Update:September 4, 2025: Difference between revisions

Created page with "{{Update layout | prev_update = {{Update link|August|29|2025}} | month = September | day = 4 | year = 2025 | next_update = | source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/ | source_title = 09-04-2025 Update | notes = * Rejuv only heals the person hitting the crystal * Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds * Patron 1st death time is now a constant 12s ins..."
 
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* [[Rejuv]] only heals the person hitting the crystal
* [[Rejuv]] only heals the person hitting the crystal
* Dying to a non-player (when there is no bounty/assists) now increases the [[respawn]] time for that death by 10 seconds
* Dying to a [[Unit|non-player]] (when there is no bounty/assists) now increases the [[respawn]] time for that death by 10 seconds
* [[Patron]] 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
* [[Patron]] 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds


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* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s
* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 120s to 105s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s


* {{HeroIcon|Billy}}: Base health from 730 to 740
* {{HeroIcon|Billy}}: Base health from 730 to 740
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* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cast range reduced from 5m to 4.75m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cast range reduced from 5m to 4.75m


* {{HeroIcon|Paige}}: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6
* {{HeroIcon|Paige}}: {{AbilityIcon|Defend and Fight!}} barrier spirit power scaling increased from 1.4 to 1.6


* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27
* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27
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* {{HeroIcon|Vyper}}: Falloff min range increased from 13m to 15m
* {{HeroIcon|Vyper}}: Falloff min range increased from 13m to 15m
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0
* {{HeroIcon|Vyper}}: Screwjab dagger cooldown reduced from 10s to 9s
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} cooldown reduced from 10s to 9s
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown reduced from 26s to 20s
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown reduced from 26s to 20s