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== Abilities == {{User:Cronos/Template:Ability card | name = Siphon Life | key = 1 | radius = 10 | duration = 4 | cooldown = 40 | description = Drain health from enemies in front of you while they are in the radius. | effect1 = 35 {{ss|0.2}} Damage per Asdf | effect2 = 100% Heal vs Heroes | effect3 = 50% Heal vs Non-Heroes | effect4 = 1000% Melee Damage | effect5 = 2000% Spirit Damage | effect6 = 35 {{ss|0.2}} Damage per sddfsdf | effect7 = 100% Heal vs Heroes | effect8 = 50% Heal vs Non-Heroes | upgrade1 = '''-20s''' Cooldown | upgrade2 = '''+2s''' Duration | upgrade3 = '''+40''' Damage Per Second | value1 = 35 | ss1 = 0.2 | value2 = 100% | value3 = 50% | upgrade1 = -20s Cooldown | upgrade2 = +2s Duration | upgrade3 = +40 = Damage Per Second }} {{Ability card | name = Shoulder Charge | duration = 1.2 | cooldown = 35 | description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | value1 = 40 | ss1 = 21.1 | effect1 = Damage | value2 = 1s | effect2 = Stun Duration | upgrade1_value = -20s | upgrade1_effect = Cooldown | upgrade2_value = +0.5s | upgrade2_effect = Duration | upgrade3_value = +5.5 | upgrade3_effect = Weapon Damage for '''8s''' after colliding with an enemy }} {{Ability card | name = Infernal Resilience | description = '''Regenerate''' a portion of incoming damage over time. | value1 = 17% | effect1 = Damage regenerated | value2 = 16s | effect2 = Regeneration Time | fact1_value = +1 | fact1_effect = Health Regen | upgrade1_value = +1.5 | upgrade1_effect = Health Regen | upgrade2_value = +150 | upgrade2_effect = Health | upgrade3_value = +9% | upgrade3_effect = Damage regenerated }} {{Ability card | name = Seismic Impact | cooldown = 150 | description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early. | value1 = 150 | ss1 = 0.9 | effect1 = Damage | value2 = 1s | effect2 = Stun Duration | fact1_value = 9m | fact1_effect = Impact Radius | upgrade1_value = -40s | upgrade1_effect = Health Regen | upgrade2_value = | upgrade2_effect = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. | upgrade3_value = | upgrade3_effect = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing. }}
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