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| <onlyinclude><!-- | | <div class="time-calculator-wrapper"> |
| -->{{#if: {{{key|}}} |<!-- If key is provided
| | {| class="wikitable sortable" style="margin:auto" |
| -->{{#vardefine:hero_key_or_en|{{{key}}}}}<!-- key
| |
| -->{{#vardefine:hero_en|{{#invoke:Lang|get_string|{{{key}}}|lang_code_override=en}}}}<!-- en
| |
| -->|<!-- If key is not provided, use {{{1}}} and assume its in english where it will be re-localized to current language in called functions
| |
| -->{{#vardefine:hero_key_or_en|{{{1}}}}}<!-- en
| |
| -->{{#vardefine:hero_en|{{{1}}}}}<!-- en
| |
| -->}}<!--
| |
| -->
| |
| {{#ifeq: {{{no_summary|}}}|true||{{Quotation||<b>{{#invoke:Lang|get_string|{{{key}}}_role}}</b>|{{#invoke:Lang|get_string|{{{key}}}_playstyle}}}}}}
| |
| {| class="infobox" style="font-family:'PT Serif','Palatino','FreeSerif','Liberation Serif', serif; width:270px; padding-top:0px; background-color:#2F2F2F; color:#FFEFD7; font-weight:bold;"
| |
| ! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: {{{font-size|25px}}}; font-family: 'PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-weight: bold; text-shadow: 1.2px 2px 3px black, 1.2px 1.2px 0.1px #A69885;border-bottom: none" |
| |
| <div style="display: flex; justify-content: space-between">
| |
| <div style="width: 50px;"></div>
| |
| <div class="infobox-hero-name" style="margin-top:4px;font-family:'Forevs Demo', 'PT Serif','Palatino',serif;';">{{{name|{{#invoke:Lang|get_string|{{{key}}}}}}}}</div>
| |
| <div style="padding-left: 10px;">[[Image:{{{icon|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Name}}}}}_MM.png|frameless|center|35px]]</div></div>
| |
| |- | | |- |
| ! colspan="2" class="infobox-image" style="margin:auto; border:none;" |<div style="overflow:hidden; border-radius:15px; background-image: linear-gradient(#A69885, #72695A);padding:0px; background-color:#a79986; max-width:190px; height:auto; margin:auto; box-shadow: 2px 2px 8px rgba(0, 0, 0, 0.7);">[[File:{{{card}}}|190px|alt={{{BASEPAGENAME}}}]]</div> | | ! Hero !! class="calc-time-header" | HP !! HP scaling |
| |- | | |- |
| !colspan="2" style="font-weight: bold; font-size: 16px; font-family: 'PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-weight: bold; text-shadow: 1.1px 2px 2px black, 1.2px 1.2px 0.2px #7a7369; text-align:center;" | <span style="text-shadow: 1.5px 1.5px rgba(0, 0, 0, 0.7);">{{#invoke:Lang|get_string|CitadelCategoryWeapon}}:</span><br><span style="position:relative; bottom:3px;font-size: {{{weapon-font-size|19px}}}">{{#if:{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|WeaponName|true}}|''"{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|WeaponName|true}}"''}}</span>
| | |{{HeroIcon|Abrams}} |
| {{#ifeq: {{{no_voice_actor|}}}|true|
| | | data-base="{{HeroData|Abrams|MaxHealth}}" data-growth="{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}" | <span class="stat-num">{{HeroData|Abrams|MaxHealth}}</span> |
| {{!}}-
| | | +{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}} |
| |
| | |}</div> |
| {{!}}-style="vertical-align:middle;"
| |
| {{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F {{!}} Voice Actor:
| |
| {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;" {{!}} {{{voice_actor|}}}}}
| |
| <span class=""><b style="color: #FFEFD7; background-color: #2F2F2F; font-size: 15px; font-family: 'PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-style: italic; text-shadow: 1.5px 1.5px rgba(0, 0, 0, 0.7); color:#FFEFD7;text-align:center;position:relative; bottom:-7px;"><br style="display: block; margin-top: -9px;">{{#invoke:Lang|get_string|Citadel_HeroPage_BaseStats}}</b></span>
| |
| |-style="vertical-align:middle;"
| |
| ! colspan="2" style="position:relative; border-radius:7px; background-color:#d5903f; font-size:16px; font-family:'PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-weight:bold; text-shadow:1.5px 1.5px 2px rgba(0, 0, 0, 0.7); color:#FFEFD7; text-align:center; border-bottom:none;" | [[Stats#Weapon|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7; border-bottom: none"">{{#invoke:Lang|get_string|CitadelHeroStats_Weapon}}</span>]]
| |
| |-style="vertical-align:middle;" | |
| | style="width:124px;font-size: 15px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|DPS_label}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Damage.png|20px|link=Damage per second]]|{{{dps|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|DPS|2}} }}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_BulletDamage}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage]]|{{{bullet_damage|{{#invoke:HeroData|get_hero_var|63|BulletDamage|3}}}}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_BulletDamage}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage]]|{{{alt_bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|AltBulletDamage|3}}}}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_ClipSizeBonus}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Clip size icon.png|20px|link=Ammo]]|{{{ammo|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ClipSize|3}}}}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_RoundsPerSecond}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Bullets per sec icon.png|20px|link=Fire Rate]]|{{{bullets_per_sec|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}}}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_ReloadTime}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:AttributeIconReloadTime.png|20px|link=Reload Time]]|{{{reload_time|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ReloadTime|3}}}}}s}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_BulletSpeed}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:AttributeIconBulletSpeed.png|20px|link=Bullet Velocity]]|{{{bullet_velocity|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletSpeed|3}}}}}m/s}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_LightMeleeDamage}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Light]]|{{{light_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}}}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_HeavyMeleeDamage}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Heavy]]|{{{heavy_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}}}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown||{{{range|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}}}}}m}}
| |
| |-style="vertical-align:middle;"
| |
| {{#ifeq: {{{has_max_range|}}}|true
| |
| |
| |
| {{!}} style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F" {{!}} Max Range:
| |
| {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Brown||{{{max_range|}}}m}}}}
| |
| |-style="vertical-align:middle;"
| |
| ! colspan="2" style="position:relative; border-radius:7px; background-color: #74b01c; font-weight: bold; font-size: 16px; font-family:, 'PT Serif','Palatino','FreeSerif','Liberation Serif',serif; font-weight: bold; text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.7); color:#FFEFD7; text-align:center; border-bottom:none;" | [[Stats#Vitality|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7; border-bottom: none"">{{#invoke:Lang|get_string|CitadelHeroStats_Vitality}}</span>]]
| |
| |-style="vertical-align:middle;" | |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_HealthAttribute}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Extra Health.png|20px|link=Health]]|{{{max_health|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}}}}}} | |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_HealthRegen}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Health regen.png|20px|link=Health Regen]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}}}}}} | |
| {{#ifeq: {{{no_bullet_resist|}}}|true|
| |
| {{!}}-
| |
| | | |
| {{!}}-style="vertical-align:middle;"
| |
| {{!}} style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F" {{!}} {{#invoke:Lang|get_string|StatDesc_BulletArmorDamageReduction}}:
| |
| {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}} {{Icon/Grey|[[File:Bullet Armor.png|20px|link=Bullet Resist]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}}}}%}}}}
| |
| {{#ifeq: {{{no_spirit_resist|}}}|true|
| |
| {{!}}-
| |
| |
| |
| {{!}}-style="vertical-align:middle;"
| |
| {{!}} style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F" {{!}} {{#invoke:Lang|get_string|StatDesc_TechArmorDamageReduction}}:
| |
| {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}} {{Icon/Grey|[[File:Spirit Armor.png|20px|link=Spirit Resist]]|{{{spirit_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|TechResist|3}}}}}%}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" |{{#invoke:Lang|get_string|StatDesc_RunSpeed}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}}}}m/s}}
| |
| {{#ifeq: {{{no_sprint|}}}|true|
| |
| {{!}}-
| |
| |
| |
| {{!}}-style="vertical-align:middle;"
| |
| {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F" {{!}} {{#invoke:Lang|get_string|StatDesc_SprintSpeed}}:
| |
| {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}} {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{sprint_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|SprintSpeed|2}}}}}m/s}}}}
| |
| |-style="vertical-align:middle;"
| |
| | style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" | {{#invoke:Lang|get_string|StatDesc_Stamina}}:
| |
| |style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Springy_boots_icon.png|20px|link=Stamina]]|{{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Stamina|2}}}}}}}
| |
| |}
| |
|
| |
|
| <blockquote style="padding: 0em 1em 0em 0.67em; margin: auto; margin-left: 38px; border-left: 1px solid silver; max-width: 70%">
| | == Generic Voice Lines == |
| <div style="position: absolute; margin-top: -0.2em; margin-left: -0.72em; font: bold 4.5em Times New Roman, Times, Georgia, serif; color: silver;">“</div>
| |
| <div style="line-height: 1.53846em;font-size: 1.15em; font-family:'Retail Demo Regular',serif;"><!--
| |
| -->{{{2|Jacob Lash is an asshole.}}}</div>
| |
| {{#ifeq:{{{1}}}|<!-- blank -->||<p class="noexcerpt" style="padding-left: 1.4em; font-size: 1.15em; font-style: italic; font-family:'Retail Demo Regular',serif;">— {{#switch:{{lc:{{{1|}}}}}
| |
| | game = In-game description
| |
| | website = Official website
| |
| | #default = {{{1|[[Lash]]}}}}}</p>}}<!--
| |
| -->{{#if:{{{3|}}}|<p style="margin-bottom: 0;font-size: 1.15em; font-style: ; font-family:'Retail Demo Regular',serif;">{{{3|}}}</p>|}}
| |
| </blockquote>
| |
|
| |
|
| | === Kill Enemy Hero === |
| | {| class="wikitable mw-collapsible" |
| | !Context |
| | !Audio |
| | |- |
| | | rowspan="10" |Generic |
| | |{{Audio link|atlas kill anyhero 01.mp3|Who's next?}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 02.mp3|Stay down!}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 03.mp3|Nice try.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 04.mp3|You never had a chance.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 05.mp3|It was inevitable.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 06.mp3|Take a nap, kid.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 07.mp3|You're not ready to fight someone like me.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 08.mp3|Looks like it's my day after all.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 09.mp3|You're not stoppin' me.}} |
| | {{Audio link|atlas kill anyhero 09 alt 01.mp3|You're not stoppin' me.}} |
| | |- |
| | |{{Audio link|atlas kill anyhero 10.mp3|I've fought better.}} |
| | |- |
| | | rowspan="5" |Melee |
| | |{{Audio link|atlas melee kill 01.mp3|Keep trying, kid.}} |
| | |- |
| | |{{Audio link|atlas melee kill 02.mp3|Won't be the last time.}} |
| | |- |
| | |{{Audio link|atlas melee kill 03.mp3|Stay in the dirt.}} |
| | |- |
| | |{{Audio link|atlas melee kill 04.mp3|Don't bother gettin' up.}} |
| | |- |
| | |{{Audio link|atlas melee kill 05.mp3|You're outmatched.}} |
| | |- |
| | |High Net Worth |
| | |{{Audio link|atlas kill high networth.mp3|All the money in the world can't buy talent.}} |
| | |- |
| | |End Enemy Killstreak |
| | |{{Audio link|atlas end streak.mp3|No one is untouchable.}} |
| | |- |
| | |Revenge |
| | |{{Audio link|atlas revenge kill.mp3|You thought you were gonna keep me down?}} |
| | |- |
| | | rowspan="5" |Assist |
| | |{{Audio link|atlas congrats 01.mp3|Good work!}} |
| | |- |
| | |{{Audio link|atlas congrats 02.mp3|We make a good team.}} |
| | |- |
| | |{{Audio link|atlas congrats 03.mp3|Thanks for having my back.}} |
| | |- |
| | |{{Audio link|atlas congrats 04.mp3|Let's stick together.}} |
| | |- |
| | |{{Audio link|atlas congrats 05.mp3|We gotta keep this up.}} |
| | |} |
|
| |
|
| <blockquote style="padding: 0em 1em 0em 0.67em; margin: auto; margin-left: 38px; border-left: 1px solid silver; max-width: 70%">
| | === Killstreak === |
| <div style="position: absolute; margin-top: -0.2em; margin-left: -0.72em; font: bold 4.5em Times New Roman, Times, Georgia, serif; color: silver;">“</div>
| | {| class="wikitable mw-collapsible" style="max-width:100%; width:auto;" |
| <div style="line-height: 1.53846em;font-size: 1.15em; font-family:'Retail Demo Regular',serif;"><!--
| | !Kill Count |
| -->{{{2|'''Charges into close combat'''<br>
| | !Audio |
| Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.}}}</div>
| | |- |
| {{#ifeq:{{{1}}}|<!-- blank -->||<p class="noexcerpt" style="padding-left: 1.4em; font-size: 1.15em; font-style: italic; font-family:'Retail Demo Regular',serif;">— {{#switch:{{lc:{{{1|}}}}} | | | rowspan="5" |4+ |
| | game = In-game description
| | |{{Audio link|atlas killstreak start 01.mp3|This is how it starts.}} |
| | website = Official website
| | |- |
| | #default = {{{1|}}}}}</p>}}<!--
| | |{{Audio link|atlas killstreak start 02.mp3|Run while you still can!}} |
| -->{{#if:{{{3|}}}|<p style="margin-bottom: 0;font-size: 1.15em; font-style: ; font-family:'Retail Demo Regular',serif;">{{{3|}}}</p>|}}
| | |- |
| </blockquote>
| | |{{Audio link|atlas killstreak start 03.mp3|Don't come begging for mercy.}} |
| | |- |
| | |{{Audio link|atlas killstreak start 04.mp3|I'm not backing down.}} |
| | |- |
| | |{{Audio link|atlas killstreak start 05.mp3|No one's taking me down.}} |
| | |- |
| | | rowspan="3" |8+ |
| | |{{Audio link|atlas killstreak mid 01.mp3|Come on! Try to kill me!}} |
| | {{Audio link|atlas killstreak mid 01 alt 01.mp3|Come on! Try to kill me!}} |
| | |- |
| | |{{Audio link|atlas killstreak mid 02.mp3|Give up!}} |
| | |- |
| | |{{Audio link|atlas killstreak mid 03.mp3|You guys getting the message yet?}} |
| | |- |
| | | rowspan="3" |12+ |
| | |{{Audio link|atlas killstreak high 01.mp3|I'm unstoppable!}} |
| | |- |
| | |{{Audio link|atlas killstreak high 02.mp3|You aren't worthy to fight me.}} |
| | |- |
| | |{{Audio link|atlas killstreak high 03.mp3|Keep throwing your lives away! It's fine by me.}} |
| | |} |
|
| |
|
| | === Items === |
| | {| class="wikitable mw-collapsible" style="max-width:100%; width:auto;" |
| | !Item |
| | !Audio |
| | |- |
| | | rowspan="3" |{{ItemIcon|Cold Front}} |
| | |{{Audio link|atlas use ice blast 01.mp3|Ice blast!}} |
| | |- |
| | |{{Audio link|atlas use ice blast 02.mp3|You asked for this.}} |
| | |- |
| | |{{Audio link|atlas use ice blast 03.mp3|Sending ice!}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Colossus}} |
| | |{{Audio link|atlas use colossus 01.mp3|Colossus!}} |
| | |- |
| | |{{Audio link|atlas use colossus 02.mp3|Time to punch the hell out of people!}} |
| | |- |
| | |{{Audio link|atlas use colossus 03.mp3|I'll go down swingin'.}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Cursed Relic}} |
| | |{{Audio link|atlas use curse 01.mp3|Cursed!}} |
| | |- |
| | |{{Audio link|atlas use curse 02.mp3|Cursin' 'em!}} |
| | |- |
| | |{{Audio link|atlas use curse 03.mp3|I'll curse 'em!}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Decay}} |
| | |{{Audio link|atlas use decay 01.mp3|Decay!}} |
| | |- |
| | |{{Audio link|atlas use decay 02.mp3|Rot!}} |
| | |- |
| | |{{Audio link|atlas use decay 03.mp3|Wither.}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Echo Shard}} |
| | |{{Audio link|atlas use echo shard 01.mp3|Echo Shard.}} |
| | |- |
| | |{{Audio link|atlas use echo shard 02.mp3|Abilities ready.}} |
| | |- |
| | |{{Audio link|atlas use echo shard 03.mp3|I can use my abilities.}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Knockdown}} |
| | |{{Audio link|atlas use knockdown 01.mp3|Knockin' 'em down.}} |
| | |- |
| | |{{Audio link|atlas use knockdown 02.mp3|They're stunned!}} |
| | |- |
| | |{{Audio link|atlas use knockdown 03.mp3|Stunnin' 'em!}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Metal Skin}} |
| | |{{Audio link|atlas use metal skin 01.mp3|Metal skin!}} |
| | |- |
| | |{{Audio link|atlas use metal skin 02.mp3|Shoot me all you want.}} |
| | |- |
| | |{{Audio link|atlas use metal skin 03.mp3|Bullets won't save you.}} |
| | |- |
| | | rowspan="2" |{{ItemIcon|Phantom Strike}} |
| | |{{Audio link|atlas use phantom strike 01.mp3|Phantom Strike!}} |
| | |- |
| | |{{Audio link|atlas use phantom strike 02.mp3|Gotcha.}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Refresher}} |
| | |{{Audio link|atlas use ability refresher 01.mp3|Refreshing!}} |
| | |- |
| | |{{Audio link|atlas use ability refresher 02.mp3|Ready to take flight.}} |
| | |- |
| | |{{Audio link|atlas use ability refresher 03.mp3|Recharged.}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Shadow Weave}} |
| | |{{Audio link|atlas use shadow weave 01.mp3|Shadow Weave.}} |
| | |- |
| | |{{Audio link|atlas use shadow weave 02.mp3|They'll never see me.}} |
| | |- |
| | |{{Audio link|atlas use shadow weave 03.mp3|Time to hide.}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Silencer}} |
| | |{{Audio link|atlas use silencer 01.mp3|Silencer!}} |
| | |- |
| | |{{Audio link|atlas use silencer 02.mp3|I'll cripple their abilities.}} |
| | |- |
| | |{{Audio link|atlas use silencer 03.mp3|Be silent!}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Unstoppable}} |
| | |{{Audio link|atlas use unstoppable 01.mp3|You can't stop me!}} |
| | |- |
| | |{{Audio link|atlas use unstoppable 02.mp3|Unstoppable!}} |
| | |- |
| | |{{Audio link|atlas use unstoppable 03.mp3|I am relentless!}} |
| | |- |
| | | rowspan="3" |{{ItemIcon|Vampiric Burst}} |
| | |{{Audio link|atlas use vampiric burst 01.mp3|Vampiric Burst!}} |
| | |- |
| | |{{Audio link|atlas use vampiric burst 02.mp3|I can't let up!}} |
| | |- |
| | |{{Audio link|atlas use vampiric burst 03.mp3|Ugh, that book's rubbing off on me!}} |
| | |} |
|
| |
|
| <blockquote style="padding: 0em 1em 0em 0.67em; margin: auto; margin-left: 38px; border-left: 1px solid silver; max-width: 70%">
| | === Reminders === |
| <div style="position: absolute; margin-top: -0.2em; margin-left: -0.72em; font: bold 4.5em Times New Roman, Times, Georgia, serif; color: silver;">“</div>
| | {| class="wikitable mw-collapsible" style="max-width:100%; width:auto;" |
| <div style="line-height: 1.53846em;font-size: 1.15em; font-family:'Retail Demo Regular',serif;"><!--
| | !Context |
| -->{{{2|When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. | | !Audio |
| | |- |
| | | rowspan="3" |Ability Points |
| | |{{Audio link|atlas ap reminder 01.mp3|Ready to improve my abilities.}} |
| | |- |
| | |{{Audio link|atlas ap reminder 02.mp3|I need to go back and train.}} |
| | |- |
| | |{{Audio link|atlas ap reminder 03.mp3|I can train my skills.}} |
| | |- |
| | | rowspan="3" |Tier 1 Item |
| | |{{Audio link|atlas t1 shop reminder 01.mp3|I should go shopping.}} |
| | |- |
| | |{{Audio link|atlas t1 shop reminder 02.mp3|Need to shop.}} |
| | |- |
| | |{{Audio link|atlas t1 shop reminder 03.mp3|I should get some gear.}} |
| | |- |
| | | rowspan="3" |Tier 2 Item |
| | |{{Audio link|atlas t2 shop reminder 01.mp3|I can afford new gear!}} |
| | |- |
| | |{{Audio link|atlas t2 shop reminder 02.mp3|Wonder what I can get at the shop.}} |
| | |- |
| | |{{Audio link|atlas t2 shop reminder 03.mp3|I should check out that shop.}} |
| | |- |
| | | rowspan="2" |Tier 3 Item |
| | |{{Audio link|atlas t3 shop reminder 01.mp3|Got enough for the best gear!}} |
| | |- |
| | |{{Audio link|atlas t3 shop reminder 03.mp3|I should spend the cash when I get the chance.}} |
| | |- |
| | | rowspan="3" |Tier 4 Item |
| | |{{Audio link|atlas t4 shop reminder 01.mp3|I can get some serious gear.}} |
| | |- |
| | |{{Audio link|atlas t4 shop reminder 02.mp3|I got a whooole lot of souls to spend.}} |
| | |- |
| | |{{Audio link|atlas t4 shop reminder 03.mp3|Can't let all these souls go to waste.}} |
| | |} |
|
| |
|
| There are many rumors about what Seven did to land himself in [[Lost Whisper]], an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. | | === Situational === |
| | {| class="wikitable mw-collapsible" |
| | !Context |
| | !Audio |
| | |- |
| | | rowspan="3" |Successful Parry |
| | |{{Audio link|atlas parry 01.mp3|You want to fight me?}} |
| | |- |
| | |{{Audio link|atlas parry 02.mp3|Who do you think you were punching?}} |
| | |- |
| | |{{Audio link|atlas parry 03.mp3|Big mistake.}} |
| | |- |
| | | rowspan="5" |Interrupt Enemy |
| | |{{Audio link|atlas interrupt 01.mp3|Sorry, pal.}} |
| | |- |
| | |{{Audio link|atlas interrupt 02.mp3|Not happening.}} |
| | |- |
| | |{{Audio link|atlas interrupt 03.mp3|You ain't gettin' that off.}} |
| | |- |
| | |{{Audio link|atlas interrupt 04.mp3|This isn't your day.}} |
| | |- |
| | |{{Audio link|atlas interrupt 05.mp3|Nice try.}} |
| | |- |
| | | rowspan="3" |See Unsecured Souls |
| | |{{Audio link|atlas see money 01.mp3|There's money over here!}} |
| | |- |
| | |{{Audio link|atlas see money 02.mp3|I shouldn't leave that lying around.}} |
| | |- |
| | |{{Audio link|atlas see money 03.mp3|Someone should pick that up.}} |
| | |- |
| | | rowspan="5" |Pick Up Unsecured Souls |
| | |{{Audio link|atlas pick up gold 01.mp3|I'm not leaving this lying around.}} |
| | |- |
| | |{{Audio link|atlas pick up gold 02.mp3|I'm not saying no to free money!}} |
| | |- |
| | |{{Audio link|atlas pick up gold 03.mp3|Hm... not bad.}} |
| | |- |
| | |{{Audio link|atlas pick up gold 04.mp3|A little extra scratch never hurts!}} |
| | |- |
| | |{{Audio link|atlas pick up gold 05.mp3|Well, lookie here!}} |
| | |- |
| | | rowspan="5" |Enemy Denied Tower Souls |
| | |{{Audio link|atlas tower got denied 01.mp3|Job's done, that's all that matters.}} |
| | |- |
| | |{{Audio link|atlas tower got denied 02.mp3|Objective's down.}} |
| | |- |
| | |{{Audio link|atlas tower got denied 03.mp3|We got what we came for.}} |
| | |- |
| | |{{Audio link|atlas tower got denied 04.mp3|We're one step closer.}} |
| | |- |
| | |{{Audio link|atlas tower got denied 05.mp3|They can keep the money.}} |
| | |- |
| | | rowspan="3" |Search for Escaped Enemy |
| | |{{Audio link|atlas hunt 01.mp3|Where did they go?}} |
| | |- |
| | |{{Audio link|atlas hunt 02.mp3|They couldn't have gotten far.}} |
| | |- |
| | |{{Audio link|atlas hunt 03.mp3|I'm gonna find 'em.}} |
| | |- |
| | | rowspan="5" |Enemy Escaped (Low Health) |
| | |{{Audio link|atlas near miss 01.mp3|Get back here!}} |
| | |- |
| | |{{Audio link|atlas near miss 02.mp3|I'll be waiting!}} |
| | |- |
| | |{{Audio link|atlas near miss 03.mp3|Come back anytime!}} |
| | |- |
| | |{{Audio link|atlas near miss 04.mp3|You learn your lesson yet?}} |
| | |- |
| | |{{Audio link|atlas near miss 05.mp3|Coward!}} |
| | |- |
| | | rowspan="5" |Escape on Zipline (Low Health) |
| | |{{Audio link|atlas close call 01.mp3|They almost had me.}} |
| | |- |
| | |{{Audio link|atlas close call 02.mp3|Pushed it a little too close.}} |
| | |- |
| | |{{Audio link|atlas close call 03.mp3|Need to get patched up.}} |
| | |- |
| | |{{Audio link|atlas close call 04.mp3|Gonna go heal. Then, I'll be back in the fight.}} |
| | |- |
| | |{{Audio link|atlas close call 05.mp3|That was pushing it.}} |
| | |- |
| | | rowspan="3" |No Teammates Nearby |
| | |{{Audio link|atlas be careful 01.mp3|An ambush could be coming from anywhere.}} |
| | |- |
| | |{{Audio link|atlas be careful 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}} |
| | |- |
| | |{{Audio link|atlas be careful 03.mp3|This could be a trap!}} |
| | |- |
| | | rowspan="3" |Last Alive |
| | |{{Audio link|atlas last one standing 01.mp3|Looks like I'm the only one left.}} |
| | |- |
| | |{{Audio link|atlas last one standing 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}} |
| | |- |
| | |{{Audio link|atlas last one standing 03.mp3|I can hold on until the others are back up!}} |
| | |- |
| | | rowspan="3" |Outnumbered |
| | |{{Audio link|atlas outnumbered 01.mp3|There's a lot of 'em.}} |
| | |- |
| | |{{Audio link|atlas outnumbered 02.mp3|Not sure I want to take 'em all on.}} |
| | |- |
| | |{{Audio link|atlas outnumbered 03.mp3|Outnumbered.}} |
| | |- |
| | | rowspan="3" |Claim Rejuvenator |
| | |{{Audio link|atlas pick up rejuv 01.mp3|We have the rejuvenator!}} |
| | |- |
| | |{{Audio link|atlas pick up rejuv 02.mp3|Rejuv secured!}} |
| | |- |
| | |{{Audio link|atlas pick up rejuv 03.mp3|Rejuv's in hand! Now's our chance!}} |
| | |- |
| | | rowspan="3" |Enemy Claimed Rejuvenator |
| | |{{Audio link|atlas enemy gets rejuv 01.mp3|They have the rejuvenator!}} |
| | |- |
| | |{{Audio link|atlas enemy gets rejuv 02.mp3|Good. Now we get to kill 'em twice.}} |
| | |- |
| | |{{Audio link|atlas enemy gets rejuv 03.mp3|They got the rejuvenator! We need to be smart.}} |
| | |- |
| | | rowspan="5" |Leave Base |
| | |{{Audio link|atlas leave base 01.mp3|Need to get back out there.}} |
| | {{Audio link|atlas leave base 01 alt 01.mp3|Need to get back out there.}} |
| | |- |
| | |{{Audio link|atlas leave base 02.mp3|I can't let my team down.}} |
| | |- |
| | |{{Audio link|atlas leave base 03.mp3|The time to rest is over.}} |
| | |- |
| | |{{Audio link|atlas leave base 04.mp3|I need to go win this thing.}} |
| | |- |
| | |{{Audio link|atlas leave base 05.mp3|Can't let the team have all the fun.}} |
| | |- |
| | | rowspan="3" |See Enemy with Metal Skin |
| | |{{Audio link|atlas see enemy metal skin 01.mp3|Don't shoot them!}} |
| | |- |
| | |{{Audio link|atlas see enemy metal skin 02.mp3|Bullets can't hurt them!}} |
| | |- |
| | |{{Audio link|atlas see enemy metal skin 03.mp3|Stop shooting them!}} |
| | |- |
| | | rowspan="3" |Retreating |
| | |{{Audio link|atlas leaving area 01.mp3|You're on your own for now.}} |
| | |- |
| | |{{Audio link|atlas leaving area 02.mp3|Backing up!}} |
| | |- |
| | |{{Audio link|atlas leaving area 03.mp3|I'll be back when I can.}} |
| | |- |
| | |Low Health Warning |
| | |{{Audio link|atlas low health warning.mp3|Urgh, I need to heal!}} |
| | |- |
| | | rowspan="3" |Boost Past Allies on Zipline |
| | |{{Audio link|atlas boost past on zipline 01.mp3|Excuse me.}} |
| | |- |
| | |{{Audio link|atlas boost past on zipline 02.mp3|Coming through!}} |
| | |- |
| | |{{Audio link|atlas boost past on zipline 03.mp3|See ya out there!}} |
| | |- |
| | | rowspan="7" |Win MVP |
| | |{{Audio link|Atlas win early 01.mp3|They never had a chance.}} |
| | |- |
| | |{{Audio link|Atlas win early 02.mp3|Well, that wrapped up nicely.}} |
| | |- |
| | |{{Audio link|Atlas win early 03.mp3|They were never gonna stop us.}} |
| | |- |
| | |{{Audio link|Atlas win 01.mp3|Case closed!}} |
| | |- |
| | |{{Audio link|Atlas win 03 alt 01.mp3|We did it!}} |
| | |- |
| | |{{Audio link|Atlas win late 04.mp3|They fought hard. They couldn't match us.}} |
| | |- |
| | |{{Audio link|Atlas win late 05.mp3|Maybe trusting people isn't so bad after all.}} |
| | |} |
|
| |
|
| Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
| | === Efforts === |
| | Audio plays for generic efforts (such as jumping or ledge mantling.) |
| | {| class="wikitable mw-collapsible mw-collapsed" |
| | !Audio |
| | |- |
| | |{{Audio link|Atlas effort general 01.mp3|''Effort 01''}} |
| | |- |
| | |{{Audio link|Atlas effort general 02.mp3|''Effort 02''}} |
| | |- |
| | |{{Audio link|Atlas effort general 03.mp3|''Effort 03''}} |
| | |- |
| | |{{Audio link|Atlas effort general 04.mp3|''Effort 04''}} |
| | |- |
| | |{{Audio link|Atlas effort general 05.mp3|''Effort 05''}} |
| | |- |
| | |{{Audio link|Atlas effort general 06.mp3|''Effort 06''}} |
| | |- |
| | |{{Audio link|Atlas effort general 07.mp3|''Effort 07''}} |
| | |} |
|
| |
|
| Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
| | === Pain === |
| | | Audio sometimes plays when taking a small amount of damage. |
| He laughed as he tore himself free from his bondage.
| | {| class="wikitable mw-collapsible mw-collapsed" |
| | | !Audio |
| He laughed as his captors cowered in fear.
| | |- |
| | | |{{Audio link|Atlas pain small 01.mp3|''Small Pain 01''}} |
| He laughed as he massacred his tormentors.
| | |- |
| | | |{{Audio link|Atlas pain small 02.mp3|''Small Pain 02''}} |
| He laughed as he tasted the fresh air that was denied to him for years.
| | |- |
| | | |{{Audio link|Atlas pain small 03.mp3|''Small Pain 03''}} |
| And he laughed when he thought about what he was going to do once he reached [[The Cursed Apple|New York City]].}}}</div>
| | |- |
| {{#ifeq:{{{1}}}|<!-- blank -->||<p class="noexcerpt" style="padding-left: 1.4em; font-size: 1.15em; font-style: italic; font-family:'Retail Demo Regular',serif;">— {{#switch:{{lc:{{{1|}}}}}
| | |{{Audio link|Atlas pain small 04.mp3|''Small Pain 04''}} |
| | game = In-game description
| | |- |
| | website = Official website
| | |{{Audio link|Atlas pain small 05.mp3|''Small Pain 05''}} |
| | #default = {{{1|'''A FATE'S TALE'''}}}}}</p>}}<!--
| | |- |
| -->{{#if:{{{3|}}}|<p style="margin-bottom: 0;font-size: 1.15em; font-style: ; font-family:'Retail Demo Regular',serif;">{{{3|}}}</p>|}}
| | |{{Audio link|Atlas pain small 06.mp3|''Small Pain 06''}} |
| </blockquote>
| | |- |
| </onlyinclude>
| | |{{Audio link|Atlas pain small 07.mp3|''Small Pain 07''}} |
| | | |} |
| {{#vardefine:powerincreases|{{#invoke:SoulUnlock|get_max|PowerIncrease}}}}
| |
| {{#invoke:HeroData|get_hero_var|Grey Talon|{{#invoke:SoulUnlock|get_max|PowerIncrease}}}}
| |