User:Gammaton32/Sandbox: Difference between revisions

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{{Infobox hero
<div class="time-calculator-wrapper">
| key = hero_atlas
{| class="wikitable sortable" style="margin:auto"
| card = Abrams card.png
|-
| no_bullet_resist = true
! Hero !! class="calc-time-header" | HP !! HP scaling
| voice_actor = Samoa Joe
|-
| release_date = April 16, 2024
|{{HeroIcon|Abrams}}
| no_spirit_resist = true
| data-base="{{HeroData|Abrams|MaxHealth}}" data-growth="{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}" | <span class="stat-num">{{HeroData|Abrams|MaxHealth}}</span>
| no_sprint = true
| +{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|PI|34}}
|}</div>
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{#invoke:HeroData|get_hero_scalar|Abrams|BulletDamage}}
 
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
== Generic Voice Lines ==
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
}}


{|style="display:inline;border: 2px solid transparent;margin-top:10px;margin-bottom:10px;background-color:transparent;margin: auto;"
=== Kill Enemy Hero ===
|-  
{| class="wikitable mw-collapsible"
|style="display:block;border-radius: 8px;text-align: center; background-image: linear-gradient(#987556, #e8be86); font-family: 'PT Serif','Palatino','Georgia',serif; font-size:22px;"| [[Hero{{if lang}}|<span style="color:#FFF5E8; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight:bold; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">{{#invoke:lang|get_string|menu_heroes}}</span>]]
!Context
!Audio
|-
| rowspan="10" |Generic
|{{Audio link|atlas kill anyhero 01.mp3|Who's next?}}
|-
|{{Audio link|atlas kill anyhero 02.mp3|Stay down!}}
|-
|{{Audio link|atlas kill anyhero 03.mp3|Nice try.}}
|-
|{{Audio link|atlas kill anyhero 04.mp3|You never had a chance.}}
|-
|{{Audio link|atlas kill anyhero 05.mp3|It was inevitable.}}
|-
|{{Audio link|atlas kill anyhero 06.mp3|Take a nap, kid.}}
|-
|{{Audio link|atlas kill anyhero 07.mp3|You're not ready to fight someone like me.}}
|-
|-
| <div style="display: flex; flex-wrap: wrap; gap: 3px; align-items: center; justify-content: center; margin: auto;">
|{{Audio link|atlas kill anyhero 08.mp3|Looks like it's my day after all.}}
{{#invoke:HeroData/nav|get_hero_nav_cards
|-
|in_herolabs=false
|{{Audio link|atlas kill anyhero 09.mp3|You're not stoppin' me.}}
|text_size={{{text_size|10}}}
{{Audio link|atlas kill anyhero 09 alt 01.mp3|You're not stoppin' me.}}
|card_size={{{card_size|88}}}
|-
|sticker_size={{{sticker_size|30}}}
|{{Audio link|atlas kill anyhero 10.mp3|I've fought better.}}
|herolabs_text_size={{{herolabs_text_size|6}}}
|-
|lang_code={{{lang_code|en}}}
| rowspan="5" |Melee
}}
|{{Audio link|atlas melee kill 01.mp3|Keep trying, kid.}}
</div>
|-
|{{Audio link|atlas melee kill 02.mp3|Won't be the last time.}}
|-
|{{Audio link|atlas melee kill 03.mp3|Stay in the dirt.}}
|-
|{{Audio link|atlas melee kill 04.mp3|Don't bother gettin' up.}}
|-
|{{Audio link|atlas melee kill 05.mp3|You're outmatched.}}
|-
|High Net Worth
|{{Audio link|atlas kill high networth.mp3|All the money in the world can't buy talent.}}
|-
|End Enemy Killstreak
|{{Audio link|atlas end streak.mp3|No one is untouchable.}}
|-
|Revenge
|{{Audio link|atlas revenge kill.mp3|You thought you were gonna keep me down?}}
|-
| rowspan="5" |Assist
|{{Audio link|atlas congrats 01.mp3|Good work!}}
|-
|{{Audio link|atlas congrats 02.mp3|We make a good team.}}
|-
|{{Audio link|atlas congrats 03.mp3|Thanks for having my back.}}
|-
|{{Audio link|atlas congrats 04.mp3|Let's stick together.}}
|-
|{{Audio link|atlas congrats 05.mp3|We gotta keep this up.}}
|}
 
=== Killstreak ===
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
!Kill Count
!Audio
|-
| rowspan="5" |4+
|{{Audio link|atlas killstreak start 01.mp3|This is how it starts.}}
|-
|{{Audio link|atlas killstreak start 02.mp3|Run while you still can!}}
|-
|{{Audio link|atlas killstreak start 03.mp3|Don't come begging for mercy.}}
|-
|{{Audio link|atlas killstreak start 04.mp3|I'm not backing down.}}
|-
|{{Audio link|atlas killstreak start 05.mp3|No one's taking me down.}}
|-
| rowspan="3" |8+
|{{Audio link|atlas killstreak mid 01.mp3|Come on! Try to kill me!}}
{{Audio link|atlas killstreak mid 01 alt 01.mp3|Come on! Try to kill me!}}
|-
|{{Audio link|atlas killstreak mid 02.mp3|Give up!}}
|-
|{{Audio link|atlas killstreak mid 03.mp3|You guys getting the message yet?}}
|-
| rowspan="3" |12+
|{{Audio link|atlas killstreak high 01.mp3|I'm unstoppable!}}
|-
|{{Audio link|atlas killstreak high 02.mp3|You aren't worthy to fight me.}}
|-
|{{Audio link|atlas killstreak high 03.mp3|Keep throwing your lives away! It's fine by me.}}
|}
|}


{|style="display:inline;border: 2px solid transparent;margin-top:10px;margin-bottom:10px;background-color:transparent;margin: auto;"
=== Items ===
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
!Item
!Audio
|-
| rowspan="3" |{{ItemIcon|Cold Front}}
|{{Audio link|atlas use ice blast 01.mp3|Ice blast!}}
|-
|{{Audio link|atlas use ice blast 02.mp3|You asked for this.}}
|-
|{{Audio link|atlas use ice blast 03.mp3|Sending ice!}}
|-
| rowspan="3" |{{ItemIcon|Colossus}}
|{{Audio link|atlas use colossus 01.mp3|Colossus!}}
|-
|{{Audio link|atlas use colossus 02.mp3|Time to punch the hell out of people!}}
|-
|{{Audio link|atlas use colossus 03.mp3|I'll go down swingin'.}}
|-
| rowspan="3" |{{ItemIcon|Cursed Relic}}
|{{Audio link|atlas use curse 01.mp3|Cursed!}}
|-
|{{Audio link|atlas use curse 02.mp3|Cursin' 'em!}}
|-
|{{Audio link|atlas use curse 03.mp3|I'll curse 'em!}}
|-
| rowspan="3" |{{ItemIcon|Decay}}
|{{Audio link|atlas use decay 01.mp3|Decay!}}
|-
|{{Audio link|atlas use decay 02.mp3|Rot!}}
|-
|{{Audio link|atlas use decay 03.mp3|Wither.}}
|-
| rowspan="3" |{{ItemIcon|Echo Shard}}
|{{Audio link|atlas use echo shard 01.mp3|Echo Shard.}}
|-
|{{Audio link|atlas use echo shard 02.mp3|Abilities ready.}}
|-
|{{Audio link|atlas use echo shard 03.mp3|I can use my abilities.}}
|-
| rowspan="3" |{{ItemIcon|Knockdown}}
|{{Audio link|atlas use knockdown 01.mp3|Knockin' 'em down.}}
|-
|{{Audio link|atlas use knockdown 02.mp3|They're stunned!}}
|-
|-
|style="border-radius: 8px;text-align: center; background-image: linear-gradient(#ce9b54, #674915); font-family: 'PT Serif','Palatino','Georgia',serif; font-size:22px;"| [[Hero Labs{{if lang}}|<span style="color:#FFF0D6; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight:bold; text-shadow: 1px 1px rgba(0, 0, 0, 0.3); display: flex; justify-content: center; align-items: center;">{{#invoke:lang|get_string|MyRosterHeroLabsHero}}</span>]]
|{{Audio link|atlas use knockdown 03.mp3|Stunnin' 'em!}}
|-
|-
| <div style="display: flex; flex-wrap: wrap; gap: 3px; align-items: center; justify-content: center; margin: 0 auto;">
| rowspan="3" |{{ItemIcon|Metal Skin}}
{{#invoke:HeroData/nav|get_hero_nav_cards
|{{Audio link|atlas use metal skin 01.mp3|Metal skin!}}
|in_herolabs=true
|-
|text_size={{{text_size|10}}}
|{{Audio link|atlas use metal skin 02.mp3|Shoot me all you want.}}
|card_size={{{card_size|88}}}
|-
|sticker_size={{{sticker_size|30}}}
|{{Audio link|atlas use metal skin 03.mp3|Bullets won't save you.}}
|herolabs_text_size={{{herolabs_text_size|6}}}
|-
|lang_code={{{lang_code|en}}}
| rowspan="2" |{{ItemIcon|Phantom Strike}}
}}
|{{Audio link|atlas use phantom strike 01.mp3|Phantom Strike!}}
</div>
|-
|{{Audio link|atlas use phantom strike 02.mp3|Gotcha.}}
|-
| rowspan="3" |{{ItemIcon|Refresher}}
|{{Audio link|atlas use ability refresher 01.mp3|Refreshing!}}
|-
|{{Audio link|atlas use ability refresher 02.mp3|Ready to take flight.}}
|-
|{{Audio link|atlas use ability refresher 03.mp3|Recharged.}}
|-
| rowspan="3" |{{ItemIcon|Shadow Weave}}
|{{Audio link|atlas use shadow weave 01.mp3|Shadow Weave.}}
|-
|{{Audio link|atlas use shadow weave 02.mp3|They'll never see me.}}
|-
|{{Audio link|atlas use shadow weave 03.mp3|Time to hide.}}
|-
| rowspan="3" |{{ItemIcon|Silencer}}
|{{Audio link|atlas use silencer 01.mp3|Silencer!}}
|-
|{{Audio link|atlas use silencer 02.mp3|I'll cripple their abilities.}}
|-
|{{Audio link|atlas use silencer 03.mp3|Be silent!}}
|-
| rowspan="3" |{{ItemIcon|Unstoppable}}
|{{Audio link|atlas use unstoppable 01.mp3|You can't stop me!}}
|-
|{{Audio link|atlas use unstoppable 02.mp3|Unstoppable!}}
|-
|{{Audio link|atlas use unstoppable 03.mp3|I am relentless!}}
|-
| rowspan="3" |{{ItemIcon|Vampiric Burst}}
|{{Audio link|atlas use vampiric burst 01.mp3|Vampiric Burst!}}
|-
|{{Audio link|atlas use vampiric burst 02.mp3|I can't let up!}}
|-
|{{Audio link|atlas use vampiric burst 03.mp3|Ugh, that book's rubbing off on me!}}
|}
|}


=== Reminders ===
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
!Context
!Audio
|-
| rowspan="3" |Ability Points
|{{Audio link|atlas ap reminder 01.mp3|Ready to improve my abilities.}}
|-
|{{Audio link|atlas ap reminder 02.mp3|I need to go back and train.}}
|-
|{{Audio link|atlas ap reminder 03.mp3|I can train my skills.}}
|-
| rowspan="3" |Tier 1 Item
|{{Audio link|atlas t1 shop reminder 01.mp3|I should go shopping.}}
|-
|{{Audio link|atlas t1 shop reminder 02.mp3|Need to shop.}}
|-
|{{Audio link|atlas t1 shop reminder 03.mp3|I should get some gear.}}
|-
| rowspan="3" |Tier 2 Item
|{{Audio link|atlas t2 shop reminder 01.mp3|I can afford new gear!}}
|-
|{{Audio link|atlas t2 shop reminder 02.mp3|Wonder what I can get at the shop.}}
|-
|{{Audio link|atlas t2 shop reminder 03.mp3|I should check out that shop.}}
|-
| rowspan="2" |Tier 3 Item
|{{Audio link|atlas t3 shop reminder 01.mp3|Got enough for the best gear!}}
|-
|{{Audio link|atlas t3 shop reminder 03.mp3|I should spend the cash when I get the chance.}}
|-
| rowspan="3" |Tier 4 Item
|{{Audio link|atlas t4 shop reminder 01.mp3|I can get some serious gear.}}
|-
|{{Audio link|atlas t4 shop reminder 02.mp3|I got a whooole lot of souls to spend.}}
|-
|{{Audio link|atlas t4 shop reminder 03.mp3|Can't let all these souls go to waste.}}
|}


<div style="display: flex; flex-direction: column; justify-content: center; gap: 2px; width: 143px;">
=== Situational ===
  <div style="background-image: linear-gradient(#987556, #e8be86); padding: 5px 0px 0px; border-top-left-radius: 8px; border-top-right-radius: 8px">
{| class="wikitable mw-collapsible"
[[Image:Hero_Nav.png|140px|center|link=Heroes]]
!Context
  </div>
!Audio
  <div style="text-align: center; font-size: 135%; font-weight: bold ; font-family: 'Retail Demo', 'Copperplate Gothic', Constantia, 'PT Serif', 'Palatino', 'Georgia', serif; background-image: linear-gradient(#987556, #e8be86); border-bottom-left-radius:8px; border-bottom-right-radius:8px;">
|-
[[Heroes|<span class="plain" style="color:#FFF5E8; font-weight:bold; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">Heroes</span>]]
| rowspan="3" |Successful Parry
  </div>
|{{Audio link|atlas parry 01.mp3|You want to fight me?}}
</div>
|-
|{{Audio link|atlas parry 02.mp3|Who do you think you were punching?}}
|-
|{{Audio link|atlas parry 03.mp3|Big mistake.}}
|-
| rowspan="5" |Interrupt Enemy
|{{Audio link|atlas interrupt 01.mp3|Sorry, pal.}}
|-
|{{Audio link|atlas interrupt 02.mp3|Not happening.}}
|-
|{{Audio link|atlas interrupt 03.mp3|You ain't gettin' that off.}}
|-
|{{Audio link|atlas interrupt 04.mp3|This isn't your day.}}
|-
|{{Audio link|atlas interrupt 05.mp3|Nice try.}}
|-
| rowspan="3" |See Unsecured Souls
|{{Audio link|atlas see money 01.mp3|There's money over here!}}
|-
|{{Audio link|atlas see money 02.mp3|I shouldn't leave that lying around.}}
|-
|{{Audio link|atlas see money 03.mp3|Someone should pick that up.}}
|-
| rowspan="5" |Pick Up Unsecured Souls
|{{Audio link|atlas pick up gold 01.mp3|I'm not leaving this lying around.}}
|-
|{{Audio link|atlas pick up gold 02.mp3|I'm not saying no to free money!}}
|-
|{{Audio link|atlas pick up gold 03.mp3|Hm... not bad.}}
|-
|{{Audio link|atlas pick up gold 04.mp3|A little extra scratch never hurts!}}
|-
|{{Audio link|atlas pick up gold 05.mp3|Well, lookie here!}}
|-
| rowspan="5" |Enemy Denied Tower Souls
|{{Audio link|atlas tower got denied 01.mp3|Job's done, that's all that matters.}}
|-
|{{Audio link|atlas tower got denied 02.mp3|Objective's down.}}
|-
|{{Audio link|atlas tower got denied 03.mp3|We got what we came for.}}
|-
|{{Audio link|atlas tower got denied 04.mp3|We're one step closer.}}
|-
|{{Audio link|atlas tower got denied 05.mp3|They can keep the money.}}
|-
| rowspan="3" |Search for Escaped Enemy
|{{Audio link|atlas hunt 01.mp3|Where did they go?}}
|-
|{{Audio link|atlas hunt 02.mp3|They couldn't have gotten far.}}
|-
|{{Audio link|atlas hunt 03.mp3|I'm gonna find 'em.}}
|-
| rowspan="5" |Enemy Escaped (Low Health)
|{{Audio link|atlas near miss 01.mp3|Get back here!}}
|-
|{{Audio link|atlas near miss 02.mp3|I'll be waiting!}}
|-
|{{Audio link|atlas near miss 03.mp3|Come back anytime!}}
|-
|{{Audio link|atlas near miss 04.mp3|You learn your lesson yet?}}
|-
|{{Audio link|atlas near miss 05.mp3|Coward!}}
|-
| rowspan="5" |Escape on Zipline (Low Health)
|{{Audio link|atlas close call 01.mp3|They almost had me.}}
|-
|{{Audio link|atlas close call 02.mp3|Pushed it a little too close.}}
|-
|{{Audio link|atlas close call 03.mp3|Need to get patched up.}}
|-
|{{Audio link|atlas close call 04.mp3|Gonna go heal. Then, I'll be back in the fight.}}
|-
|{{Audio link|atlas close call 05.mp3|That was pushing it.}}
|-
| rowspan="3" |No Teammates Nearby
|{{Audio link|atlas be careful 01.mp3|An ambush could be coming from anywhere.}}
|-
|{{Audio link|atlas be careful 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}}
|-
|{{Audio link|atlas be careful 03.mp3|This could be a trap!}}
|-
| rowspan="3" |Last Alive
|{{Audio link|atlas last one standing 01.mp3|Looks like I'm the only one left.}}
|-
|{{Audio link|atlas last one standing 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}}
|-
|{{Audio link|atlas last one standing 03.mp3|I can hold on until the others are back up!}}
|-
| rowspan="3" |Outnumbered
|{{Audio link|atlas outnumbered 01.mp3|There's a lot of 'em.}}
|-
|{{Audio link|atlas outnumbered 02.mp3|Not sure I want to take 'em all on.}}
|-
|{{Audio link|atlas outnumbered 03.mp3|Outnumbered.}}
|-
| rowspan="3" |Claim Rejuvenator
|{{Audio link|atlas pick up rejuv 01.mp3|We have the rejuvenator!}}
|-
|{{Audio link|atlas pick up rejuv 02.mp3|Rejuv secured!}}
|-
|{{Audio link|atlas pick up rejuv 03.mp3|Rejuv's in hand! Now's our chance!}}
|-
| rowspan="3" |Enemy Claimed Rejuvenator
|{{Audio link|atlas enemy gets rejuv 01.mp3|They have the rejuvenator!}}
|-
|{{Audio link|atlas enemy gets rejuv 02.mp3|Good. Now we get to kill 'em twice.}}
|-
|{{Audio link|atlas enemy gets rejuv 03.mp3|They got the rejuvenator! We need to be smart.}}
|-
| rowspan="5" |Leave Base
|{{Audio link|atlas leave base 01.mp3|Need to get back out there.}}
{{Audio link|atlas leave base 01 alt 01.mp3|Need to get back out there.}}
|-
|{{Audio link|atlas leave base 02.mp3|I can't let my team down.}}
|-
|{{Audio link|atlas leave base 03.mp3|The time to rest is over.}}
|-
|{{Audio link|atlas leave base 04.mp3|I need to go win this thing.}}
|-
|{{Audio link|atlas leave base 05.mp3|Can't let the team have all the fun.}}
|-
| rowspan="3" |See Enemy with Metal Skin
|{{Audio link|atlas see enemy metal skin 01.mp3|Don't shoot them!}}
|-
|{{Audio link|atlas see enemy metal skin 02.mp3|Bullets can't hurt them!}}
|-
|{{Audio link|atlas see enemy metal skin 03.mp3|Stop shooting them!}}
|-
| rowspan="3" |Retreating
|{{Audio link|atlas leaving area 01.mp3|You're on your own for now.}}
|-
|{{Audio link|atlas leaving area 02.mp3|Backing up!}}
|-
|{{Audio link|atlas leaving area 03.mp3|I'll be back when I can.}}
|-
|Low Health Warning
|{{Audio link|atlas low health warning.mp3|Urgh, I need to heal!}}
|-
| rowspan="3" |Boost Past Allies on Zipline
|{{Audio link|atlas boost past on zipline 01.mp3|Excuse me.}}
|-
|{{Audio link|atlas boost past on zipline 02.mp3|Coming through!}}
|-
|{{Audio link|atlas boost past on zipline 03.mp3|See ya out there!}}
|-
| rowspan="7" |Win MVP
|{{Audio link|Atlas win early 01.mp3|They never had a chance.}}
|-
|{{Audio link|Atlas win early 02.mp3|Well, that wrapped up nicely.}}
|-
|{{Audio link|Atlas win early 03.mp3|They were never gonna stop us.}}
|-
|{{Audio link|Atlas win 01.mp3|Case closed!}}
|-
|{{Audio link|Atlas win 03 alt 01.mp3|We did it!}}
|-
|{{Audio link|Atlas win late 04.mp3|They fought hard. They couldn't match us.}}
|-
|{{Audio link|Atlas win late 05.mp3|Maybe trusting people isn't so bad after all.}}
|}
 
=== Efforts ===
Audio plays for generic efforts (such as jumping or ledge mantling.)
{| class="wikitable mw-collapsible mw-collapsed"
!Audio
|-
|{{Audio link|Atlas effort general 01.mp3|''Effort 01''}}
|-
|{{Audio link|Atlas effort general 02.mp3|''Effort 02''}}
|-
|{{Audio link|Atlas effort general 03.mp3|''Effort 03''}}
|-
|{{Audio link|Atlas effort general 04.mp3|''Effort 04''}}
|-
|{{Audio link|Atlas effort general 05.mp3|''Effort 05''}}
|-
|{{Audio link|Atlas effort general 06.mp3|''Effort 06''}}
|-
|{{Audio link|Atlas effort general 07.mp3|''Effort 07''}}
|}
 
=== Pain ===
Audio sometimes plays when taking a small amount of damage.
{| class="wikitable mw-collapsible mw-collapsed"
!Audio
|-
|{{Audio link|Atlas pain small 01.mp3|''Small Pain 01''}}
|-
|{{Audio link|Atlas pain small 02.mp3|''Small Pain 02''}}
|-
|{{Audio link|Atlas pain small 03.mp3|''Small Pain 03''}}
|-
|{{Audio link|Atlas pain small 04.mp3|''Small Pain 04''}}
|-
|{{Audio link|Atlas pain small 05.mp3|''Small Pain 05''}}
|-
|{{Audio link|Atlas pain small 06.mp3|''Small Pain 06''}}
|-
|{{Audio link|Atlas pain small 07.mp3|''Small Pain 07''}}
|}