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== Lady Geist test page ==
<div class="time-calculator-wrapper">
{| class="wikitable sortable" style="margin:auto"
|-
! Hero !! class="calc-time-header" | HP !! HP scaling
|-
|{{HeroIcon|Abrams}}
| data-base="{{HeroData|Abrams|MaxHealth}}" data-growth="{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}" | <span class="stat-num">{{HeroData|Abrams|MaxHealth}}</span>
| +{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}
|}</div>


{{Infobox hero | key = hero_ghost |font-size= 21px | weapon_name = Johann's Gift | art = Lady Geist full.png | card = Lady Geist card.png | no_bullet_resist=true  | no_spirit_resist=true  |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|1.65}} |light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} ==
== Generic Voice Lines ==
}}


An old-time socialite with a necromantic pact, '''Lady Geist''' is a terrifying foe that consumes her own health for her abilities while draining the life away from enemies. Sacrificing her life force to launch Essence Bombs and  blood shards of Malice, Lady Geist can make up the lost health with a Life Drain tether to a nearby opponent. After being brought low by her own abilities or enemy attacks, she can conduct a Soul Exchange and swap health with her opponent, making them vulnerable to followup attacks from her revolver.
=== Kill Enemy Hero ===
{| class="wikitable mw-collapsible"
!Context
!Audio
|-
| rowspan="10" |Generic
|{{Audio link|atlas kill anyhero 01.mp3|Who's next?}}
|-
|{{Audio link|atlas kill anyhero 02.mp3|Stay down!}}
|-
|{{Audio link|atlas kill anyhero 03.mp3|Nice try.}}
|-
|{{Audio link|atlas kill anyhero 04.mp3|You never had a chance.}}
|-
|{{Audio link|atlas kill anyhero 05.mp3|It was inevitable.}}
|-
|{{Audio link|atlas kill anyhero 06.mp3|Take a nap, kid.}}
|-
|{{Audio link|atlas kill anyhero 07.mp3|You're not ready to fight someone like me.}}
|-
|{{Audio link|atlas kill anyhero 08.mp3|Looks like it's my day after all.}}
|-
|{{Audio link|atlas kill anyhero 09.mp3|You're not stoppin' me.}}
{{Audio link|atlas kill anyhero 09 alt 01.mp3|You're not stoppin' me.}}
|-
|{{Audio link|atlas kill anyhero 10.mp3|I've fought better.}}
|-
| rowspan="5" |Melee
|{{Audio link|atlas melee kill 01.mp3|Keep trying, kid.}}
|-
|{{Audio link|atlas melee kill 02.mp3|Won't be the last time.}}
|-
|{{Audio link|atlas melee kill 03.mp3|Stay in the dirt.}}
|-
|{{Audio link|atlas melee kill 04.mp3|Don't bother gettin' up.}}
|-
|{{Audio link|atlas melee kill 05.mp3|You're outmatched.}}
|-
|High Net Worth
|{{Audio link|atlas kill high networth.mp3|All the money in the world can't buy talent.}}
|-
|End Enemy Killstreak
|{{Audio link|atlas end streak.mp3|No one is untouchable.}}
|-
|Revenge
|{{Audio link|atlas revenge kill.mp3|You thought you were gonna keep me down?}}
|-
| rowspan="5" |Assist
|{{Audio link|atlas congrats 01.mp3|Good work!}}
|-
|{{Audio link|atlas congrats 02.mp3|We make a good team.}}
|-
|{{Audio link|atlas congrats 03.mp3|Thanks for having my back.}}
|-
|{{Audio link|atlas congrats 04.mp3|Let's stick together.}}
|-
|{{Audio link|atlas congrats 05.mp3|We gotta keep this up.}}
|}


The Toast of the Town, Lady Geist was famed by all and invited to every ball and gala in the city... until her beauty faded in her old age and left her with only memories and stories of her glory. In desperation, she formed a pact with a powerful spirit and bound it by powerful wards until she was safe and young again. All she needs to do now is feed on the life force of her fellows to maintain her beauty... and hope desperately that the [[Oathkeeper]] will stay bound.
=== Killstreak ===
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
!Kill Count
!Audio
|-
| rowspan="5" |4+
|{{Audio link|atlas killstreak start 01.mp3|This is how it starts.}}
|-
|{{Audio link|atlas killstreak start 02.mp3|Run while you still can!}}
|-
|{{Audio link|atlas killstreak start 03.mp3|Don't come begging for mercy.}}
|-
|{{Audio link|atlas killstreak start 04.mp3|I'm not backing down.}}
|-
|{{Audio link|atlas killstreak start 05.mp3|No one's taking me down.}}
|-
| rowspan="3" |8+
|{{Audio link|atlas killstreak mid 01.mp3|Come on! Try to kill me!}}
{{Audio link|atlas killstreak mid 01 alt 01.mp3|Come on! Try to kill me!}}
|-
|{{Audio link|atlas killstreak mid 02.mp3|Give up!}}
|-
|{{Audio link|atlas killstreak mid 03.mp3|You guys getting the message yet?}}
|-
| rowspan="3" |12+
|{{Audio link|atlas killstreak high 01.mp3|I'm unstoppable!}}
|-
|{{Audio link|atlas killstreak high 02.mp3|You aren't worthy to fight me.}}
|-
|{{Audio link|atlas killstreak high 03.mp3|Keep throwing your lives away! It's fine by me.}}
|}


== Abilities ==
=== Items ===
<tabber>
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
|-|(1) Essence Bomb=
!Item
{{Ability card v2
!Audio
| hero_name=Lady Geist
|-
| ability_num=1
| rowspan="3" |{{ItemIcon|Cold Front}}
}}
|{{Audio link|atlas use ice blast 01.mp3|Ice blast!}}
|-
|{{Audio link|atlas use ice blast 02.mp3|You asked for this.}}
|-
|{{Audio link|atlas use ice blast 03.mp3|Sending ice!}}
|-
| rowspan="3" |{{ItemIcon|Colossus}}
|{{Audio link|atlas use colossus 01.mp3|Colossus!}}
|-
|{{Audio link|atlas use colossus 02.mp3|Time to punch the hell out of people!}}
|-
|{{Audio link|atlas use colossus 03.mp3|I'll go down swingin'.}}
|-
| rowspan="3" |{{ItemIcon|Cursed Relic}}
|{{Audio link|atlas use curse 01.mp3|Cursed!}}
|-
|{{Audio link|atlas use curse 02.mp3|Cursin' 'em!}}
|-
|{{Audio link|atlas use curse 03.mp3|I'll curse 'em!}}
|-
| rowspan="3" |{{ItemIcon|Decay}}
|{{Audio link|atlas use decay 01.mp3|Decay!}}
|-
|{{Audio link|atlas use decay 02.mp3|Rot!}}
|-
|{{Audio link|atlas use decay 03.mp3|Wither.}}
|-
| rowspan="3" |{{ItemIcon|Echo Shard}}
|{{Audio link|atlas use echo shard 01.mp3|Echo Shard.}}
|-
|{{Audio link|atlas use echo shard 02.mp3|Abilities ready.}}
|-
|{{Audio link|atlas use echo shard 03.mp3|I can use my abilities.}}
|-
| rowspan="3" |{{ItemIcon|Knockdown}}
|{{Audio link|atlas use knockdown 01.mp3|Knockin' 'em down.}}
|-
|{{Audio link|atlas use knockdown 02.mp3|They're stunned!}}
|-
|{{Audio link|atlas use knockdown 03.mp3|Stunnin' 'em!}}
|-
| rowspan="3" |{{ItemIcon|Metal Skin}}
|{{Audio link|atlas use metal skin 01.mp3|Metal skin!}}
|-
|{{Audio link|atlas use metal skin 02.mp3|Shoot me all you want.}}
|-
|{{Audio link|atlas use metal skin 03.mp3|Bullets won't save you.}}
|-
| rowspan="2" |{{ItemIcon|Phantom Strike}}
|{{Audio link|atlas use phantom strike 01.mp3|Phantom Strike!}}
|-
|{{Audio link|atlas use phantom strike 02.mp3|Gotcha.}}
|-
| rowspan="3" |{{ItemIcon|Refresher}}
|{{Audio link|atlas use ability refresher 01.mp3|Refreshing!}}
|-
|{{Audio link|atlas use ability refresher 02.mp3|Ready to take flight.}}
|-
|{{Audio link|atlas use ability refresher 03.mp3|Recharged.}}
|-
| rowspan="3" |{{ItemIcon|Shadow Weave}}
|{{Audio link|atlas use shadow weave 01.mp3|Shadow Weave.}}
|-
|{{Audio link|atlas use shadow weave 02.mp3|They'll never see me.}}
|-
|{{Audio link|atlas use shadow weave 03.mp3|Time to hide.}}
|-
| rowspan="3" |{{ItemIcon|Silencer}}
|{{Audio link|atlas use silencer 01.mp3|Silencer!}}
|-
|{{Audio link|atlas use silencer 02.mp3|I'll cripple their abilities.}}
|-
|{{Audio link|atlas use silencer 03.mp3|Be silent!}}
|-
| rowspan="3" |{{ItemIcon|Unstoppable}}
|{{Audio link|atlas use unstoppable 01.mp3|You can't stop me!}}
|-
|{{Audio link|atlas use unstoppable 02.mp3|Unstoppable!}}
|-
|{{Audio link|atlas use unstoppable 03.mp3|I am relentless!}}
|-
| rowspan="3" |{{ItemIcon|Vampiric Burst}}
|{{Audio link|atlas use vampiric burst 01.mp3|Vampiric Burst!}}
|-
|{{Audio link|atlas use vampiric burst 02.mp3|I can't let up!}}
|-
|{{Audio link|atlas use vampiric burst 03.mp3|Ugh, that book's rubbing off on me!}}
|}


|-|(2) Life Drain=
=== Reminders ===
{{Ability card v2
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
| hero_name=Lady Geist
!Context
| ability_num=2
!Audio
}}
|-
| rowspan="3" |Ability Points
|{{Audio link|atlas ap reminder 01.mp3|Ready to improve my abilities.}}
|-
|{{Audio link|atlas ap reminder 02.mp3|I need to go back and train.}}
|-
|{{Audio link|atlas ap reminder 03.mp3|I can train my skills.}}
|-
| rowspan="3" |Tier 1 Item
|{{Audio link|atlas t1 shop reminder 01.mp3|I should go shopping.}}
|-
|{{Audio link|atlas t1 shop reminder 02.mp3|Need to shop.}}
|-
|{{Audio link|atlas t1 shop reminder 03.mp3|I should get some gear.}}
|-
| rowspan="3" |Tier 2 Item
|{{Audio link|atlas t2 shop reminder 01.mp3|I can afford new gear!}}
|-
|{{Audio link|atlas t2 shop reminder 02.mp3|Wonder what I can get at the shop.}}
|-
|{{Audio link|atlas t2 shop reminder 03.mp3|I should check out that shop.}}
|-
| rowspan="2" |Tier 3 Item
|{{Audio link|atlas t3 shop reminder 01.mp3|Got enough for the best gear!}}
|-
|{{Audio link|atlas t3 shop reminder 03.mp3|I should spend the cash when I get the chance.}}
|-
| rowspan="3" |Tier 4 Item
|{{Audio link|atlas t4 shop reminder 01.mp3|I can get some serious gear.}}
|-
|{{Audio link|atlas t4 shop reminder 02.mp3|I got a whooole lot of souls to spend.}}
|-
|{{Audio link|atlas t4 shop reminder 03.mp3|Can't let all these souls go to waste.}}
|}


|-|(3) Malice=
=== Situational ===
{{Ability card v2
{| class="wikitable mw-collapsible"
| hero_name=Lady Geist
!Context
| ability_num=3
!Audio
}}
|-
| rowspan="3" |Successful Parry
|{{Audio link|atlas parry 01.mp3|You want to fight me?}}
|-
|{{Audio link|atlas parry 02.mp3|Who do you think you were punching?}}
|-
|{{Audio link|atlas parry 03.mp3|Big mistake.}}
|-
| rowspan="5" |Interrupt Enemy
|{{Audio link|atlas interrupt 01.mp3|Sorry, pal.}}
|-
|{{Audio link|atlas interrupt 02.mp3|Not happening.}}
|-
|{{Audio link|atlas interrupt 03.mp3|You ain't gettin' that off.}}
|-
|{{Audio link|atlas interrupt 04.mp3|This isn't your day.}}
|-
|{{Audio link|atlas interrupt 05.mp3|Nice try.}}
|-
| rowspan="3" |See Unsecured Souls
|{{Audio link|atlas see money 01.mp3|There's money over here!}}
|-
|{{Audio link|atlas see money 02.mp3|I shouldn't leave that lying around.}}
|-
|{{Audio link|atlas see money 03.mp3|Someone should pick that up.}}
|-
| rowspan="5" |Pick Up Unsecured Souls
|{{Audio link|atlas pick up gold 01.mp3|I'm not leaving this lying around.}}
|-
|{{Audio link|atlas pick up gold 02.mp3|I'm not saying no to free money!}}
|-
|{{Audio link|atlas pick up gold 03.mp3|Hm... not bad.}}
|-
|{{Audio link|atlas pick up gold 04.mp3|A little extra scratch never hurts!}}
|-
|{{Audio link|atlas pick up gold 05.mp3|Well, lookie here!}}
|-
| rowspan="5" |Enemy Denied Tower Souls
|{{Audio link|atlas tower got denied 01.mp3|Job's done, that's all that matters.}}
|-
|{{Audio link|atlas tower got denied 02.mp3|Objective's down.}}
|-
|{{Audio link|atlas tower got denied 03.mp3|We got what we came for.}}
|-
|{{Audio link|atlas tower got denied 04.mp3|We're one step closer.}}
|-
|{{Audio link|atlas tower got denied 05.mp3|They can keep the money.}}
|-
| rowspan="3" |Search for Escaped Enemy
|{{Audio link|atlas hunt 01.mp3|Where did they go?}}
|-
|{{Audio link|atlas hunt 02.mp3|They couldn't have gotten far.}}
|-
|{{Audio link|atlas hunt 03.mp3|I'm gonna find 'em.}}
|-
| rowspan="5" |Enemy Escaped (Low Health)
|{{Audio link|atlas near miss 01.mp3|Get back here!}}
|-
|{{Audio link|atlas near miss 02.mp3|I'll be waiting!}}
|-
|{{Audio link|atlas near miss 03.mp3|Come back anytime!}}
|-
|{{Audio link|atlas near miss 04.mp3|You learn your lesson yet?}}
|-
|{{Audio link|atlas near miss 05.mp3|Coward!}}
|-
| rowspan="5" |Escape on Zipline (Low Health)
|{{Audio link|atlas close call 01.mp3|They almost had me.}}
|-
|{{Audio link|atlas close call 02.mp3|Pushed it a little too close.}}
|-
|{{Audio link|atlas close call 03.mp3|Need to get patched up.}}
|-
|{{Audio link|atlas close call 04.mp3|Gonna go heal. Then, I'll be back in the fight.}}
|-
|{{Audio link|atlas close call 05.mp3|That was pushing it.}}
|-
| rowspan="3" |No Teammates Nearby
|{{Audio link|atlas be careful 01.mp3|An ambush could be coming from anywhere.}}
|-
|{{Audio link|atlas be careful 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}}
|-
|{{Audio link|atlas be careful 03.mp3|This could be a trap!}}
|-
| rowspan="3" |Last Alive
|{{Audio link|atlas last one standing 01.mp3|Looks like I'm the only one left.}}
|-
|{{Audio link|atlas last one standing 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}}
|-
|{{Audio link|atlas last one standing 03.mp3|I can hold on until the others are back up!}}
|-
| rowspan="3" |Outnumbered
|{{Audio link|atlas outnumbered 01.mp3|There's a lot of 'em.}}
|-
|{{Audio link|atlas outnumbered 02.mp3|Not sure I want to take 'em all on.}}
|-
|{{Audio link|atlas outnumbered 03.mp3|Outnumbered.}}
|-
| rowspan="3" |Claim Rejuvenator
|{{Audio link|atlas pick up rejuv 01.mp3|We have the rejuvenator!}}
|-
|{{Audio link|atlas pick up rejuv 02.mp3|Rejuv secured!}}
|-
|{{Audio link|atlas pick up rejuv 03.mp3|Rejuv's in hand! Now's our chance!}}
|-
| rowspan="3" |Enemy Claimed Rejuvenator
|{{Audio link|atlas enemy gets rejuv 01.mp3|They have the rejuvenator!}}
|-
|{{Audio link|atlas enemy gets rejuv 02.mp3|Good. Now we get to kill 'em twice.}}
|-
|{{Audio link|atlas enemy gets rejuv 03.mp3|They got the rejuvenator! We need to be smart.}}
|-
| rowspan="5" |Leave Base
|{{Audio link|atlas leave base 01.mp3|Need to get back out there.}}
{{Audio link|atlas leave base 01 alt 01.mp3|Need to get back out there.}}
|-
|{{Audio link|atlas leave base 02.mp3|I can't let my team down.}}
|-
|{{Audio link|atlas leave base 03.mp3|The time to rest is over.}}
|-
|{{Audio link|atlas leave base 04.mp3|I need to go win this thing.}}
|-
|{{Audio link|atlas leave base 05.mp3|Can't let the team have all the fun.}}
|-
| rowspan="3" |See Enemy with Metal Skin
|{{Audio link|atlas see enemy metal skin 01.mp3|Don't shoot them!}}
|-
|{{Audio link|atlas see enemy metal skin 02.mp3|Bullets can't hurt them!}}
|-
|{{Audio link|atlas see enemy metal skin 03.mp3|Stop shooting them!}}
|-
| rowspan="3" |Retreating
|{{Audio link|atlas leaving area 01.mp3|You're on your own for now.}}
|-
|{{Audio link|atlas leaving area 02.mp3|Backing up!}}
|-
|{{Audio link|atlas leaving area 03.mp3|I'll be back when I can.}}
|-
|Low Health Warning
|{{Audio link|atlas low health warning.mp3|Urgh, I need to heal!}}
|-
| rowspan="3" |Boost Past Allies on Zipline
|{{Audio link|atlas boost past on zipline 01.mp3|Excuse me.}}
|-
|{{Audio link|atlas boost past on zipline 02.mp3|Coming through!}}
|-
|{{Audio link|atlas boost past on zipline 03.mp3|See ya out there!}}
|-
| rowspan="7" |Win MVP
|{{Audio link|Atlas win early 01.mp3|They never had a chance.}}
|-
|{{Audio link|Atlas win early 02.mp3|Well, that wrapped up nicely.}}
|-
|{{Audio link|Atlas win early 03.mp3|They were never gonna stop us.}}
|-
|{{Audio link|Atlas win 01.mp3|Case closed!}}
|-
|{{Audio link|Atlas win 03 alt 01.mp3|We did it!}}
|-
|{{Audio link|Atlas win late 04.mp3|They fought hard. They couldn't match us.}}
|-
|{{Audio link|Atlas win late 05.mp3|Maybe trusting people isn't so bad after all.}}
|}


|-|(4) Soul Exchange=
=== Efforts ===
{{Ability card v2
Audio plays for generic efforts (such as jumping or ledge mantling.)
| hero_name=Lady Geist
{| class="wikitable mw-collapsible mw-collapsed"
| ability_num=4
!Audio
}}
|-
</tabber>
|{{Audio link|Atlas effort general 01.mp3|''Effort 01''}}
|-
|{{Audio link|Atlas effort general 02.mp3|''Effort 02''}}
|-
|{{Audio link|Atlas effort general 03.mp3|''Effort 03''}}
|-
|{{Audio link|Atlas effort general 04.mp3|''Effort 04''}}
|-
|{{Audio link|Atlas effort general 05.mp3|''Effort 05''}}
|-
|{{Audio link|Atlas effort general 06.mp3|''Effort 06''}}
|-
|{{Audio link|Atlas effort general 07.mp3|''Effort 07''}}
|}


== Weapon ==
=== Pain ===
{{WeaponCard|key=hero_ghost}}
Audio sometimes plays when taking a small amount of damage.
 
{| class="wikitable mw-collapsible mw-collapsed"
== Update history ==
!Audio
{{Main|Lady Geist/Update history|l1=Update history}}
|-
{{Update history table
|{{Audio link|Atlas pain small 01.mp3|''Small Pain 01''}}
| contents =
{{Update history table/row
| update = December 6, 2024
| changes =
* {{AbilityIcon|Malice}} can now secure orbs
* {{AbilityIcon|Soul Exchange}} T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
* {{AbilityIcon|Soul Exchange}} T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
* {{AbilityIcon|Life Drain}} duration increased from 2s to 2.5s
* {{AbilityIcon|Life Drain}} T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple {{AbilityIcon|Life Drain}}s at the same time on different targets, no Charge Time.
}}
{{Update history table/row
| update = November 21, 2024
| changes =
* {{AbilityIcon|Essence Bomb}} Self Damage spirit scaling reduced from 2 to 1.8
}}
{{Update history table/row
| update = October 24, 2024
| changes =
* {{AbilityIcon|Malice}} slow reduced from 20% to 15%
* {{AbilityIcon|Malice}} debuff duration reduced from 13s to 9s
* {{AbilityIcon|Malice}} Damage Amp reduced from 15% to 8%
* {{AbilityIcon|Malice}} T2 now also increases damage amp by 7%
* {{AbilityIcon|Malice}} no longer causes you to un-zoom on cast
}}
{{Update history table/row
| update = October 10, 2024
| changes =
* Fixed a bug that could cause some units to take more damage than intended with {{AbilityIcon|Essence Bomb}} when multiple targets are hit.
* {{AbilityIcon|Life Drain}} can now be alternate-casted on allied heroes.
* Added double tap accidental protection for {{AbilityIcon|Life Drain}} to help against instant cancellations.
* {{AbilityIcon|Malice}} slow duration reduced from 6s to 4s.
* {{AbilityIcon|Malice}} amp duration reduced from 16s to 13s.
* You can now see how many {{AbilityIcon|Malice}} stacks you have on you as the opponent.
}}
}}
 
== Background ==
{{Quotation|'''A FATE'S TALE'''|
 
Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when [[Oathkeeper]] revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself.
 
Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan; after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.
 
However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past...
}}
 
=== Biography ===
Jeanne "Oma" Geist (married name) was born in France, in 1815. She later married German artist<ref>{{VoiceLineCite|name=Newscaster|file=newscaster_headline_69.mp3|transcription=The Museum of Modern Art recently announced a special gallery showcasing the work of late German artist Johann Geist.}}</ref> [[Johann Geist]]. Jeanne and Johann had a son named [[Minor characters#Walter Geist|Walter]] in 1850, and Johann died in 1880.
 
[[Storyline|Circa 1899]], when Jeanne was around 84 years old, the first [[Maelstrom]] happened, bringing various supernatural forces to Earth, and the spirit [[Oathkeeper]] was one of them. Jeanne made a pact with Oathkeeper to regain her youth in exchange for draining the life of others. She was initially reluctant, but accepted the deal. However, with the help of Walter, she made a ward to keep Oathkeeper under control.
 
Walter had a son whom he named after his father, [[Minor characters#Johann Geist (Jr.)|Johann "Jr."]] Johann Jr. became a doctor, and after Walter died, he did the maintenance of his grandmother's ward. Jeanne and Walter had "a terrible sense of humor", according to Johann Jr.
 
Now, 50 years after her initial pact and on the eve of the second Maelstrom, Geist has to decide how she'll deal with Oathkeeper, and whether she'll continue to kill others to stay young or accept her natural aging and eventual death.<ref>[[The Binding of Oathkeeper|''The Binding of Oathkeeper'']]</ref>
 
== Character interactions ==
 
*Lady Geist funded [[Kelvin|Kelvin's]] Arctic expedition.<ref>[[Kelvin]] and Lady Geist conversation ''(kelvin_match_start_ghost_kelvin_convo01_01)'' - Kelvin: ''"I never got to say thank you for your patronage, Lady Geist." (...) "I'm serious! Obviously the expedition didn't go as planned, but we wouldn't have had the opportunity were it not for your funding."''</ref>
* Lady Geist has an old grudge against [[Paradox]].<ref>{{VoiceLineCite|name=Lady Geist|file=Geist_kill_paradox_04.mp3|context=(killed Paradox)|transcription=I've waited 50 years for this.}}</ref> Paradox has stolen a painting from Geist, presumably made by Geist's husband.<ref>{{VoiceLineCite|name=Paradox|file=Chrono match start ghost chrono convo01 06.mp3|transcription=Lady, we already robbed you. You're exactly the person to play games with. If you want the painting back, I recommend you try to find it. Good luck.}}</ref><ref>{{VoiceLineCite|name=Lady Geist|file=Geist kill paradox 01.mp3|context=(killed Paradox)|transcription=First my husband. Now me. When will Paradox stay out of my life?}}</ref>
* In one of the visual novel's endings, [[Abrams]] moves to Lady Geist's apartment.
 
== Visual novel ==
''Main Article: [[The Binding of Oathkeeper]]''
 
Lady Geist's [[Visual Novels|visual novel]] '''''The Binding of Oathkeeper''''' explores Geist's efforts to keep [[Oathkeeper]] under control.
 
== Gallery ==
<gallery>
File:Lady Geist card.png|Portrait
File:Lady Geist MM.png|Minimap icon
File:Lady Geist Render.png|In-game render
File:Lady Geist Reference Sheet.png|Model sheet
File:Lady Geist concept art.png|Concept art
File:Geist VN cover.png|''The Binding of Oathkeeper'' cover art
File:Geist VN art.png|Visual novel art
File:Geist gala dress VN.png|Visual novel art - Gala dress
File:Geist aged VN.png|Visual novel art - Aged Geist
File:Geist VN McGinnis ward.png|Visual novel art - [[McGinnis]]' ward
File:Lady Geist Weapon.png|Weapon - Johann's Gift
File:Geist temp portrait.png|Temporary portrait
File:Geist temp MM.png|Temporary minimap icon [[Update:September 12, 2024|(2024-09-12 update)]]
File:Hero neon prime Spectre.png|Spectre ([[Neon Prime]])
</gallery>
 
== Quotes ==
''See [[Lady Geist/Quotes]]''
 
== Trivia ==
* Lady Geist is currently the only hero who holds her gun in the left hand, as [[Oathkeeper]] is in her right arm in-game. However, in a concept art and in ''[[The Binding of Oathkeeper]]'' artwork, Oathkeeper is in her left arm.
* Lady Geist during ''Deadlock'' Pre-Alpha (''[[Neon Prime]]'') was named '''Spectre,''' and later referred to as '''Ghost'''.
* Lady Geist has the lowest health regen in the game at 1, same as [[Abrams]].
 
== References ==
<references />
{{Hero Navbox}}
 
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== Holliday/Quotes ==
 
=== Conversations ===
{| class="wikitable"
|+
!Character
!Notes
!Transcription
|-
|-
|Abrams
|{{Audio link|Atlas pain small 02.mp3|''Small Pain 02''}}
|
|
* Abrams: You're the sheriff from Macomb, right?
* Holliday: Yeah.
* Abrams: I'm so sorry.
* Holliday: Thank you.
|-
|-
|Abrams
|{{Audio link|Atlas pain small 03.mp3|''Small Pain 03''}}
|
|
* Holliday: You got a plan?
* Abrams: Eh, I don't know... I was thinking you grab them and then I punch their skull in!
* Holliday: I like it!
|-
|-
|Abrams
|{{Audio link|Atlas pain small 04.mp3|''Small Pain 04''}}
|
|Abrams: Holliday... I don't suppose you're related to...
 
Holliday: Yeah.
 
Abrams: Long shadow!
 
Holliday: I try not to think about it.
 
Abrams: Eh, let's make them proud.
|-
|-
|Seven
|{{Audio link|Atlas pain small 05.mp3|''Small Pain 05''}}
|Unlocked in VN
|Holliday: How do you know Allie?
Seven: You haven't heard? She's writing a story about me.
 
Holliday: Why?
 
Seven: I'm fascinating.
|-
|-
|Seven
|{{Audio link|Atlas pain small 06.mp3|''Small Pain 06''}}
|Unlocked in VN
|'''Seven:''' Rejoice, Holliday. Soon you will get the revenge you seek.
'''Holliday:''' Only if we summon this thing.
 
'''Seven:''' Our victory is assured.
 
'''Holliday:''' Is that so?
 
'''Seven:''' Look who stands with you. They don't have a chance.
|-
|-
|Seven
|{{Audio link|Atlas pain small 07.mp3|''Small Pain 07''}}
|Unlocked in VN
|Holliday: I can't believe the OSIC wanted to recruit that thing.
Seven: You're too smart to be that naive.
|}
|}
== Quotes ==
<span style="vertical-align: middle">[[File:Lash select 13 charity.mp3]]</span> ''You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.''