|
|
| Line 9: |
Line 9: |
| | notes = | | | notes = |
| === General === | | === General === |
| {{user:kai/change|buff}}
| |
|
| |
| * Base HP reduced by 10 for all heroes
| |
| * HP per boon reduced by 3
| |
| * Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
| |
| * Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
| |
| * Breakables spawn time increased from 2 minutes to 3 minutes
| |
| * Shrines are now invulnerable until one pair of Base Guardians are destroyed
| |
| * Backdoor removal linger duration reduced from 20s to 14s
| |
| * Knockup durations are now affected by debuff reduction
| |
| * Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
| |
| * Sliding no longer resets sprint speed
| |
| * Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
| |
| * Bullet Velocity now stacks additively rather than diminishingly
| |
| * Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
| |
| * When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
| |
| * Medic Trooper heal increased from 12% missing hp to 13%
| |
| * Fixed Parry FX not always matching state
| |
| * Base Guardian Bullet Resistance increased from 10% to 20%
| |
| * Shrine Bullet Resistance increased from 10% to 20%
| |
| * Tier 2 Bullet Resistance increased from 25% to 35%
| |
| * Midboss now starts spawned at the beginning of the game
| |
| * Total Damage Reduction debuffs now stack diminishingly rather than additively ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc)
| |
| * Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
| |
| * Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
| |
| * Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
| |
| * Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
| |
| * Fixed various item barrier durations not scaling with duration increases
| |
| * Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
| |
| * Fixed a bug where walkers were spinning while lasering.
| |
| * Smoothed zipline grabbing to fix some jitter
| |
| * Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
| |
| * Removed delay on ziplines when using alternative key binds
| |
| * Fixed the following abilities taking you out of zoom temporarily when cast: {{AbilityIcon|Blasted}}, {{AbilityIcon|Gloom Bombs}}, {{AbilityIcon|Shining Wonder}}, {{AbilityIcon|Call Bell}}, {{AbilityIcon|Luggage Cart}}, {{AbilityIcon|Stalker's Mark}}, {{AbilityIcon|Rejuvenating Aurora}}, {{AbilityIcon|Charged Shot}}, {{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}, {{AbilityIcon|Spirit Lasso}}, {{AbilityIcon|Napalm}}, {{AbilityIcon|Ice Path}}, {{AbilityIcon|Flog}}, {{AbilityIcon|Spectral Wall}}, {{AbilityIcon|Rake}}, {{AbilityIcon|Fire Scarabs}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, {{AbilityIcon|Time Wall}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Barrage}}, {{AbilityIcon|Flying Cloak}}, {{AbilityIcon|Pillow Toss}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Entangling Bola}}, {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Vexing Bolt}}, {{AbilityIcon|Consecrating Grenade}},{{AbilityIcon|Gutshot}}, {{AbilityIcon|Hex-Lined Snap Trap}},{{AbilityIcon|Ira Domini}}, {{AbilityIcon|Pain Battery}}, {{AbilityIcon|Jumpstart}}, {{AbilityIcon|Flight}}, {{AbilityIcon|Crow Familiar}}, {{AbilityIcon|Lethal Venom}}, {{AbilityIcon|Petrifying Bola}}, {{AbilityIcon|Alchemical Flask}}, {{AbilityIcon|Card Trick}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Silence Wave}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Refresher}}
| |
| * Fixed the following items and abilities not working through veils: {{ItemIcon|Heroic Aura}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Divine Barrier}}, {{AbilityIcon|Kudzu Connection}}, {{AbilityIcon|The Cube}}, {{AbilityIcon|Tag Along}}, {{AbilityIcon|Lil Helpers}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Scourge}}, {{AbilityIcon|Plot Armor}}
| |
|
| |
| === Soul Urn ===
| |
|
| |
| * We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
| |
|
| |
| Primary Rules:
| |
|
| |
| * To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
| |
|
| |
| * The Urn is now always dropped off on top of the bridge on the middle of the map.
| |
|
| |
| * Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
| |
|
| |
| * While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
| |
|
| |
| * If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
| |
|
| |
|
| |
|
| |
| Other Details:
| |
|
| |
| * After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
| |
|
| |
| * Urn damage is lethal
| |
|
| |
| * Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
| |
|
| |
| * No longer silences you while carrying. You are still disarmed and movement silenced.
| |
|
| |
| * No longer grants +30% Bullet and Spirit Resist while carrying it
| |
|
| |
| * Area around deposting the urn is revealed (urn runner is also revealed as usual)
| |
|
| |
| * The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
| |
|
| |
| * Souls are all instant after the deposit is complete
| |
|
| |
| * All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
| |
|
| |
|
| |
|
| |
|
| |
| = edit =
| |
| === Items === | | === Items === |
|
| |
|