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Created page with "{{Update layout | prev_update = {{Update link|May|1|2026}} | month = May | day = 22 | year = 2026 | next_update = | source = https://store.steampowered.com/news/app/1422450/view/670617878982034052 | source_title = 05-22-2026 Update (Reply) | notes = === General === * Base HP reduced by 10 for all heroes * HP per boon reduced by 3 * Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) * Medium neutrals initial spawn ti..." Tags: Mobile edit Mobile web edit |
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=== General === | === General === | ||
{{user:kai/change|buff}} | |||
* Base HP reduced by 10 for all heroes | * Base HP reduced by 10 for all heroes | ||
* HP per boon reduced by 3 | * HP per boon reduced by 3 | ||
* Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) | * Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) | ||
* Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes | * Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes | ||
* Breakables spawn time increased from 2 minutes to 3 minutes | * Breakables spawn time increased from 2 minutes to 3 minutes | ||
* Shrines are now invulnerable until one pair of Base Guardians are destroyed | * Shrines are now invulnerable until one pair of Base Guardians are destroyed | ||
* Backdoor removal linger duration reduced from 20s to 14s | * Backdoor removal linger duration reduced from 20s to 14s | ||
* Knockup durations are now affected by debuff reduction | * Knockup durations are now affected by debuff reduction | ||
* Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively) | * Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively) | ||
* Sliding no longer resets sprint speed | * Sliding no longer resets sprint speed | ||
* Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after. | * Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after. | ||
* Bullet Velocity now stacks additively rather than diminishingly | * Bullet Velocity now stacks additively rather than diminishingly | ||
* Medic trooper heal duration increased from 2s to 4s (same overall heal amount) | * Medic trooper heal duration increased from 2s to 4s (same overall heal amount) | ||
* When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower) | * When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower) | ||
* Medic Trooper heal increased from 12% missing hp to 13% | * Medic Trooper heal increased from 12% missing hp to 13% | ||
* Fixed Parry FX not always matching state | * Fixed Parry FX not always matching state | ||
* Base Guardian Bullet Resistance increased from 10% to 20% | * Base Guardian Bullet Resistance increased from 10% to 20% | ||
* Shrine Bullet Resistance increased from 10% to 20% | * Shrine Bullet Resistance increased from 10% to 20% | ||
* Tier 2 Bullet Resistance increased from 25% to 35% | * Tier 2 Bullet Resistance increased from 25% to 35% | ||
* Midboss now starts spawned at the beginning of the game | * Midboss now starts spawned at the beginning of the game | ||
* Total Damage Reduction debuffs now stack diminishingly rather than additively ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) | * Total Damage Reduction debuffs now stack diminishingly rather than additively ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) | ||
* Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling) | * Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling) | ||
* Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86 | * Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86 | ||
* Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4) | * Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4) | ||
* Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66 | * Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66 | ||
* Fixed various item barrier durations not scaling with duration increases | * Fixed various item barrier durations not scaling with duration increases | ||
* Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option. | * Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option. | ||
* Fixed a bug where walkers were spinning while lasering. | * Fixed a bug where walkers were spinning while lasering. | ||
* Smoothed zipline grabbing to fix some jitter | * Smoothed zipline grabbing to fix some jitter | ||
* Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes) | * Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes) | ||
* Removed delay on ziplines when using alternative key binds | * Removed delay on ziplines when using alternative key binds | ||
* Fixed the following abilities taking you out of zoom temporarily when cast: {{AbilityIcon|Blasted}}, {{AbilityIcon|Gloom Bombs}}, {{AbilityIcon|Shining Wonder}}, {{AbilityIcon|Call Bell}}, {{AbilityIcon|Luggage Cart}}, {{AbilityIcon|Stalker's Mark}}, {{AbilityIcon|Rejuvenating Aurora}}, {{AbilityIcon|Charged Shot}}, {{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}, {{AbilityIcon|Spirit Lasso}}, {{AbilityIcon|Napalm}}, {{AbilityIcon|Ice Path}}, {{AbilityIcon|Flog}}, {{AbilityIcon|Spectral Wall}}, {{AbilityIcon|Rake}}, {{AbilityIcon|Fire Scarabs}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, {{AbilityIcon|Time Wall}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Barrage}}, {{AbilityIcon|Flying Cloak}}, {{AbilityIcon|Pillow Toss}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Entangling Bola}}, {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Vexing Bolt}}, {{AbilityIcon|Consecrating Grenade}},{{AbilityIcon|Gutshot}}, {{AbilityIcon|Hex-Lined Snap Trap}},{{AbilityIcon|Ira Domini}}, {{AbilityIcon|Pain Battery}}, {{AbilityIcon|Jumpstart}}, {{AbilityIcon|Flight}}, {{AbilityIcon|Crow Familiar}}, {{AbilityIcon|Lethal Venom}}, {{AbilityIcon|Petrifying Bola}}, {{AbilityIcon|Alchemical Flask}}, {{AbilityIcon|Card Trick}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Silence Wave}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Refresher}} | * Fixed the following abilities taking you out of zoom temporarily when cast: {{AbilityIcon|Blasted}}, {{AbilityIcon|Gloom Bombs}}, {{AbilityIcon|Shining Wonder}}, {{AbilityIcon|Call Bell}}, {{AbilityIcon|Luggage Cart}}, {{AbilityIcon|Stalker's Mark}}, {{AbilityIcon|Rejuvenating Aurora}}, {{AbilityIcon|Charged Shot}}, {{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}, {{AbilityIcon|Spirit Lasso}}, {{AbilityIcon|Napalm}}, {{AbilityIcon|Ice Path}}, {{AbilityIcon|Flog}}, {{AbilityIcon|Spectral Wall}}, {{AbilityIcon|Rake}}, {{AbilityIcon|Fire Scarabs}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, {{AbilityIcon|Time Wall}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Barrage}}, {{AbilityIcon|Flying Cloak}}, {{AbilityIcon|Pillow Toss}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Entangling Bola}}, {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Vexing Bolt}}, {{AbilityIcon|Consecrating Grenade}},{{AbilityIcon|Gutshot}}, {{AbilityIcon|Hex-Lined Snap Trap}},{{AbilityIcon|Ira Domini}}, {{AbilityIcon|Pain Battery}}, {{AbilityIcon|Jumpstart}}, {{AbilityIcon|Flight}}, {{AbilityIcon|Crow Familiar}}, {{AbilityIcon|Lethal Venom}}, {{AbilityIcon|Petrifying Bola}}, {{AbilityIcon|Alchemical Flask}}, {{AbilityIcon|Card Trick}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Silence Wave}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Refresher}} | ||
* Fixed the following items and abilities not working through veils: {{ItemIcon|Heroic Aura}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Divine Barrier}}, {{AbilityIcon|Kudzu Connection}}, {{AbilityIcon|The Cube}}, {{AbilityIcon|Tag Along}}, {{AbilityIcon|Lil Helpers}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Scourge}}, {{AbilityIcon|Plot Armor}} | * Fixed the following items and abilities not working through veils: {{ItemIcon|Heroic Aura}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Divine Barrier}}, {{AbilityIcon|Kudzu Connection}}, {{AbilityIcon|The Cube}}, {{AbilityIcon|Tag Along}}, {{AbilityIcon|Lil Helpers}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Scourge}}, {{AbilityIcon|Plot Armor}} | ||
=== Soul Urn === | === Soul Urn === | ||
* We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some. | * We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some. | ||
Primary Rules: | Primary Rules: | ||
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===={{ItemIcon|Restorative Shot}}==== | |||
* NPC Healing increased from 15 to 20 {{user:kai/change|buff}} | |||
===={{ItemIcon|Melee Charge}}==== | |||
* Cooldown reduced from 7s to 5s {{user:kai/change|buff}} | |||
===={{ItemIcon|Active Reload}}==== | |||
* Lifesteal increased from 14% to 16% {{user:kai/change|buff}} | |||
* {{ItemIcon|Weakening Headshot}}: Now works vs NPCs | * {{ItemIcon|Weakening Headshot}}: Now works vs NPCs | ||