User:Kai/sandbox: Difference between revisions

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[[Category:Test]]
{{Update layout
| prev_update = {{Update link|July|13|2026}}
| month = July
| day = 28
| year = 2026
| next_update = {{Update link|July|30|2026}}
| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1839041357039193
| source_title = Minor Update - 07-28-2026
| hide_general =
| notes =
* Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
* The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
* Fixed the party member / team mate audio volume slider for voice communications


test
== Items ==
=== {{ItemIcon|Crushing Fists}} ===
* {{Change|buff}} Max stacks stun duration increased from 0.5s to 0.75s
* {{Change|buff}} Bullet Resist reduction increased from -4% to -5% per stack
=== {{ItemIcon|Cursed Relic}} ===
* {{Change|adj}} No longer has -14% Damage Output innate
* {{Change|adj}} Now applies a -25% Damage Output debuff for the 3.25s duration
=== {{ItemIcon|Diviner's Kevlar}} ===
* {{Change|buff}} Spirit power increased from +35 to +40
=== {{ItemIcon|Echo Shard}} ===
* {{Change|nerf}} Now has a 0.5s post-cast time
* {{Change|nerf}} No longer grants +5% Fire Rate
* {{Change|nerf}} Cooldown increased from 35s to 30s + the cooldown of the imbued ability
=== {{ItemIcon|Ethereal Shift}} ===
* {{Change|nerf}} Cooldown increased from 35s to 37s
=== {{ItemIcon|Frenzy}} ===
* {{Change|buff}} Now has +10% [[Bullet Lifesteal]] as an innate
=== {{ItemIcon|Fury Trance}} ===
* {{Change|buff}} Active now grants +1m Move Speed
* {{Change|buff}} Active removes move speed penalty when shooting (like {{ItemIcon|Fleetfoot}})
=== {{ItemIcon|Lifestrike}} ===
* {{Change|buff}} When hitting a [[Trooper|trooper]] and a hero at the same time, it now always prioritizes healing off the hero (same change for {{ItemIcon|Melee Lifesteal}})
=== {{ItemIcon|Mystic Shot}} ===
* {{Change|buff}} Cooldown reduced from 9s to 8s
* {{Change|nerf}} Spirit scaling reduced from 1.2 to 0.9
=== {{ItemIcon|Restorative Locket}} ===
* {{Change|buff}} Heal per boon increased from 0.32 to 0.5
=== {{ItemIcon|Scourge}} ===
* {{Change|adj}} No longer grants +17% Debuff Resist innate bonus
* {{Change|adj}} Active now grants +20% Debuff Resist (retroactive on application)
* {{Change|nerf}} Max Health per second reduced from 2.5% to 2.3%
=== {{ItemIcon|Slowing Bullets}} ===
* {{Change|nerf}} No longer grants +15% Weapon Damage
=== {{ItemIcon|Weighted Shots}} ===
* {{Change|nerf}} Weapon Damage reduced from +40% to +30%
=== {{ItemIcon|Spiritual Overflow}} ===
* {{Change|buff}} Now provides a bonus +10% [[Spirit Lifesteal]] on proc
* {{Change|nerf}} Ability Duration reduced from +15% to +13%
* {{Change|nerf}} Fire Rate reduced from +32% to +30%
=== {{ItemIcon|Spirit Burn}} ===
* {{Change|nerf}} No longer hits enemies in a 12m radius, only affects primary target now
* {{Change|adj}} Changed from the cooldown being on the item to being target based
* {{Change|nerf}} Removed half cooldown against NPC
* {{Change|nerf}} Explosion damage reduced from 110 to 50
=== {{ItemIcon|Suppressor}} ===
* {{Change|nerf}} Duration reduced from 5s to 4.5s
=== {{ItemIcon|Tankbuster}} ===
* {{Change|nerf}} No longer procs off of items


test
== Heroes ==


{{User:Kai/feedbacktest|feedback=feedback|user=me|resolved=true}}
{{HeroChanges
|hero=Apollo
|changes=
* {{AbilityIcon|Riposte}}
** {{Change|buff}} Base stun duration increased from 0.6s to 0.8s
** {{Change|adj}} T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
}}
 
{{HeroChanges
|hero=Billy
|changes=
* {{AbilityIcon|Rising Ram}}
** {{Change|nerf}} T3 reduced from 8% Max Health to 7%
}}
 
{{HeroChanges
|hero=Calico
|changes=
* {{AbilityIcon|Ava}}
** {{Change|nerf}} T2 reduced from +45% Move Speed to +40%
** {{Change|nerf}} T3 reduced from +20% damage amp to +18%
}}
 
{{HeroChanges
|hero=Celeste
|changes=
* {{AbilityIcon|Shining Wonder}}
** {{Change|buff}} Radius increased from 16.5m to 17.5m
** {{Change|buff}} Damage increased by 10%
** {{Change|buff}} Buffer duration increased from 3s to 3.25s
}}
 
{{HeroChanges
|hero=The Doorman
|changes=
* '''Stats'''
** {{Change|nerf}} Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
 
* {{AbilityIcon|Call Bell}}
** {{Change|nerf}} Charge Time increased from 6s to 7s
 
* {{AbilityIcon|Doorway}}
** {{Change|nerf}} Duration reduced from 20s to 15s
** {{Change|buff}} T1 duration increased from +15s to +20s
** {{Change|nerf}} T3 range reduced from +45m to +40m
** {{Change|fix}} {{Undocumented}} Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases
 
* {{AbilityIcon|Luggage Cart}}
** {{Change|nerf}} Damage reduced from 80 to 60
** {{Change|buff}} T1 increased from +60 Damage to +80
** {{Change|nerf}} Range reduced from 25m to 20m
** {{Change|buff}} T2 increased from +20m Cast Range to +25m
}}
 
{{HeroChanges
|hero=Drifter
|changes=
* {{AbilityIcon|Rend}}
** {{Change|nerf}} Spirit scaling reduced from 1.8 to 1.7
** {{Change|nerf}} T3 silence duration reduced from 2.3s to 2s
}}
 
{{HeroChanges
|hero=Dynamo
|changes=
* {{AbilityIcon|Singularity}}
** {{Change|buff}} Cooldown reduced from 265s to 250s
}}
 
{{HeroChanges
|hero=Haze
|changes=
* {{AbilityIcon|Sleep Dagger}}
** {{Change|nerf}} Wake up time spirit scaling reduced from 0.003 to 0.002
** {{Change|nerf}} Damage spirit scaling reduced from 2.8 to 2.2
** {{Change|adj}} T2 changed from “-17s Cooldown and Applies 15 {{AbilityIcon|Fixation}} Stacks” to “+1s Sleep Duration and Applies 15 {{AbilityIcon|Fixation}} Stacks”
** {{Change|adj}} T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
 
* {{AbilityIcon|Fixation}}
** {{Change|nerf}} T3 reduced from +0.14 per Stack to +0.11
** {{Change|buff}} T3 now also scales with Weapon Damage (0.0003)
}}
 
{{HeroChanges
|hero=Ivy
|changes=
* {{AbilityIcon|Stone Form}}
** {{Change|nerf}} T3 spirit scaling reduced from +1.7 to +1.5
}}
 
{{HeroChanges
|hero=Kelvin
|changes=
* {{AbilityIcon|Frozen Shelter}}
** {{Change|buff}} Cooldown reduced from 195s to 185s
}}
 
{{HeroChanges
|hero=Lady Geist
|changes=
* {{AbilityIcon|Life Drain}}
** {{Change|buff}} Changed from 75% Damage to Heal to 100%
** {{Change|nerf}} DPS reduced to provide the same effective heal as before but with less DPS
 
* {{AbilityIcon|Malice}}
** {{Change|nerf}} Damage amplification reduced from 8% to 7%
** {{Change|buff}} T3 increased from +7% Damage Amp to +8%
}}
 
{{HeroChanges
|hero=Mina
|changes=
* {{AbilityIcon|Sanguine Retreat}}
** {{Change|buff}} Recast time increased from 3.5s to 4s
** {{Change|buff}} T3 cast range increased from +3m to +4m
}}
 
{{HeroChanges
|hero=Mirage
|changes=
* {{AbilityIcon|Fire Scarabs}}
** {{Change|nerf}} Duration reduced from 7s to 5s
** {{Change|nerf}} T2 reduced from +2 Charges to +1 Charge
** {{Change|buff}} T2 now also increases duration by 2s
 
* {{AbilityIcon|Dust Devil}}
** {{Change|nerf}} T3 no longer increases Lift Duration by +0.3s
 
* {{AbilityIcon|Djinn's Mark}}
** {{Change|fix}} Fixed T3 still being -1s Cooldown instead of -0.75s
}}
 
{{HeroChanges
|hero=Mo & Krill
|changes=
* {{AbilityIcon|Burrow}}
** {{Change|buff}} Cooldown no longer starts after the conclusion of the ability, now starts immediately
 
* {{AbilityIcon|Combo}}
** {{Change|buff}} Now lets you cast items while using it
}}
 
{{HeroChanges
|hero=Paige
|changes=
* {{AbilityIcon|Rallying Charge}}
** {{Change|buff}} Cooldown reduced from 220s to 210s
}}
 
{{HeroChanges
|hero=Pocket
|changes=
* {{AbilityIcon|Flying Cloak}}
** {{Change|nerf}} T3 reduced from -11s Cooldown to -10s
 
* {{AbilityIcon|Affliction}}
** {{Change|nerf}} DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
}}
 
{{HeroChanges
|hero=Shiv
|changes=
* '''Stats'''
** {{Change|nerf}} Stamina regen increased from 5.5s to 6s
 
* {{AbilityIcon|Killing Blow}}
** {{Change|nerf}} Recast window reduced from 20s to 16s
}}
 
{{HeroChanges
|hero=Silver
|changes=
* '''Stats'''
** {{Change|nerf}} Gun falloff range reduced from 20m->46m to 17m→42m
 
* {{AbilityIcon|Slam Fire}}
** {{Change|buff}} Now does 100% bonus damage against NPCs ([[Trooper|troopers]] and [[Denizen|neutrals]], not objectives)
 
* {{AbilityIcon|Lycan Curse}}
** {{Change|nerf}} Precast time increased from 0.2 to 0.3
** {{Change|nerf}} Precast movespeed reduced from 7.6m to 2.5m
** {{Change|nerf}} T1 reduced from +20% Resists to +15%
}}
 
{{HeroChanges
|hero=Venator
|changes=
* '''Stats'''
** {{Change|nerf}} Sprint speed reduced from 1.5m to 1m
** {{Change|nerf}} Bullet falloff range reduced from 20m-51m to 18m-47m
 
* {{AbilityIcon|Ira Domini}}
** {{Change|buff}} Cooldown no longer starts after the conclusion of the ability, now starts immediately
** {{Change|buff}} Blessed stakes damage increased from 100 to 115
}}
 
{{HeroChanges
|hero=Viscous
|changes=
* {{AbilityIcon|Splatter}}
** {{Change|nerf}} Damage reduced from 70 to 55
** {{Change|nerf}} Spirit ratio reduced from 0.8 to 0.7
** {{Change|buff}} Base bounce count increased from 1 to 2
** {{Change|nerf}} T3 bounce count reduced from +2 to +1
 
* {{AbilityIcon|The Cube}}
** {{Change|nerf}} T3 reduced from -25s Cooldown to -20s
 
* {{AbilityIcon|Puddle Punch}}
** {{Change|nerf}} Slow duration reduced from 4s to 3s
** {{Change|buff}} Slow increased from -20% to -30%
** {{Change|buff}} Cooldown reduced from 24s to 21s
 
* {{AbilityIcon|Goo Ball}}
** {{Change|buff}} T2 increased from +10% Resists to +20%
}}
 
{{HeroChanges
|hero=Yamato
|changes=
* {{AbilityIcon|Flying Slash}}
** {{Change|nerf}} T2 reduced from +40 Spirit Power to +35
** {{Change|nerf}} T3 charges from +2 to +1
** {{Change|nerf}} T3 Charge Time increased from 4s to 5s
}}
}}