I'd like a light mode of the Wiki. I think this was an option before, but I don't see it now, so I'm unsure if it was removed or I just cannot find it.
I have astigmatism and the wiki is difficult to read because of the dark background. I have to look away every minute because of eye strain.
The wiki is very helpful, but adding more hero ability videos would be great.
can you guys remove the "loading" text on the hover? it makes the site look clunkier that it is. having it removed an hover only displaying when the data is there would give the illusion of better performance
please add recent changes to mobile sidebar
I feel like fixed width shouldn't be the default. I do not like whitespace and yeah, it's optional and I can disable it with a click, but the problem is that the wiki appears to be designed only with fixed width in mind so at least the main page looks a bit uncanny if you disable it on 1920x1080
Ok not this page specifically
There seems to be a big issue (at least for me) that on Mobile, any time I try and open the "quotes" part of a Character's wiki page it just, doesnt. It'll say "connection issue" or "Loading issue".
Dont think its a wifi issue since I tried this on my good home wifi and it was still doing it.
This happened previously too when that page was called "conversations"
Maybe something to do with loading the voice lines? I do not get this issue when trying to open any other pages.
when hovering on a hero, if we scroll, dont scroll the page scroll the small info box if it can be scrolled
can you update the wiki logo? its currently based on the old deadlock logo that got replaced a year ago
Button on the bottom of the page to enable desktop site broke, have to use browser's desktop option now
please change font used for quotes because italics look ugly. also feedback button disappears from main page when using temp account
Please don't remove the Item Navbox from the Main Page.
the 7/28 patch notes on this website says the Shiv stamina regen from 5.5s ---> 6s is a buff. (green up arrow) when it is a nerf.
A seperate sub section that splits out active items.
Would love to see soul efficiency for each item if possible
Please add investment tracks and values for each investment
Please add the item IDs like upgrade_resonant_healing etc to the list of all items. It is extremely annoying and tedious to go to every page manually.
Can you explain in a little more detail about the spikes leading up to 4.8k? Is it the total souls spent or my purchase of 4800+?
Is it the item that I buy that crosses the 4800 threshold?
I would like the item template to be updated with the most recent stats
please and thank you
The damage per boon on the alt fire is wrong. Based on testing it seems +1.6 damage per level?
The sources doesn't mention Golden Goose Egg (it gives gold statue buffs which give CDR)
UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling
Paradoxical Swap (Ult)
May be worth changing the note: "Once connected, the swap cannot be interrupted and can go through walls." to include the fact that the swap location for the Caster is their position when the ability hits, NOT when it was cast. And the fact that the Target and the Caster will be swapped regardless of distance. (could add a citation about the interaction with Sinclair and assistant)
My suggestion for wording: "Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance" (add note about Sinclair interaction here if wanted)
and then add the "The swap location positions of the Caster and the initial target is the spot where they were when the ability hits, NOT when it was cast." (This one is kinda rough, you could probably think of better phrasing)
Would ballistic enhancement imbued on her pulse grenade contribute to her carbine damage?
Would it be possible to make a table with all the abilities scaling with spirit and how much they scale, similar to the melee damage table on this page?
And similarly, a table with all abilities that scale on ways other than damage? Or maybe 1 big table somehow?
Full image of Gigawatt's model isn't present despite being datamined.
Previous Seven portrait is actually his vertical card and the actual previous portraits are missing
Little bit confused so this is more of a question than actual feedback, but ricochet doesn't proc his Power Surge, that is to say, the Power Surge jumps will only come from the first hero hit, not the ricocheted bullets. Is this a bug or intended mechanic? Thanks.
can the 3d model's pose be changed to the one used in render? his chest is obscured by his gun that also clips into it
Shiv's 'Killing Blow' adds rage when it hits an enemy, which I believe is roughly the amount of rage you get from a light melee. Eye-balling it and adding more boons showed that the decay and rage buildup seemed identical.
according to the soul urn wiki:
The Soul Urn's base soul bounty is Souls 935 Souls and increases by Souls 165 Souls per minute of game time. This value is "locked in" at the minute the Urn spawns.
12-minute Urn: Souls 2915 Souls
18-minute Urn: Souls 3905 Souls
30-minute Urn: Souls 5885 Souls
If you scale the time to 30 minutes, the table shows an urn value of 8200. One of them has to be wrong
A screenshot of the trooper soul orb that falls on the ground would be nice
We should probably add the list of melee damage abilities under the melee resist section
TImes and map screenshots for urn and crates need to be updated.
Move "You're in the big leagues now, bitch!" to removed lines, I would do that but the mobile editor is too broken
The Lash's first listed voice line for using Vampiric Burst is transcribed as "Vampire Burst!", which is inaccurate as Lash speaks its exact name on use for the specified voice line. The transcription should be corrected to "Vampiric Burst!"
i suggest adding voice lines at the top of hero pages like in tf2 wiki. character select lines can be used for lore pages while lines on main pages are more liberal as long as they reflect hero's gameplay e.g "the masses will fall" for seven and "everyone has a plan until they're grabbed by a moleman" for krill
i suggest adding a tabber with gloat, normal and critical health portraits to hero infobox
i think that weapons could be added to View All Heroes and Abilities section
I believe that the codenames section should be renamed to internal name and only have the name hero actually currently uses internally (e.g hero_sumo for dynamo) with other names being moved to trivia
Perhaps label & organize each character via Role.
Ex: Assassin, Vanguard, Mage, Marksmen, Healer, etc.
in the list replace dps with weapon names
shouldn't we call them "Ritualists" instead?
The tooltip about Ivy 2 is INCORRECT. The lifesteal is healing is shared. This can be tested in the training range.
1) Choose Ivy and max the 2nd ability
2) Build some spirit items to make the lifesteal % a bit more noticeable (not necessary)
3) Choose another hero
4) Take control of that hero, and build some gun items but DONT build ANY lifesteal.
5) Have the Ivy mimic you, lower BOTH your health by pressing "half health" button a few times
6) Shoot your gun at the dummy bot (don't make ivy shoot at it, you will see that both of you receive the bullet lifesteal.
This will confirm that the lifesteal effect of Ivy's gun is in fact shared.
Oh and another note, healing booster does increase 2 healing. This is easily testable as well, if you don't believe me please do some testing. But yes, that is also false information on this wiki page. Thank you for the work you do on the wiki.
Actually, the healing booster might just be amplifying the bullet lifesteal healing. It's hard to tell, since the bullet lifesteal healing is replicated, I assume that the healing booster is boosting that replicated healing, not the replicated healing % itself.
"Ivy: she can pick up any ally or bomb and-" > "She can pick up any ally or create a bomb and-" I think clarification should be made that she doesn't really pick up a bomb but instead makes one automatically when you don't pick up an ally. Given there are a few different bombs in the game such as holliday's powder keg as a easy example. I doubt its harmfull to leave in but technically currently it could be interpreted as being able to pick up ANY bomb.
Lethal venom T3 (as of 6/18/26) has a build per bullet of 4.5% or ~22.222(repeating) bullets (affected by falloff)
Needs to have a redirect from "Wesley". Also I think feedback gets lost if the page doesn't have a discussion page created
Weapon being first is dumb
Nox Nostra seems to give 10% buildup per bat, not 20%. idk where to look in code to get the exact numbers tho and don't want to put something wrong
Making it so that the abilities are all in clickable tabs rather than being separate would be nicer, I miss the more compact wikis.
Add note that troopers with a helper are green on the minimap to Rem. And maybe test whether allies and enemies can see it too
i think you should make his quote "It's time to change the world.", i think that's his most memorable one and the one the community quotes the most
Indicate whether Ava's meow can be heard by allies, enemies, spectators
does anyone have an image of neon prime's shop?
not updated to 6/30 patch
Boons got updated June 30 but table looks wrong still
I'm not understanding how Infernus Build up is a similar effect to a stun
i think that unused heroes should be considered non-canon until depicted otherwise, removing them from lore pages like
https://deadlock.wiki/The_Deep or at least moving to trivia
One of the patch notes said that Hero Labs had in-game notes. Can an image be added?
put the minimap icon into gallery
"This bonus applies a flat +1.5 damage to melee attacks." regarding t3 shoulder charge is this right? It's so minimal, less than a boon growth. Or is the bonus melee damage purely an artifact of bonus to weapon damage. Is this only interaction of melee damage not increasing linearly with weapon damage?
On all of the 'Buildup per Shot' tables, all shotgun wielders have their buildup on the assumption you hit every pellet. For example, on Slowing Bullets, with Abrams, 9 pellets will get the 55.2% displayed, but each pellet only builds up roughly 5.8%. This is told in a note under Toxic Bullets but perhaps it would be nice to implement the per bullet buildup?
Capacitor is missing from the items that apply a movement slow.
does anyone have an image of the vault?
Sprint speed table is not calculating correctly. See Talk page for notes.
the patrons aren't actually announcers. i'd wait for their heralds to get further development and consequently pages and redirect to them
Excessive sourcing on they/them, the citing by itself is perfectly fine but I think it might be rather unprofessional to add a lot of citations especially as of now 20? Don't take this in negative light as I think it has a place considering people misgendering them, but it can also be easily all densed into a sub page (
Pocket/Pronouns?) explaining why they are using they/them by lisitng all the quotes in one list and then link the page as the citation.
Needs images of Caldera_trooper
website is bugging out gentelmen, sounds are mixed with other heros
I'm pretty sure her Stake range is adjusted in Street Brawl. I remember seeing it being something like 8 with an icon next to it
The loop sound in Kudzu Connection is "tengu_a2_tethered_lp_01" when it should be "ivy_tether_attached_lp_01"
test and list all abilities that dismiss carpet even after being used
Grave's Ghouls deal Melee damage (to troopers and most structures)
She should be added to the "list of abilities that deal melee dmg"
or at the very least mentioned in some way like Ava is.
The sounds effects for Paradox’s Pulse Grenade, Time Wall (I think), and Paradoxical Swap got an update a while back. It would be really cool to see the updated sounds put up on here when you get the chance to.
I believe Paradox’s weapon sounds for reloading and shooting may have been updated in-game at some point.
can somebody research and document how Connecting to Match music actually works because i think there's more to it than simply playing at the beginning of the audio
image in 'Gallery' appears to be sewers / underground areas, not vents and their tunnels.
Need to test & write what does % bonus apply to, how it's done with Colossus.
Golden statue, invest.bonus, item bonuses etc.
Unstoppable suppresses some forms of damage reduction (Inhibitor, Silencer, and I think Afterburn) but not others (Scarabs).
Please clarify the bullet resist for base guardians, the infobox says 20% bullet resist but the text implies that's for 1 enemy nearby and it goes down to 0% for 2+ enemies. It should have a hover-over that states that it scales with enemy heroes nearby. Same sort of ambiguity is present on the page for Walkers. thx <3
I don't think the melee damage section is necessary, you can just like the melee resist page which already has the information.
Hi! When I access this page via mobile on iOS it doesn’t show the mobile browser. Even when I hit “mobile site” down at the bottom of the page. I finally got mobile friendly pages when I selected Sinclair’s character page. It doesn’t work for Billy or Wraith.
I’m on ios 26.5, accessed the webpage via the first result for “Billy deadlock” on Google Chrome mobile app.
Thanks!
There should be a math section added. Having a video source is nice, but there should be an option to read it. I'm unsure if the relationship between the variables has changed.
I am also specifically curious if golden statues affect spirit power before or after percentage. Increase.
Thank you for your service in being a wiki editor.
last patch says no more +1 buff pls remvoe ty
On the Lore page the "alchemy symbols" on Drifter's arms aren't alchemy, they are common hobo symbols used all over the world. Change?
I don't know how to edit the dynamic list, but here are all the things that Healing Tempo does not work on.
Gray Talon's Rain of Arrows
Celeste's Light Eater
Infernus' Napalm and Concussive Combustion (though I believe that Concussive Combustion not procing it is a bug, and reported it to the forums)
Viscous's Puddle Punch (same thing, believe this is a bug as well.)
And all of the items listed under 'Spirit Lifesteal' and 'Bullet Lifesteal' also do not function with Healing Tempo.
When I play Mirage, I can hear a quiet, whispery voice, occasionally while on a zipline/leyline/whatever or in the jungle, that I believe is supposed to be Nashala, I couldn't make out what it was saying usually (outside of hearing specifically "kill" at one point while farming t3 camps on the right side of my base) but it's not on either this page or the quotes page, and so I was wondering if those could maybe get added to one of these pages, or at least referenced somewhere. I'm not 100% sure what causes them, but a theory I have (although untested) is that these lines play when the ultimate ability comes off of cooldown.
I also admit I'm not 100% certain I'm not crazy but I also have only heard these lines while playing Mirage in the main mode (not street brawl)
The permanent buff calculation in the dynamic thing with the slider is wrong I think. I expect that it is still set where you get one buff per 100 earned souls, instead of the current 80 souls per buff. I would have made the edit myself but I don't understand how to edit that dynamic table thing.
Statlocker Itempool link severely outdated, still including the new-old Toxic Bullets image and Trophy Collector as a tier 3
I would love to be able to see the actual bullet radius/sizes per hero on this page or the comparison table
shouldn't eternus roster limit being disabled be documented? previous roster limit patches are
this page needs a way to distinguish normal updates from undocumented ones
July 9, 2026 patch is strictly nerfs for Shiv —All numbers added to ability upgrades were taken from base numbers, Shiv and future updates like this should not be listed in adjustments section
"Taking up a new identity as "Pocket", Pocket tries their best to hide their identity, but hasn't given up on their expensive jacket" seems a little lofty, as Pocket's jacket/cloak is a cursed/magical artifact. It's not impossible Pocket ist aware of it being a high society status symbol, but it would make absolutely no sense to give up as it is one of the things keeping them alive. Perhaps the line should read after the last comma: "but their pricless and indispensable jacket can make people aware of their wealthy background - or towards believing that they're a mugger."
Pocket says "I make my own luck", which is a direct quote from Shay Cormac - Assassins Creed Rogue. Please add this! Thank you
why are there square brackets around AbilityIcon
add 3d model and update history please
I would like to see a table of "Sources of Debuff Resist from Heros abilities" tab, similiar to what we have of items, but for heros, like abrams Inferal resilience T3 giving 20% debuff resistences, or Jumpstart T3 giving 50%, and Mina's innate negative debuff resist
June 30, 2026
(Undocumented): Hotel Guest no longer drops the Urn.
(I have no Idea how to edit tables)
Why can't this page be found?
the unused "hunger" voice lines are almost certainly used in the game actually
Is the bonus npc dmg added or 1.3x your total bullet dmg like lucky shot
You could add info on the item...
How does Mina know that the doorman is a fledgling god?
shouldn't this page have some content?
Since main page redesign the localized main pages are broken.
Probably should either restore their styles or migrate them to new layout too.
If you are putting in unconfirmed actors then you might as well rewrite Seven's pages to call him Ettrick. This only invites edit warring and very likely will result in spreading of misinformation.
Jason Keller's IMDB links do not go to the English site
I fail to understand the purpose of the "positive" and "negative" types since the interaction of said items or stats will vary from ability to ability, imo it should always be neutral or customizable per use basis. Maybe I'm just missing an explanation for the intended usage.
In the Vdata, his knockback for alt-fire is 400, not 404 as stated in this page. (I wish I could attach a photo to show this off, if you can check yourself, the last line of his NORMAL weapon)
There's a quirk/easter egg when a Hero is targeting Geist as part of an ability (Yamato 2, Seven 2, Phantom Strike, etc.) the indicator is placed on the arm in which Oathkeeper is trapped, and not Geist's own center-mass unlike other Heroes
Enhanced Collossus needs a % after "40 base health"
in the valve developer row of the notable people section, 'Kaori' links to the disambiguation rather than Kaori (developer)
Crate map in the Gallery uses older 3lane map for its background. It has the original patron pit/base for example
I would love a more in depth paragraph about CC-Chain-Reduction, which types of CC trigger it and how it scales exactly. Could be in the Crowd Control article, which currently only features two short sentences about it. As far as i understand, the same "hard" CC that also trigger reactive barrier will trigger this mechanic.
like the shiv quote, 10/10 intro
the lines referring to the venator as Caine more likely are a jab at the venators job in killing, and Caine being the first man to commit murder in the bible
this is a really cool quote and is Excellent choice for a Ranked page article
Enemy Mcginnis’ 4th kill line should be: “I’m a genius!” Nah, Bitch, you’re dead.
how it works with Venator's ult. Eg whether venator can shoot same target three times and proc three stuns (like Vindicta does)
Also does blessed stake trigger stun, because notes are controversial on whether it is trriggered off pure dmg
Notable interactions section could have more details on 2-part effects like Apollo's Itani Lo Sahn, and Doorman's Hotel Guest. Able to be used on the initial impact/cast, or on the more easily predictable second hit of damage.
Are Call Bell and Luggage Cart's voice lines swapped? Because I feel like they're not in the places where they should be.
This page should have a marker that AG2Dashing is now defunct.
Table could use a "seconds to proc with base fire rate" column based on weapon's bullets/sec stat
id like to see more elaboration on the sandbox, including its various functions
I'd add a redirect to [[Rapid Recharge]] here
Healing Booster and Healing Tempo do not increase the heal from Siphon Bullets. I don't know if that is a bug or not, will make forum post (though devs are on holiday and won't be seeing it anytime soon).
Pilot armor,if cast more than once in a short time(like using echo shard),the barrier cannot be stacked.the maximum of barrier is equal to number showed in skill
Probably best to merge with Items page.
Pronouns could include the ones she uses for herself in Japanese voicelines.
Note is written improperly. Seems both inaccurate and unnecessary
should make it so that if you type the name of something (even not capitalized properly) it still shows up
the "debuff resist" on item card links to ability duration sources
no abilities like celeste light eater listed
this page lags really bad for me, most of it loads instantly but then I can't select text or interact with the page at all while it finishes loading. it takes around 10 seconds to finish.
I tried deleting different sections to see what's causing it and it looks like the 3d models are doing it. maybe it's the same on other hero pages too?
Wiki States: "Bucket 3 characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of 562 u/s on the ground and a total dash time of 0.70 seconds."
And then references Shiv's EGroundDashDuration from Heroes.vdata as 0.700000
This is incorrect, Currently Bucket 3 character's EGroundDashDuration equals 0.72
I checked, hero_shiv as well as Rem(hero_familiar) and Victor(hero_frank) who are also bucket 3, and all had the same value of 0.72
I dont know the correct calculations to figure out what percent slower this bucket 3 dash speed number would be compared to bucket 1 unfortunately.
This page should likely include Character's Air Dash Durations along side the Ground ones. Air Dash durations are different to ground dash durations but they do still follow the Ground dash "speed buckets".
Bucket 3 characters (like Rem or Victor) are EAirDashDuration = 0.51
Bucket 2 characters (Like Apollo or Graves) are EAirDashDuration = 0.47
Bucket 1 characters (like Celeste or Doorman) are EAirDashDuration = 0.43
Please add a boon slider like in the hero's comparison table. I think it would be really helpful. Right now the hero comparison table has everything, the boons wiki page has stats at boons 10, 20 and 35 (max). I think it'd be fitting if a slider was added to the boons wikipage, this wikipage and all the other stats' wikipage
The "title card" is badly adapted in lightmode
why the f*ck are these individual pages??? These should all be on ONE page!!
I'd like a light mode of the Wiki. I think this was an option before, but I don't see it now, so I'm unsure if it was removed or I just cannot find it.
I have astigmatism and the wiki is difficult to read because of the dark background. I have to look away every minute because of eye strain.
The wiki is very helpful, but adding more hero ability videos would be great.
can you guys remove the "loading" text on the hover? it makes the site look clunkier that it is. having it removed an hover only displaying when the data is there would give the illusion of better performance
please add recent changes to mobile sidebar
I feel like fixed width shouldn't be the default. I do not like whitespace and yeah, it's optional and I can disable it with a click, but the problem is that the wiki appears to be designed only with fixed width in mind so at least the main page looks a bit uncanny if you disable it on 1920x1080
Ok not this page specifically
There seems to be a big issue (at least for me) that on Mobile, any time I try and open the "quotes" part of a Character's wiki page it just, doesnt. It'll say "connection issue" or "Loading issue".
Dont think its a wifi issue since I tried this on my good home wifi and it was still doing it.
This happened previously too when that page was called "conversations"
Maybe something to do with loading the voice lines? I do not get this issue when trying to open any other pages.
when hovering on a hero, if we scroll, dont scroll the page scroll the small info box if it can be scrolled
can you update the wiki logo? its currently based on the old deadlock logo that got replaced a year ago
Button on the bottom of the page to enable desktop site broke, have to use browser's desktop option now
please change font used for quotes because italics look ugly. also feedback button disappears from main page when using temp account
Please don't remove the Item Navbox from the Main Page.
the 7/28 patch notes on this website says the Shiv stamina regen from 5.5s ---> 6s is a buff. (green up arrow) when it is a nerf.
A seperate sub section that splits out active items.
Would love to see soul efficiency for each item if possible
Please add investment tracks and values for each investment
Please add the item IDs like upgrade_resonant_healing etc to the list of all items. It is extremely annoying and tedious to go to every page manually.
Can you explain in a little more detail about the spikes leading up to 4.8k? Is it the total souls spent or my purchase of 4800+?
Is it the item that I buy that crosses the 4800 threshold?
I would like the item template to be updated with the most recent stats
please and thank you
The damage per boon on the alt fire is wrong. Based on testing it seems +1.6 damage per level?
The sources doesn't mention Golden Goose Egg (it gives gold statue buffs which give CDR)
UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling
Paradoxical Swap (Ult)
May be worth changing the note: "Once connected, the swap cannot be interrupted and can go through walls." to include the fact that the swap location for the Caster is their position when the ability hits, NOT when it was cast. And the fact that the Target and the Caster will be swapped regardless of distance. (could add a citation about the interaction with Sinclair and assistant)
My suggestion for wording: "Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance" (add note about Sinclair interaction here if wanted)
and then add the "The swap location positions of the Caster and the initial target is the spot where they were when the ability hits, NOT when it was cast." (This one is kinda rough, you could probably think of better phrasing)
Would ballistic enhancement imbued on her pulse grenade contribute to her carbine damage?
Full image of Gigawatt's model isn't present despite being datamined.
Previous Seven portrait is actually his vertical card and the actual previous portraits are missing
Little bit confused so this is more of a question than actual feedback, but ricochet doesn't proc his Power Surge, that is to say, the Power Surge jumps will only come from the first hero hit, not the ricocheted bullets. Is this a bug or intended mechanic? Thanks.
can the 3d model's pose be changed to the one used in render? his chest is obscured by his gun that also clips into it
Shiv's 'Killing Blow' adds rage when it hits an enemy, which I believe is roughly the amount of rage you get from a light melee. Eye-balling it and adding more boons showed that the decay and rage buildup seemed identical.
according to the soul urn wiki:
The Soul Urn's base soul bounty is Souls 935 Souls and increases by Souls 165 Souls per minute of game time. This value is "locked in" at the minute the Urn spawns.
12-minute Urn: Souls 2915 Souls
18-minute Urn: Souls 3905 Souls
30-minute Urn: Souls 5885 Souls
If you scale the time to 30 minutes, the table shows an urn value of 8200. One of them has to be wrong
A screenshot of the trooper soul orb that falls on the ground would be nice
We should probably add the list of melee damage abilities under the melee resist section
TImes and map screenshots for urn and crates need to be updated.
Move "You're in the big leagues now, bitch!" to removed lines, I would do that but the mobile editor is too broken
The Lash's first listed voice line for using Vampiric Burst is transcribed as "Vampire Burst!", which is inaccurate as Lash speaks its exact name on use for the specified voice line. The transcription should be corrected to "Vampiric Burst!"
i suggest adding voice lines at the top of hero pages like in tf2 wiki. character select lines can be used for lore pages while lines on main pages are more liberal as long as they reflect hero's gameplay e.g "the masses will fall" for seven and "everyone has a plan until they're grabbed by a moleman" for krill
i suggest adding a tabber with gloat, normal and critical health portraits to hero infobox
i think that weapons could be added to View All Heroes and Abilities section
I believe that the codenames section should be renamed to internal name and only have the name hero actually currently uses internally (e.g hero_sumo for dynamo) with other names being moved to trivia
Perhaps label & organize each character via Role.
Ex: Assassin, Vanguard, Mage, Marksmen, Healer, etc.
in the list replace dps with weapon names
shouldn't we call them "Ritualists" instead?
The tooltip about Ivy 2 is INCORRECT. The lifesteal is healing is shared. This can be tested in the training range.
1) Choose Ivy and max the 2nd ability
2) Build some spirit items to make the lifesteal % a bit more noticeable (not necessary)
3) Choose another hero
4) Take control of that hero, and build some gun items but DONT build ANY lifesteal.
5) Have the Ivy mimic you, lower BOTH your health by pressing "half health" button a few times
6) Shoot your gun at the dummy bot (don't make ivy shoot at it, you will see that both of you receive the bullet lifesteal.
This will confirm that the lifesteal effect of Ivy's gun is in fact shared.
Oh and another note, healing booster does increase 2 healing. This is easily testable as well, if you don't believe me please do some testing. But yes, that is also false information on this wiki page. Thank you for the work you do on the wiki.
Actually, the healing booster might just be amplifying the bullet lifesteal healing. It's hard to tell, since the bullet lifesteal healing is replicated, I assume that the healing booster is boosting that replicated healing, not the replicated healing % itself.
"Ivy: she can pick up any ally or bomb and-" > "She can pick up any ally or create a bomb and-" I think clarification should be made that she doesn't really pick up a bomb but instead makes one automatically when you don't pick up an ally. Given there are a few different bombs in the game such as holliday's powder keg as a easy example. I doubt its harmfull to leave in but technically currently it could be interpreted as being able to pick up ANY bomb.
Lethal venom T3 (as of 6/18/26) has a build per bullet of 4.5% or ~22.222(repeating) bullets (affected by falloff)
Needs to have a redirect from "Wesley". Also I think feedback gets lost if the page doesn't have a discussion page created
Weapon being first is dumb
Nox Nostra seems to give 10% buildup per bat, not 20%. idk where to look in code to get the exact numbers tho and don't want to put something wrong
Making it so that the abilities are all in clickable tabs rather than being separate would be nicer, I miss the more compact wikis.
Add note that troopers with a helper are green on the minimap to Rem. And maybe test whether allies and enemies can see it too
i think you should make his quote "It's time to change the world.", i think that's his most memorable one and the one the community quotes the most
Indicate whether Ava's meow can be heard by allies, enemies, spectators
does anyone have an image of neon prime's shop?
not updated to 6/30 patch
Boons got updated June 30 but table looks wrong still
I'm not understanding how Infernus Build up is a similar effect to a stun
i think that unused heroes should be considered non-canon until depicted otherwise, removing them from lore pages like
https://deadlock.wiki/The_Deep or at least moving to trivia
One of the patch notes said that Hero Labs had in-game notes. Can an image be added?
put the minimap icon into gallery
"This bonus applies a flat +1.5 damage to melee attacks." regarding t3 shoulder charge is this right? It's so minimal, less than a boon growth. Or is the bonus melee damage purely an artifact of bonus to weapon damage. Is this only interaction of melee damage not increasing linearly with weapon damage?
On all of the 'Buildup per Shot' tables, all shotgun wielders have their buildup on the assumption you hit every pellet. For example, on Slowing Bullets, with Abrams, 9 pellets will get the 55.2% displayed, but each pellet only builds up roughly 5.8%. This is told in a note under Toxic Bullets but perhaps it would be nice to implement the per bullet buildup?
Capacitor is missing from the items that apply a movement slow.
does anyone have an image of the vault?
Sprint speed table is not calculating correctly. See Talk page for notes.
the patrons aren't actually announcers. i'd wait for their heralds to get further development and consequently pages and redirect to them
Excessive sourcing on they/them, the citing by itself is perfectly fine but I think it might be rather unprofessional to add a lot of citations especially as of now 20? Don't take this in negative light as I think it has a place considering people misgendering them, but it can also be easily all densed into a sub page (
Pocket/Pronouns?) explaining why they are using they/them by lisitng all the quotes in one list and then link the page as the citation.
website is bugging out gentelmen, sounds are mixed with other heros
I'm pretty sure her Stake range is adjusted in Street Brawl. I remember seeing it being something like 8 with an icon next to it
The loop sound in Kudzu Connection is "tengu_a2_tethered_lp_01" when it should be "ivy_tether_attached_lp_01"
test and list all abilities that dismiss carpet even after being used
Grave's Ghouls deal Melee damage (to troopers and most structures)
She should be added to the "list of abilities that deal melee dmg"
or at the very least mentioned in some way like Ava is.
The sounds effects for Paradox’s Pulse Grenade, Time Wall (I think), and Paradoxical Swap got an update a while back. It would be really cool to see the updated sounds put up on here when you get the chance to.
I believe Paradox’s weapon sounds for reloading and shooting may have been updated in-game at some point.
can somebody research and document how Connecting to Match music actually works because i think there's more to it than simply playing at the beginning of the audio
image in 'Gallery' appears to be sewers / underground areas, not vents and their tunnels.
Need to test & write what does % bonus apply to, how it's done with Colossus.
Golden statue, invest.bonus, item bonuses etc.
Unstoppable suppresses some forms of damage reduction (Inhibitor, Silencer, and I think Afterburn) but not others (Scarabs).
Please clarify the bullet resist for base guardians, the infobox says 20% bullet resist but the text implies that's for 1 enemy nearby and it goes down to 0% for 2+ enemies. It should have a hover-over that states that it scales with enemy heroes nearby. Same sort of ambiguity is present on the page for Walkers. thx <3
I don't think the melee damage section is necessary, you can just like the melee resist page which already has the information.
Hi! When I access this page via mobile on iOS it doesn’t show the mobile browser. Even when I hit “mobile site” down at the bottom of the page. I finally got mobile friendly pages when I selected Sinclair’s character page. It doesn’t work for Billy or Wraith.
I’m on ios 26.5, accessed the webpage via the first result for “Billy deadlock” on Google Chrome mobile app.
Thanks!
There should be a math section added. Having a video source is nice, but there should be an option to read it. I'm unsure if the relationship between the variables has changed.
I am also specifically curious if golden statues affect spirit power before or after percentage. Increase.
Thank you for your service in being a wiki editor.
last patch says no more +1 buff pls remvoe ty
On the Lore page the "alchemy symbols" on Drifter's arms aren't alchemy, they are common hobo symbols used all over the world. Change?
I don't know how to edit the dynamic list, but here are all the things that Healing Tempo does not work on.
Gray Talon's Rain of Arrows
Celeste's Light Eater
Infernus' Napalm and Concussive Combustion (though I believe that Concussive Combustion not procing it is a bug, and reported it to the forums)
Viscous's Puddle Punch (same thing, believe this is a bug as well.)
And all of the items listed under 'Spirit Lifesteal' and 'Bullet Lifesteal' also do not function with Healing Tempo.
When I play Mirage, I can hear a quiet, whispery voice, occasionally while on a zipline/leyline/whatever or in the jungle, that I believe is supposed to be Nashala, I couldn't make out what it was saying usually (outside of hearing specifically "kill" at one point while farming t3 camps on the right side of my base) but it's not on either this page or the quotes page, and so I was wondering if those could maybe get added to one of these pages, or at least referenced somewhere. I'm not 100% sure what causes them, but a theory I have (although untested) is that these lines play when the ultimate ability comes off of cooldown.
I also admit I'm not 100% certain I'm not crazy but I also have only heard these lines while playing Mirage in the main mode (not street brawl)
The permanent buff calculation in the dynamic thing with the slider is wrong I think. I expect that it is still set where you get one buff per 100 earned souls, instead of the current 80 souls per buff. I would have made the edit myself but I don't understand how to edit that dynamic table thing.
Statlocker Itempool link severely outdated, still including the new-old Toxic Bullets image and Trophy Collector as a tier 3
I would love to be able to see the actual bullet radius/sizes per hero on this page or the comparison table
shouldn't eternus roster limit being disabled be documented? previous roster limit patches are
this page needs a way to distinguish normal updates from undocumented ones
July 9, 2026 patch is strictly nerfs for Shiv —All numbers added to ability upgrades were taken from base numbers, Shiv and future updates like this should not be listed in adjustments section
"Taking up a new identity as "Pocket", Pocket tries their best to hide their identity, but hasn't given up on their expensive jacket" seems a little lofty, as Pocket's jacket/cloak is a cursed/magical artifact. It's not impossible Pocket ist aware of it being a high society status symbol, but it would make absolutely no sense to give up as it is one of the things keeping them alive. Perhaps the line should read after the last comma: "but their pricless and indispensable jacket can make people aware of their wealthy background - or towards believing that they're a mugger."
Pocket says "I make my own luck", which is a direct quote from Shay Cormac - Assassins Creed Rogue. Please add this! Thank you
why are there square brackets around AbilityIcon
add 3d model and update history please
I would like to see a table of "Sources of Debuff Resist from Heros abilities" tab, similiar to what we have of items, but for heros, like abrams Inferal resilience T3 giving 20% debuff resistences, or Jumpstart T3 giving 50%, and Mina's innate negative debuff resist
June 30, 2026
(Undocumented): Hotel Guest no longer drops the Urn.
(I have no Idea how to edit tables)
Why can't this page be found?
the unused "hunger" voice lines are almost certainly used in the game actually
Is the bonus npc dmg added or 1.3x your total bullet dmg like lucky shot
You could add info on the item...
How does Mina know that the doorman is a fledgling god?
shouldn't this page have some content?
Since main page redesign the localized main pages are broken.
Probably should either restore their styles or migrate them to new layout too.
If you are putting in unconfirmed actors then you might as well rewrite Seven's pages to call him Ettrick. This only invites edit warring and very likely will result in spreading of misinformation.
Jason Keller's IMDB links do not go to the English site
I fail to understand the purpose of the "positive" and "negative" types since the interaction of said items or stats will vary from ability to ability, imo it should always be neutral or customizable per use basis. Maybe I'm just missing an explanation for the intended usage.
In the Vdata, his knockback for alt-fire is 400, not 404 as stated in this page. (I wish I could attach a photo to show this off, if you can check yourself, the last line of his NORMAL weapon)
There's a quirk/easter egg when a Hero is targeting Geist as part of an ability (Yamato 2, Seven 2, Phantom Strike, etc.) the indicator is placed on the arm in which Oathkeeper is trapped, and not Geist's own center-mass unlike other Heroes
Enhanced Collossus needs a % after "40 base health"
in the valve developer row of the notable people section, 'Kaori' links to the disambiguation rather than Kaori (developer)
I would love a more in depth paragraph about CC-Chain-Reduction, which types of CC trigger it and how it scales exactly. Could be in the Crowd Control article, which currently only features two short sentences about it. As far as i understand, the same "hard" CC that also trigger reactive barrier will trigger this mechanic.
like the shiv quote, 10/10 intro
the lines referring to the venator as Caine more likely are a jab at the venators job in killing, and Caine being the first man to commit murder in the bible
this is a really cool quote and is Excellent choice for a Ranked page article
Enemy Mcginnis’ 4th kill line should be: “I’m a genius!” Nah, Bitch, you’re dead.
how it works with Venator's ult. Eg whether venator can shoot same target three times and proc three stuns (like Vindicta does)
Also does blessed stake trigger stun, because notes are controversial on whether it is trriggered off pure dmg
Notable interactions section could have more details on 2-part effects like Apollo's Itani Lo Sahn, and Doorman's Hotel Guest. Able to be used on the initial impact/cast, or on the more easily predictable second hit of damage.
Are Call Bell and Luggage Cart's voice lines swapped? Because I feel like they're not in the places where they should be.
This page should have a marker that AG2Dashing is now defunct.
Table could use a "seconds to proc with base fire rate" column based on weapon's bullets/sec stat
I'd add a redirect to [[Rapid Recharge]] here
Healing Booster and Healing Tempo do not increase the heal from Siphon Bullets. I don't know if that is a bug or not, will make forum post (though devs are on holiday and won't be seeing it anytime soon).
Pilot armor,if cast more than once in a short time(like using echo shard),the barrier cannot be stacked.the maximum of barrier is equal to number showed in skill
Probably best to merge with Items page.
Pronouns could include the ones she uses for herself in Japanese voicelines.
Note is written improperly. Seems both inaccurate and unnecessary
should make it so that if you type the name of something (even not capitalized properly) it still shows up
the "debuff resist" on item card links to ability duration sources
no abilities like celeste light eater listed
this page lags really bad for me, most of it loads instantly but then I can't select text or interact with the page at all while it finishes loading. it takes around 10 seconds to finish.
I tried deleting different sections to see what's causing it and it looks like the 3d models are doing it. maybe it's the same on other hero pages too?
The "title card" is badly adapted in lightmode
why the f*ck are these individual pages??? These should all be on ONE page!!