User:Kai/updateRefreshV1: Difference between revisions

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MCP (via update-page on MediaWiki MCP Server)
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<div id="tier-list-creator" class="tier-list-creator-wrapper">
{{Update layout
  <!-- Top Navigation & Controls Header -->
| prev_update = {{Update link|August|2|2026}}
  <div class="tlc-header">
| month = August
    <div class="tlc-tabs">
| day = 12
      <button class="tlc-tab-btn active" data-tab="heroes">Heroes Tier List</button>
| year = 2026
      <button class="tlc-tab-btn" data-tab="items">Items Tier List</button>
| next_update ={{Update link|August|22|2026}}
    </div>
| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183775204
   
| source_title = Minor Update - 08-12-2026
    <div class="tlc-actions">
| hide_general = true
      <input type="text" id="tlc-search" class="tlc-search-input" placeholder="Search cards..." />
| notes =
      <button id="tlc-btn-reset" class="tlc-btn tlc-btn-secondary">Reset Pool</button>
== Heroes ==
      <button id="tlc-btn-export" class="tlc-btn tlc-btn-primary">Export Tier List</button>
    </div>
  </div>


  <!-- Export Modal / Output Box (Hidden by default) -->
{{user:Kai/updatebox1
  <div id="tlc-export-modal" class="tlc-modal hidden">
|hero=Apollo
    <div class="tlc-modal-content">
|changes=
      <span class="tlc-modal-close" id="tlc-modal-close">&times;</span>
* {{AbilityIcon|Riposte}}
      <h3>Exported Tier List</h3>
** {{Change|buff}} Melee resist reduction increased from -22% to -25%
      <p>Copy the code below to save or share your tier list:</p>
** {{Change|adj}} T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
      <textarea id="tlc-export-output" readonly rows="8"></textarea>
** {{Change|buff}} T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
      <button id="tlc-btn-copy" class="tlc-btn tlc-btn-primary">Copy Code</button>
    </div>
  </div>


  <!-- Main Tier Board -->
* {{AbilityIcon|Itani Lo Sahn}}
  <div class="tlc-board">
** {{Change|fix}} Fixed being canceled with movement abilities
    <!-- Rank Tier Rows -->
}}
    <div class="tlc-tier-row" data-tier="S">
      <div class="tlc-tier-label tier-s"><span>S</span></div>
      <div class="tlc-tier-dropzone" data-tier="S"></div>
    </div>
    <div class="tlc-tier-row" data-tier="A">
      <div class="tlc-tier-label tier-a"><span>A</span></div>
      <div class="tlc-tier-dropzone" data-tier="A"></div>
    </div>
    <div class="tlc-tier-row" data-tier="B">
      <div class="tlc-tier-label tier-b"><span>B</span></div>
      <div class="tlc-tier-dropzone" data-tier="B"></div>
    </div>
    <div class="tlc-tier-row" data-tier="C">
      <div class="tlc-tier-label tier-c"><span>C</span></div>
      <div class="tlc-tier-dropzone" data-tier="C"></div>
    </div>
    <div class="tlc-tier-row" data-tier="D">
      <div class="tlc-tier-label tier-d"><span>D</span></div>
      <div class="tlc-tier-dropzone" data-tier="D"></div>
    </div>
    <div class="tlc-tier-row" data-tier="E">
      <div class="tlc-tier-label tier-e"><span>E</span></div>
      <div class="tlc-tier-dropzone" data-tier="E"></div>
    </div>
    <div class="tlc-tier-row" data-tier="F">
      <div class="tlc-tier-label tier-f"><span>F</span></div>
      <div class="tlc-tier-dropzone" data-tier="F"></div>
    </div>
  </div>


  <!-- Card Pools Area -->
{{user:Kai/updatebox1
  <div class="tlc-pool-container">
|hero=Billy
    <div class="tlc-pool-header">
|changes=
      <h3 id="tlc-pool-title">Unranked Heroes</h3>
* Stats
    </div>
** {{Change|nerf}} Base health regen reduced from 2.5 to 2.0


    <!-- Heroes Pool (Active by default) -->
* {{AbilityIcon|Rising Ram}}
    <div id="tlc-pool-heroes" class="tlc-card-pool tlc-tier-dropzone active" data-tier="unranked" data-pool="heroes">
** {{Change|adj}} T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
      {{#invoke:HeroData/nav|get_hero_roster}}
    </div>


    <!-- Items Pool (Hidden by default) -->
* {{AbilityIcon|Chain Gang}}
    <div id="tlc-pool-items" class="tlc-card-pool tlc-tier-dropzone hidden" data-tier="unranked" data-pool="items">
** {{Change|nerf}} Spirit scaling reduced from 1 to 0.7
      {{ItemBox|itemName=Basic Magazine}}
}}
      {{ItemBox|itemName=Close Quarters}}
 
      {{ItemBox|itemName=Headshot Booster}}
{{user:Kai/updatebox1
      {{ItemBox|itemName=High-Velocity Mag}}
|hero=The Doorman
      {{ItemBox|itemName=Monster Rounds}}
|changes=
      {{ItemBox|itemName=Restorative Locket}}
* {{AbilityIcon|Doorway}}
      {{ItemBox|itemName=Healing Booster}}
** {{Change|nerf}} Range reduced from 70m to 65m
      {{ItemBox|itemName=Extra Health}}
 
      {{ItemBox|itemName=Extra Spirit}}
* {{AbilityIcon|Luggage Cart}}
      {{ItemBox|itemName=Mystic Burst}}
** {{Change|nerf}} [[Walker]] will no longer consider dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
      {{ItemBox|itemName=Extra Charge}}
** {{Change|nerf}} Similar to the [[Walker]] change above, the turrets in the healing area in base now also wait on considering valid targets
      {{ItemBox|itemName=Sprint Boots}}
}}
      {{ItemBox|itemName=Debuff Reducer}}
 
      {{ItemBox|itemName=Decay}}
{{user:Kai/updatebox1
      {{ItemBox|itemName=Spellbreaker}}
|hero=Drifter
      {{ItemBox|itemName=Unstoppable}}
|changes=
      {{ItemBox|itemName=Healing Tempo}}
* {{AbilityIcon|Rend}}
    </div>
** {{Change|nerf}} Spirit scaling reduced from 1.7 to 1.4
  </div>
 
</div>
* {{AbilityIcon|Stalker's Mark}}
** {{Change|nerf}} Cooldown increased from 24s to 26s
** {{Change|nerf}} T2 reduced from -12s Cooldown to -10s
}}
 
{{user:Kai/updatebox1
|hero=Holliday
|changes=
* {{AbilityIcon|Powder Keg}}
** {{Change|adj}} Now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
}}
 
{{user:Kai/updatebox1
|hero=Ivy
|changes=
* {{AbilityIcon|Stone Form}}
** {{Change|nerf}} T3 stun duration reduced from +1s to +0.75s
}}
 
{{user:Kai/updatebox1
|hero=Lash
|changes=
* Stats
** {{Change|nerf}} Falloff range reduced from 20m->58m to 18m->54m
}}
 
{{user:Kai/updatebox1
|hero=McGinnis
|changes=
* Stats
** {{Change|nerf}} Bullet damage base and growth values reduced by 5%
** {{Change|nerf}} Spirit Resist per boon reduced from +0.625% to +0.35%
 
* {{AbilityIcon|Mini Turret}}
** {{Change|nerf}} Mini Turrets no longer shoots heroes on ziplines
** {{Change|nerf}} Mini Turrets no longer have 80% decaying resist for the first 6s
** {{Change|buff}} Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
 
* {{AbilityIcon|Medicinal Specter}}
** {{Change|adj}} T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
** {{Change|nerf}} T3 no longer increases duration by +1.5s
** {{Change|buff}} T3 now also increases spirit resistance by +40%
}}
 
{{user:Kai/updatebox1
|hero=Paige
|changes=
* {{AbilityIcon|Plot Armor}}
** {{Change|buff}} Weapon damage scaling increased from 0.2 to 0.3
}}
 
{{user:Kai/updatebox1
|hero=Seven
|changes=
* {{AbilityIcon|Lightning Ball}}
** {{Change|buff}} T3 radius increased from +1.5m to +1.75m
}}
 
{{user:Kai/updatebox1
|hero=Vindicta
|changes=
* {{AbilityIcon|Stake}}
** {{Change|nerf}} T1 reduced from +65 Damage to +45
}}
 
{{user:Kai/updatebox1
|hero=Vyper
|changes=
* {{AbilityIcon|Petrifying Bola}}
** {{Change|buff}} Radius increased from 8m to 12m
** {{Change|buff}} Petrify duration increased from 2s to 2.2s
}}
 
{{user:Kai/updatebox1
|hero=Wraith
|changes=
* {{AbilityIcon|Card Trick}}
** {{Change|nerf}} Heart heal spirit scaling reduced from 1 to 0.75
 
* {{AbilityIcon|Full Auto}}
** {{Change|nerf}} T3 spirit scaling reduced from +0.06 to +0.045
}}
}}

Latest revision as of 21:49, 29 August 2026