User:Kai/updateRefreshV1: Difference between revisions

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{{#if: {{{key|}}} |<!-- If key is provided
{{Update layout
-->{{#vardefine:hero_key_or_en|{{{key}}}}}<!-- key
| prev_update = {{Update link|August|2|2026}}
-->{{#vardefine:hero_en|{{#invoke:Lang|get_string|{{{key}}}|lang_code_override=en}}}}<!-- en
| month = August
-->|<!-- If key is not provided, use {{{1}}} and assume its in english where it will be re-localized to current language in called functions
| day = 12
-->{{#vardefine:hero_key_or_en|{{{1}}}}}<!-- en
| year = 2026
-->{{#vardefine:hero_en|{{{1}}}}}<!-- en
| next_update ={{Update link|August|22|2026}}
-->}}
| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183775204
<div class="weaponcard-container" style="width:660px;">
| source_title = Minor Update - 08-12-2026
<div class="weapon-display" style="width:100%;display:inline-flex; border:1px solid red; height:150px">
| hide_general = true
| notes =
== Heroes ==


<div style="border:1px solid blue; width:auto; display:flex; flex-direction:column; padding:15px 10px; justify-content: space-around;">
{{user:Kai/updatebox1
|hero=Apollo
|changes=
* {{AbilityIcon|Riposte}}
** {{Change|buff}} Melee resist reduction increased from -22% to -25%
** {{Change|adj}} T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
** {{Change|buff}} T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s


<div style="border:1px solid yellow">WEAPON STATS !!!!</div>
* {{AbilityIcon|Itani Lo Sahn}}
<div style="border:1px solid yellow">'''Weapon Name'''</div>
** {{Change|fix}} Fixed being canceled with movement abilities
<div style="display:flex; gap:10px">
}}
<div style="border:1px solid yellow">Weapon Range</div>
<div style="border:1px solid yellow">Weapon Other Thing</div>
</div>


</div>
{{user:Kai/updatebox1
|hero=Billy
|changes=
* Stats
** {{Change|nerf}} Base health regen reduced from 2.5 to 2.0


<div style="border:1px solid blue; flex-grow:1; display:flex; justify-content:flex-end; position:relative>
* {{AbilityIcon|Rising Ram}}
<div class="dps-text" style="border:1px solid green; position:absolute; z-index:2">DPS TEXT YES</div>
** {{Change|adj}} T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
<div class="falloff-range" style="border:1px solid green; position:absolute; bottom:0; z-index:2">FALLOFF RANGE YES</div>
<div class="weapon-image" style="border:1px solid yellow; width:70%; position:absolute; height:100%">
{{#ifexist:File:{{#var:hero_en}} Weapon.png|[[File:{{#var:hero_en}} Weapon.png|link=|alt={{#var:hero_en}} Weapon image]]|[[File:Placeholder Weapon.png|link=|alt=placeholder weapon image]]}}</div>
</div>


</div>
* {{AbilityIcon|Chain Gang}}
** {{Change|nerf}} Spirit scaling reduced from 1 to 0.7
}}


<div class="notes-box" style="border: 1px solid blue">NOTES GO HERE YEAAA</div>
{{user:Kai/updatebox1
|hero=The Doorman
|changes=
* {{AbilityIcon|Doorway}}
** {{Change|nerf}} Range reduced from 70m to 65m


</div><br>
* {{AbilityIcon|Luggage Cart}}
** {{Change|nerf}} [[Walker]] will no longer consider dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
** {{Change|nerf}} Similar to the [[Walker]] change above, the turrets in the healing area in base now also wait on considering valid targets
}}


{{User:Kai/sandbox|key=hero_priest}}
{{user:Kai/updatebox1
|hero=Drifter
|changes=
* {{AbilityIcon|Rend}}
** {{Change|nerf}} Spirit scaling reduced from 1.7 to 1.4
 
* {{AbilityIcon|Stalker's Mark}}
** {{Change|nerf}} Cooldown increased from 24s to 26s
** {{Change|nerf}} T2 reduced from -12s Cooldown to -10s
}}
 
{{user:Kai/updatebox1
|hero=Holliday
|changes=
* {{AbilityIcon|Powder Keg}}
** {{Change|adj}} Now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
}}
 
{{user:Kai/updatebox1
|hero=Ivy
|changes=
* {{AbilityIcon|Stone Form}}
** {{Change|nerf}} T3 stun duration reduced from +1s to +0.75s
}}
 
{{user:Kai/updatebox1
|hero=Lash
|changes=
* Stats
** {{Change|nerf}} Falloff range reduced from 20m->58m to 18m->54m
}}
 
{{user:Kai/updatebox1
|hero=McGinnis
|changes=
* Stats
** {{Change|nerf}} Bullet damage base and growth values reduced by 5%
** {{Change|nerf}} Spirit Resist per boon reduced from +0.625% to +0.35%
 
* {{AbilityIcon|Mini Turret}}
** {{Change|nerf}} Mini Turrets no longer shoots heroes on ziplines
** {{Change|nerf}} Mini Turrets no longer have 80% decaying resist for the first 6s
** {{Change|buff}} Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
 
* {{AbilityIcon|Medicinal Specter}}
** {{Change|adj}} T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
** {{Change|nerf}} T3 no longer increases duration by +1.5s
** {{Change|buff}} T3 now also increases spirit resistance by +40%
}}
 
{{user:Kai/updatebox1
|hero=Paige
|changes=
* {{AbilityIcon|Plot Armor}}
** {{Change|buff}} Weapon damage scaling increased from 0.2 to 0.3
}}
 
{{user:Kai/updatebox1
|hero=Seven
|changes=
* {{AbilityIcon|Lightning Ball}}
** {{Change|buff}} T3 radius increased from +1.5m to +1.75m
}}
 
{{user:Kai/updatebox1
|hero=Vindicta
|changes=
* {{AbilityIcon|Stake}}
** {{Change|nerf}} T1 reduced from +65 Damage to +45
}}
 
{{user:Kai/updatebox1
|hero=Vyper
|changes=
* {{AbilityIcon|Petrifying Bola}}
** {{Change|buff}} Radius increased from 8m to 12m
** {{Change|buff}} Petrify duration increased from 2s to 2.2s
}}
 
{{user:Kai/updatebox1
|hero=Wraith
|changes=
* {{AbilityIcon|Card Trick}}
** {{Change|nerf}} Heart heal spirit scaling reduced from 1 to 0.75
 
* {{AbilityIcon|Full Auto}}
** {{Change|nerf}} T3 spirit scaling reduced from +0.06 to +0.045
}}
}}