User:Kai/updateRefreshV1: Difference between revisions

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* Can now jump during slide
* Dash jump grants a very brief period with increased air control (30% for 0.25s)
* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
* Shrines attack no longer hits heroes under the shrine
* Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
* Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
* Medic Troopers DPS grows by 3% per minute
* Troopers now gain 7 HP regen when out of combat
* Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
* Guardians bounty increased from 1000 to 1500
* Walkers bounty increased from 3500 to 4000
* Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
* Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
* Base Guardians bounty from 750 to 1000
* Shrines bounty increased from 0 to 2000
* Mid Boss base bounty increased from 2000 to 3000
* Mid Boss base HP increased from 11900 to 13000
* Mid Boss global announcement health threshold reduced from 70% to 50%
* Mid Boss now has 35% Debuff Resistance
* Rejuv drop duration reduced from 7s to 6s
* Rejuv duration no longer refreshes when hitting a crystal later
* Minimap now indicates if the [[Urn]] is a favored, neutral or unfavored
* Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
* Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
* Added "0 Way" veils underneath the Shrine platforms in each base
* Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
* Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
* Move speed diminishing ramp now occurs around 11m rather than 10m
* Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
* Added new T1 Spirit Item: {{ItemIcon|Golden Goose Egg}}
* Backstabber: Renamed to {{ItemIcon|Stalker}}
* Doorman: Gun now pierces through targets at 50% reduced damage
* Doorman: {{AbilityIcon|Call Bell}} time between charges increased from 4s to 6s
* Doorman: {{AbilityIcon|Call Bell}} no longer has Impact Damage (was 40 with 1.0 scaling)
* Doorman: {{AbilityIcon|Call Bell}} explosion damage increased from 55 to 85
* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.7 to 1.4
* Doorman: {{AbilityIcon|Call Bell}} T1 increased from +2m to +2.5m
* Doorman: {{AbilityIcon|Call Bell}} T2 no longer has Impact Damage
* Doorman: {{AbilityIcon|Call Bell}} T2 Explosion Damage increased from 40 to 75
* Doorman: {{AbilityIcon|Call Bell}} T2 now increases spirit scaling by +0.6
* Doorman: {{AbilityIcon|Call Bell}} T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
* Doorman: {{AbilityIcon|Doorway}} now has a timer icon above the ability
* Doorman: {{AbilityIcon|Doorway}} T1 duration increased from +10s to +15s
* Doorman: {{AbilityIcon|Doorway}} T2 barrier duration increased from 8s to 12s
* Doorman: {{AbilityIcon|Doorway}} T3 doorway distance now also scales with Spirit Power (0.25)
* Doorman: {{AbilityIcon|Luggage Cart}} is now 20% larger (20% wider hitbox as well)
* Doorman: {{AbilityIcon|Luggage Cart}} T1 changed from "-8s Cooldown" to "+60 Damage"
* Doorman: {{AbilityIcon|Luggage Cart}} T2 increased from +15m Cast Range to +20m
* Doorman: {{AbilityIcon|Luggage Cart}} T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
* Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
* Doorman: {{AbilityIcon|Hotel Guest}} cast range increased from 6m to 7m
* Doorman: {{AbilityIcon|Hotel Guest}} no longer goes on cooldown if the target dies during the cast
* Doorman: {{AbilityIcon|Hotel Guest}} fixed enemies not always landing in the correct spot on return
* Doorman: {{AbilityIcon|Hotel Guest}} now supports instant cast settings
* Doorman: {{AbilityIcon|Hotel Guest}} returning guest now has a 100% time slow that decays to 0% over 1s
* Doorman: {{AbilityIcon|Hotel Guest}} cost of stay damage reduced from 150 to 75
* Doorman: {{AbilityIcon|Hotel Guest}} failure to check-out damage reduced from 250 to 125
* Doorman: {{AbilityIcon|Hotel Guest}} T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
* Doorman: {{AbilityIcon|Hotel Guest}} T2 changed from "{{ItemIcon|Unstoppable}} while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
* Doorman: {{AbilityIcon|Hotel Guest}} T3 changed from "-50s Cooldown" to "{{ItemIcon|Unstoppable}} while Hotel is occupied. 10s Cooldown on Failure to Check Out"
* Vindcita: Ammo reduced from 22 to 19
* Vindcita: {{AbilityIcon|Crow Familiar}} cooldown increased from 28s to 32s
* Card Types:
* Spades: +70% Damage
* Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
* Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
* Clubs: 30% Slow for 3s
* Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
* Golden Egg Goose: Souls Per Minute increased from 75 to 90
* Doorman: {{AbilityIcon|Hotel Guest}} T3 late checkout cooldown increased from 10s to 13s
* Base Guardians HP reduced from 5500 to 4000
* Zipline can now be captured a little bit more forward towards the enemy base
* The minimum always captured zipline distance in your base is now reduced a little bit inwards
* Super troopers (when a lane shrine is down) now have 15% less bounty
* Hero base health increased by 40
* Hero health increased growth by +4 and 8%
* Vitality investment bonuses increased by 12%
* Doorman: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
* Doorman: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage"
* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15%
* Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
* Hero health growth increased by +3 and 4%
* Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
* Small neutrals spirit resist increased from 35% to 45%
* Doorman: {{AbilityIcon|Call Bell}} now continuously emits slow
* Doorman: {{AbilityIcon|Call Bell}} impact damage spirit scaling reduced from 1 to 0.7
* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.7 to 1.4
* Doorman: {{AbilityIcon|Call Bell}} T1 changed from "+3m Radius" to "+1 Charge"
* Doorman: {{AbilityIcon|Call Bell}} T3 no longer grants +1 Charge
* Doorman: {{AbilityIcon|Call Bell}} T3 now also grants +4m Radius
* Doorman: {{AbilityIcon|Call Bell}} T3 duration increased from +22s to +26s
* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases spirit scaling by +0.4
* Doorman: {{AbilityIcon|Call Bell}} T3 no longer increases slow by -15%
* Doorman: {{AbilityIcon|Doorway}} now shows the range of where the second door can be placed on the minimap.
* Doorman: {{AbilityIcon|Doorway}} T3 distance spirit scaling reduced from 0.25 to 0.15
* Doorman: {{AbilityIcon|Doorway}} T3 reduced from +50m to +45m
* Doorman: Fixed {{AbilityIcon|Luggage Cart}} moving targets with {{ItemIcon|Unstoppable}} if it goes through a {{AbilityIcon|Doorway}}
* Improved the following Enhanced Items: {{ItemIcon|Blood Tribute}}, {{ItemIcon|Shadow Weave}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Majestic Leap}}, {{ItemIcon|Metal Skin}}, {{ItemIcon|Monster Rounds}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Return Fire}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Rebuttal}}, {{ItemIcon|Disarming Hex}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Spirit Sap}}, {{ItemIcon|Cursed Relic}}, {{ItemIcon|Heroic Aura}}, {{ItemIcon|Rusted Barrel}}, {{ItemIcon|Weapon Shielding}}, Nullification Blast, {{ItemIcon|Cloak of Opportunity}}
* Runed Gauntlet: Melee distance increased from 130% to 150%
* Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
* Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
* Brawl {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} aura radius reduced by 2m
* Brawl {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration from -4s to -5s


== [[Street Brawl]] ==
* Removed item slot limit (don't need to sell items in the final round sometimes) [ Items ]
== Items ==
=== {{ItemIcon|Extended Magazine}} ===
* Weapon Damage increased from +6% to +8%
=== {{ItemIcon|High-Velocity Rounds}} ===
* No longer grants +5% Fire Rate
* Now grants +8% Weapon Damage
* Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
=== {{ItemIcon|Long Range}} ===
* Fall-off Range increased from +4% to +8%
=== {{ItemIcon|Active Reload}} ===
* You can now reload while already full when carrying this item
=== {{ItemIcon|Opening Rounds}} ===
* Spirit Power increased from +8 to +10
* Weapon Damage increased from +40% to +45%
=== {{ItemIcon|Swift Striker}} ===
* Fire Rate increased from 18% to 20%
=== {{ItemIcon|Mystic Shot}} ===
* Damage spirit scaling increased from 0.8 to 1.0
=== {{ItemIcon|Split Shot}} ===
* Cooldown reduced from 32s to 24s
* Now supports custom count and angles per hero
* Enabled for {{HeroIcon|Celeste}} (3 at 70 degrees)
=== {{ItemIcon|Stalker}} ===
* No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
* No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
=== {{ItemIcon|Melee Charge}} ===
* Heavy Melee Bonus damage now works with heavy melee abilities
=== {{ItemIcon|Spirit Shredder Bullets}} ===
* {{ItemIcon|Spirit Lifesteal}} increased from 8% to 12%
=== {{ItemIcon|Weakening Headshot}} ===
* Bonus health increased from +50 to +60
=== {{ItemIcon|Ballistic Enchantment}} ===
* Weapon damage per stack increased from 18% to 20%
* Range reduced from 30% to 25%
* Non-hero weapon damage increased from 4% to 5%
* Ability Range reduced from 25% to 20%
=== {{ItemIcon|Hunter's Aura}} ===
* Solo hero multiplier reduced from 3x to 2x
* Bullet Resist Reduction increased from -8% to -10%
* Fire Rate Reduction increased from -11% to -14%
=== {{ItemIcon|Weighted Shots}} ===
* Now builds from {{ItemIcon|Slowing Bullets}}. Has {{ItemIcon|Slowing Bullets}} passive
* No longer grants +16% Spirit Resist
* Now grants -0.5m Move Speed
* No longer grants -30% Bullet Velocity
* Debuff Resist increased from 16% to 18%
* Weapon Damage increased from 35% to 40%
* Stamina Reduction reduced from -20% to -14%
* Debuff Resist increased from 18% to 20%
=== {{ItemIcon|Express Shot}} ===
* Ammo consumed changed from -30% to 2 Ammo
=== {{ItemIcon|Blood Tribute}} ===
* No longer has healing reduction
* Self damage increased from 40 to 50
* Spirit Resist reduced from 10% to 8%
=== {{ItemIcon|Spirit Rend}} ===
* Cooldown reduced from 2.2s to 2s
* {{ItemIcon|Spirit Lifesteal}} increased from 8% to 12%
=== {{ItemIcon|Crushing Fists}} ===
* Heavy Melee Bonus damage now works with heavy melee abilities
=== {{ItemIcon|Frenzy}} ===
* Base Fire Rate increased from 8% to 10%
* Base Spirit Resist increased from 10% to 15%
* Conditional Fire Rate reduced from 28% to 25%
* Conditional Spirit Resist reduced from 30% to 20%
=== {{ItemIcon|Spiritual Overflow}} ===
* Spirit Power increased from 30 to 40
* Now grants +20% Duration instead of +12% CD Reduction
=== {{ItemIcon|Extra Health}} ===
* Increased from 185 to 210
=== {{ItemIcon|Enduring Speed}} ===
* Fixed slow resistance interaction with dash slows
=== {{ItemIcon|Restorative Locket}} ===
* Range increased from 30m to 35m
* Max stamina regen increased from 3 to 4
* Now always restores at least 1 stamina
* Spirit Resist increased from 8% to 10%
=== {{ItemIcon|Return Fire}} ===
* Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
* Bullet Damage Returned reduced from 60% to 50%
=== {{ItemIcon|Weapon Shielding}} ===
* Damage threshold increased from 150 to 250
* Cooldown reduced from 45s to 35s
=== {{ItemIcon|Bullet Resilience}} ===
* Low Health threshold increased from 40% to 50%
* Low Health resistance reduced from 22% to 15%
=== {{ItemIcon|Spirit Resilience}} ===
* Low Health threshold increased from 40% to 50%
* Low Health resistance reduced from 22% to 15%
=== {{ItemIcon|Lifestrike}} ===
* Heal on melee hit reduced from 160 to 100 + 1.5/boon
* Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
=== {{ItemIcon|Majestic Leap}} ===
* Barrier increased from 140 to 200
=== {{ItemIcon|Trophy Collector}} ===
* Souls per minute increased from 22 to 25
=== {{ItemIcon|Dispel Magic}} ===
* Cooldown reduced from 50s to 40s
=== {{ItemIcon|Fortitude}} ===
* Time to regen reduced from 13s to 10s
=== {{ItemIcon|Spellbreaker}} ===
* High instant damage reduction reduced from -75% to -65%
=== {{ItemIcon|Diviner's Kevlar}} ===
* Cooldown reduced from 64s to 40s
=== {{ItemIcon|Inhibitor}} ===
* Damage Penalty reduced from -35% to -30%
* Weapon Damage bonus increased from +22% to +25%
=== {{ItemIcon|Cheat Death}} ===
* No longer reduces movement speed by -2m during the death immunity phase
=== {{ItemIcon|Colossus}} ===
* Active now grants you an additional +30% Melee Damage
=== {{ItemIcon|Siphon Bullets}} ===
* Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
=== {{ItemIcon|Mystic Regeneration}} ===
* Health bonus increased from +40 to +50
* Duration increased from 5s to 6s
=== {{ItemIcon|Rusted Barrel}} ===
* Cooldown reduced from 20s to 16s
=== {{ItemIcon|Arcane Surge}} ===
* Spirit Power increased from +15 to +20
* Ability Range reduced from 15% to 12%
=== {{ItemIcon|Slowing Hex}} ===
* Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
* Projectile speed increased from 53m/s to 80m/s
* Cooldown reduced from 30s to 27s
=== {{ItemIcon|Suppressor}} ===
* Debuff duration increased from 4s to 5s
=== {{ItemIcon|Spirit Sap}} ===
* Spirit Power loss increased from -24 to -30
* Cooldown reduced from 32s to 18s
=== {{ItemIcon|Decay}} ===
* Healing Reduction increased from -45% to -50%
=== {{ItemIcon|Silence Wave}} ===
* Damage spirit scaling increased from 0.6 to 1.0
* Cooldown reduced from 35s to 30s
=== {{ItemIcon|Knockdown}} ===
* Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
* Ability Range reduced from +6% to +5%
=== {{ItemIcon|Radiant Regeneration}} ===
* Health bonus increased from +65 to +90
* Duration increased from 5s to 6s
* Healing on Ability Cast boon scaling increased from 1.5 to 2.0
=== {{ItemIcon|Tankbuster}} ===
* Current Health Bonus Damage increased from 7.5% to 8%
=== {{ItemIcon|Torment Pulse}} ===
* Damage spirit scaling reduced from 0.28 to 0.25
* No longer hits sleeping enemies to avoid waking them up
* Pulse Damage reduced from 27+0.25 to 25+0.23
=== {{ItemIcon|Disarming Hex}} ===
* Cooldown reduced from 20s to 16s
=== {{ItemIcon|Magic Carpet}} ===
* Duration increased from 8s to 12s
* Bonus health increased from 75 to 125
=== {{ItemIcon|Ethereal Shift}} ===
* Cooldown reduced from 45s to 35s
=== {{ItemIcon|Cursed Relic}} ===
* Damage penalty increased from -8% to -10%
=== {{ItemIcon|Vortex Web}} ===
* Now has a unit target option where it will vacuum enemies around that target [ Heroes ]
* Will now only unit target when used with alt cast
* Ability Range reduced from +10% to +8%
=== {{ItemIcon|Golden Goose Egg}} ===
* souls per buff improved from every 200 souls to every 150
* Now has a 2 second channel to hatch
=== {{ItemIcon|Greater Expansion}} ===
* Ability Range reduced from 35% to 30%
=== {{ItemIcon|Guardian Ward}} ===
* Ability Range reduced from 10% to 8%
=== {{ItemIcon|Cultist Sacrifice}} ===
* Ability Range reduced from +15% to +12%
=== {{ItemIcon|Healing Nova}} ===
* Ability Range reduced from +6% to +5%
=== {{ItemIcon|Rescue Beam}} ===
* Ability Range reduced from +8% to +6%
=== {{ItemIcon|Divine Barrier}} ===
* Ability Range reduced from +15% to +10%
=== {{ItemIcon|Echo Shard}} ===
* No longer grants +5% Ability Range
=== {{ItemIcon|Spirit Burn}} ===
* Ability Range reduced from +8% to +6%
=== {{ItemIcon|Burst Fire}} ===
* Duration increased from 3.5s to 4.5s
* Cooldown increased from 7s to 9s
=== {{ItemIcon|Enchanter's Emblem}} ===
* Spirit Resist increased from 15% to 18%
=== {{ItemIcon|Metal Skin}} ===
* Bullet Resist reduced from 15% to 12%
=== {{ItemIcon|Counterspell}} ===
* Bonus Health reduced from 100 to 75
=== {{ItemIcon|Boundless Spirit}} ===
* Constant spirit bonus reduced from 35 to 30
=== {{ItemIcon|Unstable Concoction}} ===
* Now grants you unstoppable during the pre explosion state
* Radius increased from 18m to 22m
=== {{ItemIcon|Shadow Strike}} ===
* Stamina increased from +2 to +3
* Now grants +350 Health
* DPS increased from 75 to 125
* DPS spirit scaling increased from 0.2 to 0.4
* Invis duration increased from 2.5s to 3s
=== {{ItemIcon|Electric Slippers}} ===
* Damage radius increased from 8m to 12m
* Slide Fire Rate increased from 50% to 60%
=== {{ItemIcon|Nullification Burst}} ===
* Radius increased from 12m to 20m
* Now grants +40% Debuff Resistance
=== {{ItemIcon|Celestial Blessing}} ===
* Cooldown reduced from 50s to 30s
* Heal increased from up to 50% of your HP to 60%
* Heal min increased from 300 to 400
=== {{ItemIcon|Seraphim Wings}} ===
* In Air Damage Reduction increased from -40% to -60%
* Additional air dash/jump increased from +1 to unlimited
=== {{ItemIcon|Cloak of Opportunity}} ===
* Barrier increased from 300 to 500
* Cooldown reduced from 14s to 12s
=== {{ItemIcon|Infinite Rounds}} ===
* Fire Rate increased from 30% to 35%
=== {{ItemIcon|Mystical Piano}} ===
* Radius increased from 11m to 12m
=== {{ItemIcon|Shrink Ray}} ===
* Now grants +20% Fire Rate while shrunk
== Heroes ==
=== {{HeroIcon|Abrams}} ===
* Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
* {{AbilityIcon|Siphon Life}} DPS reduced from 29 to 22
* {{AbilityIcon|Siphon Life}} range reduced from 10m to 7.5m
* {{AbilityIcon|Siphon Life}} is now circular rather than just in front of him
* {{AbilityIcon|Siphon Life}} range no longer increases with Spirit Power
* {{AbilityIcon|Siphon Life}} visual range FX fixed to show larger than default radius values
* {{AbilityIcon|Siphon Life}} Lifesteal against heroes increased from 66% to 80%
* {{AbilityIcon|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40%
* {{AbilityIcon|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6
* {{AbilityIcon|Siphon Life}} T1 increased from -19s to -20s
* {{AbilityIcon|Siphon Life}} T3 now also increases radius by +3.5m
* {{AbilityIcon|Siphon Life}} T3 DPS reduced from 20 to 18
* {{AbilityIcon|Shoulder Charge}} damage reduced from 37 to 30
* {{AbilityIcon|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s
* Should Charge spirit scaling reduced from 1.9 to 1.4
* {{AbilityIcon|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
* {{AbilityIcon|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s
* {{AbilityIcon|Shoulder Charge}} T3 cooldown increased from -18s to -20s
* {{AbilityIcon|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s
* {{AbilityIcon|Infernal Resilience}} T2 increased from +150 Health to +200
* {{AbilityIcon|Infernal Resilience}} T3 now also grants +20% Debuff Resistance
* {{AbilityIcon|Seismic Impact}} is a little faster to target the location when rising
* {{AbilityIcon|Seismic Impact}} damage increase from 75 to 100
* {{AbilityIcon|Seismic Impact}} now allows you to use items during it
* {{AbilityIcon|Seismic Impact}} radius reduced from 10.5m to 9m
* {{AbilityIcon|Seismic Impact}} T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
* {{AbilityIcon|Seismic Impact}} T3 now also increases radius by 6m
* Melee damage per boon increased by 10%
* {{AbilityIcon|Siphon Life}} range increased from 7.5m to 8m
* {{AbilityIcon|Siphon Life}} T3 range reduced from +3.5m to +3m
* {{AbilityIcon|Infernal Resilience}} T3 increased from +7% Damage Regenerated to +8%
* {{AbilityIcon|Seismic Impact}} impact height increased from 4m to 6m
* {{AbilityIcon|Seismic Impact}} T2 increased from +0.6s Stun Duration to +0.7s
* {{AbilityIcon|Seismic Impact}} T3 {{ItemIcon|Unstoppable}} duration increased from 4s to 5s
=== {{HeroIcon|Apollo}} ===
* Fixed {{AbilityIcon|Riposte}} not leaving the ground when started on the ground
* {{AbilityIcon|Riposte}} no longer triggers from trooper or neutral damage
* {{AbilityIcon|Flawless Advance}} T2 no longer increases {{HeroIcon|Apollo}}'s lunge speed
* {{AbilityIcon|Flawless Advance}} now gets interrupted by stun and sleep
* {{AbilityIcon|Itani Lo Sahn}} base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
* {{AbilityIcon|Itani Lo Sahn}}'s hit width no longer scales with radius increases
* {{AbilityIcon|Flawless Advance}} T3 now also increases {{HeroIcon|Apollo}}'s attacking lunge speed
* Bullet damage increased from 17 to 18.5
* {{AbilityIcon|Riposte}} T2 melee resist reduction increased from -22% to -30%
* {{AbilityIcon|Riposte}} T3 increased from +1.2s Stun to +1.6s
=== {{HeroIcon|Bebop}} ===
* Hook can now be canceled
=== {{HeroIcon|Billy}} ===
* {{AbilityIcon|Bashdown}} radius reduced from 4.5m to 4m
* {{AbilityIcon|Bashdown}} T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
* {{AbilityIcon|Bashdown}} T3 now also reduces charge time by 2s
* {{AbilityIcon|Rising Ram}} damage reduced from 55 to 40
* {{AbilityIcon|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9
* {{AbilityIcon|Rising Ram}} cooldown reduced by 50% on impact
* {{AbilityIcon|Rising Ram}} charge duration reduced from 0.51s to 0.3s
* {{AbilityIcon|Rising Ram}} T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
* {{AbilityIcon|Rising Ram}} T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
* {{AbilityIcon|Rising Ram}} T3 increased from 6.5% Max Health to 8%
* {{AbilityIcon|Blasted}} spirit scaling reduced from 0.8 to 0.6
* {{AbilityIcon|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
* {{AbilityIcon|Blasted}} passive no longer reduces enemy fire rate by -14%
* {{AbilityIcon|Blasted}} tooltip simplified
* {{AbilityIcon|Blasted}} T3 now also increases spirit scaling by +0.6
* {{AbilityIcon|Chain Gang}} radius reduced from 13m to 12m
* {{AbilityIcon|Chain Gang}} no longer grants +15% Spirit and Bullet Resist
* {{AbilityIcon|Chain Gang}} cooldown increased from 125s to 150s
* {{AbilityIcon|Chain Gang}} T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
* {{AbilityIcon|Chain Gang}} T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
* {{AbilityIcon|Chain Gang}} T3 changed from 2s {{ItemIcon|Unstoppable}} to +1.3s {{ItemIcon|Unstoppable}} for each hero pulled in
* {{AbilityIcon|Chain Gang}} T3 no longer grants +90 damage
* {{AbilityIcon|Chain Gang}} T3 now also increases the radius by +5m
* {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough
=== {{HeroIcon|Calico}} ===
* Bullets no longer have gravity
* Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
* {{AbilityIcon|Gloom Bombs}} changed so the first grenade always lands in the middle
* {{AbilityIcon|Gloom Bombs}} projectile sticky radius increased from 10 to 15
* {{AbilityIcon|Gloom Bombs}} cast delay reduced from 0.15s to 0.1s
* {{AbilityIcon|Gloom Bombs}} T2 changed from +16.2 damage to +75 bonus damage vs barriers
* {{AbilityIcon|Leaping Slash}} improved targeting of dash to end early if near enemy heroes
* {{AbilityIcon|Leaping Slash}} can now dash vertically, even while on the ground
* {{AbilityIcon|Leaping Slash}} T2 changed from +40 damage to +300 souls on hero kill
* {{AbilityIcon|Leaping Slash}} T3 changed from -50% CDR on hit to -50% CDR and +60 damage
* {{AbilityIcon|Leaping Slash}} radius reduced from 4.5m to 4m
* {{AbilityIcon|Ava}} can no longer manipulate movement if meleeing while midair
* {{AbilityIcon|Ava}} now uses healthbar modifier style for duration
* {{AbilityIcon|Ava}} fixed camera not being centered around {{AbilityIcon|Ava}}
* {{AbilityIcon|Ava}} melee attack delay reduced from 0.4s to 0.0s
* {{AbilityIcon|Ava}} melee attack cooldown increased from 0.75 to 0.85
* {{AbilityIcon|Ava}} melee attack now goes the way you are looking
* {{AbilityIcon|Ava}} now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
* {{AbilityIcon|Ava}} now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
* {{AbilityIcon|Ava}} cooldown reduced from 45s to 30s
* {{AbilityIcon|Ava}} duration reduced from 16s to 15s
* {{AbilityIcon|Ava}} T1 duration increased from +14s to 15s
* {{AbilityIcon|Ava}} T2 changed from +45% Speed to +45% Speed and +15 Health Regen
* {{AbilityIcon|Ava}} T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
* Return To Shadows now allows for some vertical flight movement during channel
* Return To Shadows now has new channel bar
* {{AbilityIcon|Return to Shadows}} T2 reduced from 67.5 Damage to 65
* {{AbilityIcon|Return to Shadows}} T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
* Move speed reduced from 7.2 to 6.8
* Fixed {{AbilityIcon|Gloom Bombs}} T2 giving an extra +15 flat bonus (released a couple days ago)
* {{AbilityIcon|Leaping Slash}} scaling reduced from 1.5 to 1.2
* {{AbilityIcon|Leaping Slash}} T2 reduced from 300 Souls to 225
* {{AbilityIcon|Leaping Slash}} scaling reduced from 1.2 to 0.8
* {{AbilityIcon|Leaping Slash}} cooldown increased from 11s to 13s
* {{AbilityIcon|Leaping Slash}} T2 reduced from "+225s within 4s" to "+200 within 3s"
* {{AbilityIcon|Ava}} is no longer disabled by damage over time abilities (same as zipline rules)
* {{AbilityIcon|Return to Shadows}} move speed reduced from 30% to 20%
* {{AbilityIcon|Return to Shadows}} cooldown increased from 90s to 100s
=== {{HeroIcon|Celeste}} ===
* Gravity reduced from -20% to -28% (less gravity)
* Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
* {{AbilityIcon|Shining Wonder}} bounce range reduced from 17m to 15m
* {{AbilityIcon|Shining Wonder}} linger duration reduced from 4.5s to 3.25s
* Gravity from 28% to 25% (was 20% previous patch)
* Air Control increased from 38% to 44% (was 50% previous patch)
* {{AbilityIcon|Light Eater}} on hit damage reduced from 25 to 20
* {{AbilityIcon|Dazzling Trick}} barrier spirit scaling reduced from 1.1 to 0.8
* {{AbilityIcon|Shining Wonder}} no longer refunds half cooldown on miss
* {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s
* Bullet/Melee resistance reduced from -6% to -8%
* Gun now has falloff 22m->60m
* Bullet damage increased from 18+0.6 to 22+0.7
* {{AbilityIcon|Light Eater}} spirit scaling increased from 0.23 to 0.28
* {{AbilityIcon|Dazzling Trick}} no longer grants +1m Move Speed
* {{AbilityIcon|Dazzling Trick}} T1 increased from +2.5m Move Speed to +3.5m
* {{AbilityIcon|Radiant Daggers}} spirit scaling increased from 0.42 to 0.56
* {{AbilityIcon|Radiant Daggers}} T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
* {{AbilityIcon|Radiant Daggers}} T3 fire rate increased from 6% to 7%
* {{AbilityIcon|Shining Wonder}} range reduced from 15m to 14m
* {{AbilityIcon|Shining Wonder}} T3 reduced from +10 Max Bounces to +8
=== {{HeroIcon|Drifter}} ===
* {{AbilityIcon|Rend}} damage range reduced from 18m to 16m
* {{AbilityIcon|Rend}} cooldown increased from 13s to 16s
* {{AbilityIcon|Rend}} damage spirit scaling increased from 1.4 to 1.8
* {{AbilityIcon|Rend}} "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
* {{AbilityIcon|Rend}} T1 bonus damage increased from +32 to +40
* {{AbilityIcon|Rend}} T3 changed from "Gain 45% {{ItemIcon|Bullet Lifesteal}} against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
* {{AbilityIcon|Stalker's Mark}} duration reduced from 6s to 5s
* {{AbilityIcon|Stalker's Mark}} T1 changed from "+1% Bleed" to "-8% Bullet Resist"
* {{AbilityIcon|Stalker's Mark}} T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
* {{AbilityIcon|Stalker's Mark}} T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
* {{AbilityIcon|Bloodscent}} now grants {{HeroIcon|Drifter}} the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether {{HeroIcon|Drifter}} gets the assist or the kill
* {{AbilityIcon|Bloodscent}} permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
* {{AbilityIcon|Bloodscent}} T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
* {{AbilityIcon|Eternal Night}} now makes the targets be considered as isolated
* {{AbilityIcon|Eternal Night}} Sprint reduced from +3m to +2m
* {{AbilityIcon|Eternal Night}} no longer has 7 spirit damage proc
* {{AbilityIcon|Eternal Night}} cooldown increased from 120s to 125s
* {{AbilityIcon|Eternal Night}} duration reduced from 7s to 6.5s
* {{AbilityIcon|Eternal Night}} T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
* {{AbilityIcon|Eternal Night}} T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
* {{AbilityIcon|Eternal Night}} T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
* Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}}
=== {{HeroIcon|Dynamo}} ===
* Bullet damage increased from 12.2+0.44 to 12.6+0.5
* {{AbilityIcon|Kinetic Pulse}} cooldown increased from 22s to 26s
* {{AbilityIcon|Kinetic Pulse}} damage increased from 90 to 115
* {{AbilityIcon|Kinetic Pulse}} range reduced from 20m to 16m
* {{AbilityIcon|Kinetic Pulse}} range no longer increases with spirit scaling
* {{AbilityIcon|Kinetic Pulse}} spirit scaling increased from 1.7 to 2.1
* {{AbilityIcon|Kinetic Pulse}} T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
* {{AbilityIcon|Kinetic Pulse}} T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
* {{AbilityIcon|Kinetic Pulse}} T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
* {{AbilityIcon|Quantum Entanglement}} no longer grants +26% Fire Rate
* {{AbilityIcon|Quantum Entanglement}} no longer reloads ammo
* {{AbilityIcon|Quantum Entanglement}} base ability now restores 1 stamina
* {{AbilityIcon|Quantum Entanglement}} ally distance increased from 10m to 13m
* {{AbilityIcon|Quantum Entanglement}} range increased from 9m to 10m
* {{AbilityIcon|Quantum Entanglement}} T1 increased from +4m Range to +6m
* {{AbilityIcon|Quantum Entanglement}} T2 changed from "+22% Fire Rate" to "-6s Cooldown"
* {{AbilityIcon|Quantum Entanglement}} T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
* {{AbilityIcon|Rejuvenating Aurora}} cooldown increased from 45s to 48s
* {{AbilityIcon|Rejuvenating Aurora}} now has a 1s linger on allies
* {{AbilityIcon|Rejuvenating Aurora}} now lets you jump while using it
* {{AbilityIcon|Rejuvenating Aurora}} T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
* {{AbilityIcon|Rejuvenating Aurora}} T2 cooldown from -14s to -20s
* {{AbilityIcon|Rejuvenating Aurora}} T2 now also increases duration by 1s
* {{AbilityIcon|Singularity}} no longer does 1.5% Max Health DPS
* {{AbilityIcon|Singularity}} DPS increased from 40 to 75
* {{AbilityIcon|Singularity}} DPS spirit scaling increased from 0.19 to 0.28
* {{AbilityIcon|Singularity}} T3 increased from 4% Max Health DPS to 5.5%
* Ammo increased from 18 to 20
* {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 2.1 to 1.8
* {{AbilityIcon|Kinetic Pulse}} width increased from 5m to 5.5m
* {{AbilityIcon|Kinetic Pulse}} T3 increased from +16m Range to +20m
* {{AbilityIcon|Quantum Entanglement}} T3 now also replenishes 1 charge for charged abilities (half effect on allies)
* {{AbilityIcon|Singularity}} T3 Max health as damage increased from 5.5% to 6%
=== {{HeroIcon|Graves}} ===
* {{AbilityIcon|Grasping Hands}} is now set up to work through proper alternate cast methods and be more responsive
* {{AbilityIcon|Grasping Hands}} Immobilize duration reduced from 1.5s to 1.25s
* {{AbilityIcon|Grasping Hands}} cooldown reduced from 38s to 34s
* {{AbilityIcon|Grasping Hands}} T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
* {{AbilityIcon|Grasping Hands}} T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
* {{AbilityIcon|Jar of Dead}} spirit scaling increased from 0.25 to 0.35
* {{AbilityIcon|Jar of Dead}} health per boon increased from 1 to 1.3
* {{AbilityIcon|Jar of Dead}} fixed colliding with the world sometimes
* {{AbilityIcon|Jar of Dead}} T2 now increases duration by +4s
* {{AbilityIcon|Grasping Hands}} deploy time reduced from 0.7s to 0.6s
* {{AbilityIcon|Grasping Hands}} T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
* {{AbilityIcon|Essence Theft}} T3 fixed to latch onto targets nearby more readily
* {{AbilityIcon|Borrowed Decree}} now summons 2 Ghouls on cast
* {{AbilityIcon|Borrowed Decree}} T3 no longer summons 3 Ghouls on cast
* {{AbilityIcon|Borrowed Decree}} T3 increased from +5% Current Health to +6%
=== {{HeroIcon|Haze}} ===
* Spirit per boon reduced from 1.1 to 0.5
* {{AbilityIcon|Sleep Dagger}} Sleep move speed reduced from 2m/s to 1.5m/s
* {{AbilityIcon|Sleep Dagger}} Wake Up delay no longer increases with spirit scaling
* {{AbilityIcon|Sleep Dagger}} cooldown increased from 26s to 30s
* {{AbilityIcon|Sleep Dagger}} Sleep duration reduced from 3s to 2.75s
* {{AbilityIcon|Sleep Dagger}} T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
* {{AbilityIcon|Sleep Dagger}} T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
* {{AbilityIcon|Sleep Dagger}} T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
* {{AbilityIcon|Smoke Bomb}} cooldown increased from 30s to 33s
* {{AbilityIcon|Smoke Bomb}} duration spirit scaling reduced from 0.18 to 0.08
* {{AbilityIcon|Smoke Bomb}} no longer has base +2m Invis Sprint Speed
* {{AbilityIcon|Smoke Bomb}} T1 increased from +5m Invis Sprint Speed to +7m
* {{AbilityIcon|Smoke Bomb}} T2 changed from "+10% {{ItemIcon|Bullet Lifesteal}}" to "Enables 2 Ability Charges"
* {{AbilityIcon|Smoke Bomb}} T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
* {{AbilityIcon|Fixation}} reduced from +0.2 Weapon Damage per stack to +0.18
* {{AbilityIcon|Fixation}} T1 spirit scaling increased from 0.37 to 0.8
* {{AbilityIcon|Fixation}} T1 reduced from +50 Spirit Damage to +40
* {{AbilityIcon|Fixation}} T3 increased from +0.12 Weapon Damage to +0.14
* {{AbilityIcon|Bullet Dance}} Fire Rate bonus reduced from 30% to 20%
* {{AbilityIcon|Bullet Dance}} base ability now has 60% Evasion
* {{AbilityIcon|Bullet Dance}} duration spirit scaling increased from 0.06 to 0.08
* {{AbilityIcon|Bullet Dance}} Bonus Bullet Damage reduced from 10 to 7
* {{AbilityIcon|Bullet Dance}} T1 increased from +4 Bullet Damage to +7
* {{AbilityIcon|Bullet Dance}} T2 now also increases Fire Rate by +10%
* {{AbilityIcon|Bullet Dance}} T3 no longer adds 60% Bullet Evasion
* {{AbilityIcon|Bullet Dance}} T3 now also fires at an additional target
=== {{HeroIcon|Infernus}} ===
* {{AbilityIcon|Napalm}} damage reduced from 46 to 40
* {{AbilityIcon|Napalm}} damage spirit scaling increased from 0.3 to 0.6
* {{AbilityIcon|Napalm}} amplified damage taken reduced from 20% to 16%
* {{AbilityIcon|Napalm}} T2 lifesteal increased from 10% to 15%
* {{AbilityIcon|Flame Dash}} DPS spirit scaling increased from 0.8 to 1.0
* {{AbilityIcon|Flame Dash}} T1 changed from "-25% Fire Rate" to "-12s Cooldown"
* {{AbilityIcon|Flame Dash}} T2 DPS reduced from +27 to +20
* {{AbilityIcon|Flame Dash}} T2 DPS now also increases trail duration by 1s
* {{AbilityIcon|Flame Dash}} T3 no longer reduces cooldown by 15s
* {{AbilityIcon|Flame Dash}} T3 now also grants +1 Charge
* {{AbilityIcon|Flame Dash}} T3 time between charges reduced from 20s to 14s
* Melee can now buildup afterburn (20% for light melee, 35% for heavy)
* {{AbilityIcon|Afterburn}} T1 changed from "-20% Spirit Damage" to "+14 DPS"
* {{AbilityIcon|Afterburn}} T2 changed from +1s Burn Duration to -35% Spirit Damage
* {{AbilityIcon|Afterburn}} T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
* {{AbilityIcon|Concussive Combustion}} cast now causes camera to move back a bit
* {{AbilityIcon|Concussive Combustion}} delay increased from 3s to 3.25s
* {{AbilityIcon|Concussive Combustion}} radius reduced from 13m to 12m
* {{AbilityIcon|Concussive Combustion}} cooldown increased from 140s to 165s
* {{AbilityIcon|Concussive Combustion}} damage reduced from 150 to 125
* {{AbilityIcon|Concussive Combustion}} T1 changed from "-35s Cooldown" to "+100 Damage"
* {{AbilityIcon|Concussive Combustion}} T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
* {{AbilityIcon|Concussive Combustion}} T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
* Reload time reduced from 2.491 to 2.25
* {{AbilityIcon|Flame Dash}} speed now moves faster by the same amount of speed above your base
* {{AbilityIcon|Concussive Combustion}} T2 increased from +65% Explosion Lifesteal to +85%
=== {{HeroIcon|Ivy}} ===
* Now has -10% Gravity
* Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
* Kudzu Bomb renamed to {{AbilityIcon|Entangling Thorns}}
* {{AbilityIcon|Entangling Thorns}} Recharge Time reduced from 8s to 5s
* {{AbilityIcon|Entangling Thorns}} spirit scaling reduced from 0.65 to 0.55
* {{AbilityIcon|Entangling Thorns}} T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
* {{AbilityIcon|Entangling Thorns}} T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
* Watcher's Covenant renamed to {{AbilityIcon|Kudzu Connection}}
* {{AbilityIcon|Kudzu Connection}} Fire Rate spirit scaling reduced from 0.25 to 0.18
* {{AbilityIcon|Kudzu Connection}} {{ItemIcon|Bullet Lifesteal}} spirit scaling reduced from 0.19 to 0.15
* {{AbilityIcon|Kudzu Connection}} T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
* {{AbilityIcon|Kudzu Connection}} T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% {{ItemIcon|Bullet Lifesteal}}"
* {{AbilityIcon|Kudzu Connection}} T3 changed from "+1 Tether Count" to "Ability is now always active"
* {{AbilityIcon|Stone Form}} cooldown increased from 37s to 40s
* {{AbilityIcon|Stone Form}} damage spirit scaling reduced from 1.5 to 0.8
* {{AbilityIcon|Stone Form}} T1 changed from "-19s cooldown" to "+7% Max Health Heal"
* {{AbilityIcon|Stone Form}} T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
* {{AbilityIcon|Stone Form}} T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
* {{AbilityIcon|Air Drop}} cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
* {{AbilityIcon|Air Drop}} spirit damage scaling reduced from 2.3 to 1.0
* {{AbilityIcon|Air Drop}} Cooldown reduced from 100s to 65s
* {{AbilityIcon|Air Drop}} duration increased from 16s to 21s
* {{AbilityIcon|Air Drop}} base/max speed increased from 11/18m to 10/22m
* {{AbilityIcon|Air Drop}} bomb radius increased from 14m to 20m
* {{AbilityIcon|Air Drop}} buff duration reduced from 12s to 8s
* {{AbilityIcon|Air Drop}} ally cast range increased from 14m to 18m
* {{AbilityIcon|Air Drop}} now grants you and your ally +20% Outgoing Damage after dropping
* {{AbilityIcon|Air Drop}} bomb no longer has a fast explode expanding behavior
* {{AbilityIcon|Air Drop}} bomb no longer causes a knockup
* {{AbilityIcon|Air Drop}} bomb no longer slows on explode by default
* {{AbilityIcon|Air Drop}} bomb no longer provides barrier by default
* {{AbilityIcon|Air Drop}} T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
* {{AbilityIcon|Air Drop}} T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
* {{AbilityIcon|Air Drop}} T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
* {{AbilityIcon|Entangling Thorns}} spirit scaling reduced from 0.55 to 0.45
* Bullet damage growth increased from 0.06 to 0.08
* {{AbilityIcon|Kudzu Connection}} now only gives you half the bonus if you aren't connected to an ally
* {{AbilityIcon|Air Drop}} damage spirit scaling reduced from 1 to 0.7
* {{AbilityIcon|Air Drop}} T1 barrier spirit scaling reduced from 1 to 0.7
* {{AbilityIcon|Air Drop}} T2 slow reduced from 50% to 40%
* {{AbilityIcon|Stone Form}} spirit scaling reduced from 0.8 to 0.6
* {{AbilityIcon|Stone Form}} T3 spirit scaling reduced from +2 to +1.7
* {{AbilityIcon|Air Drop}} ally cast range increased from 18m to 22m
* {{AbilityIcon|Air Drop}} is no longer disabled by damage over time abilities (same as zipline rules)
* {{AbilityIcon|Air Drop}} cooldown increased from 65s to 85s
* {{AbilityIcon|Air Drop}} cooldown is reduced by 25% when used on allies
=== {{HeroIcon|Kelvin}} ===
* {{AbilityIcon|Frost Grenade}} now impacts on {{AbilityIcon|Ice Path}}
* {{AbilityIcon|Frost Grenade}} radius reduced from 6.5m to 6m
* {{AbilityIcon|Frost Grenade}} cooldown increased from 20s to 30s
* {{AbilityIcon|Frost Grenade}} now comes with 2 charges
* {{AbilityIcon|Frost Grenade}} now heals in the base ability (60 + 0.9 Spirit Scaling)
* {{AbilityIcon|Frost Grenade}} no longer has -40% Stamina regen reduction
* {{AbilityIcon|Frost Grenade}} T1 changed from "+1 Charge" to "Increases damage and heal by +30"
* {{AbilityIcon|Frost Grenade}} T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
* {{AbilityIcon|Frost Grenade}} T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
* {{AbilityIcon|Ice Path}} is now cancelled on Ability Button Press instead of Space
* {{AbilityIcon|Ice Path}} cooldown increased from 46s to 50s
* {{AbilityIcon|Ice Path}} incline/decline speed increased
* {{AbilityIcon|Ice Path}} T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on {{AbilityIcon|Ice Path}}"
* {{AbilityIcon|Ice Path}} T2 increased from -17s Cooldown to -20s
* {{AbilityIcon|Ice Path}} T3 now grants you +35% Spirit Power while on {{AbilityIcon|Ice Path}}
* {{AbilityIcon|Arctic Beam}} visual clarity on VFX improved
* {{AbilityIcon|Arctic Beam}} now lets you cast {{AbilityIcon|Frost Grenade}} and items while using it
* {{AbilityIcon|Arctic Beam}} Max Fire Rate Reduction reduced from -35% to -20%
* {{AbilityIcon|Arctic Beam}} Max Slow reduced from -40% to -20%
* {{AbilityIcon|Arctic Beam}} spirit scaling reduced from 0.8 to 0.5
* {{AbilityIcon|Arctic Beam}} cooldown increased from 25s to 28s
* {{AbilityIcon|Arctic Beam}} T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
* {{AbilityIcon|Arctic Beam}} T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
* {{AbilityIcon|Arctic Beam}} T3 now also reduces cooldown by 13s
* {{AbilityIcon|Frozen Shelter}} can now be canceled first without canceling Ice Beam
* {{AbilityIcon|Frozen Shelter}} is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
* {{AbilityIcon|Frozen Shelter}} duration reduced from 5.25s to 5s
* {{AbilityIcon|Frozen Shelter}} T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
* {{AbilityIcon|Frozen Shelter}} T2 increased from +1s to +1.5s
* {{AbilityIcon|Frozen Shelter}} T3 now also dispels non-ult debuffs on cast (affects you and allies)
* {{AbilityIcon|Frost Grenade}} radius increased from 6m to 6.5m
* {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.914 to 0.8
* {{AbilityIcon|Frost Grenade}} T3 damage spirit scaling reduced from 1.0 to 0.9
* {{AbilityIcon|Ice Path}} T2 increased from -20s Cooldown to -25s
* {{AbilityIcon|Ice Path}} T3 now also grants +20 Spirit Power
* {{AbilityIcon|Frozen Shelter}} T3 increased from 50 Health Regen to 65
=== {{HeroIcon|Lady Geist}} ===
* {{AbilityIcon|Essence Bomb}} self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
* {{AbilityIcon|Essence Bomb}} radius reduced from 9m to 7m
* {{AbilityIcon|Essence Bomb}} cooldown reduced from 14.5s to 14s
* {{AbilityIcon|Essence Bomb}} T1 increased from -4s to -5s
* {{AbilityIcon|Essence Bomb}} T2 also increases radius by +2m
* {{AbilityIcon|Life Drain}} cooldown increased from 30s to 34s
* {{AbilityIcon|Life Drain}} break range reduced from 30m to 28m
* {{AbilityIcon|Life Drain}} T1 DPS increased from +16.2 to +18
* {{AbilityIcon|Life Drain}} T2 duration increased from +2s to +2.5s
* {{AbilityIcon|Life Drain}} T3 charges increased from +1 to +2
* {{AbilityIcon|Life Drain}} T3 now also increases spirit scaling by +0.3
* {{AbilityIcon|Soul Exchange}} cast time reduced from 0.2s to 0.1s
* {{AbilityIcon|Soul Exchange}} post cast hold time reduced from 0.7s to 0.2s
* {{AbilityIcon|Soul Exchange}} T1 cooldown increased from -35s to -60s
* {{AbilityIcon|Soul Exchange}} T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
* {{AbilityIcon|Soul Exchange}} T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
=== {{HeroIcon|Lash}} ===
* Increased Sparkles
* Fixed {{AbilityIcon|Ground Strike}} against players brought down from mid air not doing damage
* {{AbilityIcon|Grapple}} T2 weapon damage increased from +6 to +7
* {{AbilityIcon|Grapple}} T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
* {{AbilityIcon|Flog}} cooldown increased from 24s to 26s
* {{AbilityIcon|Flog}} Attack Angle no longer increases with Spirit Power
* {{AbilityIcon|Flog}} heal vs heroes reduced from 60% to 50%
* {{AbilityIcon|Flog}} T2 increased from -12s Cooldown to -16s
* {{AbilityIcon|Flog}} T2 now also reduces Fire Rate by 30%
* {{AbilityIcon|Flog}} T3 no longer reduces Fire Rate
* {{AbilityIcon|Flog}} T3 damage reduced from +86 to +80
* {{AbilityIcon|Flog}} T3 now also increases Attack Angle by 40 and Heal by +20%
* Fixed {{AbilityIcon|Death Slam}} camera sometimes being obstructed
* {{AbilityIcon|Death Slam}} throw distance no longer scales with Spirit Power (was 0.3)
* {{AbilityIcon|Death Slam}} cooldown increased from 145s to 150s
* {{AbilityIcon|Death Slam}} T1 throw distance increased from +8m to +12m
* {{AbilityIcon|Death Slam}} T2 cooldown increased from -25s to -40s
* {{AbilityIcon|Death Slam}} T3 now also increases cast range by +10m
* {{AbilityIcon|Death Slam}} throw range increased from 12m to 14m
* {{AbilityIcon|Death Slam}} throw range now scales with spirit power (+0.14)
* {{AbilityIcon|Death Slam}} T3 cast range reduced from +10m to +6m
* {{AbilityIcon|Death Slam}} T3 stun increased from 1s to 1.2s
=== {{HeroIcon|McGinnis}} ===
* Stamina speed bucket 3 to 2
* Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
* {{AbilityIcon|Mini Turret}} duration increased from 24s to 35s
* {{AbilityIcon|Mini Turret}} base health and health growth reduced by 40%
* Mini Turrets initial fading resist start value increased from 60% to 80%
* Mini Turrets now have 35% melee resist
* {{AbilityIcon|Mini Turret}} tracking, angle and projectile speeds significantly improved
* {{AbilityIcon|Mini Turret}} on the minimap now flash/turn red when they are attacking
* {{AbilityIcon|Mini Turret}} T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
* {{AbilityIcon|Mini Turret}} T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
* {{AbilityIcon|Mini Turret}} T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
* {{AbilityIcon|Medicinal Specter}} duration no longer scales with spirit power
* {{AbilityIcon|Medicinal Specter}} radius no longer scales with spirit power
* {{AbilityIcon|Medicinal Specter}} regen now scales with spirit power (+0.3)
* {{AbilityIcon|Medicinal Specter}} cooldown increased from 48s to 50s
* {{AbilityIcon|Medicinal Specter}} no longer provides +15% Stamina Recovery
* {{AbilityIcon|Medicinal Specter}} T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
* {{AbilityIcon|Medicinal Specter}} T2 increased from -17s Cooldown to -20s
* {{AbilityIcon|Medicinal Specter}} T2 now also increases Stamina Recovery by +100%
* {{AbilityIcon|Medicinal Specter}} T3 regen reduced from 2.5% Max HP to 2%
* {{AbilityIcon|Medicinal Specter}} T3 now also increases radius by 3m
* {{AbilityIcon|Medicinal Specter}} T3 now also increases duration by 1s
* {{AbilityIcon|Spectral Wall}} that is midcast will now fire when you are interrupted, rather than continue to expand outward
* {{AbilityIcon|Spectral Wall}} segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
* {{AbilityIcon|Spectral Wall}} min range reduced from 6m to 5m
* {{AbilityIcon|Spectral Wall}} applies it's slow to enemies it passes through while being summoned
* {{AbilityIcon|Spectral Wall}} T1 no longer drains 1 stamina
* {{AbilityIcon|Spectral Wall}} T1 Damage Amp increased from 15% to 20%
* {{AbilityIcon|Spectral Wall}} T2 also increases wall duration by +2s
* {{AbilityIcon|Spectral Wall}} T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
* {{AbilityIcon|Heavy Barrage}} duration reduced from 13s to 8s
* {{AbilityIcon|Heavy Barrage}} minimum range reduced from 9m to 8.5m
* {{AbilityIcon|Heavy Barrage}} T1 tooltip updated to clarify that it also reduces dash distance
* {{AbilityIcon|Heavy Barrage}} T1 move slow reduced from 40% to 30%
* {{AbilityIcon|Heavy Barrage}} T1 dash slow increased from 20% to 30%
* {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 2s to 1.5s
* {{AbilityIcon|Heavy Barrage}} T2 cooldown reduction increased from -45s to -55s
* {{AbilityIcon|Heavy Barrage}} T2 now also increases duration by 6s
* {{AbilityIcon|Heavy Barrage}} T3 damage increased from +21 to +25
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling from +0.2 to +0.25
* {{AbilityIcon|Heavy Barrage}} T3 now also increases explosion radius by 2m
* {{AbilityIcon|Heavy Barrage}} radius reduced from 5m to 4.5m
* {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 1.5s to 1s
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from +0.25 to +0.2
* {{AbilityIcon|Heavy Barrage}} T3 damage reduced from +25 to +22
* Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
* {{AbilityIcon|Mini Turret}} attack range increased from 25m to 30m
* {{AbilityIcon|Medicinal Specter}} radius increased from 5m to 5.5m
* {{AbilityIcon|Spectral Wall}} duration increased from 4.5s to 5s
* {{AbilityIcon|Heavy Barrage}} cooldown increased from 165s to 175s
* {{AbilityIcon|Heavy Barrage}} spirit scaling reduced from 0.23 to 0.2
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from 0.2 to 0.16
* {{AbilityIcon|Heavy Barrage}} T3 DPS reduced from 22 to 18
=== {{HeroIcon|Mina}} ===
* Stamina cooldown increased from 3.9s to 4.2s
* {{AbilityIcon|Rake}} cooldown increased from 10s to 16s
* {{AbilityIcon|Rake}} hero hit missing health as damage increased from 3% to 5%
* {{AbilityIcon|Rake}} heal per kill reduced from 30 to 25
* {{AbilityIcon|Rake}} heal per kill spirit scaling reduced from 0.43 to 0.3
* {{AbilityIcon|Rake}} T1 changed from "+20 Heal Per Kill" to "+60 Damage"
* {{AbilityIcon|Rake}} T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
* {{AbilityIcon|Rake}} T3 now also provides +1.2 Heal Per Kill spirit scaling
* {{AbilityIcon|Sanguine Retreat}} cast range reduced 10m to 9m
* {{AbilityIcon|Sanguine Retreat}} recast window increased from 3s to 3.5s
* {{AbilityIcon|Sanguine Retreat}} T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
* {{AbilityIcon|Sanguine Retreat}} T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
* {{AbilityIcon|Sanguine Retreat}} T3 changed from "-12s Cooldown" to "+1 Recast"
* {{AbilityIcon|Love Bites}} Cooldown increased from 8s to 10s
* {{AbilityIcon|Love Bites}} damage reduced from 6 to 4
* {{AbilityIcon|Love Bites}} damage spirit scaling increased from 0.06 to 0.09
* {{AbilityIcon|Love Bites}} bonus damage reduced from 55 to 45
* {{AbilityIcon|Love Bites}} bonus damage spirit scaling increased from 1.6 to 1.85
* {{AbilityIcon|Love Bites}} T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
* {{AbilityIcon|Love Bites}} T2 Damage/Bonus reduced from 3.6/50 to 3/45
* {{AbilityIcon|Love Bites}} T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
* {{AbilityIcon|Nox Nostra}} cooldown increased from 115s to 130s
* {{AbilityIcon|Nox Nostra}} damage reduced from 6 to 5.6
* {{AbilityIcon|Nox Nostra}} T1 increased from +1.8 to +2.2
* {{AbilityIcon|Nox Nostra}} T2 cooldown increased from -40s to -55s
* Fixed a bug with {{AbilityIcon|Rake}} with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
* Float time with umbrella increased from 2.5s to 4s
* Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
* Fixed various issues with {{AbilityIcon|Nox Nostra}} bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
=== {{HeroIcon|Mirage}} ===
* Bullet damage reduced from 15.2+0.5 to 14.8+0.3
* {{AbilityIcon|Fire Scarabs}} no longer have a limited duration to launch each one. Functions as a normal charged ability.
* {{AbilityIcon|Fire Scarabs}} collision and model size increased a bit
* {{AbilityIcon|Fire Scarabs}} base charges reduced from 4 to 2
* {{AbilityIcon|Fire Scarabs}} spirit scaling reduced from 1.0 to 0.8
* {{AbilityIcon|Fire Scarabs}} now immediately steal the health from the target
* {{AbilityIcon|Fire Scarabs}} Max Health steal increased from 45 to 70
* {{AbilityIcon|Fire Scarabs}} changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
* {{AbilityIcon|Fire Scarabs}} cooldown increased from 40s to 45s
* {{AbilityIcon|Fire Scarabs}} T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
* {{AbilityIcon|Fire Scarabs}} T2 changed from "-8% Bullet Resist" to "+2 Charges"
* {{AbilityIcon|Fire Scarabs}} T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
* {{AbilityIcon|Fire Scarabs}} no longer has a reduced effect against non-heroes
* Tornado renamed to {{AbilityIcon|Dust Devil}}
* {{AbilityIcon|Dust Devil}} lift duration reduced from 1.0s to 0.4s
* {{AbilityIcon|Dust Devil}} spirit scaling reduced from 0.7 to 0.3
* {{AbilityIcon|Dust Devil}} now slows affected enemies by 30% for 3s
* {{AbilityIcon|Dust Devil}} bullet evasion duration increased from 3.5s to 4s
* {{AbilityIcon|Dust Devil}} bullet evasion increased from 25% to 30%
* {{AbilityIcon|Dust Devil}} T1 changed from "+0.4s Lift Duration" to "+60 Damage"
* {{AbilityIcon|Dust Devil}} T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
* {{AbilityIcon|Dust Devil}} T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
* {{AbilityIcon|Djinn's Mark}} cooldown increased from 2.6s to 3s
* {{AbilityIcon|Djinn's Mark}} multiplier duration increased from 4.5s to 5s
* {{AbilityIcon|Djinn's Mark}} reveal duration increased from 3s to 6s
* {{AbilityIcon|Djinn's Mark}} tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
* {{AbilityIcon|Djinn's Mark}} T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
* {{AbilityIcon|Djinn's Mark}} T2 increased from +8.1 Damage to +20
* {{AbilityIcon|Djinn's Mark}} T3 cooldown increased from -0.75s to -1s
* {{AbilityIcon|Djinn's Mark}} T3 now also stuns for 0.5s at max stacks
* {{AbilityIcon|Traveler}} cooldown reduced from 155s to 145s
* {{AbilityIcon|Traveler}} can now be cast while on the zipline
* {{AbilityIcon|Traveler}} no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
* {{AbilityIcon|Traveler}} now targets a location on the minimap rather than units. Places you at the ground level of that location.
* {{AbilityIcon|Traveler}} no longer grants +2m Move Speed and +26% Fire Rate
* {{AbilityIcon|Traveler}} T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
* {{AbilityIcon|Traveler}} T2 changed from "Grants {{AbilityIcon|Traveler}} Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
* {{AbilityIcon|Traveler}} T3 "{{ItemIcon|Unstoppable}} for 3s" to "-80s Cooldown"
* {{AbilityIcon|Fire Scarabs}} cooldown reduced from 45s to 35s
* {{AbilityIcon|Traveler}} T1 now also increases Fire Rate by 20%
* {{AbilityIcon|Fire Scarabs}} no longer does max health steal
* {{AbilityIcon|Fire Scarabs}} now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
* {{AbilityIcon|Fire Scarabs}} no longer applies +10% Damage Amp
* {{AbilityIcon|Fire Scarabs}} now reduces enemy damage output by 20% (and +15% in T3)
* {{AbilityIcon|Dust Devil}} radius increased from 3.5m to 4m
* {{AbilityIcon|Dust Devil}} T3 window to recast increased from 5s to 6s
* {{AbilityIcon|Djinn's Mark}} spirit scaling reduced from 0.51 to 0.44
* {{AbilityIcon|Djinn's Mark}} debuff visuals improved
* {{AbilityIcon|Djinn's Mark}} T1 slow duration increased from 0.5s to 0.8s
* {{AbilityIcon|Djinn's Mark}} T2 multiplier duration increased from 2.5s to 3s
* {{AbilityIcon|Traveler}} no longer gets interrupted by non-hero sources nor DOT damage
* {{AbilityIcon|Traveler}} wait time reduced from 3s to 2s
* {{AbilityIcon|Traveler}} interrupt cooldown reduced from 6s to 4s
* {{AbilityIcon|Traveler}} cooldown reduced from 145s to 120s
* {{AbilityIcon|Traveler}} can now be manually canceled
* {{AbilityIcon|Traveler}} can now also target units
=== {{HeroIcon|Mo & Krill}} ===
* {{AbilityIcon|Scorn}} damage reduced from 56 to 50
* {{AbilityIcon|Scorn}} radius reduced from 10m to 9m
* {{AbilityIcon|Scorn}} spirit scaling increased from 0.42 to 0.75
* {{AbilityIcon|Scorn}} T1 changed from "-3.75s Cooldown" to "+35 Damage"
* {{AbilityIcon|Scorn}} T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
* {{AbilityIcon|Burrow}} now lets you enter the tunnels
* {{AbilityIcon|Burrow}} cooldown increased from 37s to 40s
* {{AbilityIcon|Burrow}} T1 changed from "+3s Duration" to "+50 Spin DPS"
* {{AbilityIcon|Burrow}} T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s {{AbilityIcon|Burrow}} Time"
* {{AbilityIcon|Burrow}} T3 increased from +2 m/s Move Speed to +4
* {{AbilityIcon|Burrow}} T3 increased from -19s Cooldown to -20s
* {{AbilityIcon|Sand Blast}} cooldown reduced from 42s to 40s
* {{AbilityIcon|Sand Blast}} duration reduced from 3s to 2.5s
* {{AbilityIcon|Sand Blast}} range reduced from 35m to 25m
* {{AbilityIcon|Sand Blast}} T1 changed from "+1s" to "+50 Damage and +5m Range"
* {{AbilityIcon|Sand Blast}} T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
* {{AbilityIcon|Sand Blast}} T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
* {{AbilityIcon|Combo}} cooldown increased from 90s to 150s
* {{AbilityIcon|Combo}} DPS increased from 35 to 60
* {{AbilityIcon|Combo}} T1 changed "+30% Bullet Resist During {{AbilityIcon|Combo}}" to "+100% Lifesteal"
* {{AbilityIcon|Combo}} T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
* {{AbilityIcon|Combo}} T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
* {{AbilityIcon|Scorn}} heal vs non-heroes reduced from 0.5x to 0.35x
* {{AbilityIcon|Scorn}} cooldown increased from 12.5s to 13s
* {{AbilityIcon|Combo}} DPS reduced from 60 to 45
* {{AbilityIcon|Combo}} cooldown reduced from 150s to 140s
* {{AbilityIcon|Combo}} T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
* {{AbilityIcon|Combo}} T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
* {{AbilityIcon|Combo}} range reduced from 4.8m to 4m
* {{AbilityIcon|Combo}} DPS reduced from 45 to 40
* {{AbilityIcon|Combo}} DPS spirit scaling reduced from 1.2 to 0.6
* {{AbilityIcon|Combo}} cooldown reduced from 140s to 130s
* {{AbilityIcon|Combo}} T3 DPS reduced from +60 to +50
* {{AbilityIcon|Combo}} T3 now also increases spirit scaling +0.4
* {{AbilityIcon|Combo}} health rescaled from 50 to 30 + 1/Boon (not retroactive)
=== {{HeroIcon|Paige}} ===
* Conjure Dragon renamed to {{AbilityIcon|Bookwyrm}}
* {{AbilityIcon|Bookwyrm}} fixed initial location not starting where you click it
* {{AbilityIcon|Bookwyrm}} cooldown increased from 30s to 33s
* {{AbilityIcon|Bookwyrm}} T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
* {{AbilityIcon|Bookwyrm}} T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
* {{AbilityIcon|Bookwyrm}} T3 Damage/DPS rescaled from 104/27 to 100/30
* {{AbilityIcon|Bookwyrm}} T3 now also grants +1 Charge
* Defend and Fight! renamed to {{AbilityIcon|Plot Armor}}
* {{AbilityIcon|Plot Armor}} barrier spirit scaling reduced from 1.6 to 1.3
* {{AbilityIcon|Plot Armor}} T3 now also increases spirit scaling (+0.3)
* {{AbilityIcon|Captivating Read}} height area no longer increases with range bonuses
* {{AbilityIcon|Captivating Read}} cooldown increased from 25s to 30s
* {{AbilityIcon|Captivating Read}} immobilize duration reduced from 1.25s to 1s
* {{AbilityIcon|Captivating Read}} T1 cooldown increased from -6s to -11s
* {{AbilityIcon|Captivating Read}} T2 immobilize duration increased from 0.75s to 1s
* {{AbilityIcon|Captivating Read}} T3 now also increases radius by 1m
* {{AbilityIcon|Rallying Charge}} T2 now also reduces cooldown by 30s
* {{AbilityIcon|Rallying Charge}} T3 now also increases Max Amp from +100% to +150%
=== {{HeroIcon|Paradox}} ===
* {{AbilityIcon|Pulse Grenade}} radius reduced from 6m to 5.5m
* {{AbilityIcon|Pulse Grenade}} radius increases by +1m per Pulse
* {{AbilityIcon|Pulse Grenade}} Amp Per Stack reduced from 6% to 4%
* {{AbilityIcon|Pulse Grenade}} cooldown increased from 28s to 32s
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.6 to 0.4
* {{AbilityIcon|Pulse Grenade}} changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
* {{AbilityIcon|Pulse Grenade}} T1 changed from +0.8s Duration to -12s Cooldown
* {{AbilityIcon|Pulse Grenade}} T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
* {{AbilityIcon|Pulse Grenade}} T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
* {{AbilityIcon|Time Wall}} duration reduced from 6s to 5.5
* {{AbilityIcon|Time Wall}} no longer damages enemies going through it
* {{AbilityIcon|Time Wall}} now increases allied bullet speeds going through it by 100%
* {{AbilityIcon|Time Wall}} now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
* {{AbilityIcon|Time Wall}} T1 increased from +2m Width to +3m
* {{AbilityIcon|Time Wall}} T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
* {{AbilityIcon|Time Wall}} T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 27s to 30s
* {{AbilityIcon|Kinetic Carbine}} speed spirit scaling increased from 0.09 to 0.13
* {{AbilityIcon|Kinetic Carbine}} base damage scale increased from 100% to 125%
* {{AbilityIcon|Kinetic Carbine}} T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
* {{AbilityIcon|Kinetic Carbine}} T3 now also increases charge hold by 2s
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 75s to 95s
* {{AbilityIcon|Paradoxical Swap}} no longer has 80% {{ItemIcon|Spirit Lifesteal}}
* {{AbilityIcon|Paradoxical Swap}} damage changed from 115 (0.6 spirit scaling) to 10% Current Health
* {{AbilityIcon|Paradoxical Swap}} T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
* {{AbilityIcon|Paradoxical Swap}} T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
* {{AbilityIcon|Paradoxical Swap}} T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.4 to 0.3
* {{AbilityIcon|Time Wall}} slow duration increased from 1.25s to 2s
* {{AbilityIcon|Time Wall}} T1 now also increases duration by +2.5s
* {{AbilityIcon|Time Wall}} T2 no longer increases duration by +2.5s
* {{AbilityIcon|Time Wall}} T2 now also silences enemies for 2.3s
* {{AbilityIcon|Paradoxical Swap}} damage changed from 10% Current Health to 125 with 1.1 spirit scaling
* {{AbilityIcon|Paradoxical Swap}} T3 changed from 10% Current Health to 10% Max Health
* {{AbilityIcon|Paradoxical Swap}} can now be alt casted to swap only a single target with the T3
* {{AbilityIcon|Pulse Grenade}} does half damage to objectives
=== {{HeroIcon|Pocket}} ===
* {{AbilityIcon|Barrage}} projectile speed increased by 15%
* {{AbilityIcon|Barrage}} now lets you use stamina during the ability
* {{AbilityIcon|Barrage}} now lets you use {{AbilityIcon|Flying Cloak}} during the ability
* {{AbilityIcon|Barrage}} T1 increased from +12.6 Damage Per Projectile to +16
* {{AbilityIcon|Barrage}} T2 cooldown increased from -14s to -16s
* {{AbilityIcon|Barrage}} T3 increased from +2m Radius to +3m
* {{AbilityIcon|Flying Cloak}} cooldown reduced from 32s to 26s
* {{AbilityIcon|Flying Cloak}} damage reduced from 70 to 60
* {{AbilityIcon|Flying Cloak}} duration increased from 3.4s to 3.8s (travels slower, same total distance)
* {{AbilityIcon|Flying Cloak}} T1 changed from "-14s Cooldown" to "+70 Damage"
* {{AbilityIcon|Flying Cloak}} T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
* {{AbilityIcon|Flying Cloak}} T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
* {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.61 to 0.9
* {{AbilityIcon|Enchanter's Satchel}} T3 now also reduces movement speed by 40%
* {{AbilityIcon|Enchanter's Satchel}} T3 Fire Rate slow increased from 35% to 40%
* {{AbilityIcon|Enchanter's Satchel}} T3 Escape duration increased from +0.5s to +1.5s
* {{AbilityIcon|Enchanter's Satchel}} T3 now also increases radius by 4m
* {{AbilityIcon|Affliction}} no longer applies 12% Current Health Damage
* {{AbilityIcon|Affliction}} DPS increased from 28 to 32
* {{AbilityIcon|Affliction}} spirit scaling increased from 0.17 to 0.2
* {{AbilityIcon|Affliction}} cooldown increased from 140s to 150s
* {{AbilityIcon|Affliction}} T1 increased from -25s Cooldown to -40s Cooldown
* {{AbilityIcon|Affliction}} T2 no longer reduces healing by 40%
* {{AbilityIcon|Affliction}} T2 now also increases radius by 4m
* {{AbilityIcon|Affliction}} T3 no longer increases radius by 6m
* {{AbilityIcon|Affliction}} T3 now prevents all healing on targets
* {{AbilityIcon|Affliction}} T3 increases spirit scaling by +0.1
* {{AbilityIcon|Affliction}} duration reduced from 12s to 11s (overall total damage is reduced slightly)
* {{AbilityIcon|Affliction}} DPS increased from 32+0.2 to 34+0.22
* {{AbilityIcon|Affliction}} T2 duration reduced from +4s to +3s
* {{AbilityIcon|Affliction}} T3 DPS increased from 16+0.1 to 18+0.11
=== {{HeroIcon|Rem}} ===
* {{AbilityIcon|Lil Helpers}} trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
* {{AbilityIcon|Lil Helpers}} trooper healing spirit scaling increased from 0.125 to 0.14
* {{AbilityIcon|Naptime}} sleep move speed reduced from 2m/s to 1.5m/s
* {{AbilityIcon|Naptime}} sleep duration decreased from 4.25s to 4s
* {{AbilityIcon|Naptime}} radius decreased from 20m to 17.0m
* {{AbilityIcon|Naptime}} T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
* {{AbilityIcon|Naptime}} T3 now also grants +50% damage resist while channeling
=== {{HeroIcon|Seven}} ===
* Move Speed no longer scales with spirit power
* Sprint speed increased from 0.6m to 1.8m
* {{AbilityIcon|Lightning Ball}} slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
* {{AbilityIcon|Lightning Ball}} fixed now doing damage if another ball was already hitting a target
* {{AbilityIcon|Lightning Ball}} T2 now also increases lifetime by 1s
* {{AbilityIcon|Static Charge}} damage reduced from 38 to 35
* {{AbilityIcon|Static Charge}} cast range reduced from 16m to 15m
* {{AbilityIcon|Static Charge}} cast range no longer increases with spirit power
* {{AbilityIcon|Static Charge}} T1 increased from -19s Cooldown to -20s
* {{AbilityIcon|Static Charge}} T2 now also increases cast range by +5m
* {{AbilityIcon|Static Charge}} T3 now also increases damage by +160
* {{AbilityIcon|Power Surge}} duration no longer scales with spirit power
* {{AbilityIcon|Power Surge}} cooldown increased from 48s to 50s
* {{AbilityIcon|Power Surge}} max jumps increased from 3 to 4
* {{AbilityIcon|Power Surge}} T1 increased from -15s to -18s
* {{AbilityIcon|Power Surge}} T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
* {{AbilityIcon|Power Surge}} T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
* {{AbilityIcon|Storm Cloud}} allows movement in the base ability (1.5m)
* {{AbilityIcon|Storm Cloud}} bullet resistance reduced from 20% to 0%
* {{AbilityIcon|Storm Cloud}} T1 bullet resist increased from 35% to 55%
* {{AbilityIcon|Storm Cloud}} T3 increases move speed by +3m (was +3.8m before)
* {{AbilityIcon|Lightning Ball}} charge time reduced from 8s to 7s
* {{AbilityIcon|Storm Cloud}} T3 increases speed from +3m to +4m
=== {{HeroIcon|Shiv}} ===
* Stamina reduced from 3 to 2
* Stamina movement speed reduced from 6.7 to 6.5
* Bullet damage growth increased from 0.154 to 0.165
* {{AbilityIcon|Serrated Knives}} no longer has impact damage
* {{AbilityIcon|Serrated Knives}} Bleed DPS per knife increased from 4 to 10
* {{AbilityIcon|Serrated Knives}} Bleed DPS spirit scaling increased from 0.13 to 0.15
* {{AbilityIcon|Serrated Knives}} T1 changed from "+1 Charge" to "+2s Duration"
* {{AbilityIcon|Serrated Knives}} T2 changed from "+2s Duration" to "+2 Charges"
* {{AbilityIcon|Serrated Knives}} T3 no longer has +30 Impact Damage
* {{AbilityIcon|Serrated Knives}} T3 DPS increased from +5.5 to +12
* {{AbilityIcon|Serrated Knives}} T3 increases spirit scaling by +0.10
* {{AbilityIcon|Slice and Dice}} cooldown increased from 15s to 16s
* {{AbilityIcon|Slice and Dice}} Impact damage reduced from 75 to 60
* {{AbilityIcon|Slice and Dice}} reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
* {{AbilityIcon|Slice and Dice}} T1 increased from -3s Cooldown to -6s Cooldown
* {{AbilityIcon|Slice and Dice}} T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
* {{AbilityIcon|Slice and Dice}} T3 now also grants +50 Impact Damage
* {{AbilityIcon|Killing Blow}} is no longer unit targeted, you jump in the direction forward with some small control
* {{AbilityIcon|Killing Blow}} Damage Amp reduced from 15% to 14%
* {{AbilityIcon|Killing Blow}} T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
* {{AbilityIcon|Killing Blow}} T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
* {{AbilityIcon|Killing Blow}} T3 now also increases enemy health threshold by +5%
* Alt fire knockback increased by 10%
* {{AbilityIcon|Serrated Knives}} cooldown increased from 16s to 18s
* {{AbilityIcon|Killing Blow}} range increased from 13m to 18m
* {{AbilityIcon|Killing Blow}} travel speed increased a bit
* Stamina increased from 2 to 3
* Stamina cooldown increased from 4.5s to 5.5s
* {{AbilityIcon|Bloodletting}} no longer interrupts sliding when cast
* {{AbilityIcon|Bloodletting}} is now affected by healing modifiers
* Fixed a bug with {{AbilityIcon|Killing Blow}} T3 causing the cooldown to be delayed if you failed to execute during the allowed window
* {{AbilityIcon|Killing Blow}} now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
=== {{HeroIcon|Silver}} ===
* {{AbilityIcon|Mauling Leap}} damage scaling reduced from 1.9 to 1.5
* Fixed {{AbilityIcon|Tail Whack}} being considered a movement ability
* {{AbilityIcon|Tail Whack}} disarm duration reduced from 2.5s to 2s
* {{AbilityIcon|Tail Whack}} slow duration increased from 1.5s to 2s
* {{AbilityIcon|Tail Whack}} T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
* {{AbilityIcon|Lycan Curse}} cooldown increased from 35s to 50s
* {{AbilityIcon|Lycan Curse}} base health bonus reduced from 100 to 75
* {{AbilityIcon|Lycan Curse}} no longer grants +14% Bullet and Spirit Resistance
* {{AbilityIcon|Lycan Curse}} no longer grants +2m Move Speed
* {{AbilityIcon|Lycan Curse}} T1 resist increased from +14% to +15%
* {{AbilityIcon|Lycan Curse}} T2 bonus health increased from 125 to 150
* {{AbilityIcon|Lycan Curse}} base health bonus increased from +75 to +125
* {{AbilityIcon|Lycan Curse}} T2 increased from +3m to +4m
* {{AbilityIcon|Lycan Curse}} cooldown reduced from 50s to 40s
* {{AbilityIcon|Lycan Curse}} T1 increased from 15% Resists to 18%
* {{AbilityIcon|Slam Fire}} Weapon Accuracy reduced from -25% to -30%
* {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Boot Kick}} and {{AbilityIcon|Mauling Leap}} now benefit from range increases
* {{AbilityIcon|Boot Kick}} now uses a break-off angle when grounded, allowing upward movement if looking up enough
* {{AbilityIcon|Tail Whack}} spirit scaling increased from 1 to 1.5
* {{AbilityIcon|Lycan Curse}} now grants 1.5m Move Speed
* {{AbilityIcon|Lycan Curse}} T1 increased from +18% Resists to +20%
* {{AbilityIcon|Lycan Curse}} T2 increased from +150 Bonus Health to +200
* {{AbilityIcon|Lycan Curse}} T3 now has a 1.5s buffer for kill credit
=== {{HeroIcon|Victor}} ===
* Bullet damage increased from 12.3 to 12.5
* {{AbilityIcon|Pain Battery}} now starts charged
* {{AbilityIcon|Pain Battery}} range increased from 20m to 28m
* {{AbilityIcon|Pain Battery}} reduced randomness on the projectile paths
* {{AbilityIcon|Pain Battery}} bolt count from 5 to 7
* {{AbilityIcon|Pain Battery}} T2 increased from +36 to +50
* {{AbilityIcon|Pain Battery}} T3 now also increases spirit scaling by +0.6
* {{AbilityIcon|Jumpstart}} cooldown increased from 23s to 30s
* {{AbilityIcon|Jumpstart}} Move Speed reduced from 4m to 3m
* {{AbilityIcon|Jumpstart}} spirit scaling reduced from 1.8 to 1.2
* {{AbilityIcon|Jumpstart}} T1 increased from +1.5m to +3m Move Speed
* {{AbilityIcon|Jumpstart}} T2 now also reduces cooldown by -8s
* {{AbilityIcon|Jumpstart}} T3 now also provides +1 Charge
* {{AbilityIcon|Jumpstart}} T3 no longer reduces cooldown
* {{AbilityIcon|Jumpstart}} T3 now also increases spirit scaling by 0.8
* {{AbilityIcon|Aura of Suffering}} time to max DPS reduced from 10s to 6s
* {{AbilityIcon|Aura of Suffering}} radius increased from 7.7m to 10m
* {{AbilityIcon|Aura of Suffering}} toggle cooldown reduced from 2.5s to 2s
* {{AbilityIcon|Aura of Suffering}} Min DPS reduced from 16 to 12
* {{AbilityIcon|Aura of Suffering}} Min DPS spirit scaling reduced from 0.18 to 0.135
* {{AbilityIcon|Aura of Suffering}} Max DPS reduced from 70 to 54
* {{AbilityIcon|Aura of Suffering}} Max DPS spirit scaling reduced from 0.9 to 0.67
* {{AbilityIcon|Aura of Suffering}} T2 Min/Max DPS reduced from 8/36 to 6/26
* {{AbilityIcon|Aura of Suffering}} Text Progress bar indicates time to Max DPS
* {{AbilityIcon|Aura of Suffering}} T3 reduced from +13% Damage to +15%
* {{AbilityIcon|Shocking Reanimation}} radius reduced from 13m to 12m
* {{AbilityIcon|Shocking Reanimation}} rebirth health reduced from 60% to 50%
* {{AbilityIcon|Shocking Reanimation}} T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
* {{AbilityIcon|Shocking Reanimation}} T2 rebirth health increased from 40% to 50%
* {{AbilityIcon|Shocking Reanimation}} T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
* {{AbilityIcon|Pain Battery}} T3 reduced from 18% Missing Health to 15%
* {{AbilityIcon|Jumpstart}} T3 spirit scaling reduced from 0.8 to 0.6
* {{AbilityIcon|Aura of Suffering}} can now be activated on the zipline
* {{AbilityIcon|Aura of Suffering}} radius reduced from 10m to 9.5m
* {{AbilityIcon|Aura of Suffering}} Base and T2 Max DPS and scaling reduced by 10%
* {{AbilityIcon|Shocking Reanimation}} cooldown increased from 190s to 210s
* {{AbilityIcon|Shocking Reanimation}} T3 increased from -50s Cooldown to -70s
* Health per boon increased from 46 to 50
* Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
* {{AbilityIcon|Shocking Reanimation}} radius increased from 12m to 18m
* {{AbilityIcon|Shocking Reanimation}} cooldown increased from 210s to 230s
* {{AbilityIcon|Shocking Reanimation}} T3 no longer increases radius by 6m
* {{AbilityIcon|Shocking Reanimation}} T3 cooldown from -70s to -100s
* {{AbilityIcon|Shocking Reanimation}} T3 now also deals +150 Damage
=== {{HeroIcon|Vindicta}} ===
* Fire Rate no longer scales with Spirit Power
* Bullet damage now scales with spirit power (0.022)
* Bullet Velocity increased from 557 to 660
* {{AbilityIcon|Stake}} damage reduced from 55 to 40
* {{AbilityIcon|Stake}} damage spirit scaling increased from 0.37 to 0.5
* {{AbilityIcon|Stake}} projectile speed increased from 20m/s to 25m/s
* {{AbilityIcon|Stake}} T1 changed from "-35% Fire Rate" to "+65 Damage"
* {{AbilityIcon|Stake}} T3 Tether Duration increased from +0.5s to +0.75s
* {{AbilityIcon|Stake}} T3 capture radius increased from +1m to +2m
* {{AbilityIcon|Flight}} now allows you to use melee
* {{AbilityIcon|Flight}} now allows [[Parry|parry]] to be used
* {{AbilityIcon|Flight}} now grants you +50% Item Cast Range
* {{AbilityIcon|Flight}} spirit damage scaling reduced from 0.22 to 0.18
* {{AbilityIcon|Flight}} duration reduced from 15s to 13s
* {{AbilityIcon|Flight}} T2 duration increased from +8s to +10s
* {{AbilityIcon|Flight}} T3 Spirit Damage Per Bullet reduced from 12.6 to 10
* {{AbilityIcon|Flight}} T3 now increases spirit scaling by 0.1
* {{AbilityIcon|Flight}} T3 now also refreshes duration on hero kill
* {{AbilityIcon|Crow Familiar}} now releases a swarm of crows in a cone forward, hitting all enemies along the path
* {{AbilityIcon|Crow Familiar}} debuff duration no longer scales with spirit power
* {{AbilityIcon|Crow Familiar}} debuff duration increased from 4s to 5s
* {{AbilityIcon|Crow Familiar}} bleed damage reduced from 2.7% to 2.2%
* {{AbilityIcon|Crow Familiar}} damage increased from 37 to 40
* {{AbilityIcon|Crow Familiar}} T1 changed from "{{ItemIcon|Ricochet}} up to 2 times" to "Reduces healing by -35%"
* {{AbilityIcon|Crow Familiar}} T2 now also increase bleed damage by +0.5%
* {{AbilityIcon|Crow Familiar}} T3 now also increases debuff duration by 2s
* {{AbilityIcon|Assassinate}} while scoped no longer un-scopes when using items
* {{AbilityIcon|Assassinate}} now has a 4s buffer on impact for bonus credit
* {{AbilityIcon|Assassinate}} while scoped now plays a sound for you when the it is fully charged
* {{AbilityIcon|Assassinate}} weapon damage bonus increased from 5% to 6%
* Fixed not gaining bonus damage if a proc bonus was the killing blow
=== {{HeroIcon|Viscous}} ===
* {{AbilityIcon|Splatter}} bounces once by default
* {{AbilityIcon|Splatter}} cooldown reduced from 30s to 26
* {{AbilityIcon|Splatter}} spirit scaling reduced from 1.77 to 0.8
* {{AbilityIcon|Splatter}} ground effect now increases slide distance by 60% for you and your allies
* {{AbilityIcon|Splatter}} multiple hit damage value reduced from 50% to 50/38/26%
* {{AbilityIcon|Splatter}} T1 radius increased from +1m to +2m
* {{AbilityIcon|Splatter}} T2 cooldown increased from -12s to -14s
* {{AbilityIcon|Splatter}} T3 spirit scaling increased from +0.4 to +1.3
* {{AbilityIcon|Splatter}} T3 still adds 2 bounces
* {{AbilityIcon|The Cube}} now has a very brief period where allies cannot cancel to prevent accidental cancels
* {{AbilityIcon|The Cube}} healing spirit scaling increased from 0.14 to 0.3
* {{AbilityIcon|The Cube}} T3 increased from -21s Cooldown to -25s
* {{AbilityIcon|Puddle Punch}} now grants +30% Air Control when affecting yourself or allies
* {{AbilityIcon|Puddle Punch}} Charge Time increased from 1.5s to 1.7s
* {{AbilityIcon|Puddle Punch}} Slow increased from 15% to 20%
* {{AbilityIcon|Puddle Punch}} now acts as if its close range with respect to item procs (like {{ItemIcon|Point Blank}})
* {{AbilityIcon|Puddle Punch}} radius reduced from 4.5m to 4m
* {{AbilityIcon|Puddle Punch}} T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
* {{AbilityIcon|Goo Ball}} no longer can carry [[Urn]]
* {{AbilityIcon|Goo Ball}} turn rate improved a bit
* {{AbilityIcon|Goo Ball}} can now use abilities and items (rather than being locked behind T3)
* {{AbilityIcon|Goo Ball}} cooldown increased from 115s to 130s
* {{AbilityIcon|Goo Ball}} duration increased from 9s to 10s
* {{AbilityIcon|Goo Ball}} Bullet and Spirit resist reduced from 60% to 35%
* {{AbilityIcon|Goo Ball}} T1 changed from "+5s Duration" to "-30s Cooldown"
* {{AbilityIcon|Goo Ball}} T2 reduced from +72 Damage to +70
* {{AbilityIcon|Goo Ball}} T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
* {{AbilityIcon|Splatter}} T3 spirit scaling reduced from 1.3 to 1.1
* {{AbilityIcon|Puddle Punch}} scaling reduced from 1.1 to 1.0
* Fixed {{AbilityIcon|Puddle Punch}} T3 giving an extra +60 melee damage (released a couple days ago)
* {{AbilityIcon|Puddle Punch}} scaling reduced from 1 to 0.8
* {{AbilityIcon|Puddle Punch}} scaling reduced from 0.8 to 0.6
* {{AbilityIcon|Puddle Punch}} now has +20 bonus damage
* {{AbilityIcon|Puddle Punch}} wind up time increased from 0.15s to 0.2s
* {{AbilityIcon|Puddle Punch}} displacement duration reduced from 0.8s to 0.6s
* {{AbilityIcon|Goo Ball}} stun duration reduced from 0.7s to 0.5s
* {{AbilityIcon|Goo Ball}} lockout period from being affected again increased from 1.25s to 1.35s
* {{AbilityIcon|Goo Ball}} duration increased from 10s to 11s
=== {{HeroIcon|Warden}} ===
* Bullet growth per boon reduced from 0.44 to 0.38
* {{AbilityIcon|Alchemical Flask}} Weapon Damage reduction reduced from -30% to -25%
* {{AbilityIcon|Alchemical Flask}} T2 damage increased from +36 to +40
* {{AbilityIcon|Alchemical Flask}} T2 now also increases Weapon Damage Reduction by -20%
* {{AbilityIcon|Alchemical Flask}} T2 no longer increases radius by 1m
* {{AbilityIcon|Alchemical Flask}} T3 cooldown increased from -6.5s to -7s
* {{AbilityIcon|Alchemical Flask}} T3 now also increases radius by 2m
* {{AbilityIcon|Willpower}} duration reduced from 7s to 5s
* {{AbilityIcon|Willpower}} cooldown reduced from 42s to 40
* {{AbilityIcon|Willpower}} barrier now scales with spirit power in the base ability (+0.5)
* {{AbilityIcon|Willpower}} T2 cooldown from -19s to -22s
* {{AbilityIcon|Willpower}} T2 now also increases duration by +2s
* {{AbilityIcon|Willpower}} T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
* {{AbilityIcon|Binding Word}} cast range reduced from 20m to 15m
* {{AbilityIcon|Binding Word}} cooldown decreased from 37s to 34s
* {{AbilityIcon|Binding Word}} T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
* {{AbilityIcon|Binding Word}} T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
* {{AbilityIcon|Binding Word}} T2 now increases trap duration by 0.75s
* {{AbilityIcon|Binding Word}} T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
* {{AbilityIcon|Last Stand}} Channeling bullet and spirit resist increased from 30% to 60%
* {{AbilityIcon|Last Stand}} radius reduced from 13m to 12m
* {{AbilityIcon|Last Stand}} T1 increased from +3m Radius to +4m
* {{AbilityIcon|Last Stand}} T3 no longer grants +50% Bullet and Spirit Resist
* {{AbilityIcon|Last Stand}} T3 duration increased from +2.5s to +3s
* {{AbilityIcon|Last Stand}} T3 now also grants you {{ItemIcon|Unstoppable}} while channeling
* {{AbilityIcon|Last Stand}} Bullet and Spirit Resist while channeling reduced from 60% to 50%
* {{AbilityIcon|Last Stand}} T3 now also increases Bullet and Spirit Resist while channeling by +30%
=== {{HeroIcon|Wraith}} ===
* {{AbilityIcon|Card Trick}} cards now have specific suites with special bonuses.
* {{AbilityIcon|Card Trick}} base charge count increased from 1 to 2
* {{AbilityIcon|Card Trick}} base damage reduced from 60 to 45
* {{AbilityIcon|Card Trick}} spirit scaling reduced from 1.0 to 0.55
* {{AbilityIcon|Card Trick}} buildup now takes 20% longer
* {{AbilityIcon|Card Trick}} cooldown reduced from 0.75s to 0.5s
* {{AbilityIcon|Card Trick}} post cast time reduced from 0.2s to 0.1
* {{AbilityIcon|Card Trick}} now highlights the card that will be throw next.
* {{AbilityIcon|Card Trick}} now has unique sounds for each card suite that is summoned.
* {{AbilityIcon|Card Trick}} T1 increased from "+1 Charges" to "+2 Charges"
* {{AbilityIcon|Card Trick}} T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
* {{AbilityIcon|Card Trick}} T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
* Fixed {{AbilityIcon|Project Mind}} interaction with stuns
* {{AbilityIcon|Full Auto}} no longer affects allies (previously gave half fire rate to allies)
* {{AbilityIcon|Full Auto}} duration no longer scales with Spirit Power
* {{AbilityIcon|Full Auto}} cooldown reduced from 48s to 45s
* {{AbilityIcon|Full Auto}} base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
* {{AbilityIcon|Full Auto}} T1 increased from -14s Cooldown to -20s
* {{AbilityIcon|Full Auto}} T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
* {{AbilityIcon|Full Auto}} T3 changed from "+15% Bullet and {{ItemIcon|Spirit Lifesteal}} and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
* {{AbilityIcon|Telekinesis}} cooldown increased from 110s to 120s
* {{AbilityIcon|Telekinesis}} cast range reduced from 20m to 14m
* {{AbilityIcon|Telekinesis}} cast time increased from 0.1s to 0.3s
* {{AbilityIcon|Telekinesis}} no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
* {{AbilityIcon|Telekinesis}} T1 changed from "-25s Cooldown" to "+100 Damage"
* {{AbilityIcon|Telekinesis}} T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
* {{AbilityIcon|Telekinesis}} T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
* {{AbilityIcon|Card Trick}} Spade reduced from +70% to +60%
* {{AbilityIcon|Card Trick}} Heart scaling reduced from 1.25 to 1.0
* {{AbilityIcon|Card Trick}} T3 Heart scaling increased from 0.5 to 0.75
* Fixed {{AbilityIcon|Card Trick}} Heart heal doing full value for non-heroes (instead of half)
* {{AbilityIcon|Telekinesis}} debuff duration reduced from 3s to 2.75s 03-10-2026 Patch:
* {{AbilityIcon|Card Trick}} cooldown increased from 0.5s to 0.6s
* {{AbilityIcon|Card Trick}} Joker no longer bounces to other targets
* {{AbilityIcon|Card Trick}} gaining charges (AP or shop) no longer automatically builds them up
* {{AbilityIcon|Card Trick}} can now be alt casted to fire from the inverse order
* {{AbilityIcon|Card Trick}} T3 Spade bonus reduced from +50% to +40%
* {{AbilityIcon|Card Trick}} T3 Heart healing scale reduced from +0.75 to +0.5
* {{AbilityIcon|Telekinesis}} cast range reduced from 14m to 13m
* {{AbilityIcon|Telekinesis}} throw range reduced from 14m to 13m
* {{AbilityIcon|Telekinesis}} cast delay increased from 0.3s to 0.35s 03-21-2026 Patch:
* {{AbilityIcon|Card Trick}} heart now only heals for half the amount for secondary targets in the area
* {{AbilityIcon|Card Trick}} now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
* {{AbilityIcon|Project Mind}} cooldown increased from 42s to 46s
* {{AbilityIcon|Project Mind}} T3 cooldown increased from -28s to -32s
* {{AbilityIcon|Full Auto}} T3 now interrupts/finishes an ongoing reload
* {{AbilityIcon|Telekinesis}} cast time increased from 0.35s to 0.45s
* {{AbilityIcon|Telekinesis}} debuff duration reduced from 2.75s to 2.25s
* {{AbilityIcon|Telekinesis}} cast range reduced from 13m to 10m
* {{AbilityIcon|Telekinesis}} cooldown increased from 120s to 130s
=== {{HeroIcon|Yamato}} ===
* {{AbilityIcon|Power Slash}} being held down no longer automatically fires it
* You can now cast Parry directly while channeling {{AbilityIcon|Power Slash}} to fire the {{AbilityIcon|Power Slash}} and [[Parry|parry]]
* {{AbilityIcon|Power Slash}} base ability now has +60% Bullet Resist while channeling
* {{AbilityIcon|Power Slash}} cooldown increased from 10.5s to 12s
* {{AbilityIcon|Power Slash}} Slash Length reduced from 25m to 22m
* {{AbilityIcon|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
* {{AbilityIcon|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
* {{AbilityIcon|Power Slash}} T3 now also grants +8m Range
* Flying Strike renamed to {{AbilityIcon|Flying Slash}}
* {{AbilityIcon|Flying Slash}} is now light melee damage rather than spirit
* {{AbilityIcon|Flying Slash}} slow increased from -30% to -50%
* {{AbilityIcon|Flying Slash}} cooldown increased from 21s to 36s
* {{AbilityIcon|Flying Slash}} range increased from 20m to 25m
* {{AbilityIcon|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown"
* {{AbilityIcon|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
* {{AbilityIcon|Flying Slash}} T3 changed from "Can {{AbilityIcon|Grapple}} to ally heroes and +6 Weapon Damage for 10s" to "Can {{AbilityIcon|Grapple}} to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
* Fixed {{AbilityIcon|Flying Slash}} T3 ally cast stopping too soon before reaching the player
* {{AbilityIcon|Crimson Slash}} cooldown increased from 15s to 16s
* {{AbilityIcon|Crimson Slash}} Fire Rate reduction increased from -18% to -30%
* {{AbilityIcon|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
* {{AbilityIcon|Crimson Slash}} T3 increased from -9s Cooldown to -10s
* {{AbilityIcon|Crimson Slash}} T3 now also increases spirit scaling (+0.6)
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 110s to 130s
* {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30%
* {{AbilityIcon|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
* {{AbilityIcon|Shadow Transformation}} T2 now also reduces cooldown by 25s
* {{AbilityIcon|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30% 03-07-2026 Patch:
* Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) [ Street Brawl ]