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'''Damage Amplification''' or '''Damage Amp''' is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and negative. In latter case it reduces damage and is also known as '''Damage Reduction'''.
{{HeroTabs}}
{{Infobox hero
| key = hero_atlas
| voice_actor = Samoa Joe<ref name=":2" /><ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| release_date = April 24, 2024
| codenames = Atlas; Bull
| pronouns = He/Him
}}{{Quotation|2=The only way to face a problem is head-on.}}
'''Abrams''' is a [[Hero]] in ''[[Deadlock]]''. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.


{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}}
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrawled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.


== Calculation ==
== Weapon ==
Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:


* '''Additive Amps:''' These add together with each other (including additive Damage Reductions) into a single pool.
{{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s.
* '''Multiplicative Amps:''' These multiply the total damage one by one.
* '''Instance Amps:''' These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.


=== The Damage Formula ===
== Abilities ==


Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:
{{User:LVL/Sandbox
| hero_name  = Abrams
| ability_num = 1
| notes =
* Deals damage every 0.25s, with first tick happening after 0.25s of activating the ability.
* Abrams retains full control while Siphon Life is active: he can move, dash, jump, shoot and use other abilities.
* Siphon Life is not a channeled ability. It does not stop when Abrams is [[Interrupt|interrupted]], and it cannot be stopped prematurely with a hotkey.
}}


<math>\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat Bonus}] \times \text{Multiplicative Amp}_1 \times \text{Multiplicative Amp}_2 \dots \times \text{Instance Amp Damage}_1 \times \text{Instance Amp Damage}_2</math>
{{User:LVL/Sandbox
| hero_name  = Abrams
| ability_num = 2
| notes      =
* At base duration, Shoulder Charge travels approximately 17.5m.
* Charge's distance is increased with [[Ability Duration]], not [[Ability Range]].
* T3 Damage bonus applies to every bullet in a spreadshot. This amounts to 1.5 * 9 = 13.5 increase in damage per shot.
** This bonus does not increase melee damage.
}}


'''Example:'''
{{User:LVL/Sandbox
| hero_name  = Abrams
| ability_num = 3
| notes =
* T1 bonus health does not get further increase with {{ItemIcon|Colossus}}.
}}


# A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity.
{{User:LVL/Sandbox
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-30%'''). Their damage drops to '''70''' (100 * 0.70 = 70).
| hero_name  = Abrams
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -30% + 20% = -10%. The hero deals '''90''' damage (100 * 0.90 = 90).
| ability_num = 4
# The hero parries an enemy hero (Multiplicative Amp of '''+25%''' against parried target''')'''. This is applied after the additive pool. The hero now deals '''112.5''' damage (90 * 1.25 = 112.5).
| notes      =
* If Abrams collides with a flying enemy while crashing into the ground, he will drag them with him.
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
** This is not affected by [[Ability Range]].
}}


== Damage Amplification ==
== Backstory ==
{{Fates Tale|atlas}}


=== Sources of Damage Amplification ===
== Update history ==
{{Update history}}


==== Additive Amplifiers ====
== Gallery ==
<gallery>
File:Abrams card.png|Abrams portrait
File:Abrams MM.png|Abrams minimap icon
File:Abrams.png|Abrams secondary icon
File:Abrams Render.png|Abrams in-game render
File:Abrams select background.png|Abrams select background
File:Abrams Reference Sheet.png|Abrams reference sheet
File:Abrams name.svg|Abrams name typography
File:Abrams russian.svg|Abrams typography for Russian and Ukrainian
File:Abrams schinese.svg|Abrams Simplified Chinese typography
File:Abrams Weapon.png|Abrams weapon - ''Case Closed''
File:Learn to play menu.png|Abrams with [[Ivy]] and a [[Trooper]] in the "Learn to play" menu art
File:Cheater choice abrams.png|Abrams in the cheater warning pop-up
File:Abrams card v2.png|Previous Abrams portrait
File:Abrams card old.png|Original Abrams portrait
File:Abrams icon v2.png|Previous Abrams icon
File:Abrams icon old.png|Old Abrams icon
File:Abrams Render v1.png|Abrams' model before the [[Update:February 25, 2025|2025-02-25 Update]]
File:Abrams Winter.png|Abrams 2024 [[Seasonal events#Winter|Winter skin]]
File:Abrams menu.jpg|Abrams in old main menu animation
File:Abrams visual novel.png|Abrams visual novel art
File:Abrams visual novel shirt.png|Abrams visual novel art - without coat
File:Abrams Gloat.png|Gloat portrait for Abrams.
File:Abrams Critical.png|Critical health portrait for Abrams.
</gallery>


{| class="wikitable sortable"
== Trivia ==
|+List of heroes
* Abrams was named '''Atlas''' in ''[[Neon Prime]]'', and also known as '''Bull'''. The icon for Infernal Resilience previously had a bull design.
!Hero
* Abrams is voiced by [[wikipedia:Samoa Joe|Samoa Joe]], a professional wrestler.<ref name=":2">2024-09-24 - [https://x.com/SamoaJoe/status/1837127627015958604 Samoa Joe] on [https://x.com/ X] - ''"The Devil is in The Details btw. #Deadlock"''</ref>
!Ability
** Haze calls Abrams a "juggernaut".<ref>{{VoiceLineCite|name=Haze|file=haze_enemy_atlas_unkillable_02.mp3|transcription=This man's a juggernaut!}}</ref> Samoa Joe voiced the character '''Juggernaut''' in the "Call of the Bladeform Legacy" arcana voice pack in ''Dota 2'', and later in ''Dota Underlords''.
!Tier
* The first version of Abrams' Tome in-game used textures from TF2's [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]
!Stat change
* In [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork, Abrams has spikes on his back.
|-
* Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed.
| rowspan="1" |{{HeroIcon|Calico}}
* Abrams was made slightly taller in an unlisted patch change around November 2024.
| rowspan="1" |{{AbilityIcon|Ava}}
* Abrams' updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model.
|3
* "Investigating the Hideout" is displayed as one's status in the in-game Friends List when playing as Abrams in the [[Hideout]].
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%''' Ramping Damage Amp
|-
|{{HeroIcon|Ivy}}
|{{AbilityIcon|Air Drop}}
|0
|'''+20%''' Damage Amp on Ivy and carried ally
|-
| rowspan="2" |{{HeroIcon|Shiv}}
| rowspan="2" |{{AbilityIcon|Killing Blow}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%''' Damage Amp
|-
|2
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%''' Damage Amp
|-
|{{ItemIcon|Rebuttal}}
| -
| -
|'''+{{ItemData|Rebuttal|BonusDamagePercent}}''' Damage Amp
|}


==== Multiplicative Amplifiers ====
== References ==
 
{| class="wikitable sortable"
|+List of heroes
!Hero
!Ability
!Tier
!Stat change
|-
| rowspan="2" |{{HeroIcon|Infernus}}
| rowspan="2" |{{AbilityIcon|Napalm}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Napalm|IncomingDamagePercentFromCaster}}%''' Damage Amp
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%''' Damage Amp
|-
|{{HeroIcon|McGinnis}}
|{{AbilityIcon|Spectral Wall}}
|1
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%''' Damage Amp
|-
|{{HeroIcon|Mo & Krill}}
|{{AbilityIcon|Scorn}}
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp per Stack
|-
|{{HeroIcon|Victor}}
|{{AbilityIcon|Aura of Suffering}}
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%''' Damage Amp
|-
|{{HeroIcon|Bebop}}
|{{AbilityIcon|Hook}}
|1
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Grapple Arm|1|BulletAmp}}%''' Weapon Damage Amp against hooked targets
|-
| All Heroes
| [[Parry]]
| 0
| '''+25%''' Damage Amp (Parried target takes 25% increased damage from all sources)
|}
 
==== Instance Amplifiers ====
 
{| class="wikitable sortable"
|+List of heroes and items
!Hero / Item
!Ability
!Tier
!Stat change
|-
| rowspan="2" |{{HeroIcon|Drifter}}
| rowspan="2" |{{AbilityIcon|Bloodscent}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes
|-
| rowspan="2" |{{HeroIcon|Lady Geist}}
| rowspan="2" |{{AbilityIcon|Malice}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%''' Damage Amp per Stack
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack
|-
|{{HeroIcon|Paradox}}
|{{AbilityIcon|Pulse Grenade}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack
|-
| rowspan="2" |{{HeroIcon|Pocket}}
| rowspan="2" |{{AbilityIcon|Barrage}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Barrage|AmpPercentPerStack}}%''' Damage Amp per Stack
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%''' Damage Amp per Stack
|-
| rowspan="2" |{{HeroIcon|Sinclair}}
| rowspan="2" |{{AbilityIcon|Rabbit Hex}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|ability_magician_animalhexarea|DamageAmpPercentage}}%''' Damage Amp
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%''' Damage Amp
|-
|{{ItemIcon|Escalating Exposure}}
| -
| -
| '''+{{ItemData|Escalating Exposure|MagicIncreasePerStack}}''' Damage Amp per Stack
|}
 
==== Unique Amplifiers ====
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.
 
{| class="wikitable sortable"
|+List of heroes
!Hero
!Ability
!Tier
!Stat change
!Notes
|-
| rowspan="2" |{{HeroIcon|Billy}}
| rowspan="2" |{{AbilityIcon|Blasted}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Blasted|BulletDamageAmp}}%''' Bullet Damage Amp against wrecked enemies
| rowspan="2" | Post‑mitigation [[True Damage|true damage]] amp. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)
|-
|2
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Blasted|2|BulletDamageAmp}}%''' Bullet Damage Amp against wrecked enemies
|-
| rowspan="2" |{{HeroIcon|Celeste}}
| rowspan="2" |{{AbilityIcon|Radiant Daggers}}
| 0
|'''+{{#invoke:Abilities|get_ability_prop|Radiant Daggers|MagicIncreasePerStack}}%''' Spirit Damage Amp per Stack
| rowspan="2" | Functions like a multiplicative amp with additive bugs. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Radiant Daggers|3|MagicIncreasePerStack}}%''' Spirit Damage Amp per Stack
|}
 
== Damage Reduction ==
 
'''Damage Reduction''' is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative '''Additive Amps''' (see Calculation section).
 
=== Damage Reduction Stacking ===
 
Valve's May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)<ref>{{Update link|May|22|2026}}</ref>.
 
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as {{ItemIcon|Inhibitor}} or {{AbilityIcon|Fire Scarabs}}) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.
 
=== Sources of Damage Reduction ===
 
==== Weapon and Spirit Reduction ====
 
{| class="wikitable sortable"
|+List of heroes
!Hero
!Ability
!Tier
!Stat change
|-
| rowspan="2" |{{HeroIcon|Mirage}}
| rowspan="2" |{{AbilityIcon|Fire Scarabs}}
|0
|'''{{#invoke:Abilities|get_ability_prop|Fire Scarabs|OutgoingDamagePenaltyPercent}}%''' Damage Reduction
|-
|3
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction
|-
|{{HeroIcon|Silver}}
|{{AbilityIcon|Boot Kick}}
|3
| -35% Damage Reduction
|}
 
{{Item stat table|Damage Reduction}}
 
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user.
 
==== Spirit Damage Reduction====
 
Spirit Damage Reduction from {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} (T2) and {{ItemIcon|Silencer}} does '''not''' behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a '''separate multiplier''', multiplicative with all other additive amps such as {{ItemIcon|Inhibitor}}.
{| class="wikitable sortable"
|+List of heroes and items
!Hero / Item
!Ability
!Tier
!Stat change
|-
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Afterburn}}
|2
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction <br><small>'''Note:''' Additive with itself, but multiplicative with other additive amps.</small>
|-
|{{ItemIcon|Silencer}}
| -
| -
|'''{{ItemData|Silencer|TechDamageReduction}}''' Spirit Damage Reduction <small><br>'''Note:''' Additive with itself, but multiplicative with other additive amps.</small>
|}
 
== Bugs, Quirks, and Exceptions ==
* '''Additive Amps''' do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} T3 upgrade), {{ItemIcon|Capacitor}} active, {{AbilityIcon|Backstabber}}, etc.
* {{ItemIcon|Headhunter}}: Multiplicative non-instance amps are the only amps that work correctly with Headhunter damage.
* {{ItemIcon|Return Fire}}: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage.
* {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} bullet amp is unique as it is a post-mitigation [[True Damage|true damage]] amp. Because of this, it does not work at all against barriers.
* {{ItemIcon|Silencer}} and {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps.
* {{HeroIcon|Celeste}}'s Spirit damage amp from {{AbilityIcon|Radiant Daggers}} works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).
 
==References==
<references/>
<references/>


== Navigation ==
== Navigation ==
{{Stat navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Abrams]]