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Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently: | Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently: | ||
* '''Additive Amps:''' These add together with each other ( | * '''Additive Amps:''' These add together with each other (inculding additive Damage Reductions) into a single pool. | ||
* '''Multiplicative Amps:''' These multiply the total damage | * '''Multiplicative Amps:''' These multiply the total damage one by one. | ||
* '''Instance Amps:''' These | * '''Instance Amps:''' These are nearly identical to multiplicative amps, main exception being they create a new instance of damage. | ||
=== The Damage Formula === | === The Damage Formula === | ||
Based on testing, the generalized formula for how these amps apply to weapon damage is as follows: | Based on testing, the generalized formula for how these amps apply to weapon damage is as follows: | ||
<math>\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat | <math>\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat Bonus}] \times \text{Multiplicative Amp}_1 \times \text{Multiplicative Amp}_2 \dots \times \text{Instance Amp Damage}_1 \times \text{Instance Amp Damage}_2</math> | ||
'''Example:''' | '''Example:''' | ||
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== Bugs, Quirks, and Exceptions == | == Bugs, Quirks, and Exceptions == | ||
* ''' | * '''Additive Amps''' do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from Calico's //slash ability T3), Capactior active, Backstabber, etc | ||
* '''Headhunter Interaction:''' Multiplicative non-instance amps are the only amps that work correctly with {{ItemIcon|Headhunter}} damage. | * '''Headhunter Interaction:''' Multiplicative non-instance amps are the only amps that work correctly with {{ItemIcon|Headhunter}} damage. | ||
* '''Return Fire / Reflection:''' Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with {{ItemIcon|Return Fire}} while the attacker has an M-amp active against them, the attacker will take increased reflected damage. | * '''Return Fire / Reflection:''' Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with {{ItemIcon|Return Fire}} while the attacker has an M-amp active against them, the attacker will take increased reflected damage. | ||