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# A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity. | # A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity. | ||
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''- | # The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-30%'''). Their damage drops to '''70''' (100 * 0.70 = 70). | ||
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now - | # {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -30% + 20% = -10%. The hero deals '''90''' damage (100 * 0.90 = 90). | ||
# {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of '''+ | # {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of '''+20%'''). This is applied after the additive pool. The hero now deals '''97.75''' damage (90 * 1.20 = 108). | ||
=== Damage Reduction Stacking === | === Damage Reduction Stacking === | ||