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Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently: | Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently: | ||
* '''Additive Amps:''' These add together with each other ( | * '''Additive Amps:''' These add together with each other (including additive Damage Reductions) into a single pool. | ||
* '''Multiplicative Amps:''' These multiply the total damage one by one. | * '''Multiplicative Amps:''' These multiply the total damage one by one. | ||
* '''Instance Amps:''' These are nearly identical to multiplicative amps, main exception being they create a new instance of damage. | * '''Instance Amps:''' These are nearly identical to multiplicative amps, main exception being they create a new instance of damage. | ||
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# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-30%'''). Their damage drops to '''70''' (100 * 0.70 = 70). | # The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-30%'''). Their damage drops to '''70''' (100 * 0.70 = 70). | ||
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -30% + 20% = -10%. The hero deals '''90''' damage (100 * 0.90 = 90). | # {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -30% + 20% = -10%. The hero deals '''90''' damage (100 * 0.90 = 90). | ||
# | # The hero parries an enemy hero (Multiplicative Amp of '''+25%''' against parried target''')'''. This is applied after the additive pool. The hero now deals '''112.5''' damage (90 * 1.25 = 112.5). | ||
=== Damage Reduction Stacking === | === Damage Reduction Stacking === | ||
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|{{HeroIcon|Bebop}} | |{{HeroIcon|Bebop}} | ||
|{{AbilityIcon|Hook}} | |{{AbilityIcon|Hook}} | ||
| | |1 | ||
|''' | |'''+{{#invoke:Abilities|get_ability_upgrade_prop|Grapple Arm|1|BulletAmp}}%''' Weapon Damage Amp against hooked targets | ||
|- | |- | ||
| All Heroes | | All Heroes | ||
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* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user. | * {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user. | ||
=== Spirit Reduction ( | === Spirit Damage Reduction=== | ||
Spirit Damage Reduction from {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} (T2) and {{ItemIcon|Silencer}} does '''not''' behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a '''separate multiplier''', multiplicative with all other additive amps such as {{ItemIcon|Inhibitor}}. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+List of heroes and items | |+List of heroes and items | ||
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|{{AbilityIcon|Afterburn}} | |{{AbilityIcon|Afterburn}} | ||
|2 | |2 | ||
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction <br> | |'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction <br><small>'''Note:''' Additive with itself, but multiplicative with other additive amps.</small> | ||
|- | |- | ||
|{{ItemIcon|Silencer}} | |{{ItemIcon|Silencer}} | ||
| - | | - | ||
| - | | - | ||
| '''Spirit Damage Reduction | |'''{{ItemData|Silencer|TechDamageReduction}}''' Spirit Damage Reduction <small><br>'''Note:''' Additive with itself, but multiplicative with other additive amps.</small> | ||
|} | |} | ||