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!Tier | !Tier | ||
!Stat change | !Stat change | ||
!Notes | |||
|- | |- | ||
|{{HeroIcon|Billy}} | | rowspan="2" |{{HeroIcon|Billy}} | ||
|{{AbilityIcon|Blasted}} | | rowspan="2" |{{AbilityIcon|Blasted}} | ||
|0 | |0 | ||
| Post‑mitigation [[True Damage|true damage]] | |'''+{{#invoke:Abilities|get_ability_prop|Blasted|BulletDamageAmp}}%''' Bullet Damage Amp against wrecked enemies | ||
| rowspan="2" | Post‑mitigation [[True Damage|true damage]] amp. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].) | |||
|- | |||
|2 | |||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Blasted|2|BulletDamageAmp}}%''' Bullet Damage Amp against wrecked enemies | |||
|- | |- | ||
| rowspan="2" |{{HeroIcon|Celeste}} | | rowspan="2" |{{HeroIcon|Celeste}} | ||
| rowspan="2" |{{AbilityIcon|Radiant Daggers}} | | rowspan="2" |{{AbilityIcon|Radiant Daggers}} | ||
| 0 | | 0 | ||
| rowspan="2" | Functions like a multiplicative amp | |'''+{{#invoke:Abilities|get_ability_prop|Radiant Daggers|MagicIncreasePerStack}}%''' Spirit Damage Amp per Stack | ||
| rowspan="2" | Functions like a multiplicative amp with additive bugs. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].) | |||
|- | |- | ||
|3 | |3 | ||
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Radiant Daggers|3|MagicIncreasePerStack}}%''' Spirit Damage Amp per Stack | |||
|} | |} | ||
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== Bugs, Quirks, and Exceptions == | == Bugs, Quirks, and Exceptions == | ||
* '''Additive Amps''' do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} T3 upgrade), {{ItemIcon|Capacitor}} active, {{AbilityIcon|Backstabber}}, etc. | * '''Additive Amps''' do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} T3 upgrade), {{ItemIcon|Capacitor}} active, {{AbilityIcon|Backstabber}}, etc. | ||
* | * {{ItemIcon|Headhunter}}: Multiplicative non-instance amps are the only amps that work correctly with Headhunter damage. | ||
* | * {{ItemIcon|Return Fire}}: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage. | ||
* | * {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} bullet amp is unique as it is a post-mitigation [[True Damage|true damage]] amp. Because of this, it does not work at all against barriers. | ||
* | * {{ItemIcon|Silencer}} and {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps. | ||
* | * {{HeroIcon|Celeste}}'s Spirit damage amp from {{AbilityIcon|Radiant Daggers}} works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above). | ||
==References== | ==References== | ||
<references/> | <references/> | ||
== Navigation == | |||
{{Stat navbox}} | {{Stat navbox}} | ||