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<tabber> | |||
|-|Guardian= | |||
{{Infobox unit | |||
|name=Guardian | |||
|Image=Guardian Icon.png | |||
|max_health={{NpcData|npc_boss_tier1|MaxHealth}} | |||
|damage_resist={{User:LVL/Sandbox|text=50% to -50|hover= | |||
<table class="wikitable" style="margin:0; width:100%"> | |||
<tr> | |||
<th>Time</th> | |||
<th>Resistance</th> | |||
</tr> | |||
<tr> | |||
<td>0:00</td> | |||
<td>50%</td> | |||
</tr> | |||
<tr> | |||
<td>3:00</td> | |||
<td>25%</td> | |||
</tr> | |||
<tr> | |||
<td>6:00</td> | |||
<td>0%</td> | |||
</tr> | |||
<tr> | |||
<td>9:00</td> | |||
<td>-25%</td> | |||
</tr> | |||
<tr> | |||
<td>12:00+</td> | |||
<td>-50%</td> | |||
</tr> | |||
</table> | |||
}} | |||
|spirit_resist=0 | |||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | |||
|-|Base Guardian= | |||
{{Infobox unit | |||
|name=Base Guardian | |||
|Image=Base guardians.png | |||
|max_health={{NpcData|npc_barrack_boss|MaxHealth}} | |||
|dps={{NpcData|npc_barrack_boss|PlayerDPS}} | |||
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m | |||
|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | |||
</tabber> | |||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Archmother base guardians.png|thumb|[[Archmother]] Base Guardians]][[File:Hidden King base guardians.png|thumb|[[Hidden King]] Base Guardians]] | |||