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# A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity. | # A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity. | ||
# The hero is affected by Inhibitor (an Additive Damage Reduction of '''-35%'''). Their damage drops to '''65''' (100 * 0.65 = 65). | # The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-35%'''). Their damage drops to '''65''' (100 * 0.65 = 65). | ||
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -35% + 20% = -15%. The hero deals '''85''' damage (100 * 0.85 = 85). | # {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -35% + 20% = -15%. The hero deals '''85''' damage (100 * 0.85 = 85). | ||
# {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of '''+15%'''). This is applied after the additive pool. The hero now deals '''97.75''' damage (85 * 1.15 = 97.75). | # {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of '''+15%'''). This is applied after the additive pool. The hero now deals '''97.75''' damage (85 * 1.15 = 97.75). | ||