User:LVL/Sandbox2: Difference between revisions

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# A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity.
# A hero has a base bullet damage of '''100''' and '''0''' flat weapon damage for simplicity.
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-35%'''). Their damage drops to '''65''' (100 * 0.65 = 65).
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of '''-30%'''). Their damage drops to '''70''' (100 * 0.70 = 70).
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -35% + 20% = -15%. The hero deals '''85''' damage (100 * 0.85 = 85).
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of '''+20%'''). The additive pool is now -30% + 20% = -10%. The hero deals '''90''' damage (100 * 0.90 = 90).
# {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of '''+15%'''). This is applied after the additive pool. The hero now deals '''97.75''' damage (85 * 1.15 = 97.75).
# {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of '''+20%'''). This is applied after the additive pool. The hero now deals '''97.75''' damage (90 * 1.20 = 108).


=== Damage Reduction Stacking ===
=== Damage Reduction Stacking ===