User:LVL/Sandbox2: Difference between revisions

Jump to navigation Jump to search
move headings around for better page structure
LVL (talk | contribs)
Added more stuff. Still need to add stats for celeste and billy abilities.
Line 33: Line 33:
|2
|2
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%''' Damage Amp
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%''' Damage Amp
|-
|{{ItemIcon|Rebuttal}}
| -
| -
|'''+{{ItemData|Rebuttal|BonusDamagePercent}}''' Damage Amp
|}
|}


Line 61: Line 66:
|3
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp per Stack
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp per Stack
|-
|{{HeroIcon|Victor}}
|{{AbilityIcon|Aura of Suffering}}
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%''' Damage Amp
|-
|-
|{{HeroIcon|Bebop}}
|{{HeroIcon|Bebop}}
Line 123: Line 133:
| -
| -
| '''+{{ItemData|Escalating Exposure|MagicIncreasePerStack}}''' Damage Amp per Stack
| '''+{{ItemData|Escalating Exposure|MagicIncreasePerStack}}''' Damage Amp per Stack
|}
==== Unique Amplifiers ====
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.
{| class="wikitable sortable"
|+List of heroes
!Hero
!Ability
!Tier
!Stat change
|-
|{{HeroIcon|Billy}}
|{{AbilityIcon|Blasted}}
|0
| Post‑mitigation [[True Damage|true damage]] bullet amp. Does not work against barriers. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)
|-
| rowspan="2" |{{HeroIcon|Celeste}}
| rowspan="2" |{{AbilityIcon|Radiant Daggers}}
| 0
| rowspan="2" | Functions like a multiplicative amp but inherits bugs from additive amps. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)
|-
|3
|}
|}


Line 153: Line 186:
|3
|3
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%''' Damage Reduction
|-
|{{HeroIcon|Silver}}
|{{AbilityIcon|Boot Kick}}
|3
| -35% Damage Reduction
|}
|}