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== Items with Stacking Effects ==
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
{| class="wikitable sortable"
 
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Below is a table comparing all currently playable [[Heroes]] by their stats.
! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change
 
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Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.
| {{ItemIcon|Split Shot}} || {{#invoke:ItemData|get_cost|Split Shot}} || {{#invoke:ItemData|get_type|Split Shot}} || +{{#invoke:ItemData|get_prop|Split Shot|WeaponDamagePerStack}}% Weapon Damage per stack || {{#invoke:ItemData|get_prop|Split Shot|MaxStacks}} || +60% Weapon Damage at max stacks
 
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For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.
| {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}}% Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks
 
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{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}  
| {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}}% Bullet Resist per stack || {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}} || +30% Bullet Resist at max stacks
 
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Notes:  
| {{ItemIcon|Spirit Rend}} || {{#invoke:ItemData|get_cost|Spirit Rend}} || {{#invoke:ItemData|get_type|Spirit Rend}} || {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} Spirit Resist on Headshot per stack on target || {{#invoke:ItemData|get_prop|Spirit Rend|MaxStacks}} || -28% Spirit Resist at max stacks on target
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
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* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
| {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
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* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
| {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}}% Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +56% Fire Rate at max stacks
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.
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| {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks
== Navigation ==
|-
{{Tools Navbox}}
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
{{Stat Navbox}}
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| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}} Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks
[[:Category:Pages with tools]]
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| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || {{#invoke:ItemData|get_type|Siphon Bullets}} || {{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP steal per bullet || {{#if:{{#invoke:ItemData|get_prop|Siphon Bullets|MaxStacks}}|{{#invoke:ItemData|get_prop|Siphon Bullets|MaxStacks}}|-}} || -
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| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
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| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || {{#invoke:ItemData|get_type|Radiant Regeneration}} || {{#invoke:ItemData|get_prop|Radiant Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 30HP/s Health Regeneration at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
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| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +56% Spirit Amp at max stacks
|}
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.