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| == Items with Stacking Effects ==
| | {{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}} |
| {| class="wikitable sortable" | | |
| |-
| | Below is a table comparing all currently playable [[Heroes]] by their stats. |
| ! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change
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| |- | | Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time. |
| | {{ItemIcon|Split Shot}} || {{#invoke:ItemData|get_cost|Split Shot}} || {{#invoke:ItemData|get_type|Split Shot}} || +{{#invoke:ItemData|get_prop|Split Shot|WeaponDamagePerStack}}% Weapon Damage per stack || {{#invoke:ItemData|get_prop|Split Shot|MaxStacks}} || +60% Weapon Damage at max stacks | | |
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| | For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats. |
| | {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}}% Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks
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| | {{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}} |
| | {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}}% Bullet Resist per stack || {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}} || +30% Bullet Resist at max stacks
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| | Notes: |
| | {{ItemIcon|Spirit Rend}} || {{#invoke:ItemData|get_cost|Spirit Rend}} || {{#invoke:ItemData|get_type|Spirit Rend}} || {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} Spirit Resist on Headshot per stack on target || {{#invoke:ItemData|get_prop|Spirit Rend|MaxStacks}} || -28% Spirit Resist at max stacks on target
| | * Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes. |
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| | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. |
| | {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target
| | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. |
| |-
| | * {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up. |
| | {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}}% Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +56% Fire Rate at max stacks
| | * {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload. |
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| | |
| | {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks
| | == Navigation == |
| |-
| | {{Tools Navbox}} |
| | {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
| | {{Stat Navbox}} |
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| | |
| | {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}} Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks
| | [[:Category:Pages with tools]] |
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| | {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || {{#invoke:ItemData|get_type|Siphon Bullets}} || {{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP steal per bullet || {{#if:{{#invoke:ItemData|get_prop|Siphon Bullets|MaxStacks}}|{{#invoke:ItemData|get_prop|Siphon Bullets|MaxStacks}}|-}} || -
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| | {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
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| | {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || {{#invoke:ItemData|get_type|Radiant Regeneration}} || {{#invoke:ItemData|get_prop|Radiant Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 30HP/s Health Regeneration at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
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| | {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +56% Spirit Amp at max stacks
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| |}
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| While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.
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