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{{#vardefine:souls_style|font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
{{#ifeq:{{{weapon_items|}}}|true|
{{Navbox
|name      = UnreleasedItems_Weapon
|title      = {{ItemType|Weapon|color=true}}
|state      = {{{state|}}}
|titlestyle = background-color:#ffefd7;
|groupstyle = background-color:#b89f8a; text-align:center;
|list1      = {{#invoke:UnreleasedItems|generate_subgroup|Weapon|ItemBox}}
}}
}}{{#ifeq:{{{armor_items|}}}|true|
{{Navbox
|name      = UnreleasedItems_Armor
|title      = {{ItemType|Armor|color=true}}
|state      = {{{state|}}}
|titlestyle = background-color:#ffefd7;
|groupstyle = background-color:#b89f8a; text-align:center;
|list1      = {{#invoke:UnreleasedItems|generate_subgroup|Armor|ItemBox}}
}}
}}{{#ifeq:{{{tech_items|}}}|true|
{{Navbox
|name      = UnreleasedItems_Tech
|title      = {{ItemType|Tech|color=true}}
|state      = {{{state|}}}
|titlestyle = background-color:#ffefd7;
|groupstyle = background-color:#b89f8a; text-align:center;
|list1      = {{#invoke:UnreleasedItems|generate_subgroup|Tech|ItemBox}}
}}
}}<noinclude>
{{Documentation}}
This template generates lists of unreleased (disabled) items, pulling data from Data:ItemData.json.


== Usage ==
Below is a table comparing all currently playable [[Heroes]] by their stats.
<pre>
 
{{UnreleasedItems
Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.
|weapon_items = true
 
|armor_items = true
For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.
|tech_items = true
 
}}
{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}
</pre>
 
</noinclude>
Notes:
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.
 
== Navigation ==
{{Tools Navbox}}
{{Stat Navbox}}
 
[[:Category:Pages with tools]]