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| This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock.
| | {{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}} |
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| == Menu Music ==
| | Below is a table comparing all currently playable [[Heroes]] by their stats. |
| {| class="wikitable sortable"
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| ! Track Name !! Audio !! Notes
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| | Main Menu Loop || [[File:Music menu lp.mp3]] || The primary menu theme
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| |}
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| == In-Match Music ==
| | Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time. |
| {| class="wikitable sortable"
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| ! Category !! Track / Cue !! Audio !! Notes
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| ! colspan="4" | Shop Music
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| | Shop – Standard || Standard Shop Theme || [[File:Curio music.mp3]] || Music played from standard shops
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| |-
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| | Shop – Secret || Secret Shop Theme || [[File:Curio music 02.mp3]] || Music played from the two secret shops on the map
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| |- | |
| ! colspan="4" | Situational Loops
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| |-
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| | Situational Loop || Team Attacking Base || [[File:Music core exposed lp.mp3]] || Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state
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| |-
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| ! colspan="4" | Ambient Map Music
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| |-
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| | Environmental || Sinner's Sacrifice || [[File:Vault music.mp3]] || Plays on loop from [[Sinner's Sacrifice]]
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| | Building Ambience – Hotel || Hotel (near) / Hotel (far) || [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] || Looping tracks heard near the hotel building in [[Lanes|Blue lane]]
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| |}
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| == Event Stingers ==
| | For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats. |
| {| class="wikitable sortable"
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| ! Category !! Music Cue !! Audio !! Notes
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| ! colspan="4" | Match Flow
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| | Match Flow || Match Countdown || [[File:Music match countdown.mp3]] || Plays during the countdown before a match begins and while players are ziplining into their lanes
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| | Match Flow || Victory || [[File:Music stinger game over win.mp3]] || Plays at the end of the game after a win
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| |-
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| | Match Flow || Defeat || [[File:Music stinger game over lose.mp3]] || Plays at the end of the game after a loss
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| ! colspan="4" | Combat & Player Events
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| | Combat & Player Events || First Blood || [[File:Music stinger first blood.mp3]] || Plays when the first kill of the match occurs
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| |-
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| | Combat & Player Events || Player Death || [[File:music_stinger_player_death.mp3]] || Plays when the player character dies
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| |-
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| | Combat & Player Events || Player Respawn || [[File:Music stinger player respawn.mp3]] || Plays when the player character respawns
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| | Combat & Player Events || Respawn Countdown || [[File:music_stinger_player_respawn_countdown.mp3]] || Plays during the final ~7 seconds of the player's respawn timer
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| |-
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| | Combat & Player Events || Killstreak (Generic) || [[File:Music stringer kill streak.mp3]] || A generic stinger for achieving a killstreak
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| |-
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| | Combat & Player Events || Killstreaks (1–10) || <div class="mw-collapsible mw-collapsed">Show files
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| # [[File:Music stinger ks 01.mp3]]
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| # [[File:Music stinger ks 02.mp3]]
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| # [[File:Music stinger ks 03.mp3]]
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| # [[File:Music stinger ks 04.mp3]]
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| # [[File:Music stinger ks 05.mp3]]
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| # [[File:Music stinger ks 06.mp3]]
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| # [[File:Music stinger ks 07.mp3]]
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| # [[File:Music stinger ks 08.mp3]]
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| # [[File:Music stinger ks 09.mp3]]
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| # [[File:Music stinger ks 10.mp3]]
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| </div> || Stingers that play for each kill in a killstreak; intensity increases with each stinger | |
| |-
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| ! colspan="4" | Objective & Map Events
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| | Objective & Map Events || Guardian/Walker Destroyed || [[File:Music stinger t1 killed.mp3]] || Plays when a [[Guardian]] or [[Walker]] is destroyed
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| | Objective & Map Events || Shrine Destroyed || [[File:Music stinger generator killed.mp3]] || Plays when a [[Shrine]] is destroyed
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| | Objective & Map Events || Patron Defeated (Stage 1) || [[File:Music stinger t3 killed.mp3]] || Plays when the first stage of the [[Patron]] is defeated
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| | Objective & Map Events || Soul Urn Delivered || [[File:Music stinger idol return.mp3]] || Plays when the [[Soul Urn]] is successfully delivered to its drop-off point
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| | Objective & Map Events || Mid-Boss Arrived || [[File:Music stinger mid boss arrived.mp3]] || Plays when [[Mid Boss]] spawns
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| | Objective & Map Events || Carrying Soul Urn || [[File:Music idol carry lp.mp3]] || A looping track that plays while a player is carrying the [[Soul Urn]]
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| ! colspan="4" | Rejuvenator Event
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| | Rejuvenator Event || Rejuvenator Drop || [[File:Music stinger rejuv drop 7s.mp3]] || Plays when the Rejuvenator drops after [[Mid-Boss]] kill
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| | Rejuvenator Event || Rejuvenator Secured || [[File:Music stinger rejuv won.mp3]] || Plays when your team secures the [[Rejuvenator]]
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| | Rejuvenator Event || Rejuvenator Lost || [[File:Music stinger rejuv lost.mp3]] || Plays when the enemy team secures the [[Rejuvenator]]
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| |}
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| == Seasonal Music ==
| | {{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}} |
| {| class="wikitable sortable" | |
| ! Event !! Track !! Audio
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| | Winter || Main menu || [[File:Music menu lp winter.mp3]]
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| | Winter || Standard shop || [[File:Music curio christmas.mp3]]
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| | Winter || Secret shop || [[File:Music curio secret christmas.mp3]]
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| |} | |
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| == Unused Music ==
| | Notes: |
| {| class="wikitable sortable mw-collapsible mw-collapsed"
| | * Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes. |
| ! Intended Purpose !! Audio
| | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. |
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| | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. |
| | Alternate standard shop music track || [[File:Curio music 2.mp3]]
| | * {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up. |
| |-
| | * {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload. |
| | Ambient Choir music || [[File:Music choir 01.mp3]]
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| |- | |
| | Ambient Waltz music || [[File:Waltz.mp3]] | |
| |-
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| | Rejuvenator drop variant (6.5 s) || [[File:Music stinger rejuv drop 6 5s.mp3]]
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| | Rejuvenator drop variant (7.5 s) || [[File:Music stinger rejuv drop 7 5s.mp3]]
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| | Rejuvenator drop variant (8 s) || [[File:Music stinger rejuv drop 8s.mp3]] | |
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| | Rejuvenator drop variant (9 s) || [[File:Music stinger rejuv drop 9s.mp3]]
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| | Teleporter music || <div class="mw-collapsible mw-collapsed">Show files<br>[[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]</div>
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| |}
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| == Trivia == | | == Navigation == |
| * Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>[https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky on X] – ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''.
| | {{Tools Navbox}} |
| | {{Stat Navbox}} |
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| == References ==
| | [[:Category:Pages with tools]] |
| <references />
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| {{Sounds navbox}}
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| [[Category:Music]] | |