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[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a boon.|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
'''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players.


== Leveling Up ==
Below is a table comparing all currently playable [[Heroes]] by their stats.
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''Ability Points'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.4k}}.


=== Reward breakdown ===
Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.
All heroes level up at the same souls-gathered thresholds, in the following pattern:
* Every level-up grants a boon.
* Levels 0, 2, 4 and 6 grant an ability unlock.
* Every other level grants an ability point (up to 29).


The following table details the rewards given at each threshold.
For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.


<!--See [[Module:SoulUnlock]]'s write_table function-->
{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}  
{{#invoke:SoulUnlock|write_table}}


== Ability Points ==
Notes:
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 3 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the [[Soul Urn]].
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
== Boons Rewards ==
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
<span id="Boon"></span>
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
[[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
'''Boon Rewards''' or '''Power Increases''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.


The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]].
== Navigation ==
{{Tools Navbox}}
{{Stat Navbox}}


The maximum number of Boons is 32.{{clear}}
[[:Category:Pages with tools]]
 
== Boon Tables ==
{{#invoke:LVL/Sandbox|write_multishot_stats}}
Weapons with alt-fire:
* {{HeroIcon|Shiv}}: 2 ammo consumed
* {{HeroIcon|Viscous}}: 5 ammo consumed
* {{HeroIcon|Yamato}}: 3 ammo consumed
 
Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
 
Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
 
Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).
 
{{#invoke:LVL/Sandbox|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
 
{{Navbox gameplay}}