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| <tabber>
| | {{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}} |
| |-|Ranged Trooper=
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| {{Infobox unit | |
| |can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}} | |
| |-|Melee Trooper=
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| {{Infobox unit
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| |name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}}
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| |-|Medic Trooper=
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| {{Infobox unit
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| |name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}
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| </tabber>
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| '''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.
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| == Overview ==
| | Below is a table comparing all currently playable [[Heroes]] by their stats. |
| Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
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| Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
| | Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time. |
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| During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
| | For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats. |
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| Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain 30% damage and health for the rest of the match, and for the Blue lane once both Shrines have been destroyed.
| | {{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}} |
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| === Combat Stats ===
| | Notes: |
| Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
| | * Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes. |
| | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. |
| | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. |
| | * {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up. |
| | * {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload. |
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| '''Resistances & Vulnerabilities'''
| | == Navigation == |
| * Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]].
| | {{Tools Navbox}} |
| * They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
| | {{Stat Navbox}} |
| * Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
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| * They have innate damage resistance against specific targets:
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| ** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}%
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| ** '''Vs. Walkers:''' {{NpcData|trooper_normal|T2BossDamageResistPct}}%
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| ** '''Vs. Patron:''' {{NpcData|trooper_normal|T3BossDamageResistPct}}%
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| * At 35 minutes, all Troopers gain +50% HP.
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| <!--'''Damage Output'''
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| * '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS
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| * '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS
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| * '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS
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| * '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS-->
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| '''Sight Range'''
| | [[:Category:Pages with tools]] |
| * Troopers have two different sight ranges:
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| ** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m
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| ** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m
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| === Math ===
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| Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.
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| The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min).
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| Additionally, they are divided among nearby ally players at the rates listed in table below:
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| {| class="wikitable"
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| |+
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| !Players
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| !% share to each player
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| |-
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| |1
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
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| |-
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| |2
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
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| |-
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| |3
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
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| |-
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| |4
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
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| |-
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| |5
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
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| |-
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| |6
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
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| |}
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| == Ranged Trooper ==
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| '''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|Range|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close.
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| == Melee Trooper ==
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| '''Melee Troopers''' are tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.
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| == Medic Trooper ==
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| [[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | |
| '''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed.
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| Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:
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| ''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes''
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| Medic Packs cannot be picked up by the Trooper's own team.
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| Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.
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| Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
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| == Update history ==
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| {{Update history}}
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| == Gallery ==
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| <gallery>
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| File:New troopers.png|The Archmother's and the Hidden King's troopers
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| File:Trooper.png|Old Trooper icon
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| File:Banner Trooper.png|Old Banner trooper
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| File:Melee Trooper.png|Old Melee trooper
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| File:Ranged Trooper.png|Old Ranged trooper
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| File:Troopers combat.png|Old troopers in combat
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| </gallery>
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| == Commands ==
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| To summon Entities, in this case troopers (requires sv_cheats 1):<syntaxhighlight lang="text">npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]</syntaxhighlight>To summon specific troopers, use the following as unit names:
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| trooper_melee, trooper_nano etc.
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| == Trivia ==
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| * There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
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| * Before the [[Old Gods, New Blood]] update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
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| {{Unit Navbox}}
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