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| {{User:LVL/Tooltip|text=Top Edge Test|hover=I should appear BELOW the text because there is no room above.}} | | {{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}} |
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| | Below is a table comparing all currently playable [[Heroes]] by their stats. |
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| {{User:LVL/Tooltip | | Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time. |
| |text = Restorative Locket | |
| |hover = [[File:Restorative Locket.png|30px|left]] This item grants '''+10%''' Health Regen and has an active heal. | |
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| | For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats. |
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| {{User:LVL/Tooltip | | {{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}} |
| | text = Static Charge | |
| | hover = | |
| * Deals 50 Spirit Damage
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| * Stuns for 1.2s
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| * Reduces Fire Rate by 20%
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| }} | |
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| | Notes: |
| | * Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes. |
| | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. |
| | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. |
| | * {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up. |
| | * {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload. |
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| {{User:LVL/Tooltip
| | == Navigation == |
| | text = Scaling Stats
| | {{Tools Navbox}} |
| | hover = Gains <span class="weapon-orange">+2 Weapon Damage</span> and <span class="spirit-purple">+1.5% Spirit Power</span> per level.
| | {{Stat Navbox}} |
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| | | [[:Category:Pages with tools]] |
| {{User:LVL/Tooltip
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| | text = Boss Mechanics
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| | hover = For more details on the Walker, see the [[Walker]] page.
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| {{User:LVL/Tooltip
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| | text = Rich Content Test
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| [[File:Walker Icon.png|40px|left]]
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| '''Walker''' is a generic NPC.
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| * Has '''High''' health.
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| * Deals ''Physical'' damage.
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| See [[Walker]] for more details.
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| }}
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| {{User:LVL/Tooltip
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| | text = HTML Table Test
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| | hover =
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| <table class="wikitable" style="width:100%">
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| <tr>
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| <th>Stat</th>
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| <th>Value</th>
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| </tr>
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| <tr>
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| <td>Fire Rate</td>
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| <td>+20%</td>
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| </tr>
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| <tr>
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| <td>Ammo</td>
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| <td>+15</td>
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| </tr>
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| </table>
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| }}
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| <div style="text-align: right; border: 1px solid red; padding: 10px;">
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| I am all the way on the right side: {{User:LVL/Tooltip|text=Right Edge Test|hover=I should slide to the LEFT so I don't go off-screen, but my arrow should still point to the text.}}
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| </div>
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| {{User:LVL/Tooltip
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| | text = Tall Content Test
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| | hover =
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| This is a very long list to test scrollbars:
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| * Item 19
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| * Item 20
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| <div style="background-color: #2a2a2a; color: #fff; padding: 20px; margin-top: 20px;">
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| '''Infobox Simulation:'''
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| Here is a stat inside a dark container: {{User:LVL/Tooltip|text=Damage Resist|hover=This text should be readable, and you should not see a weird rectangle covering the text.}}
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| </div>
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