User:LVL/Sandbox: Difference between revisions

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{{User:LVL/Tooltip|text=Top Edge Test|hover=I should appear BELOW the text because there is no room above.}}
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}


Below is a table comparing all currently playable [[Heroes]] by their stats.


{{User:LVL/Tooltip
Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.
|text = Restorative Locket
|hover = [[File:Restorative Locket.png|30px|left]] This item grants '''+10%''' Health Regen and has an active heal.
}}


For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.


{{User:LVL/Tooltip
{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}  
| text = Static Charge
| hover =
* Deals 50 Spirit Damage
* Stuns for 1.2s
* Reduces Fire Rate by 20%
}}


Notes:
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.


{{User:LVL/Tooltip
== Navigation ==
| text = Scaling Stats
{{Tools Navbox}}
| hover = Gains <span class="weapon-orange">+2 Weapon Damage</span> and <span class="spirit-purple">+1.5% Spirit Power</span> per level.
{{Stat Navbox}}
}}


 
[[:Category:Pages with tools]]
{{User:LVL/Tooltip
| text = Boss Mechanics
| hover = For more details on the Walker, see the [[Walker]] page.
}}
 
 
{{User:LVL/Tooltip
| text = Rich Content Test
| hover =
[[File:Walker Icon.png|40px|left]]
'''Walker''' is a generic NPC.
* Has '''High''' health.
* Deals ''Physical'' damage.
See [[Walker]] for more details.
}}
 
 
{{User:LVL/Tooltip
| text = HTML Table Test
| hover =
<table class="wikitable" style="width:100%">
  <tr>
    <th>Stat</th>
    <th>Value</th>
  </tr>
  <tr>
    <td>Fire Rate</td>
    <td>+20%</td>
  </tr>
  <tr>
    <td>Ammo</td>
    <td>+15</td>
  </tr>
</table>
}}
 
 
<div style="text-align: right; border: 1px solid red; padding: 10px;">
I am all the way on the right side: {{User:LVL/Tooltip|text=Right Edge Test|hover=I should slide to the LEFT so I don't go off-screen, but my arrow should still point to the text.}}
</div>
 
 
{{User:LVL/Tooltip
| text = Tall Content Test
| hover =
This is a very long list to test scrollbars:
* Item 1
* Item 2
* Item 3
* Item 4
* Item 5
* Item 6
* Item 7
* Item 8
* Item 9
* Item 10
* Item 11
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}}
 
 
<div style="background-color: #2a2a2a; color: #fff; padding: 20px; margin-top: 20px;">
'''Infobox Simulation:'''
Here is a stat inside a dark container: {{User:LVL/Tooltip|text=Damage Resist|hover=This text should be readable, and you should not see a weird rectangle covering the text.}}
</div>