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| [[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]
| | {{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}} |
| '''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].
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| Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Extra Slots]] that can be unlocked after completing certain map objectives.
| | Below is a table comparing all currently playable [[Heroes]] by their stats. |
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| Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.
| | Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time. |
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| Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.
| | For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats. |
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| __TOC__
| | {{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}} |
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| ==Item Types==
| | Notes: |
| There are three types of items:
| | * Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes. |
| | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. |
| | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. |
| | * {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up. |
| | * {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload. |
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| * '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Focus on improving base weapons, damage, and bullet effects.
| | == Navigation == |
| * '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement.
| | {{Tools Navbox}} |
| * '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power.
| | {{Stat Navbox}} |
| Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.
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| {| class="wikitable"
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| |+ Item Type Bonuses by Souls
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| ! rowspan="2" scope="col" | Souls
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| ! scope="col" | [[File:Weapon Icon.png|20px|link=]] Weapon
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| ! scope="col" | [[File:Vitality Icon.png|20px|link=]] Vitality
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| ! scope="col" | [[File:Spirit icon.png|20px|link=]] Spirit
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| |-
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| !{{Plink|Weapon Damage|pic=Damage}}
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| !{{Plink|Health|pic=Health}}
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| !{{Plink|Spirit Power|pic=Spirit damage}}
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| |-
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| | {{Souls|800}} || +7% || +8% || +7
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| | {{Souls|1,600}} || +9% || +10% || +11
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| |-
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| | {{Souls|2,400}} || +13% || +13% || +15
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| |-
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| | {{Souls|3,200}} || +20% || +17% || +19
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| |-
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| | {{Souls|4,800}} || +29% || +22% || +25
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| |-
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| | {{Souls|7,200}} || +40% || +27% || +32
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| |-
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| | {{Souls|9,600}} || +60% || +32% || +44
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| |-
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| | {{Souls|16,000}} || +75% || +36% || +56
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| |-
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| | {{Souls|22,400}} || +95% || +40% || +69
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| |-
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| | {{Souls|28,800}} || +115% || +44% || +81
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| |}
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| ==Complete List of Items==
| | [[:Category:Pages with tools]] |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
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| ! View All Items
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| | style="text-align: center;" | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}
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| |}
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| ==Active Items==
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| Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
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| ! List of Active Items
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| |-
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| | {{Active Items}}
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| |}
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| == Unreleased/Cut items (WIP) ==
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| Unreleased and cut items are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added.
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
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| ! List of Unreleased/Cut Items
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| |-
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| | {{Unreleased or Cut Items}}
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| |}
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| == Gallery ==
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| <gallery>
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| File:Weapon shop.png|Weapon shop as of 2025-05-08
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| File:Vitality shop.png|Vitality shop as of 2025-05-08
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| File:Spirit shop.png|Spirit shop as of 2025-05-08
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| File:Weapon shop leak.png|Leaked work-in-progress Weapon shop
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| File:Vitality shop leak.png|Leaked work-in-progress Vitality shop
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| File:Spirit shop leak.png|Leaked work-in-progress Spirit shop
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| File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]
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| File:Vitality Shop UI.png|Old Vitality shop
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| File:Neon Prime Mods.jpg|[[Neon Prime]] shop
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| </gallery>
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| == Trivia ==
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| * Some Heroes refer to the Items as '''Relics'''.<ref name="relics">
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| * {{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}
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| * {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}
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| * {{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}
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| * {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}
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| * {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}
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| </ref>
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| == References ==
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| <references />
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| [[Category:Items| ]]
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| {{Item Navbox}}
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