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This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock.
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<div class="hero-tabs">
  {{#ifeq:{{SUBPAGENAME}}|{{BASEPAGENAME}}
  |<span class="active">Overview</span>
  |<a href="/wiki/{{urlencode:{{BASEPAGENAME}}}}">Overview</a>
  }}


== Menu Music ==
  {{#ifeq:{{SUBPAGENAME}}|Quotes
{| class="wikitable sortable"
  |<span class="active">Quotes</span>
! Track Name !! Audio !! Notes
  |<a href="/wiki/{{urlencode:{{BASEPAGENAME}}}}/Quotes">Quotes</a>
|-
  }}
| Main Menu Loop || [[File:Music menu lp.mp3]] || The primary menu theme
|}


== In-Match Music ==
  {{#ifeq:{{SUBPAGENAME}}|Sounds
{| class="wikitable sortable"
  |<span class="active">Sounds</span>
! Category !! Track / Cue !! Audio !! Notes
  |<a href="/wiki/{{urlencode:{{BASEPAGENAME}}}}/Sounds">Sounds</a>
|-
  }}
! colspan="4" | Shop Music
|-
| Shop – Standard || Standard Shop Theme || [[File:Curio music.mp3]] || Music played from standard shops
|-
| Shop – Secret || Secret Shop Theme || [[File:Curio music 02.mp3]] || Music played from the two secret shops on the map
|-
! colspan="4" | Situational Loops
|-
| Situational Loop || Team Attacking Base || [[File:Music core exposed lp.mp3]] || Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state
|-
! colspan="4" | Ambient Map Music
|-
| Environmental || Sinner's Sacrifice || [[File:Vault music.mp3]] || Plays on loop from [[Sinner's Sacrifice]]
|-
| Building Ambience – Hotel || Hotel (near) / Hotel (far) || [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] || Looping tracks heard near the hotel building in [[Lanes|Blue lane]]
|}


== Event Stingers ==
  {{#ifeq:{{SUBPAGENAME}}|Update history
{| class="wikitable sortable"
  |<span class="active">Update History</span>
! Category !! Music Cue !! Audio !! Notes
  |<a href="/wiki/{{urlencode:{{BASEPAGENAME}}}}/Update history">Update History</a>
|-
  }}
! colspan="4" | Match Flow
</div>
|-
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| Match Flow || Match Countdown || [[File:Music match countdown.mp3]] || Plays during the countdown before a match begins and while players are ziplining into their lanes
|-
| Match Flow || Victory || [[File:Music stinger game over win.mp3]] || Plays at the end of the game after a win
|-
| Match Flow || Defeat || [[File:Music stinger game over lose.mp3]] || Plays at the end of the game after a loss
|-
! colspan="4" | Combat & Player Events
|-
| Combat & Player Events || First Blood || [[File:Music stinger first blood.mp3]] || Plays when the first kill of the match occurs
|-
| Combat & Player Events || Player Death || [[File:music_stinger_player_death.mp3]] || Plays when the player character dies
|-
| Combat & Player Events || Player Respawn || [[File:Music stinger player respawn.mp3]] || Plays when the player character respawns
|-
| Combat & Player Events || Respawn Countdown || [[File:music_stinger_player_respawn_countdown.mp3]] || Plays during the final ~7 seconds of the player's respawn timer
|-
| Combat & Player Events || Killstreak (Generic) || [[File:Music stringer kill streak.mp3]] || A generic stinger for achieving a killstreak
|-
| Combat & Player Events || Killstreaks (1–10) || <div class="mw-collapsible mw-collapsed">Show files
# [[File:Music stinger ks 01.mp3]]
# [[File:Music stinger ks 02.mp3]]
# [[File:Music stinger ks 03.mp3]]
# [[File:Music stinger ks 04.mp3]]
# [[File:Music stinger ks 05.mp3]]
# [[File:Music stinger ks 06.mp3]]
# [[File:Music stinger ks 07.mp3]]
# [[File:Music stinger ks 08.mp3]]
# [[File:Music stinger ks 09.mp3]]
# [[File:Music stinger ks 10.mp3]]
</div> || Stingers that play for each kill in a killstreak; intensity increases with each stinger
|-
! colspan="4" | Objective & Map Events
|-
| Objective & Map Events || Guardian/Walker Destroyed || [[File:Music stinger t1 killed.mp3]] || Plays when a [[Guardian]] or [[Walker]] is destroyed
|-
| Objective & Map Events || Shrine Destroyed || [[File:Music stinger generator killed.mp3]] || Plays when a [[Shrine]] is destroyed
|-
| Objective & Map Events || Patron Defeated (Stage 1) || [[File:Music stinger t3 killed.mp3]] || Plays when the first stage of the [[Patron]] is defeated
|-
| Objective & Map Events || Soul Urn Delivered || [[File:Music stinger idol return.mp3]] || Plays when the [[Soul Urn]] is successfully delivered to its drop-off point
|-
| Objective & Map Events || Mid-Boss Arrived || [[File:Music stinger mid boss arrived.mp3]] || Plays when [[Mid Boss]] spawns
|-
| Objective & Map Events || Carrying Soul Urn || [[File:Music idol carry lp.mp3]] || A looping track that plays while a player is carrying the [[Soul Urn]]
|-
! colspan="4" | Rejuvenator Event
|-
| Rejuvenator Event || Rejuvenator Drop || [[File:Music stinger rejuv drop 7s.mp3]] || Plays when the Rejuvenator drops after [[Mid-Boss]] kill
|-
| Rejuvenator Event || Rejuvenator Secured || [[File:Music stinger rejuv won.mp3]] || Plays when your team secures the [[Rejuvenator]]
|-
| Rejuvenator Event || Rejuvenator Lost || [[File:Music stinger rejuv lost.mp3]] || Plays when the enemy team secures the [[Rejuvenator]]
|}
 
== Seasonal Music ==
{| class="wikitable sortable"
! Event !! Track !! Audio
|-
| Winter || Main menu || [[File:Music menu lp winter.mp3]]
|-
| Winter || Standard shop || [[File:Music curio christmas.mp3]]
|-
| Winter || Secret shop || [[File:Music curio secret christmas.mp3]]
|}
 
== Unused Music ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
! Intended Purpose !! Audio
|-
| Alternate standard shop music track || [[File:Curio music 2.mp3]]
|-
| Ambient Choir music || [[File:Music choir 01.mp3]]
|-
| Ambient Waltz music || [[File:Waltz.mp3]]
|-
| Rejuvenator drop variant (6.5 s) || [[File:Music stinger rejuv drop 6 5s.mp3]]
|-
| Rejuvenator drop variant (7.5 s) || [[File:Music stinger rejuv drop 7 5s.mp3]]
|-
| Rejuvenator drop variant (8 s) || [[File:Music stinger rejuv drop 8s.mp3]]
|-
| Rejuvenator drop variant (9 s) || [[File:Music stinger rejuv drop 9s.mp3]]
|-
| Teleporter music || <div class="mw-collapsible mw-collapsed">Show files<br>[[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]</div>
|}
 
== Trivia ==
* Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>[https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky on X] – ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''.
 
== References ==
<references />
{{Sounds navbox}}
[[Category:Music]]