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=== Items === | === Items === | ||
* Added new T1 Spirit Item: {{LVL/ | * Added new T1 Spirit Item: {{User:LVL/Sandbox2|Golden Goose Egg}} | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Extended Magazine}}: Weapon Damage increased from +6% to +8% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|High-Velocity Rounds}}: No longer grants +5% Fire Rate | ||
* {{LVL/ | * {{User:LVL/Sandbox2|High-Velocity Rounds}}: Now grants +8% Weapon Damage | ||
* {{LVL/ | * {{User:LVL/Sandbox2|High-Velocity Rounds}}: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Long Range}}: Fall-off Range increased from +4% to +8% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Active Reload}}: You can now reload while already full when carrying this item | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Opening Rounds}}: Spirit Power increased from +8 to +10 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Opening Rounds}}: Weapon Damage increased from +40% to +45% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Swift Striker}}: Fire Rate increased from 18% to 20% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Mystic Shot}}: Damage spirit scaling increased from 0.8 to 1.0 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Split Shot}}: Cooldown reduced from 32s to 24s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Split Shot}}: Now supports custom count and angles per hero | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Split Shot}}: Enabled for {{User:LVL/Sandbox2|Celeste}} (3 at 70 degrees) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Stalker|l1=Backstabber}}: Renamed to Stalker | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Stalker}}: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Stalker}}: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Melee Charge}}: Heavy Melee Bonus damage now works with heavy melee abilities | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Shredder Bullets}}: Spirit Lifesteal increased from 8% to 12% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weakening Headshot}}: Bonus health increased from +50 to +60 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Ballistic Enchantment}}: Weapon damage per stack increased from 18% to 20% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Ballistic Enchantment}}: Range reduced from 30% to 25% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Ballistic Enchantment}}: Non-hero weapon damage increased from 4% to 5% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Hunter's Aura}}: Solo hero multiplier reduced from 3x to 2x | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Hunter's Aura}}: Bullet Resist Reduction increased from -8% to -10% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Hunter's Aura}}: Fire Rate Reduction increased from -11% to -14% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: Now builds from {{User:LVL/Sandbox2|Slowing Bullets}}. Has {{User:LVL/Sandbox2|Slowing Bullets}} passive | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: No longer grants +16% Spirit Resist | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: Now grants -0.5m Move Speed | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: No longer grants -30% Bullet Velocity | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: Debuff Resist increased from 16% to 18% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: Weapon Damage increased from 35% to 40% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weighted Shots}}: Stamina Reduction reduced from -20% to -14% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Express Shot}}: Ammo consumed changed from -30% to 2 Ammo | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Blood Tribute}}: No longer has healing reduction | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Blood Tribute}}: Self damage increased from 40 to 50 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Rend}}: Cooldown reduced from 2.2s to 2s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Rend}}: Spirit Lifesteal increased from 8% to 12% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Crushing Fists}}: Heavy Melee Bonus damage now works with heavy melee abilities | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Frenzy}}: Base Fire Rate increased from 8% to 10% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Frenzy}}: Base Spirit Resist increased from 10% to 15% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Frenzy}}: Conditional Fire Rate reduced from 28% to 25% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Frenzy}}: Conditional Spirit Resist reduced from 30% to 20% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spiritual Overflow}}: Spirit Power increased from 30 to 40 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spiritual Overflow}}: Now grants +20% Duration instead of +12% CD Reduction | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Extra Health}}: Increased from 185 to 210 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Enduring Speed}}: Fixed slow resistance interaction with dash slows | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Restorative Locket}}: Range increased from 30m to 35m | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Restorative Locket}}: Max stamina regen increased from 3 to 4 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Restorative Locket}}: Now always restores at least 1 stamina | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Return Fire}}: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Return Fire}}: Bullet Damage Returned reduced from 60% to 50% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weapon Shielding}}: Damage threshold increased from 150 to 250 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Weapon Shielding}}: Cooldown reduced from 45s to 35s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Bullet Resilience}}: Low Health threshold increased from 40% to 50% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Bullet Resilience}}: Low Health resistance reduced from 22% to 15% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Resilience}}: Low Health threshold increased from 40% to 50% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Resilience}}: Low Health resistance reduced from 22% to 15% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Lifestrike}}: Heal on melee hit reduced from 160 to 100 + 1.5/boon | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Lifestrike}}: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Majestic Leap}}: Barrier increased from 140 to 200 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Trophy Collector}}: Souls per minute increased from 22 to 25 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Dispel Magic}}: Cooldown reduced from 50s to 40s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Fortitude}}: Time to regen reduced from 13s to 10s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spellbreaker}}: High instant damage reduction reduced from -75% to -65% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Diviner's Kevlar}}: Cooldown reduced from 64s to 40s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Inhibitor}}: Damage Penalty reduced from -35% to -30% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Inhibitor}}: Weapon Damage bonus increased from +22% to +25% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Cheat Death}}: No longer reduces movement speed by -2m during the death immunity phase | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Colossus}}: Active now grants you an additional +30% Melee Damage | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Siphon Bullets}}: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Mystic Regeneration}}: Health bonus increased from +40 to +50 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Mystic Regeneration}}: Duration increased from 5s to 6s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Rusted Barrel}}: Cooldown reduced from 20s to 16s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Arcane Surge}}: Spirit Power increased from +15 to +20 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Slowing Hex}}: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Slowing Hex}}: Projectile speed increased from 53m/s to 80m/s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Slowing Hex}}: Cooldown reduced from 30s to 27s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Suppressor}}: Debuff duration increased from 4s to 5s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Sap}}: Spirit Power loss increased from -24 to -30 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Spirit Sap}}: Cooldown reduced from 32s to 18s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Decay}}: Healing Reduction increased from -45% to -50% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Silence Wave}}: Damage spirit scaling increased from 0.6 to 1.0 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Silence Wave}}: Cooldown reduced from 35s to 30s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Knockdown}}: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Radiant Regeneration}}: Health bonus increased from +65 to +90 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Radiant Regeneration}}: Duration increased from 5s to 6s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Radiant Regeneration}}: Healing on Ability Cast boon scaling increased from 1.5 to 2.0 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Tankbuster}}: Current Health Bonus Damage increased from 7.5% to 8% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Torment Pulse}}: Damage spirit scaling reduced from 0.28 to 0.25 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Torment Pulse}}: No longer hits sleeping enemies to avoid waking them up | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Disarming Hex}}: Cooldown reduced from 20s to 16s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Magic Carpet}}: Duration increased from 8s to 12s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Magic Carpet}}: Bonus health increased from 75 to 125 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Ethereal Shift}}: Cooldown reduced from 45s to 35s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Cursed Relic}}: Damage penalty increased from -8% to -10% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Vortex Web}}: Now has a unit target option where it will vacuum enemies around that target | ||
=== Heroes === | === Heroes === | ||
* {{User:LVL/Sandbox2|Abrams}}: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} DPS reduced from 29 to 22 | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} range reduced from 10m to 7.5m | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} is now circular rather than just in front of him | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} range no longer increases with Spirit Power | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} visual range FX fixed to show larger than default radius values | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} Lifesteal against heroes increased from 66% to 80% | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40% | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6 | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} T1 increased from -19s to -20s | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} T3 now also increases radius by +3.5m | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} T3 DPS reduced from 20 to 18 | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} damage reduced from 37 to 30 | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge|l1=Should Charge}}{{sic}} spirit scaling reduced from 1.9 to 1.4 | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T3 cooldown increased from -18s to -20s | |||
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T3 now also grants + | |||
** Card Types: | ** Card Types: | ||
*** Spades: +70% Damage | *** Spades: +70% Damage | ||
| Line 839: | Line 839: | ||
*** Clubs: 30% Slow for 3s | *** Clubs: 30% Slow for 3s | ||
*** Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) | *** Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} base charge count increased from 1 to 2 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} base damage reduced from 60 to 45 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} spirit scaling reduced from 1.0 to 0.55 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} buildup now takes 20% longer | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} cooldown reduced from 0.75s to 0.5s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} post cast time reduced from 0.2s to 0.1 | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} now highlights the card that will be throw next. | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} now has unique sounds for each card suite that is summoned. | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} T1 increased from "+1 Charges" to "+2 Charges" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: Fixed {{User:LVL/Sandbox2|Project Mind}} interaction with stuns | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} no longer affects allies (previously gave half fire rate to allies) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} duration no longer scales with Spirit Power | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} cooldown reduced from 48s to 45s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} T1 increased from -14s Cooldown to -20s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} cooldown increased from 110s to 120s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} cast range reduced from 20m to 14m | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} cast time increased from 0.1s to 0.3s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} T1 changed from "-25s Cooldown" to "+100 Damage" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} being held down no longer automatically fires it | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: You can now cast Parry directly while channeling {{User:LVL/Sandbox2|Power Slash}} to fire the {{User:LVL/Sandbox2|Power Slash}} and parry | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} base ability now has +60% Bullet Resist while channeling | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} cooldown increased from 10.5s to 12s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} Slash Length reduced from 25m to 22m | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} T3 now also grants +8m Range | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash|l1=Flying Strike}} renamed to Flying Slash | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} is now light melee damage rather than spirit | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} slow increased from -30% to -50% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} cooldown increased from 21s to 36s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} range increased from 20m to 25m | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: Fixed {{User:LVL/Sandbox2|Flying Slash}} T3 ally cast stopping too soon before reaching the player | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} cooldown increased from 15s to 16s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} Fire Rate reduction increased from -18% to -30% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} T3 increased from -9s Cooldown to -10s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} T3 now also increases spirit scaling (+0.6) | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} cooldown increased from 110s to 130s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30% | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} T2 now also reduces cooldown by 25s | ||
* {{LVL/ | * {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30% | ||
}} | }} | ||