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=== Items ===
=== Items ===
* Added new T1 Spirit Item: {{LVL/Sandbox|Golden Goose Egg}}
* Added new T1 Spirit Item: {{User:LVL/Sandbox2|Golden Goose Egg}}
* {{LVL/Sandbox|Extended Magazine}}: Weapon Damage increased from +6% to +8%
* {{User:LVL/Sandbox2|Extended Magazine}}: Weapon Damage increased from +6% to +8%
* {{LVL/Sandbox|High-Velocity Rounds}}: No longer grants +5% Fire Rate
* {{User:LVL/Sandbox2|High-Velocity Rounds}}: No longer grants +5% Fire Rate
* {{LVL/Sandbox|High-Velocity Rounds}}: Now grants +8% Weapon Damage
* {{User:LVL/Sandbox2|High-Velocity Rounds}}: Now grants +8% Weapon Damage
* {{LVL/Sandbox|High-Velocity Rounds}}: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
* {{User:LVL/Sandbox2|High-Velocity Rounds}}: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
* {{LVL/Sandbox|Long Range}}: Fall-off Range increased from +4% to +8%
* {{User:LVL/Sandbox2|Long Range}}: Fall-off Range increased from +4% to +8%
* {{LVL/Sandbox|Active Reload}}: You can now reload while already full when carrying this item
* {{User:LVL/Sandbox2|Active Reload}}: You can now reload while already full when carrying this item
* {{LVL/Sandbox|Opening Rounds}}: Spirit Power increased from +8 to +10
* {{User:LVL/Sandbox2|Opening Rounds}}: Spirit Power increased from +8 to +10
* {{LVL/Sandbox|Opening Rounds}}: Weapon Damage increased from +40% to +45%
* {{User:LVL/Sandbox2|Opening Rounds}}: Weapon Damage increased from +40% to +45%
* {{LVL/Sandbox|Swift Striker}}: Fire Rate increased from 18% to 20%
* {{User:LVL/Sandbox2|Swift Striker}}: Fire Rate increased from 18% to 20%
* {{LVL/Sandbox|Mystic Shot}}: Damage spirit scaling increased from 0.8 to 1.0
* {{User:LVL/Sandbox2|Mystic Shot}}: Damage spirit scaling increased from 0.8 to 1.0
* {{LVL/Sandbox|Split Shot}}: Cooldown reduced from 32s to 24s
* {{User:LVL/Sandbox2|Split Shot}}: Cooldown reduced from 32s to 24s
* {{LVL/Sandbox|Split Shot}}: Now supports custom count and angles per hero
* {{User:LVL/Sandbox2|Split Shot}}: Now supports custom count and angles per hero
* {{LVL/Sandbox|Split Shot}}: Enabled for {{LVL/Sandbox|Celeste}} (3 at 70 degrees)
* {{User:LVL/Sandbox2|Split Shot}}: Enabled for {{User:LVL/Sandbox2|Celeste}} (3 at 70 degrees)
* {{LVL/Sandbox|Stalker|l1=Backstabber}}: Renamed to Stalker
* {{User:LVL/Sandbox2|Stalker|l1=Backstabber}}: Renamed to Stalker
* {{LVL/Sandbox|Stalker}}: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
* {{User:LVL/Sandbox2|Stalker}}: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
* {{LVL/Sandbox|Stalker}}: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
* {{User:LVL/Sandbox2|Stalker}}: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
* {{LVL/Sandbox|Melee Charge}}: Heavy Melee Bonus damage now works with heavy melee abilities
* {{User:LVL/Sandbox2|Melee Charge}}: Heavy Melee Bonus damage now works with heavy melee abilities
* {{LVL/Sandbox|Spirit Shredder Bullets}}: Spirit Lifesteal increased from 8% to 12%
* {{User:LVL/Sandbox2|Spirit Shredder Bullets}}: Spirit Lifesteal increased from 8% to 12%
* {{LVL/Sandbox|Weakening Headshot}}: Bonus health increased from +50 to +60
* {{User:LVL/Sandbox2|Weakening Headshot}}: Bonus health increased from +50 to +60
* {{LVL/Sandbox|Ballistic Enchantment}}: Weapon damage per stack increased from 18% to 20%
* {{User:LVL/Sandbox2|Ballistic Enchantment}}: Weapon damage per stack increased from 18% to 20%
* {{LVL/Sandbox|Ballistic Enchantment}}: Range reduced from 30% to 25%
* {{User:LVL/Sandbox2|Ballistic Enchantment}}: Range reduced from 30% to 25%
* {{LVL/Sandbox|Ballistic Enchantment}}: Non-hero weapon damage increased from 4% to 5%
* {{User:LVL/Sandbox2|Ballistic Enchantment}}: Non-hero weapon damage increased from 4% to 5%
* {{LVL/Sandbox|Hunter's Aura}}: Solo hero multiplier reduced from 3x to 2x
* {{User:LVL/Sandbox2|Hunter's Aura}}: Solo hero multiplier reduced from 3x to 2x
* {{LVL/Sandbox|Hunter's Aura}}: Bullet Resist Reduction increased from -8% to -10%
* {{User:LVL/Sandbox2|Hunter's Aura}}: Bullet Resist Reduction increased from -8% to -10%
* {{LVL/Sandbox|Hunter's Aura}}: Fire Rate Reduction increased from -11% to -14%
* {{User:LVL/Sandbox2|Hunter's Aura}}: Fire Rate Reduction increased from -11% to -14%
* {{LVL/Sandbox|Weighted Shots}}: Now builds from {{LVL/Sandbox|Slowing Bullets}}. Has {{LVL/Sandbox|Slowing Bullets}} passive
* {{User:LVL/Sandbox2|Weighted Shots}}: Now builds from {{User:LVL/Sandbox2|Slowing Bullets}}. Has {{User:LVL/Sandbox2|Slowing Bullets}} passive
* {{LVL/Sandbox|Weighted Shots}}: No longer grants +16% Spirit Resist
* {{User:LVL/Sandbox2|Weighted Shots}}: No longer grants +16% Spirit Resist
* {{LVL/Sandbox|Weighted Shots}}: Now grants -0.5m Move Speed
* {{User:LVL/Sandbox2|Weighted Shots}}: Now grants -0.5m Move Speed
* {{LVL/Sandbox|Weighted Shots}}: No longer grants -30% Bullet Velocity
* {{User:LVL/Sandbox2|Weighted Shots}}: No longer grants -30% Bullet Velocity
* {{LVL/Sandbox|Weighted Shots}}: Debuff Resist increased from 16% to 18%
* {{User:LVL/Sandbox2|Weighted Shots}}: Debuff Resist increased from 16% to 18%
* {{LVL/Sandbox|Weighted Shots}}: Weapon Damage increased from 35% to 40%
* {{User:LVL/Sandbox2|Weighted Shots}}: Weapon Damage increased from 35% to 40%
* {{LVL/Sandbox|Weighted Shots}}: Stamina Reduction reduced from -20% to -14%
* {{User:LVL/Sandbox2|Weighted Shots}}: Stamina Reduction reduced from -20% to -14%
* {{LVL/Sandbox|Express Shot}}: Ammo consumed changed from -30% to 2 Ammo
* {{User:LVL/Sandbox2|Express Shot}}: Ammo consumed changed from -30% to 2 Ammo
* {{LVL/Sandbox|Blood Tribute}}: No longer has healing reduction
* {{User:LVL/Sandbox2|Blood Tribute}}: No longer has healing reduction
* {{LVL/Sandbox|Blood Tribute}}: Self damage increased from 40 to 50
* {{User:LVL/Sandbox2|Blood Tribute}}: Self damage increased from 40 to 50
* {{LVL/Sandbox|Spirit Rend}}: Cooldown reduced from 2.2s to 2s
* {{User:LVL/Sandbox2|Spirit Rend}}: Cooldown reduced from 2.2s to 2s
* {{LVL/Sandbox|Spirit Rend}}: Spirit Lifesteal increased from 8% to 12%
* {{User:LVL/Sandbox2|Spirit Rend}}: Spirit Lifesteal increased from 8% to 12%
* {{LVL/Sandbox|Crushing Fists}}: Heavy Melee Bonus damage now works with heavy melee abilities
* {{User:LVL/Sandbox2|Crushing Fists}}: Heavy Melee Bonus damage now works with heavy melee abilities
* {{LVL/Sandbox|Frenzy}}: Base Fire Rate increased from 8% to 10%
* {{User:LVL/Sandbox2|Frenzy}}: Base Fire Rate increased from 8% to 10%
* {{LVL/Sandbox|Frenzy}}: Base Spirit Resist increased from 10% to 15%
* {{User:LVL/Sandbox2|Frenzy}}: Base Spirit Resist increased from 10% to 15%
* {{LVL/Sandbox|Frenzy}}: Conditional Fire Rate reduced from 28% to 25%
* {{User:LVL/Sandbox2|Frenzy}}: Conditional Fire Rate reduced from 28% to 25%
* {{LVL/Sandbox|Frenzy}}: Conditional Spirit Resist reduced from 30% to 20%
* {{User:LVL/Sandbox2|Frenzy}}: Conditional Spirit Resist reduced from 30% to 20%
* {{LVL/Sandbox|Spiritual Overflow}}: Spirit Power increased from 30 to 40
* {{User:LVL/Sandbox2|Spiritual Overflow}}: Spirit Power increased from 30 to 40
* {{LVL/Sandbox|Spiritual Overflow}}: Now grants +20% Duration instead of +12% CD Reduction
* {{User:LVL/Sandbox2|Spiritual Overflow}}: Now grants +20% Duration instead of +12% CD Reduction
* {{LVL/Sandbox|Extra Health}}: Increased from 185 to 210
* {{User:LVL/Sandbox2|Extra Health}}: Increased from 185 to 210
* {{LVL/Sandbox|Enduring Speed}}: Fixed slow resistance interaction with dash slows
* {{User:LVL/Sandbox2|Enduring Speed}}: Fixed slow resistance interaction with dash slows
* {{LVL/Sandbox|Restorative Locket}}: Range increased from 30m to 35m
* {{User:LVL/Sandbox2|Restorative Locket}}: Range increased from 30m to 35m
* {{LVL/Sandbox|Restorative Locket}}: Max stamina regen increased from 3 to 4
* {{User:LVL/Sandbox2|Restorative Locket}}: Max stamina regen increased from 3 to 4
* {{LVL/Sandbox|Restorative Locket}}: Now always restores at least 1 stamina
* {{User:LVL/Sandbox2|Restorative Locket}}: Now always restores at least 1 stamina
* {{LVL/Sandbox|Return Fire}}: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
* {{User:LVL/Sandbox2|Return Fire}}: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
* {{LVL/Sandbox|Return Fire}}: Bullet Damage Returned reduced from 60% to 50%
* {{User:LVL/Sandbox2|Return Fire}}: Bullet Damage Returned reduced from 60% to 50%
* {{LVL/Sandbox|Weapon Shielding}}: Damage threshold increased from 150 to 250
* {{User:LVL/Sandbox2|Weapon Shielding}}: Damage threshold increased from 150 to 250
* {{LVL/Sandbox|Weapon Shielding}}: Cooldown reduced from 45s to 35s
* {{User:LVL/Sandbox2|Weapon Shielding}}: Cooldown reduced from 45s to 35s
* {{LVL/Sandbox|Bullet Resilience}}: Low Health threshold increased from 40% to 50%
* {{User:LVL/Sandbox2|Bullet Resilience}}: Low Health threshold increased from 40% to 50%
* {{LVL/Sandbox|Bullet Resilience}}: Low Health resistance reduced from 22% to 15%
* {{User:LVL/Sandbox2|Bullet Resilience}}: Low Health resistance reduced from 22% to 15%
* {{LVL/Sandbox|Spirit Resilience}}: Low Health threshold increased from 40% to 50%
* {{User:LVL/Sandbox2|Spirit Resilience}}: Low Health threshold increased from 40% to 50%
* {{LVL/Sandbox|Spirit Resilience}}: Low Health resistance reduced from 22% to 15%
* {{User:LVL/Sandbox2|Spirit Resilience}}: Low Health resistance reduced from 22% to 15%
* {{LVL/Sandbox|Lifestrike}}: Heal on melee hit reduced from 160 to 100 + 1.5/boon
* {{User:LVL/Sandbox2|Lifestrike}}: Heal on melee hit reduced from 160 to 100 + 1.5/boon
* {{LVL/Sandbox|Lifestrike}}: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
* {{User:LVL/Sandbox2|Lifestrike}}: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
* {{LVL/Sandbox|Majestic Leap}}: Barrier increased from 140 to 200
* {{User:LVL/Sandbox2|Majestic Leap}}: Barrier increased from 140 to 200
* {{LVL/Sandbox|Trophy Collector}}: Souls per minute increased from 22 to 25
* {{User:LVL/Sandbox2|Trophy Collector}}: Souls per minute increased from 22 to 25
* {{LVL/Sandbox|Dispel Magic}}: Cooldown reduced from 50s to 40s
* {{User:LVL/Sandbox2|Dispel Magic}}: Cooldown reduced from 50s to 40s
* {{LVL/Sandbox|Fortitude}}: Time to regen reduced from 13s to 10s
* {{User:LVL/Sandbox2|Fortitude}}: Time to regen reduced from 13s to 10s
* {{LVL/Sandbox|Spellbreaker}}: High instant damage reduction reduced from -75% to -65%
* {{User:LVL/Sandbox2|Spellbreaker}}: High instant damage reduction reduced from -75% to -65%
* {{LVL/Sandbox|Diviner's Kevlar}}: Cooldown reduced from 64s to 40s
* {{User:LVL/Sandbox2|Diviner's Kevlar}}: Cooldown reduced from 64s to 40s
* {{LVL/Sandbox|Inhibitor}}: Damage Penalty reduced from -35% to -30%
* {{User:LVL/Sandbox2|Inhibitor}}: Damage Penalty reduced from -35% to -30%
* {{LVL/Sandbox|Inhibitor}}: Weapon Damage bonus increased from +22% to +25%
* {{User:LVL/Sandbox2|Inhibitor}}: Weapon Damage bonus increased from +22% to +25%
* {{LVL/Sandbox|Cheat Death}}: No longer reduces movement speed by -2m during the death immunity phase
* {{User:LVL/Sandbox2|Cheat Death}}: No longer reduces movement speed by -2m during the death immunity phase
* {{LVL/Sandbox|Colossus}}: Active now grants you an additional +30% Melee Damage
* {{User:LVL/Sandbox2|Colossus}}: Active now grants you an additional +30% Melee Damage
* {{LVL/Sandbox|Siphon Bullets}}: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
* {{User:LVL/Sandbox2|Siphon Bullets}}: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
* {{LVL/Sandbox|Mystic Regeneration}}: Health bonus increased from +40 to +50
* {{User:LVL/Sandbox2|Mystic Regeneration}}: Health bonus increased from +40 to +50
* {{LVL/Sandbox|Mystic Regeneration}}: Duration increased from 5s to 6s
* {{User:LVL/Sandbox2|Mystic Regeneration}}: Duration increased from 5s to 6s
* {{LVL/Sandbox|Rusted Barrel}}: Cooldown reduced from 20s to 16s
* {{User:LVL/Sandbox2|Rusted Barrel}}: Cooldown reduced from 20s to 16s
* {{LVL/Sandbox|Arcane Surge}}: Spirit Power increased from +15 to +20
* {{User:LVL/Sandbox2|Arcane Surge}}: Spirit Power increased from +15 to +20
* {{LVL/Sandbox|Slowing Hex}}: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
* {{User:LVL/Sandbox2|Slowing Hex}}: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
* {{LVL/Sandbox|Slowing Hex}}: Projectile speed increased from 53m/s to 80m/s
* {{User:LVL/Sandbox2|Slowing Hex}}: Projectile speed increased from 53m/s to 80m/s
* {{LVL/Sandbox|Slowing Hex}}: Cooldown reduced from 30s to 27s
* {{User:LVL/Sandbox2|Slowing Hex}}: Cooldown reduced from 30s to 27s
* {{LVL/Sandbox|Suppressor}}: Debuff duration increased from 4s to 5s
* {{User:LVL/Sandbox2|Suppressor}}: Debuff duration increased from 4s to 5s
* {{LVL/Sandbox|Spirit Sap}}: Spirit Power loss increased from -24 to -30
* {{User:LVL/Sandbox2|Spirit Sap}}: Spirit Power loss increased from -24 to -30
* {{LVL/Sandbox|Spirit Sap}}: Cooldown reduced from 32s to 18s
* {{User:LVL/Sandbox2|Spirit Sap}}: Cooldown reduced from 32s to 18s
* {{LVL/Sandbox|Decay}}: Healing Reduction increased from -45% to -50%
* {{User:LVL/Sandbox2|Decay}}: Healing Reduction increased from -45% to -50%
* {{LVL/Sandbox|Silence Wave}}: Damage spirit scaling increased from 0.6 to 1.0
* {{User:LVL/Sandbox2|Silence Wave}}: Damage spirit scaling increased from 0.6 to 1.0
* {{LVL/Sandbox|Silence Wave}}: Cooldown reduced from 35s to 30s
* {{User:LVL/Sandbox2|Silence Wave}}: Cooldown reduced from 35s to 30s
* {{LVL/Sandbox|Knockdown}}: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
* {{User:LVL/Sandbox2|Knockdown}}: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
* {{LVL/Sandbox|Radiant Regeneration}}: Health bonus increased from +65 to +90
* {{User:LVL/Sandbox2|Radiant Regeneration}}: Health bonus increased from +65 to +90
* {{LVL/Sandbox|Radiant Regeneration}}: Duration increased from 5s to 6s
* {{User:LVL/Sandbox2|Radiant Regeneration}}: Duration increased from 5s to 6s
* {{LVL/Sandbox|Radiant Regeneration}}: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
* {{User:LVL/Sandbox2|Radiant Regeneration}}: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
* {{LVL/Sandbox|Tankbuster}}: Current Health Bonus Damage increased from 7.5% to 8%
* {{User:LVL/Sandbox2|Tankbuster}}: Current Health Bonus Damage increased from 7.5% to 8%
* {{LVL/Sandbox|Torment Pulse}}: Damage spirit scaling reduced from 0.28 to 0.25
* {{User:LVL/Sandbox2|Torment Pulse}}: Damage spirit scaling reduced from 0.28 to 0.25
* {{LVL/Sandbox|Torment Pulse}}: No longer hits sleeping enemies to avoid waking them up
* {{User:LVL/Sandbox2|Torment Pulse}}: No longer hits sleeping enemies to avoid waking them up
* {{LVL/Sandbox|Disarming Hex}}: Cooldown reduced from 20s to 16s
* {{User:LVL/Sandbox2|Disarming Hex}}: Cooldown reduced from 20s to 16s
* {{LVL/Sandbox|Magic Carpet}}: Duration increased from 8s to 12s
* {{User:LVL/Sandbox2|Magic Carpet}}: Duration increased from 8s to 12s
* {{LVL/Sandbox|Magic Carpet}}: Bonus health increased from 75 to 125
* {{User:LVL/Sandbox2|Magic Carpet}}: Bonus health increased from 75 to 125
* {{LVL/Sandbox|Ethereal Shift}}: Cooldown reduced from 45s to 35s
* {{User:LVL/Sandbox2|Ethereal Shift}}: Cooldown reduced from 45s to 35s
* {{LVL/Sandbox|Cursed Relic}}: Damage penalty increased from -8% to -10%
* {{User:LVL/Sandbox2|Cursed Relic}}: Damage penalty increased from -8% to -10%
* {{LVL/Sandbox|Vortex Web}}: Now has a unit target option where it will vacuum enemies around that target
* {{User:LVL/Sandbox2|Vortex Web}}: Now has a unit target option where it will vacuum enemies around that target


=== Heroes ===
=== Heroes ===
* {{LVL/Sandbox|Abrams}}: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
* {{User:LVL/Sandbox2|Abrams}}: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} DPS reduced from 29 to 22
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} DPS reduced from 29 to 22
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} range reduced from 10m to 7.5m
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} range reduced from 10m to 7.5m
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} is now circular rather than just in front of him
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} is now circular rather than just in front of him
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} range no longer increases with Spirit Power
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} range no longer increases with Spirit Power
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} visual range FX fixed to show larger than default radius values
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} visual range FX fixed to show larger than default radius values
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} Lifesteal against heroes increased from 66% to 80%
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} Lifesteal against heroes increased from 66% to 80%
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40%
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40%
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} T1 increased from -19s to -20s
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} T1 increased from -19s to -20s
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} T3 now also increases radius by +3.5m
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} T3 now also increases radius by +3.5m
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} T3 DPS reduced from 20 to 18
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Siphon Life}} T3 DPS reduced from 20 to 18
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} damage reduced from 37 to 30
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} damage reduced from 37 to 30
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge|l1=Should Charge}}{{sic}} spirit scaling reduced from 1.9 to 1.4
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge|l1=Should Charge}}{{sic}} spirit scaling reduced from 1.9 to 1.4
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T3 cooldown increased from -18s to -20s
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T3 cooldown increased from -18s to -20s
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s
* {{User:LVL/Sandbox2|Abrams}}: {{User:LVL/Sandbox2|Shoulder Charge}} T3 now also grants +
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Infernal Resilience}} T2 increased from +150 Health to +200
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Infernal Resilience}} T3 now also grants +20% Debuff Resistance
* {{LVL
** Card Types:
** Card Types:
*** Spades: +70% Damage
*** Spades: +70% Damage
Line 839: Line 839:
*** Clubs: 30% Slow for 3s
*** Clubs: 30% Slow for 3s
*** Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
*** Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} base charge count increased from 1 to 2
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} base charge count increased from 1 to 2
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} base damage reduced from 60 to 45
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} base damage reduced from 60 to 45
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} spirit scaling reduced from 1.0 to 0.55
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} spirit scaling reduced from 1.0 to 0.55
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} buildup now takes 20% longer
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} buildup now takes 20% longer
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} cooldown reduced from 0.75s to 0.5s
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} cooldown reduced from 0.75s to 0.5s
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} post cast time reduced from 0.2s to 0.1
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} post cast time reduced from 0.2s to 0.1
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} now highlights the card that will be throw next.
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} now highlights the card that will be throw next.
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} now has unique sounds for each card suite that is summoned.
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} now has unique sounds for each card suite that is summoned.
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} T1 increased from "+1 Charges" to "+2 Charges"
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} T1 increased from "+1 Charges" to "+2 Charges"
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Card Trick}} T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
* {{LVL/Sandbox|Wraith}}: Fixed {{LVL/Sandbox|Project Mind}} interaction with stuns
* {{User:LVL/Sandbox2|Wraith}}: Fixed {{User:LVL/Sandbox2|Project Mind}} interaction with stuns
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} no longer affects allies (previously gave half fire rate to allies)
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} no longer affects allies (previously gave half fire rate to allies)
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} duration no longer scales with Spirit Power
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} duration no longer scales with Spirit Power
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} cooldown reduced from 48s to 45s
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} cooldown reduced from 48s to 45s
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} T1 increased from -14s Cooldown to -20s
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} T1 increased from -14s Cooldown to -20s
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Full Auto}} T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} cooldown increased from 110s to 120s
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} cooldown increased from 110s to 120s
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} cast range reduced from 20m to 14m
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} cast range reduced from 20m to 14m
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} cast time increased from 0.1s to 0.3s
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} cast time increased from 0.1s to 0.3s
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} T1 changed from "-25s Cooldown" to "+100 Damage"
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} T1 changed from "-25s Cooldown" to "+100 Damage"
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
* {{User:LVL/Sandbox2|Wraith}}: {{User:LVL/Sandbox2|Telekinesis}} T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} being held down no longer automatically fires it
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} being held down no longer automatically fires it
* {{LVL/Sandbox|Yamato}}: You can now cast Parry directly while channeling {{LVL/Sandbox|Power Slash}} to fire the {{LVL/Sandbox|Power Slash}} and parry
* {{User:LVL/Sandbox2|Yamato}}: You can now cast Parry directly while channeling {{User:LVL/Sandbox2|Power Slash}} to fire the {{User:LVL/Sandbox2|Power Slash}} and parry
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} base ability now has +60% Bullet Resist while channeling
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} base ability now has +60% Bullet Resist while channeling
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} cooldown increased from 10.5s to 12s
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} cooldown increased from 10.5s to 12s
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} Slash Length reduced from 25m to 22m
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} Slash Length reduced from 25m to 22m
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} T3 now also grants +8m Range
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Power Slash}} T3 now also grants +8m Range
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash|l1=Flying Strike}} renamed to Flying Slash
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash|l1=Flying Strike}} renamed to Flying Slash
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} is now light melee damage rather than spirit
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} is now light melee damage rather than spirit
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} slow increased from -30% to -50%
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} slow increased from -30% to -50%
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} cooldown increased from 21s to 36s
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} cooldown increased from 21s to 36s
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} range increased from 20m to 25m
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} range increased from 20m to 25m
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown"
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown"
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
* {{LVL/Sandbox|Yamato}}: Fixed {{LVL/Sandbox|Flying Slash}} T3 ally cast stopping too soon before reaching the player
* {{User:LVL/Sandbox2|Yamato}}: Fixed {{User:LVL/Sandbox2|Flying Slash}} T3 ally cast stopping too soon before reaching the player
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} cooldown increased from 15s to 16s
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} cooldown increased from 15s to 16s
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} Fire Rate reduction increased from -18% to -30%
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} Fire Rate reduction increased from -18% to -30%
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} T3 increased from -9s Cooldown to -10s
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} T3 increased from -9s Cooldown to -10s
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} T3 now also increases spirit scaling (+0.6)
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Crimson Slash}} T3 now also increases spirit scaling (+0.6)
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} cooldown increased from 110s to 130s
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} cooldown increased from 110s to 130s
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30%
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30%
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} T2 now also reduces cooldown by 25s
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} T2 now also reduces cooldown by 25s
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30%
* {{User:LVL/Sandbox2|Yamato}}: {{User:LVL/Sandbox2|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30%
}}
}}