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{{ | <div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | ||
| | <tabber> | ||
| | |-|Ranged Trooper= | ||
| | {{Infobox unit | ||
| | |can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
| | |-|Melee Trooper= | ||
| | {{Infobox unit | ||
| | |name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
|-|Medic Trooper= | |||
{{Infobox unit | |||
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}} | |||
</tabber> | |||
</div> | |||
'''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | |||
== Overview == | |||
Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | |||
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | |||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | |||
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain 30% damage and health for the rest of the match, and for the Blue lane once both Shrines have been destroyed. | |||
* | === Combat Stats === | ||
* | Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents. | ||
'''Resistances & Vulnerabilities''' | |||
}} | * Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]]. | ||
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | |||
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base. | |||
* They have innate damage resistance against specific targets: | |||
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}% | |||
** '''Vs. Walkers:''' {{NpcData|trooper_normal|T2BossDamageResistPct}}% | |||
** '''Vs. Patron:''' {{NpcData|trooper_normal|T3BossDamageResistPct}}% | |||
* At 35 minutes, all Troopers gain +50% HP. | |||
<!--'''Damage Output''' | |||
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS | |||
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS | |||
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS | |||
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS--> | |||
'''Sight Range''' | |||
* Troopers have two different sight ranges: | |||
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m | |||
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m | |||
=== Math === | |||
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack. | |||
The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min). | |||
Additionally, they are divided among nearby ally players at the rates listed in table below: | |||
{| class="wikitable" | |||
|+ | |||
!Players | |||
!% share to each player | |||
|- | |||
|1 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}} | |||
|- | |||
|2 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}} | |||
|- | |||
|3 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}} | |||
|- | |||
|4 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}} | |||
|- | |||
|5 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}} | |||
|- | |||
|6 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}} | |||
|} | |||
== Ranged Trooper == | |||
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|Range|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close. | |||
== Melee Trooper == | |||
'''Melee Troopers''' are tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes. | |||
== Medic Trooper == | |||
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | |||
'''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. | |||
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | |||
''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes'' | |||
Medic Packs cannot be picked up by the Trooper's own team. | |||
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes. | |||
Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | |||
== Update history == | |||
{{Update history}} | |||
== Gallery == | |||
<gallery> | |||
File:New troopers.png|The Archmother's and the Hidden King's troopers | |||
File:Trooper.png|Old Trooper icon | |||
File:Banner Trooper.png|Old Banner trooper | |||
File:Melee Trooper.png|Old Melee trooper | |||
File:Ranged Trooper.png|Old Ranged trooper | |||
File:Troopers combat.png|Old troopers in combat | |||
</gallery> | |||
== Commands == | |||
To summon Entities, in this case troopers (requires sv_cheats 1):<syntaxhighlight lang="text">npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]</syntaxhighlight>To summon specific troopers, use the following as unit names: | |||
trooper_melee, trooper_nano etc. | |||
== Trivia == | |||
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']]. | |||
* Before the [[Old Gods, New Blood]] update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]]. | |||
{{Unit Navbox}} | |||