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{| class="wikitable" style="width: 100%;"
{{Construction}}
This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.
 
== Menu Music ==
Music heard in the main menu.
 
{| class="wikitable"
! Track Name
! Audio
! Description
|-
|-
! style="padding: 5px 10px; text-align: center; background-color: {{#ifeq: {{FULLPAGENAME}} | {{{1}}} | #e0e0e0 | #f0f0f0 }}; border-radius: 5px 5px 0 0;" | {{#ifeq: {{FULLPAGENAME}} | {{{1}}} | '''Overview''' | [[{{{1}}}|Overview]] }}
| Main Menu Loop
! style="padding: 5px 10px; text-align: center; background-color: {{#ifeq: {{FULLPAGENAME}} | {{{1}}}/Quotes | #e0e0e0 | #f0f0f0 }}; border-radius: 5px 5px 0 0;" | {{#ifeq: {{FULLPAGENAME}} | {{{1}}}/Quotes | '''Quotes''' | [[{{{1}}}/Quotes|Quotes]] }}
| [[File:Music menu lp.mp3]]
! style="padding: 5px 10px; text-align: center; background-color: {{#ifeq: {{FULLPAGENAME}} | {{{1}}}/Sounds | #e0e0e0 | #f0f0f0 }}; border-radius: 5px 5px 0 0;" | {{#ifeq: {{FULLPAGENAME}} | {{{1}}}/Sounds | '''Sounds''' | [[{{{1}}}/Sounds|Sounds]] }}
| Primary menu theme
! style="padding: 5px 10px; text-align: center; background-color: {{#ifeq: {{FULLPAGENAME}} | {{{1}}}/Update history | #e0e0e0 | #f0f0f0 }}; border-radius: 5px 5px 0 0;" | {{#ifeq: {{FULLPAGENAME}} | {{{1}}}/Update history | '''Update history''' | [[{{{1}}}/Update history|Update history]] }}
|}
|}
== In-Match Music ==
Music heard during matches.
<tabber>
Shop Music=
{| class="wikitable"
! Shop Type
! Audio
! Behavior
|-
| Standard
| [[File:Curio music.mp3]]
| Plays in all main shops
|-
|Secret Shop
|[[File:Curio music 02.mp3]]
|Plays in hidden shops
|}
Situational Loops=
{| class="wikitable"
! Music Cue
! Audio
! Description
|-
| Team attacking base
| [[File:Music core exposed lp.mp3]]
| Plays when enemy team is attacking your base
|-
| Carrying Soul Urn
| [[File:Music idol carry lp.mp3]]
| Loops while carrying the Soul Urn
|}
Ambient Music=
{| class="wikitable"
! Source
! Audio
! Location
|-
| Sinner's Sacrifice
| [[File:Sinners_sacrifice_music.mp3]]
| Redemption machines near spawn
|-
| Hotel
| [[File:Hotel_ambient_01.mp3]]<br>[[File:Hotel_ambient_02.mp3]]
| Hotel buildings
|}
Event Stingers=
<tabber>
Match Flow=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Match Countdown
| [[File:Music match countdown.mp3]]
| Pre-match countdown
|-
| Victory
| [[File:Music stinger game over win.mp3]]
| Win screen
|-
| Defeat
| [[File:Music stinger game over lose.mp3]]
| Loss screen
|}
Combat & Player=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| First Blood
| [[File:Music stinger first blood.mp3]]
| First kill
|-
| Player Death
| [[File:music_stinger_player_death.mp3]]
| Player death
|-
| Player Respawn
| [[File:Music stinger player respawn.mp3]]
| Player respawn
|-
| Respawn Countdown
| [[File:music_stinger_player_respawn_countdown.mp3]]
| Final 7s of respawn
|-
| Killstreak
| [[File:Music stinger kill streak.mp3]]
| Generic killstreak
|}
Killstreaks 1-10=
{| class="wikitable"
! Kills
! Audio
! UI Text
|-
| 1
| [[File:Music stinger ks 01.mp3]]
| "1st Kill"
|-
| 2
| [[File:Music stinger ks 02.mp3]]
| "2nd Kill"
|-
| 3
| [[File:Music stinger ks 03.mp3]]
| "3rd Kill"
|-
| 4
| [[File:Music stinger ks 04.mp3]]
| "4th Kill"
|-
| 5
| [[File:Music stinger ks 05.mp3]]
| "5th Kill"
|-
| 6
| [[File:Music stinger ks 06.mp3]]
| "6th Kill"
|-
| 7
| [[File:Music stinger ks 07.mp3]]
| "7th Kill"
|-
| 8
| [[File:Music stinger ks 08.mp3]]
| "8th Kill"
|-
| 9
| [[File:Music stinger ks 09.mp3]]
| "9th Kill"
|-
| 10
| [[File:Music stinger ks 10.mp3]]
| "10th Kill"
|}
Objectives=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Guardian/Walker Destroyed
| [[File:Music stinger t1 killed.mp3]]
| Tier1 objective down
|-
| Shrine Destroyed
| [[File:Music stinger generator killed.mp3]]
| Tier2 objective down
|-
| Patron Stage 1 Defeated
| [[File:Music stinger t3 killed.mp3]]
| First patron defeat
|-
| Soul Urn Returned
| [[File:Music stinger idol return.mp3]]
| Urn delivered
|-
| Mid-Boss Arrival
| [[File:Music stinger mid boss arrived.mp3]]
| First spawn at 10:00
|}
Rejuvenator=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Rejuvenator Drop
| [[File:Music stinger rejuv drop 7s.mp3]]
| After mid-boss kill
|-
| Rejuvenator Secured
| [[File:Music stinger rejuv won.mp3]]
| Your team claims it
|-
| Rejuvenator Lost
| [[File:Music stinger rejuv lost.mp3]]
| Enemy team claims it
|}
</tabber>
</tabber>
== Unused Music ==
The following files exist but aren't used in gameplay:
<tabber>
Shop Variants=
{| class="wikitable"
! Type
! Audio
! Status
|-
| Alternate Standard
| [[File:Curio music 2.mp3]]
| Unused
|-
| Standard Seasonal
| [[File:Music curio seasonal.mp3]]
| Unused
|-
| Standard Christmas
| [[File:Music curio christmas.mp3]]
| Unused
|-
| Secret Seasonal
| [[File:Music curio secret seasonal.mp3]]
| Unused
|-
| Secret Christmas
| [[File:Music curio secret christmas.mp3]]
| Unused
|}
Rejuvenator Drops=
{| class="wikitable"
! Duration
! Audio
! Status
|-
| 6.5s
| [[File:Music stinger rejuv drop 6 5s.mp3]]
| Unused
|-
| 7.5s
| [[File:Music stinger rejuv drop 7 5s.mp3]]
| Unused
|-
| 8s
| [[File:Music stinger rejuv drop 8s.mp3]]
| Unused
|-
| 9s
| [[File:Music stinger rejuv drop 9s.mp3]]
| Unused
|}
Teleporter Music=
{| class="wikitable"
! Variant
! Audio
! Status
|-
| Version 1
| [[File:Music teleporter 01.mp3]]
| Unused
|-
| Version 2
| [[File:teleporter music comp.mp3]]
| Unused
|-
| Melody
| [[File:teleporter music melody.mp3]]
| Unused
|}
</tabber>
{{Sounds navbox}}
[[Category:Music]]

Revision as of 17:27, 11 July 2025

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.

This page lists the various music tracks and stingers heard in Deadlock.

Music heard in the main menu.

Track Name Audio Description
Main Menu Loop Primary menu theme

In-Match Music

Music heard during matches.

Shop Type Audio Behavior
Standard Plays in all main shops
Secret Shop Plays in hidden shops

Situational Loops=

Music Cue Audio Description
Team attacking base Plays when enemy team is attacking your base
Carrying Soul Urn Loops while carrying the Soul Urn

Ambient Music=

Source Audio Location
Sinner's Sacrifice File:Sinners sacrifice music.mp3 Redemption machines near spawn
Hotel File:Hotel ambient 01.mp3
File:Hotel ambient 02.mp3
Hotel buildings

Event Stingers= <tabber> Match Flow=

Cue Audio Trigger
Match Countdown Pre-match countdown
Victory Win screen
Defeat Loss screen

Combat & Player=

Cue Audio Trigger
First Blood First kill
Player Death Player death
Player Respawn Player respawn
Respawn Countdown Final 7s of respawn
Killstreak File:Music stinger kill streak.mp3 Generic killstreak

Killstreaks 1-10=

Kills Audio UI Text
1 "1st Kill"
2 "2nd Kill"
3 "3rd Kill"
4 "4th Kill"
5 "5th Kill"
6 "6th Kill"
7 "7th Kill"
8 "8th Kill"
9 "9th Kill"
10 "10th Kill"

Objectives=

Cue Audio Trigger
Guardian/Walker Destroyed Tier1 objective down
Shrine Destroyed Tier2 objective down
Patron Stage 1 Defeated First patron defeat
Soul Urn Returned Urn delivered
Mid-Boss Arrival First spawn at 10:00

Rejuvenator=

Cue Audio Trigger
Rejuvenator Drop After mid-boss kill
Rejuvenator Secured Your team claims it
Rejuvenator Lost Enemy team claims it

</tabber>

Unused Music

The following files exist but aren't used in gameplay:

Type Audio Status
Alternate Standard Unused
Standard Seasonal Unused
Standard Christmas Unused
Secret Seasonal File:Music curio secret seasonal.mp3 Unused
Secret Christmas Unused

Rejuvenator Drops=

Duration Audio Status
6.5s Unused
7.5s Unused
8s Unused
9s Unused

Teleporter Music=

Variant Audio Status
Version 1 Unused
Version 2 Unused
Melody Unused