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This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock. | |||
This page lists the various music tracks and [https://en.wikipedia.org/wiki/ | |||
== Menu Music == | == Menu Music == | ||
{| class="wikitable sortable" | |||
! Track Name !! Audio !! Notes | |||
{| class="wikitable" | |||
! Track Name | |||
! Audio | |||
! | |||
|- | |- | ||
| Main Menu Loop | | Main Menu Loop || [[File:Music menu lp.mp3]] || The primary menu theme | ||
| [[File:Music menu lp.mp3]] | |||
| | |||
|} | |} | ||
== In-Match Music == | == In-Match Music == | ||
{| class="wikitable sortable" | |||
! Category !! Track / Cue !! Audio !! Notes | |||
|- | |||
! colspan="4" | Shop Music | |||
{| class="wikitable" | |- | ||
! | | Shop – Standard || Standard Shop Theme || [[File:Curio music.mp3]] || Music played from standard shops | ||
! Audio | |||
! | |||
|- | |- | ||
| | | Shop – Secret || Secret Shop Theme || [[File:Curio music 02.mp3]] || Music played from the two secret shops on the map | ||
| [[File:Curio music.mp3]] | |||
| | |||
|- | |- | ||
| | ! colspan="4" | Situational Loops | ||
Situational Loops | |||
|- | |- | ||
| Team | | Situational Loop || Team Attacking Base || [[File:Music core exposed lp.mp3]] || Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state | ||
| [[File:Music core exposed lp.mp3]] | |||
| | |||
|- | |- | ||
| | ! colspan="4" | Ambient Map Music | ||
Ambient Music | |||
|- | |- | ||
| Sinner's Sacrifice | | Environmental || Sinner's Sacrifice || [[File:Vault music.mp3]] || Plays on loop from [[Sinner's Sacrifice]] | ||
| [[File: | |||
| | |||
|- | |- | ||
| Hotel | | Building Ambience – Hotel || Hotel (near) / Hotel (far) || [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] || Looping tracks heard near the hotel building in [[Lanes|Blue lane]] | ||
| [[File: | |||
| | |||
|} | |} | ||
Event Stingers= | == Event Stingers == | ||
{| class="wikitable sortable" | |||
! Category !! Music Cue !! Audio !! Notes | |||
{| class="wikitable" | |||
! Cue | |||
! Audio | |||
! | |||
|- | |- | ||
| Match | ! colspan="4" | Match Flow | ||
|- | |- | ||
| | | Match Flow || Match Countdown || [[File:Music match countdown.mp3]] || Plays during the countdown before a match begins and while players are ziplining into their lanes | ||
| [[File:Music | |||
| | |||
|- | |- | ||
| | | Match Flow || Victory || [[File:Music stinger game over win.mp3]] || Plays at the end of the game after a win | ||
| [[File:Music stinger game over | |||
| | |||
| | |||
|- | |- | ||
| | | Match Flow || Defeat || [[File:Music stinger game over lose.mp3]] || Plays at the end of the game after a loss | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| Player | ! colspan="4" | Combat & Player Events | ||
|- | |- | ||
| Player | | Combat & Player Events || First Blood || [[File:Music stinger first blood.mp3]] || Plays when the first kill of the match occurs | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Combat & Player Events || Player Death || [[File:music_stinger_player_death.mp3]] || Plays when the player character dies | ||
| [[File: | |||
| | |||
|- | |- | ||
| | | Combat & Player Events || Player Respawn || [[File:Music stinger player respawn.mp3]] || Plays when the player character respawns | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Combat & Player Events || Respawn Countdown || [[File:music_stinger_player_respawn_countdown.mp3]] || Plays during the final ~7 seconds of the player's respawn timer | ||
| [[File: | |||
| | |||
|- | |- | ||
| | | Combat & Player Events || Killstreak (Generic) || [[File:Music stringer kill streak.mp3]] || A generic stinger for achieving a killstreak | ||
| [[File:Music | |||
| | |||
|- | |- | ||
| | | Combat & Player Events || Killstreaks (1–10) || <div class="mw-collapsible mw-collapsed">Show files | ||
# [[File:Music stinger ks 01.mp3]] | |||
| | # [[File:Music stinger ks 02.mp3]] | ||
# [[File:Music stinger ks 03.mp3]] | |||
# [[File:Music stinger ks 04.mp3]] | |||
# [[File:Music stinger ks 05.mp3]] | |||
# [[File:Music stinger ks 06.mp3]] | |||
# [[File:Music stinger ks 07.mp3]] | |||
# [[File:Music stinger ks 08.mp3]] | |||
# [[File:Music stinger ks 09.mp3]] | |||
# [[File:Music stinger ks 10.mp3]] | |||
</div> || Stingers that play for each kill in a killstreak; intensity increases with each stinger | |||
|- | |- | ||
! colspan="4" | Objective & Map Events | |||
| | |||
|- | |- | ||
| | | Objective & Map Events || Guardian/Walker Destroyed || [[File:Music stinger t1 killed.mp3]] || Plays when a [[Guardian]] or [[Walker]] is destroyed | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Objective & Map Events || Shrine Destroyed || [[File:Music stinger generator killed.mp3]] || Plays when a [[Shrine]] is destroyed | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Objective & Map Events || Patron Defeated (Stage 1) || [[File:Music stinger t3 killed.mp3]] || Plays when the first stage of the [[Patron]] is defeated | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Objective & Map Events || Soul Urn Delivered || [[File:Music stinger idol return.mp3]] || Plays when the [[Soul Urn]] is successfully delivered to its drop-off point | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Objective & Map Events || Mid-Boss Arrived || [[File:Music stinger mid boss arrived.mp3]] || Plays when [[Mid Boss]] spawns | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Objective & Map Events || Carrying Soul Urn || [[File:Music idol carry lp.mp3]] || A looping track that plays while a player is carrying the [[Soul Urn]] | ||
| [[File:Music | |||
| | |||
| [[ | |||
|- | |- | ||
| | ! colspan="4" | Rejuvenator Event | ||
|- | |- | ||
| | | Rejuvenator Event || Rejuvenator Drop || [[File:Music stinger rejuv drop 7s.mp3]] || Plays when the Rejuvenator drops after [[Mid-Boss]] kill | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Rejuvenator Event || Rejuvenator Secured || [[File:Music stinger rejuv won.mp3]] || Plays when your team secures the [[Rejuvenator]] | ||
| [[File:Music stinger | |||
| | |||
|- | |- | ||
| | | Rejuvenator Event || Rejuvenator Lost || [[File:Music stinger rejuv lost.mp3]] || Plays when the enemy team secures the [[Rejuvenator]] | ||
| [[File:Music stinger | |||
| | |||
|} | |} | ||
== Seasonal Music == | |||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | ! Event !! Track !! Audio | ||
! Audio | |||
|- | |- | ||
| | | Winter || Main menu || [[File:Music menu lp winter.mp3]] | ||
| [[File:Music | |||
|- | |- | ||
| | | Winter || Standard shop || [[File:Music curio christmas.mp3]] | ||
| [[File:Music | |||
|- | |- | ||
| | | Winter || Secret shop || [[File:Music curio secret christmas.mp3]] | ||
| [[File:Music | |||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
! Intended Purpose !! Audio | |||
{| class="wikitable" | |||
! | |||
! Audio | |||
|- | |- | ||
| Alternate | | Alternate standard shop music track || [[File:Curio music 2.mp3]] | ||
| [[File:Curio music 2.mp3]] | |||
|- | |- | ||
| | | Ambient Choir music || [[File:Music choir 01.mp3]] | ||
| [[File:Music | |||
|- | |- | ||
| | | Ambient Waltz music || [[File:Waltz.mp3]] | ||
| [[File: | |||
|- | |- | ||
| | | Rejuvenator drop variant (6.5 s) || [[File:Music stinger rejuv drop 6 5s.mp3]] | ||
| [[File:Music | |||
|- | |- | ||
| | | Rejuvenator drop variant (7.5 s) || [[File:Music stinger rejuv drop 7 5s.mp3]] | ||
| [[File:Music | |||
|- | |- | ||
| | | Rejuvenator drop variant (8 s) || [[File:Music stinger rejuv drop 8s.mp3]] | ||
| [[File:Music stinger rejuv drop | |||
|- | |- | ||
| | | Rejuvenator drop variant (9 s) || [[File:Music stinger rejuv drop 9s.mp3]] | ||
| [[File:Music stinger rejuv drop | |||
|- | |- | ||
| | | Teleporter music || <div class="mw-collapsible mw-collapsed">Show files<br>[[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]</div> | ||
| [[File:Music | |||
|} | |} | ||
== Trivia == | |||
* Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>[https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky on X] – ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''. | |||
</ | |||
== References == | |||
<references /> | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Music]] | [[Category:Music]] | ||