User:LVL/Sandbox: Difference between revisions

LVL (talk | contribs)
No edit summary
LVL (talk | contribs)
No edit summary
Line 1: Line 1:
{{Construction}}
This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock.
This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.  


== Menu Music ==
== Menu Music ==
Music heard in the main menu.
{| class="wikitable sortable"
 
! Track Name !! Audio !! Notes
{| class="wikitable"
! Track Name
! Audio
! Description
|-
|-
| Main Menu Loop
| Main Menu Loop || [[File:Music menu lp.mp3]] || The primary menu theme
| [[File:Music menu lp.mp3]]
| Primary menu theme
|}
|}


== In-Match Music ==
== In-Match Music ==
Music heard during matches.
{| class="wikitable sortable"
 
! Category !! Track / Cue !! Audio !! Notes
<tabber>
|-
Shop Music=
! colspan="4" | Shop Music
{| class="wikitable"
|-
! Shop Type
| Shop – Standard || Standard Shop Theme || [[File:Curio music.mp3]] || Music played from standard shops
! Audio
! Behavior
|-
|-
| Standard
| Shop – Secret || Secret Shop Theme || [[File:Curio music 02.mp3]] || Music played from the two secret shops on the map
| [[File:Curio music.mp3]]
| Plays in all main shops
|-
|-
|Secret Shop
! colspan="4" | Situational Loops
|[[File:Curio music 02.mp3]]
|Plays in hidden shops
|}
 
Situational Loops=
{| class="wikitable"
! Music Cue
! Audio
! Description
|-
|-
| Team attacking base
| Situational Loop || Team Attacking Base || [[File:Music core exposed lp.mp3]] || Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state
| [[File:Music core exposed lp.mp3]]
| Plays when enemy team is attacking your base
|-
|-
| Carrying Soul Urn
! colspan="4" | Ambient Map Music
| [[File:Music idol carry lp.mp3]]
| Loops while carrying the Soul Urn
|}
 
Ambient Music=
{| class="wikitable"
! Source
! Audio
! Location
|-
|-
| Sinner's Sacrifice
| Environmental || Sinner's Sacrifice || [[File:Vault music.mp3]] || Plays on loop from [[Sinner's Sacrifice]]
| [[File:Sinners_sacrifice_music.mp3]]
| Redemption machines near spawn
|-
|-
| Hotel
| Building Ambience – Hotel || Hotel (near) / Hotel (far) || [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] || Looping tracks heard near the hotel building in [[Lanes|Blue lane]]
| [[File:Hotel_ambient_01.mp3]]<br>[[File:Hotel_ambient_02.mp3]]
| Hotel buildings
|}
|}


Event Stingers=
== Event Stingers ==
<tabber>
{| class="wikitable sortable"
Match Flow=
! Category !! Music Cue !! Audio !! Notes
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
|-
| Match Countdown
! colspan="4" | Match Flow
| [[File:Music match countdown.mp3]]
| Pre-match countdown
|-
|-
| Victory
| Match Flow || Match Countdown || [[File:Music match countdown.mp3]] || Plays during the countdown before a match begins and while players are ziplining into their lanes
| [[File:Music stinger game over win.mp3]]
| Win screen
|-
|-
| Defeat
| Match Flow || Victory || [[File:Music stinger game over win.mp3]] || Plays at the end of the game after a win
| [[File:Music stinger game over lose.mp3]]
| Loss screen
|}
 
Combat & Player=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
|-
| First Blood
| Match Flow || Defeat || [[File:Music stinger game over lose.mp3]] || Plays at the end of the game after a loss
| [[File:Music stinger first blood.mp3]]
| First kill
|-
|-
| Player Death
! colspan="4" | Combat & Player Events
| [[File:music_stinger_player_death.mp3]]
| Player death
|-
|-
| Player Respawn
| Combat & Player Events || First Blood || [[File:Music stinger first blood.mp3]] || Plays when the first kill of the match occurs
| [[File:Music stinger player respawn.mp3]]
| Player respawn
|-
|-
| Respawn Countdown
| Combat & Player Events || Player Death || [[File:music_stinger_player_death.mp3]] || Plays when the player character dies
| [[File:music_stinger_player_respawn_countdown.mp3]]
| Final 7s of respawn
|-
|-
| Killstreak
| Combat & Player Events || Player Respawn || [[File:Music stinger player respawn.mp3]] || Plays when the player character respawns
| [[File:Music stinger kill streak.mp3]]
| Generic killstreak
|}
 
Killstreaks 1-10=
{| class="wikitable"
! Kills
! Audio
! UI Text
|-
|-
| 1
| Combat & Player Events || Respawn Countdown || [[File:music_stinger_player_respawn_countdown.mp3]] || Plays during the final ~7 seconds of the player's respawn timer
| [[File:Music stinger ks 01.mp3]]
| "1st Kill"
|-
|-
| 2
| Combat & Player Events || Killstreak (Generic) || [[File:Music stringer kill streak.mp3]] || A generic stinger for achieving a killstreak
| [[File:Music stinger ks 02.mp3]]
| "2nd Kill"
|-
|-
| 3
| Combat & Player Events || Killstreaks (1–10) || <div class="mw-collapsible mw-collapsed">Show files
| [[File:Music stinger ks 03.mp3]]
# [[File:Music stinger ks 01.mp3]]
| "3rd Kill"
# [[File:Music stinger ks 02.mp3]]
# [[File:Music stinger ks 03.mp3]]
# [[File:Music stinger ks 04.mp3]]
# [[File:Music stinger ks 05.mp3]]
# [[File:Music stinger ks 06.mp3]]
# [[File:Music stinger ks 07.mp3]]
# [[File:Music stinger ks 08.mp3]]
# [[File:Music stinger ks 09.mp3]]
# [[File:Music stinger ks 10.mp3]]
</div> || Stingers that play for each kill in a killstreak; intensity increases with each stinger
|-
|-
| 4
! colspan="4" | Objective & Map Events
| [[File:Music stinger ks 04.mp3]]
| "4th Kill"
|-
|-
| 5
| Objective & Map Events || Guardian/Walker Destroyed || [[File:Music stinger t1 killed.mp3]] || Plays when a [[Guardian]] or [[Walker]] is destroyed
| [[File:Music stinger ks 05.mp3]]
| "5th Kill"
|-
|-
| 6
| Objective & Map Events || Shrine Destroyed || [[File:Music stinger generator killed.mp3]] || Plays when a [[Shrine]] is destroyed
| [[File:Music stinger ks 06.mp3]]
| "6th Kill"
|-
|-
| 7
| Objective & Map Events || Patron Defeated (Stage 1) || [[File:Music stinger t3 killed.mp3]] || Plays when the first stage of the [[Patron]] is defeated
| [[File:Music stinger ks 07.mp3]]
| "7th Kill"
|-
|-
| 8
| Objective & Map Events || Soul Urn Delivered || [[File:Music stinger idol return.mp3]] || Plays when the [[Soul Urn]] is successfully delivered to its drop-off point
| [[File:Music stinger ks 08.mp3]]
| "8th Kill"
|-
|-
| 9
| Objective & Map Events || Mid-Boss Arrived || [[File:Music stinger mid boss arrived.mp3]] || Plays when [[Mid Boss]] spawns
| [[File:Music stinger ks 09.mp3]]
| "9th Kill"
|-
|-
| 10
| Objective & Map Events || Carrying Soul Urn || [[File:Music idol carry lp.mp3]] || A looping track that plays while a player is carrying the [[Soul Urn]]
| [[File:Music stinger ks 10.mp3]]
| "10th Kill"
|}
 
Objectives=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Guardian/Walker Destroyed
| [[File:Music stinger t1 killed.mp3]]
| Tier1 objective down
|-
|-
| Shrine Destroyed
! colspan="4" | Rejuvenator Event
| [[File:Music stinger generator killed.mp3]]
| Tier2 objective down
|-
|-
| Patron Stage 1 Defeated
| Rejuvenator Event || Rejuvenator Drop || [[File:Music stinger rejuv drop 7s.mp3]] || Plays when the Rejuvenator drops after [[Mid-Boss]] kill
| [[File:Music stinger t3 killed.mp3]]
| First patron defeat
|-
|-
| Soul Urn Returned
| Rejuvenator Event || Rejuvenator Secured || [[File:Music stinger rejuv won.mp3]] || Plays when your team secures the [[Rejuvenator]]
| [[File:Music stinger idol return.mp3]]
| Urn delivered
|-
|-
| Mid-Boss Arrival
| Rejuvenator Event || Rejuvenator Lost || [[File:Music stinger rejuv lost.mp3]] || Plays when the enemy team secures the [[Rejuvenator]]
| [[File:Music stinger mid boss arrived.mp3]]
| First spawn at 10:00
|}
|}


Rejuvenator=
== Seasonal Music ==
{| class="wikitable"
{| class="wikitable sortable"
! Cue
! Event !! Track !! Audio
! Audio
! Trigger
|-
|-
| Rejuvenator Drop
| Winter || Main menu || [[File:Music menu lp winter.mp3]]
| [[File:Music stinger rejuv drop 7s.mp3]]
| After mid-boss kill
|-
|-
| Rejuvenator Secured
| Winter || Standard shop || [[File:Music curio christmas.mp3]]
| [[File:Music stinger rejuv won.mp3]]
| Your team claims it
|-
|-
| Rejuvenator Lost
| Winter || Secret shop || [[File:Music curio secret christmas.mp3]]
| [[File:Music stinger rejuv lost.mp3]]
| Enemy team claims it
|}
|}
</tabber>
</tabber>


== Unused Music ==
== Unused Music ==
The following files exist but aren't used in gameplay:
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
! Intended Purpose !! Audio
<tabber>
Shop Variants=
{| class="wikitable"
! Type
! Audio
! Status
|-
|-
| Alternate Standard
| Alternate standard shop music track || [[File:Curio music 2.mp3]]
| [[File:Curio music 2.mp3]]
| Unused
|-
|-
| Standard Seasonal
| Ambient Choir music || [[File:Music choir 01.mp3]]
| [[File:Music curio seasonal.mp3]]
| Unused
|-
|-
| Standard Christmas
| Ambient Waltz music || [[File:Waltz.mp3]]
| [[File:Music curio christmas.mp3]]
| Unused
|-
|-
| Secret Seasonal
| Rejuvenator drop variant (6.5 s) || [[File:Music stinger rejuv drop 6 5s.mp3]]
| [[File:Music curio secret seasonal.mp3]]
| Unused
|-
|-
| Secret Christmas
| Rejuvenator drop variant (7.5 s) || [[File:Music stinger rejuv drop 7 5s.mp3]]
| [[File:Music curio secret christmas.mp3]]
| Unused
|}
 
Rejuvenator Drops=
{| class="wikitable"
! Duration
! Audio
! Status
|-
|-
| 6.5s
| Rejuvenator drop variant (8 s) || [[File:Music stinger rejuv drop 8s.mp3]]
| [[File:Music stinger rejuv drop 6 5s.mp3]]
| Unused
|-
|-
| 7.5s
| Rejuvenator drop variant (9 s) || [[File:Music stinger rejuv drop 9s.mp3]]
| [[File:Music stinger rejuv drop 7 5s.mp3]]
| Unused
|-
|-
| 8s
| Teleporter music || <div class="mw-collapsible mw-collapsed">Show files<br>[[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]</div>
| [[File:Music stinger rejuv drop 8s.mp3]]
| Unused
|-
| 9s
| [[File:Music stinger rejuv drop 9s.mp3]]
| Unused
|}
|}


Teleporter Music=
== Trivia ==
{| class="wikitable"
* Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>[https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky on X] – ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''.
! Variant
! Audio
! Status
|-
| Version 1
| [[File:Music teleporter 01.mp3]]
| Unused
|-
| Version 2
| [[File:teleporter music comp.mp3]]
| Unused
|-
| Melody
| [[File:teleporter music melody.mp3]]
| Unused
|}
</tabber>


== References ==
<references />
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Music]]
[[Category:Music]]