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[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a boon.|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].
'''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players.


== Leveling Up ==
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.  
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''Ability Points'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.4k}}.


=== Reward breakdown ===
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.  
All heroes level up at the same souls-gathered thresholds, in the following pattern:
* Every level-up grants a boon.
* Levels 0, 2, 4 and 6 grant an ability unlock.
* Every other level grants an ability point (up to 29).


The following table details the rewards given at each threshold.
__TOC__


<!--See [[Module:SoulUnlock]]'s write_table function-->
==Item Types==
{{#invoke:SoulUnlock|write_table}}
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Extra Slots]] that can be unlocked after completing certain map objectives. The Souls of each item will be added up per item type and a bonus will be given for each type. The strength of the bonus is dependent on the sum of the souls and the bonus for each type caps at {{Souls|28,800}} Souls.


== Ability Points ==
* '''[[File:Weapon Icon.png|25x25px|link=]] Weapon''': Typically focus on improving base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets.
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 3 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the [[Soul Urn]].
* '''[[File:Vitality Icon.png|25x25px|link=]] Vitality''': Typically focus on improving survivability, defense, and movement capabilities.
== Boons Rewards ==
* '''[[File:Spirit icon.png|25x25px|link=]] Spirit''': Typically focus on improving abilities and spirit power.
<span id="Boon"></span>
[[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
'''Boon Rewards''' or '''Power Increases''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.


The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]].
{| class="wikitable"
|+ Item Type Bonuses by Souls
! scope="col" | Souls
! scope="col" | [[File:Weapon Icon.png|20px|link=]] Weapon Damage
! scope="col" | [[File:Vitality Icon.png|20px|link=]] Health
! scope="col" | [[File:Spirit icon.png|20px|link=]] Spirit Power
|-
| {{Souls|800}} || +7% || +8% || +7
|-
| {{Souls|1,600}} || +9% || +10% || +11
|-
| {{Souls|2,400}} || +13% || +13% || +15
|-
| {{Souls|3,200}} || +20% || +17% || +19
|-
| {{Souls|4,800}} || +29% || +22% || +25
|-
| {{Souls|7,200}} || +40% || +27% || +32
|-
| {{Souls|9,600}} || +58% || +32% || +44
|-
| {{Souls|16,000}} || +72% || +36% || +56
|-
| {{Souls|22,400}} || +83% || +40% || +69
|-
| {{Souls|28,800}} || +93% || +44% || +81
|}


The maximum number of Boons is 32.{{clear}}
== Active Items ==
Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.  


== Boon Tables ==
==Item List==
{{#invoke:LVL/Sandbox|write_multishot_stats}}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
Weapons with alt-fire:
! Click to expand the full item grid.
* {{HeroIcon|Shiv}}: 2 ammo consumed
|-
* {{HeroIcon|Viscous}}: 5 ammo consumed
| {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}
* {{HeroIcon|Yamato}}: 3 ammo consumed
|}


Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
=== List of Active Items ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! Click to expand the list of active items.
|-
| {{Active Items}}
|}


Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
== Gallery ==
<gallery>
File:Weapon shop.png|Weapon shop as of 2025-05-08
File:Vitality shop.png|Vitality shop as of 2025-05-08
File:Spirit shop.png|Spirit shop as of 2025-05-08
File:Weapon shop leak.png|Leaked work-in-progress Weapon shop
File:Vitality shop leak.png|Leaked work-in-progress Vitality shop
File:Spirit shop leak.png|Leaked work-in-progress Spirit shop
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]
File:Vitality Shop UI.png|Old Vitality shop
File:Neon Prime Mods.jpg|[[Neon Prime]] shop
</gallery>


Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).  
== External Links ==
* [https://statlocker.gg/items Updated item list and descriptions]


{{#invoke:LVL/Sandbox|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
== Trivia ==
* Some Heroes refer to the Items as '''Relics'''.<ref>{{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}</ref><ref>{{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}</ref><ref>{{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}</ref><ref>{{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}</ref><ref>{{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}</ref>


{{#invoke:LVL/Sandbox|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
== References ==
<references />


{{#invoke:LVL/Sandbox|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
{{Item Navbox}}


{{#invoke:LVL/Sandbox|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
[[Category:Items| ]]
 
{{#invoke:LVL/Sandbox|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
 
{{Navbox gameplay}}