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== Items with Stacking Effects == | |||
-- | {| class="wikitable sortable" | ||
|- | |||
! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change | |||
|- | |||
| {{ItemIcon|Split Shot}} || {{#invoke:ItemData|get_cost|Split Shot}} || {{#invoke:ItemData|get_type|Split Shot}} || +{{#invoke:ItemData|get_prop|Split Shot|WeaponDamagePerStack}}% Weapon Damage per stack || {{#invoke:ItemData|get_prop|Split Shot|MaxStacks}} || +60% Weapon Damage at max stacks | |||
|- | |||
| {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}}% Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks | |||
|- | |||
| {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}}% Bullet Resist per stack || {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}} || +30% Bullet Resist at max stacks | |||
|- | |||
| {{ItemIcon|Spirit Rend}} || {{#invoke:ItemData|get_cost|Spirit Rend}} || {{#invoke:ItemData|get_type|Spirit Rend}} || {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} Spirit Resist on Headshot per stack on target || {{#invoke:ItemData|get_prop|Spirit Rend|MaxStacks}} || -28% Spirit Resist at max stacks on target | |||
|- | |||
| {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target | |||
|- | |||
| {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}}% Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +56% Fire Rate at max stacks | |||
|- | |||
| {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks | |||
|- | |||
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]]) | |||
|- | |||
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}} Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks | |||
|- | |||
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || {{#invoke:ItemData|get_type|Siphon Bullets}} || {{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP steal per bullet || {{#if:{{#invoke:ItemData|get_prop|Siphon Bullets|MaxStacks}}|{{#invoke:ItemData|get_prop|Siphon Bullets|MaxStacks}}|-}} || - | |||
|- | |||
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks | |||
|- | |||
| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || {{#invoke:ItemData|get_type|Radiant Regeneration}} || {{#invoke:ItemData|get_prop|Radiant Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 30HP/s Health Regeneration at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]]) | |||
|- | |||
| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +56% Spirit Amp at max stacks | |||
|} | |||
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players. | |||
Revision as of 17:09, 17 September 2025
Items with Stacking Effects
| Name | Category | Stat change per stack | Max stacks | Max stat change | |
|---|---|---|---|---|---|
| Split Shot | 1,600 | Weapon | +8%% Weapon Damage per stack | 5 | +60% Weapon Damage at max stacks |
| Berserker | 3,200 | Weapon | +7%% Weapon Damage per stack | 10 | +70% Weapon Damage at max stacks |
| Escalating Resilience | 3,200 | Weapon | +2%% Bullet Resist per stack | 30% | +30% Bullet Resist at max stacks |
| Spirit Rend | 3,200 | Weapon | -7% Spirit Resist on Headshot per stack on target | 4 | -28% Spirit Resist at max stacks on target |
| Crushing Fists | 6,400 | Weapon | -5% Bullet Resist per stack on target | 6 | -24% Bullet Resist at max stacks on target |
| Glass Cannon | 6,400 | Weapon | +7%% Weapon Fire Rate per stack | 8 | +56% Fire Rate at max stacks |
| Spellslinger | 6,400 | Weapon | +11% Weapon Fire Rate and -10% Reload Time per stack | 6 | +60% Fire Rate and -60% Reload Time at max stacks |
| Restorative Locket | 1,600 | Vitality | +16 x0.5 Heal per stack | 25 | +400 Heal at max stacks (before Spirit Scaling) |
| Trophy Collector | 1,600 | Vitality | + Bonus Health +0.15m Sprint Speed +0.75% Ability Range +18 Souls per minute |
16 | +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks |
| Siphon Bullets | 6,400 | Vitality | Max HP steal per bullet | 9999 | - |
| Mystic Regeneration | 800 | Spirit | 4HP/s Health Regeneration per stack | 6 | 24HP/s Health Regeneration at max stacks |
| Radiant Regeneration | 3,200 | Spirit | 4 x0.04HP/s Health Regeneration per stack | 6 | 30HP/s Health Regeneration at max stacks (before Spirit Scaling) |
| Escalating Exposure | 6,400 | Spirit | +4.5% Spirit Amp per stack | 12 | +56% Spirit Amp at max stacks |
While not stacking in a definition sense, Toxic Bullets and Spiritual Overflow have build up effects that stack over time by shooting enemy players.