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An '''Update''' is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. This page only lists changes mentioned on the [https://forums.playdeadlock.com Official Deadlock forum] patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington.


''Deadlock'' is currently in a [[Early Development Build|closed beta]] state.<ref>Listed as ''"Deadlock - Closed Beta Access"'' under Steam user licenses</ref>
From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time.
== Previous Updates ==
This is a list of all documented updates to the current build.
{| class="wikitable mw-collapsible"
|- style="text-align: center;"
| style="text-align:center; width:20%;" |'''Update'''
| style="text-align:center; width:50%;" |'''Summary'''
| style="text-align:center; width:30%;" | '''Hero Changes'''
|-
| style="vertical-align:text-top;" |'''{{Update link|November|23|2025}}'''
| style="vertical-align:text-top;" |
* Hero kill bounty split reduced
* More health and armor for Guardians
* Global 50 HP increase
* Item changes
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|November|22|2025}}'''
| style="vertical-align:text-top;" |
* Gun base damage reduced by 5%
* Medic Pack missing health healing reduced by 2%
* Stamina regen change reverted
* Neutrals bounty increased by 5%
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{HeroIcon|Warden}}
* {{User:LVL/Tag|Nerf}} {{HeroIcon|Drifter}}
|-
| style="vertical-align:text-top;" |'''{{Update link|November|21|2025}}'''
| style="vertical-align:text-top;" |
* Trooper bounty mechanics rework.
* Medic Troopers now drop a healing pack on death instead of pulsing heals.
* Player camera FOV changed.
* Neutrals bounty, HP and resists increased.
* Global gun damage increase.
* Global reduction to Cooldown Reduction stats on items.
* New Investment Bonuses added at 4,800 Souls.
* Changes to stamina regen and wall jump stamina usage.
* Guardian and Walker resistance/scaling changes.
* Changes to Blue lane Walker area.
* Base slot count increased to 9; Extra slot count reduced to 3. Extra slots are now unlocked only by destroying Walkers.
* Changes to Mid-Boss, Rejuv buffs, Soul Urn buffs and Bridge buffs.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Billy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|The Doorman|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Drifter|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mina|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paige|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|November|7|2025}}'''
| style="vertical-align:text-top;" |
* Anti-cheat system updated.
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|October|24|2025}}'''
| style="vertical-align:text-top;" |
* Taking damage during the initial launch of a [[Jump pad]] now stuns the player.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|The Doorman|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Drifter|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|10|2025}}'''
| style="vertical-align:text-top;" |
* Rank redistribution.
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|October|5|2025}}'''
| style="vertical-align:text-top;" |
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Victor|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|3|2025}}'''
| style="vertical-align:text-top;" |
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|2|2025}}'''
| style="vertical-align:text-top;" |
* Weapon item investments increased.
* Nerf to [[Crowd Control]] effects.
* Matchmaking adjustments.
* Movement nerfs (multiple wall jumps now cost [[Stamina]]).
* [[Mid-Boss]] and [[Soul Urn]] changes.
* Unsecured [[soul]] bags now have to be punched with heavy melee.
* Extra [[Boon]] level added (now max at 33 boons and 30 AP).
* Distance to attack [[Walkers]] reduced.
* Changes to bullet item procs.
* Hero changes.
* Item changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Billy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|The Doorman|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mina|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paige|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Victor|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|September|11|2025}}'''
| style="vertical-align:text-top;" |
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|The Doorman|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|September|8|2025}}'''
| style="vertical-align:text-top;" |
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Paige|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|September|4|2025}}'''
| style="vertical-align:text-top;" |
* [[Rejuvenator|Rejuv]] now only heals the person hitting the crystal.
* Dying to a non-player unit now adds 10 seconds to the respawn timer.
* [[Patron]]'s first death timer is now a constant 12 seconds.
* Various item balance changes.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Billy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|The Doorman|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mina|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Paige|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|August|29|2025}}'''
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Victor|size=20px}}
* New artwork and animations for {{PageRef|Drifter|size=20px}}
* New UI font
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|August|28|2025}}'''
| style="vertical-align:text-top;" |
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Billy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|The Doorman|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mina|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Paige|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|August|27|2025}}'''
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Drifter|size=20px}}
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|August|25|2025}}'''
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Paige|size=20px}}
* New option to disable custom hero crosshairs.
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|August|22|2025}}'''
| style="vertical-align:text-top;" |
* New hero: {{PageRef|The Doorman|size=20px}}
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Billy|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|August|20|2025}}'''
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Billy|size=20px}}
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|August|19|2025}}'''
| style="vertical-align:text-top;" |
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Mina|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|August|18|2025}}'''
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Mina|size=20px}}
* Added [[Hideout|The Hideout]]
* Map Updates
* Various visual overhauls
* [[Hero Labs]] gamemode removed from the game
** {{PageRef|Fathom|size=20px}}, {{PageRef|Raven|size=20px}}, {{PageRef|Trapper|size=20px}}, and {{PageRef|Wrecker|size=20px}} removed from the game
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|August|8|2025}}'''
| style="vertical-align:text-top;" |
* Rejuv reworked, drops 1 crystal again and grants credits to the team after multiple melees
* Rejuv buff reduced to 4 minutes and values nerfed, now applies to the entire team
* "Bucket 3" heroes dash speed increased
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|August|1|2025}}'''
| style="vertical-align:text-top;" |
* Rejuv duration reduced to 5 minutes
* Walkers HP increased
* Parry bonus damage reduced
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|July|29|2025}}'''
| style="vertical-align:text-top;" |
* Mid Boss HP changes and Rejuvenator rework; Rejuv now grants an in-place revive and stat buffs to the heroes who have it.
* Melee system adjustments including reduced light melee damage, increased heavy melee cooldown, and parry changes.
* Hero dash speeds are now categorized into different tiers.
* Rope climbing is now slowed after taking player damage.
* Various economy adjustments to hero bounties, trooper bounties, neutral camps, and comeback mechanics.
* Objective Spirit Resistance removed; some abilities now do reduced damage to objectives.
* Walker teleporters and some bounce pads removed from the map.
* Various item balance changes.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|July|4|2025}}'''
| style="vertical-align:text-top;" |
* Global bullet DPS reduced by 5% and ability base damage reduced by ~8%
* Spirit from leveling reduced; ultimate cooldowns increased; spirit bonus from souls spent increased
* Souls boons swapped (300 souls gives AP, 600 gives Ability Unlock)
* Small neutral camp bounty increased; zip line improvements after taking base guardians
* Rejuv duration changed and trooper health bonus reduced
* Mid Boss bounty, shield regeneration, and HP adjusted; warning sound at 70% HP
* Walker and Guardian resistance and bounty changes
* Hero kill bounty: early reduced, late increased
* Lifesteal vs creeps increased
* Various item adjustments including a new T4 spirit item {{ItemIcon|Transcendent Cooldown}}
* Various gameplay changes and bug fixes
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|June|17|2025}}'''
| style="vertical-align:text-top;" |
* Major Mid Lane and Mid Boss layout reworks
* Extra Slots increased to 3 Guardians and 3 Walkers
* Hero kill bounty increased
* Walker HP buffed; Trooper damage vs. Walkers reduced
* Urn adjustments
* Soul and boon reward system rebalanced
* Various item balance changes
* Soul orb pickup radius and headshot multiplier reduced
* Bug fixes and visual improvements
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|May|27|2025}}'''
| style="vertical-align:text-top;" |
* Breakable souls rescaled
* Trooper resistance near base reduced from 40% to 35%
* Map structure additions and lighting improvements
* Fixed Urn carry bug and Neutral camp resistance bug
* Various item balance changes
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|May|21|2025}}'''
| style="vertical-align:text-top;" |
* Troopers base resistance reduced
* Breakables added to soul graph
* Melee PI scaling reduced by 5%
* Base map adjustments
* Item balance changes
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|May|19|2025}}'''
| style="vertical-align:text-top;" |
* Troopers get 50% resistance at enemy base
* Walker buffs
* Base Guardian position changed
* Item balance changes
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|May|13|2025}}'''
| style="vertical-align:text-top;" |
* Troopers get 30% resistance at enemy base
* Rejuvenator buffs
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|May|11|2025}}'''
| style="vertical-align:text-top;" |
* Weapon item tree rebalanced
* Spirit scaling globally reduced by 7%
* Item balance changes
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|May|8|2025}}'''
| style="vertical-align:text-top;" |
* Shop rework, full item rebalance and new items
* Universal item slots, reduced from 16 to 12
* Map art pass, new base design
* New {{HeroIcon|Dynamo}} and {{HeroIcon|McGinnis}} models
* Soul orb rebalance
* Improved movement mechanics
* Various gameplay changes and bug fixes
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|April|17|2025}}'''
| style="vertical-align:text-top;" |
* Soul Orb changes
* Trooper & Guardian stats/behavior changes
* Urn changes
* Item balance changes
* Hero changes
* Bug fixes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|April|4|2025}}'''
| style="vertical-align:text-top;" |
* Soul orb adjustments
* Outer lane teleporters removed
* Wall jump changes
* Item balance changes
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|March|19|2025}}'''
| style="vertical-align:text-top;" |
* Global sprint speed increase
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|March|16|2025}}'''
| style="vertical-align:text-top;" |
* Neutral camp bounty increased
* Sinner's Sacrifice spawns earlier
* Item balance changes
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|March|13|2025}}'''
| style="vertical-align:text-top;" |
* Soul orb adjustments
* Neutral camp rebalance
* Golden statue buff rebalance
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Sinclair|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|February|25|2025}}'''
| style="vertical-align:text-top;" |
* Map overhaul (3 lanes)
* Soul orb changes
* Gameplay changes
* Various visual and audio improvements
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|February|11|2025}}'''
| style="vertical-align:text-top;" |
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|January|27|2025}}'''
| style="vertical-align:text-top;" |
* All objectives take 50% less damage from Spirit Damage
* Shrines are no longer vulnerable to Spirit Damage when out of range
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vyper|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|January|19|2025}}'''
| style="vertical-align:text-top;" |
* All heroes' base gun damage and growth reduced by 10%
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Calico|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|January|17|2025}}'''
| style="vertical-align:text-top;" |
* '''New Heroes:''' '''{{PageRef|Calico|size=20px}}, {{PageRef|Holliday|size=20px}}, {{PageRef|THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|Vyper|size=20px}}''' moved from Hero Labs to the main roster.
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|January|12|2025}}'''
| style="vertical-align:text-top;" |
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|December|31|2024}}'''
| style="vertical-align:text-top;" |
* Rapid Recharge buffs
* Hero changes
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|December|21|2024}}'''
| style="vertical-align:text-top;" |
* Fixed move speed bugs near minimum (2 m/s)
* T4 [[Item]] cost reduced from {{Souls|6,200}} to {{Souls|6,000}}
* Various item rebalances
* Various ability rebalances
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|December|17|2024}}'''
| style="vertical-align:text-top;" |
* Winter-themed visual [[Seasonal events|update]]
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|December|6|2024}}'''
| style="vertical-align:text-top;" |
*Added Raven to Hero Labs.
*Map changes.
**Added park theming to purple lane
**Added park backdrop to park side of map
**Updated tree models to new visual style and added player collision to canopies
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|November|29|2024}}'''
| style="vertical-align:text-top;" |
* Guardians take more damage from [[Trooper]]s and [[Hero]]es
* Guardians deal more damage to Troopers
* Soul sharing range reduced
* Respawn time adjustment
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|November|21|2024}}'''
| style="vertical-align:text-top;" |
* Matchmaking rework.
* Heal/Anti-heal rebalance.
* General gameplay changes.
** Walker attacks deal additional max HP damage, provide nearby heroes with 25% resistance and has resistance based on nearby enemy heroes.
** Powerups require heavy melee to claim, and now scales from 10 minutes to 40 minutes.
* Map changes.
** Moved rooftop neutral camp closer to the Guardian
** Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
** Redesigned Radio Station interior to be more open
** Changed entrance to the Armory/Warehouse to be more direct
** Moved the side lane teleporters to the crawl space under the Hard camp
** Removed Rope inside the Police Station/Garment Building
* Item changes.
** New items: Spellslinger Headshots, Spirit Snatch, Arcane Surge.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|November|13|2024}}'''
| style="vertical-align:text-top;" |
* Troopers now do 20% more damage to each other
* Post-lane soul sharing ratios reduced
* First Urn of the game now always has the neutral delivery location
* Guardian resistance changes
* Heavy Melee cancelling can no longer be done with certain abilties
* Team vs Team NW comeback formula toned down
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Haze}} {{AbilityIcon|Bullet Dance}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox}} {{AbilityIcon|Time Wall}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta}} {{AbilityIcon|Assassinate}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato}} {{AbilityIcon|Shadow Transformation}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|November|10|2024}}'''
| style="vertical-align:text-top;" |
* Post-lane soul sharing ratios reduced
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato}} {{AbilityIcon|Shadow Transformation}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox}} {{AbilityIcon|Paradoxical Swap}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|November|8|2024}}'''
| style="vertical-align:text-top;" |
* {{PageRef|Trapper}} bug fix
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Fix}} {{PageRef|Trapper}}'s {{AbilityIcon|Silktrap}}
|-
| style="vertical-align:text-top;" |'''{{Update link|November|7|2024}}'''
| style="vertical-align:text-top;" |
* Added Trapper to Hero Labs.
* Added Quickbuy.
* General gameplay changes.
** Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
** Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min)
** Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
* Map changes.
** Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
** Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
** Redesigned warehouse interior
** Various changes to stairs and roof props
* Item changes.
** Removed Soul Rebirth
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} .
|-
| style="vertical-align:text-top;" |'''{{Update link|November|1|2024}}'''
| style="vertical-align:text-top;" |
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s
* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Damage threshold requirement reduced from 200 to 175.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|27|2024}}'''
| style="vertical-align:text-top;" |
* Urn net worth lead requirement increased from 8% to 10%
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}} {{AbilityIcon|Killing Blow}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|24|2024}}'''
| style="vertical-align:text-top;" |
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician).
* Added Commends.
* General gameplay changes.
** AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line)
** Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side.
** Guardian resist vs troopers scales from 60% to -35% at 8 minutes.
** Guardians resist vs players scales from 40% to -35% at 8 minutes.
** Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes.
* Map changes.
** Redesigned stairs from central canal to the outer lanes (near Urn spawn).
** Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor.
** Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|18|2024}}'''
| style="vertical-align:text-top;" |
* Ranked Matchmaking Update:
**Adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.
**Ranked now has weekend specific hours (starts 5 hours earlier)
** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''{{Update link|October|15|2024}}'''
| style="vertical-align:text-top;" |
* Urn now reveals you after 20s from initial pickup
* Urn sprint changed from +3/5 for winning/losing team to +2/6
* First flex slot is now granted after 3 Guardians die instead of 4
* Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
* Respawn time at 20 minutes reduced from 45s to 40s
* T3 Golden Statues spawn time moved from 25 min to 30 min
* Range to attack lane Guardians increased from 19m to 20m
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}} {{AbilityIcon|Lightning Ball}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}} Rage.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|11|2024}}'''
| style="vertical-align:text-top;" |
* Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
* {{ItemIcon|Torment Pulse}} now scales with cooldown again
* {{ItemIcon|Torment Pulse}} power scaling reduced from 0.33 to 0.3
* Fixed {{ItemIcon|Ethereal Shift}} scaling with duration
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}.
|-
| style="vertical-align:text-top;" |'''{{Update link|October|10|2024}}'''
| style="vertical-align:text-top;" |
* Added Ranked mode.
* Added 3rd casting mode,  Quick Cast.
* Added input buffering.
* General gameplay changes.
** Players need to be above the ramp to attack Lane Guardian.
** Medium camp spawn times changed to 5 minute mark.
** Hard camp spawn times, teleporters and trooper bounty ltime changed to 8 minute mark.
** Urn causes runner to be revealed on minimap, heavy melee makes it drop, bouty increaesd by 15%.
* Map changes.
** Moved teleporters to travel between outer lane Walker.
** Moved Guardians back slightly futher from stairs.
** Added upper level connection through the Subway Entrance Building.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;" |
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|October|7|2024}}'''
| style="vertical-align:text-top;"|
* {{ItemIcon|Shadow Weave}}. Ambush Fire Rate reduced from +40% to +30%
* {{PageRef|Wraith|size=20px}}: {{AbilityIcon|Card Trick}} Spirit scaling reduced from 1.5 to 1.2
* Fixed various cases where you could target/select units behind walls with abilities (like {{PageRef|Yamato|size=20px}}'s {{AbilityIcon|Flying Strike}})
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}} {{AbilityIcon|Card Trick}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|October|2|2024}}'''
| style="vertical-align:text-top;"|
* Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
* Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
* Fixed certain player name lengths not being reportable
* {{PageRef|Ivy|size=20px}}, {{PageRef|Mirage|size=20px}}, {{PageRef|Pocket|size=20px}} changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}} {{AbilityIcon|Kudzu Bomb}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Pocket|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|September|29|2024}}'''
| style="vertical-align:text-top;"|
* Outer ziplines hero speed increased by 20% relative to inner lanes. (same as [[trooper]]s on outer lanes zipline being faster)
* Initial respawn reduced from 12s to 8s.
* Urn now drops when teleporting with {{PageRef|Mirage}}'s {{AbilityIcon|Traveler}}
* Fixed {{PageRef|Wraith}} Cards, {{PageRef|Shiv}} Rage and lifesteal from increasing by shooting the shop.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|September|27|2024}}'''
| style="vertical-align:text-top;"|
*{{PageRef|Mirage|size=20px}} changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}} {{AbilityIcon|Tornado}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}} {{AbilityIcon|Djinn's Mark}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|September|26|2024}}'''
| style="vertical-align:text-top;"|
* '''New hero: {{PageRef|Mirage|size=20px}}.'''
* Added an initial anti-cheat to the game.
* Added custom matches and private lobbies enhancements.
* General gameplay changes.
** Lane setup now always 1-2-2-1
* Map changes.
** Side lanes farther from Middle lanes
** Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
** Reworked interior corridors of Fish Market/Nursery
** Redesigned outer lane path from Walker to Guardian on Amber Yellow and Sapphire Purple
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|September|19|2024}}'''
| style="vertical-align:text-top;"|
* Replaced the recent soul duplication hotfix with new solution.
* Private lobbies can now assign players to duo and solo lanes.
* Fixed {{PageRef|Vindicta|size=20px}}'s Flight bugs.
* Nerf to {{ItemIcon|Veil Walker}}.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|September|17|2024}}'''
| style="vertical-align:text-top;"|
* Fix for a [[Soul]] sharing exploit across multiple lanes.
* Fixed [[Trooper|troopers]] sometimes not dying after doing their death flash state.
* Fixed {{ItemIcon|Unstoppable}} state not preventing fire rate reductions.
* Fixed {{PageRef|Grey Talon|size=20px}}'s Charge Shot and {{PageRef|Vindicta|size=20px}}'s Assassinate cameras not working properly.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|September|14|2024}}'''
| style="vertical-align:text-top;"|
* Item Changes.
* {{PageRef|Bebop|size=20px}}, {{PageRef|McGinnis|size=20px}} Changes
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}{{AbilityIcon|Hyper Beam}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}} {{AbilityIcon|Medicinal Specter}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|September|12|2024}}'''
| style="vertical-align:text-top;"|
* Matchmaking Open 24/7.
* New Minimap and Hero icons.
* New behavior system.
* Changed Orange Lane to Green Lane
* General gameplay changes.
** Flex Slot moved from "First Walker" to "Two Walkers"
** All ability and item cooldowns increased by 6% globally
* Map changes.
** Changes to cover and connections at Inner Lane.
** Changes to walkway and added juke closets in Base.
** Removed exterior ropes and replaced interior stairway with ropes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} Gun {{PageRef|Lash|size=20px}}
* {{User:LVL/Tag|Buff}} Spirit {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|September|1|2024}}'''
| style="vertical-align:text-top;"|
* Changes to Rope climbing.
* {{PageRef|Infernus|size=20px}}, {{PageRef|Ivy|size=20px}}, {{PageRef|Seven|size=20px}} and {{PageRef|Viscous|size=20px}} changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|August|29|2024}}'''
| style="vertical-align:text-top;"|
* Added Profile Page.
* Added Wall Jumping & Ropes.
* General gameplay changes.
** Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
** Guardians no longer give 1 AP, now at Soul levels: 3500, 5200, 8000, 9700
* Map changes.
** Buildings made taller and shorter to allow rooftop access.
** Teleporters moved. (and closed for the first 10 minutes)
* Item changes.
**New Item: {{ItemIcon|Headhunter}}.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}} {{AbilityIcon|Static Charge}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}} {{AbilityIcon|Storm Cloud}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|New}} alt fire to {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|August|23|2024}}'''
| style="vertical-align:text-top;"|
*Deadlock is announced and restriction on sharing game footage is lifted.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|August|22|2024}}'''
| style="vertical-align:text-top;"|
* General fixes.
* Nerfs to {{ItemIcon|Silence Wave|l1=Silence Glyph}}, {{ItemIcon|Reactive Barrier}} & {{ItemIcon|Return Fire}}.
* {{PageRef|Ivy|size=20px}} & {{PageRef|Shiv|size=20px}} changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released,
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35%.
|-
| style="vertical-align:text-top;"|'''{{Update link|August|18|2024}}'''
| style="vertical-align:text-top;"|
* Nerfs to {{ItemIcon|Restorative Locket}}.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|August|16|2024}}'''
| style="vertical-align:text-top;"|
* General fixes.
* {{PageRef|Ivy|size=20px}} & {{PageRef|Shiv|size=20px}} changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}: {{AbilityIcon|Air Drop}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}: {{AbilityIcon|Serrated Knives}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|August|15|2024}}'''
| style="vertical-align:text-top;"|
* '''New Hero: {{PageRef|Shiv|size=20px}}.'''
* General gameplay changes.
* Map changes.
* Item changes.
* New Items: {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}} & {{ItemIcon|Magic Carpet}}.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|New}} Ultimate for {{PageRef|Ivy|size=20px}}: {{AbilityIcon|Air Drop}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}: {{AbilityIcon|Arctic Beam}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}:{{AbilityIcon|The Cube}}
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Puddle Punch}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Goo Ball}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|August|6|2024}}'''
| style="vertical-align:text-top;"|
* General gameplay changes and fixes.
* {{PageRef|Viscous|size=20px}} changes and fixes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Splatter}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Puddle Punch}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|August|1|2024}}'''
| style="vertical-align:text-top;"|
* '''New Hero: {{PageRef|Viscous|size=20px}}.'''
* Hero Builds System rework.
* Added Oceania matchmaking region.
* General gameplay changes.
** Minimum hero roster requirement from 4 to 3
* Map changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|July|23|2024}}'''
| style="vertical-align:text-top;"|
*General fixes
*Changes to Mid Boss
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|July|18|2024}}'''
| style="vertical-align:text-top;"|
*General gameplay changes.
*Map changes.
**Reworked mid temple area and upper area's drop down entrances to the pit.
*Item changes.
*Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|July|11|2024}}'''
| style="vertical-align:text-top;"|
*Reworked Weakened Patron to low terrain pit.
*General gameplay changes.
*Map changes.
*Item changes.
*Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|July|4|2024}}'''
| style="vertical-align:text-top;"|
* Added Asia and South America matchmaking region.
* Reworked top bar HUD.
* Added damage report feature, shows incoming and outgoing damage.
* General gameplay changes.
* Map changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|June|27|2024}}'''
| style="vertical-align:text-top;"|
* Added hero based mmr system.
* General gameplay changes.
* Map changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|New}} ability for {{PageRef|Wraith|size=20px}}: {{AbilityIcon|Card Trick}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|June|23|2024}}'''
| style="vertical-align:text-top;"|
* Nerfs to {{ItemIcon|Spirit Strike}}, {{ItemIcon|Melee Charge}} and {{ItemIcon|Veil Walker}}.
* {{PageRef|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} change.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}: {{AbilityIcon|Shadow Transformation}} now causes you to be unable to die during the buff.
|-
| style="vertical-align:text-top;"|'''{{Update link|June|20|2024}}'''
| style="vertical-align:text-top;"|
* Added EU matchmaking region.
* General gameplay changes.
* Map changes.
* Item changes.
* New Items: {{ItemIcon|Infuser}}, {{ItemIcon|Ammo Scavenger}}, {{ItemIcon|Active Reload}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Melee Charge}}, {{ItemIcon|Colossus}}
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|June|16|2024}}'''
| style="vertical-align:text-top;"|
* Carrying the Soul Urn no longer causes your hero to be revealed to enemies.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|June|14|2024}}'''
| style="vertical-align:text-top;"|
* This update reverts the communication changes from yesterday.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|June|13|2024}}'''
| style="vertical-align:text-top;"|
* Voice/Text chat is now opt-in, with a prompt pre-match for joining the chat.
* General gameplay changes.
** Rejuvinator is no longer area pickup, requires heavy melee.
* Map changes.
** Added two new underground tunnels.
** Added two new teleporters.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|June|7|2024}}'''
| style="vertical-align:text-top;"|
* Rejuv buff to candle troopers reduced from +100% HP to +50%.
* Fixed rejuv buff applying to objectives.
* Fixed various performance related issues.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|June|6|2024}}'''
| style="vertical-align:text-top;"|
* Added Match History link.
* General gameplay changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|June|1|2024}}'''
| style="vertical-align:text-top;"|
* Changes to {{ItemIcon|Return Fire}}.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|May|30|2024}}'''
| style="vertical-align:text-top;"|
* Reworked Watch tab.
* Added temporary matchmaking ban for leaving games.
* General gameplay changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|May|24|2024}}'''
| style="vertical-align:text-top;"|
* Nerfs to {{ItemIcon|Decay}} and {{ItemIcon|Rusted Barrel|l1=Withering Whip}}.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|May|23|2024}}'''
| style="vertical-align:text-top;"|
* Added in-game custom item build support.
* General gameplay changes.
* Map changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}.
* {{User:LVL/Tag|New}} ultimate for {{PageRef|Yamato|size=20px}}: {{AbilityIcon|Shadow Transformation}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|May|19|2024}}'''
| style="vertical-align:text-top;"|
* Nerfs to {{ItemIcon|Kinetic Dash}} and {{ItemIcon|Silence Wave|l1=Silence Glyph}}.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|May|16|2024}}'''
| style="vertical-align:text-top;"|
* General gameplay changes.
* Map changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|May|13|2024}}'''
| style="vertical-align:text-top;"|
* Added matchmaking, match no longer starts when 12 players in queue.
* Parties of too high skill gap will have pop-up warning.
* Fixed a bug when combining shields and resistance.
* Nerf to Alchemical Fire.
| style="vertical-align:text-top;"|
|-
| style="vertical-align:text-top;"|'''{{Update link|May|10|2024}}'''
| style="vertical-align:text-top;"|
* General gameplay changes.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Fix}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;"|'''{{Update link|May|3|2024}}'''
| style="vertical-align:text-top;"|
* Added Recommend a Friend button.
* Added Resources page with browsable item shop.
* General gameplay changes.
* Hero changes.
| style="vertical-align:text-top;"|
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}.
* {{User:LVL/Tag|Fix}} {{PageRef|Lash|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}.
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}.
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}.
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}.
|}
[[Category:Updates]]
== References ==
<references />{{#seo:
|description=Updates for Deadlock are new versions of the game that adjusts, adds, or removes content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes.
|keywords=Deadlock, Updates, Patches, Patch Notes, Patch, Update, Shooter, Game, Heroes, Valve, Cursed Apple, MOBA, Items, Spirit
|image=DeadlockWikiSEO.png}}