User:LVL/Sandbox: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Update layout | ||
| prev_update = {{Update link|February|17|2026}} | |||
| month = March | |||
| day = 6 | |||
| year = 2026 | |||
| next_update ={{Update link|March|7|2026}} | |||
| source = https://store.steampowered.com/news/app/1422450/view/519740319207522795 | |||
| source_title = Gameplay Update - 03-06-2026 | |||
| notes = === General === | |||
* Can now jump during slide | |||
* Dash jump grants a very brief period with increased air control (30% for 0.25s) | |||
* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) | |||
* Shrines attack no longer hits heroes under the shrine | |||
* Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) | |||
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die | |||
* Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push | |||
* Medic Troopers DPS grows by 3% per minute | |||
* Troopers now gain 7 HP regen when out of combat | |||
* Trooper wave interval increased from every 25s to every 20s starting at 35 minutes | |||
* Guardians bounty increased from 1000 to 1500 | |||
* Walkers bounty increased from 3500 to 4000 | |||
* Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 | |||
* Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min | |||
* Base Guardians bounty from 750 to 1000 | |||
* Shrines bounty increased from 0 to 2000 | |||
* Mid Boss base bounty increased from 2000 to 3000 | |||
* Mid Boss base HP increased from 11900 to 13000 | |||
* Mid Boss global announcement health threshold reduced from 70% to 50% | |||
* Mid Boss now has 35% Debuff Resistance | |||
* Rejuv drop duration reduced from 7s to 6s | |||
* Rejuv duration no longer refreshes when hitting a crystal later | |||
* Minimap now indicates if the Urn is a favored, neutral or unfavored | |||
* Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker | |||
* Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker | |||
* Added "0 Way" veils underneath the Shrine platforms in each base | |||
* Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges | |||
* Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) | |||
* Move speed diminishing ramp now occurs around 11m rather than 10m | |||
* Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) | |||
* Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes) | |||
{{ | === Items === | ||
* Added new T1 Spirit Item: {{LVL/Sandbox|Golden Goose Egg}} | |||
* {{LVL/Sandbox|Extended Magazine}}: Weapon Damage increased from +6% to +8% | |||
* {{LVL/Sandbox|High-Velocity Rounds}}: No longer grants +5% Fire Rate | |||
* {{LVL/Sandbox|High-Velocity Rounds}}: Now grants +8% Weapon Damage | |||
* {{LVL/Sandbox|High-Velocity Rounds}}: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) | |||
* {{LVL/Sandbox|Long Range}}: Fall-off Range increased from +4% to +8% | |||
* {{LVL/Sandbox|Active Reload}}: You can now reload while already full when carrying this item | |||
* {{LVL/Sandbox|Opening Rounds}}: Spirit Power increased from +8 to +10 | |||
* {{LVL/Sandbox|Opening Rounds}}: Weapon Damage increased from +40% to +45% | |||
* {{LVL/Sandbox|Swift Striker}}: Fire Rate increased from 18% to 20% | |||
* {{LVL/Sandbox|Mystic Shot}}: Damage spirit scaling increased from 0.8 to 1.0 | |||
* {{LVL/Sandbox|Split Shot}}: Cooldown reduced from 32s to 24s | |||
* {{LVL/Sandbox|Split Shot}}: Now supports custom count and angles per hero | |||
* {{LVL/Sandbox|Split Shot}}: Enabled for {{LVL/Sandbox|Celeste}} (3 at 70 degrees) | |||
* {{LVL/Sandbox|Stalker|l1=Backstabber}}: Renamed to Stalker | |||
* {{LVL/Sandbox|Stalker}}: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target | |||
* {{LVL/Sandbox|Stalker}}: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) | |||
* {{LVL/Sandbox|Melee Charge}}: Heavy Melee Bonus damage now works with heavy melee abilities | |||
* {{LVL/Sandbox|Spirit Shredder Bullets}}: Spirit Lifesteal increased from 8% to 12% | |||
* {{LVL/Sandbox|Weakening Headshot}}: Bonus health increased from +50 to +60 | |||
* {{LVL/Sandbox|Ballistic Enchantment}}: Weapon damage per stack increased from 18% to 20% | |||
* {{LVL/Sandbox|Ballistic Enchantment}}: Range reduced from 30% to 25% | |||
* {{LVL/Sandbox|Ballistic Enchantment}}: Non-hero weapon damage increased from 4% to 5% | |||
* {{LVL/Sandbox|Hunter's Aura}}: Solo hero multiplier reduced from 3x to 2x | |||
* {{LVL/Sandbox|Hunter's Aura}}: Bullet Resist Reduction increased from -8% to -10% | |||
* {{LVL/Sandbox|Hunter's Aura}}: Fire Rate Reduction increased from -11% to -14% | |||
* {{LVL/Sandbox|Weighted Shots}}: Now builds from {{LVL/Sandbox|Slowing Bullets}}. Has {{LVL/Sandbox|Slowing Bullets}} passive | |||
* {{LVL/Sandbox|Weighted Shots}}: No longer grants +16% Spirit Resist | |||
* {{LVL/Sandbox|Weighted Shots}}: Now grants -0.5m Move Speed | |||
* {{LVL/Sandbox|Weighted Shots}}: No longer grants -30% Bullet Velocity | |||
* {{LVL/Sandbox|Weighted Shots}}: Debuff Resist increased from 16% to 18% | |||
* {{LVL/Sandbox|Weighted Shots}}: Weapon Damage increased from 35% to 40% | |||
* {{LVL/Sandbox|Weighted Shots}}: Stamina Reduction reduced from -20% to -14% | |||
* {{LVL/Sandbox|Express Shot}}: Ammo consumed changed from -30% to 2 Ammo | |||
* {{LVL/Sandbox|Blood Tribute}}: No longer has healing reduction | |||
* {{LVL/Sandbox|Blood Tribute}}: Self damage increased from 40 to 50 | |||
* {{LVL/Sandbox|Spirit Rend}}: Cooldown reduced from 2.2s to 2s | |||
* {{LVL/Sandbox|Spirit Rend}}: Spirit Lifesteal increased from 8% to 12% | |||
* {{LVL/Sandbox|Crushing Fists}}: Heavy Melee Bonus damage now works with heavy melee abilities | |||
* {{LVL/Sandbox|Frenzy}}: Base Fire Rate increased from 8% to 10% | |||
* {{LVL/Sandbox|Frenzy}}: Base Spirit Resist increased from 10% to 15% | |||
* {{LVL/Sandbox|Frenzy}}: Conditional Fire Rate reduced from 28% to 25% | |||
* {{LVL/Sandbox|Frenzy}}: Conditional Spirit Resist reduced from 30% to 20% | |||
* {{LVL/Sandbox|Spiritual Overflow}}: Spirit Power increased from 30 to 40 | |||
* {{LVL/Sandbox|Spiritual Overflow}}: Now grants +20% Duration instead of +12% CD Reduction | |||
* {{LVL/Sandbox|Extra Health}}: Increased from 185 to 210 | |||
* {{LVL/Sandbox|Enduring Speed}}: Fixed slow resistance interaction with dash slows | |||
* {{LVL/Sandbox|Restorative Locket}}: Range increased from 30m to 35m | |||
* {{LVL/Sandbox|Restorative Locket}}: Max stamina regen increased from 3 to 4 | |||
* {{LVL/Sandbox|Restorative Locket}}: Now always restores at least 1 stamina | |||
* {{LVL/Sandbox|Return Fire}}: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) | |||
* {{LVL/Sandbox|Return Fire}}: Bullet Damage Returned reduced from 60% to 50% | |||
* {{LVL/Sandbox|Weapon Shielding}}: Damage threshold increased from 150 to 250 | |||
* {{LVL/Sandbox|Weapon Shielding}}: Cooldown reduced from 45s to 35s | |||
* {{LVL/Sandbox|Bullet Resilience}}: Low Health threshold increased from 40% to 50% | |||
* {{LVL/Sandbox|Bullet Resilience}}: Low Health resistance reduced from 22% to 15% | |||
* {{LVL/Sandbox|Spirit Resilience}}: Low Health threshold increased from 40% to 50% | |||
* {{LVL/Sandbox|Spirit Resilience}}: Low Health resistance reduced from 22% to 15% | |||
* {{LVL/Sandbox|Lifestrike}}: Heal on melee hit reduced from 160 to 100 + 1.5/boon | |||
* {{LVL/Sandbox|Lifestrike}}: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon | |||
* {{LVL/Sandbox|Majestic Leap}}: Barrier increased from 140 to 200 | |||
* {{LVL/Sandbox|Trophy Collector}}: Souls per minute increased from 22 to 25 | |||
* {{LVL/Sandbox|Dispel Magic}}: Cooldown reduced from 50s to 40s | |||
* {{LVL/Sandbox|Fortitude}}: Time to regen reduced from 13s to 10s | |||
* {{LVL/Sandbox|Spellbreaker}}: High instant damage reduction reduced from -75% to -65% | |||
* {{LVL/Sandbox|Diviner's Kevlar}}: Cooldown reduced from 64s to 40s | |||
* {{LVL/Sandbox|Inhibitor}}: Damage Penalty reduced from -35% to -30% | |||
* {{LVL/Sandbox|Inhibitor}}: Weapon Damage bonus increased from +22% to +25% | |||
* {{LVL/Sandbox|Cheat Death}}: No longer reduces movement speed by -2m during the death immunity phase | |||
* {{LVL/Sandbox|Colossus}}: Active now grants you an additional +30% Melee Damage | |||
* {{LVL/Sandbox|Siphon Bullets}}: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount | |||
* {{LVL/Sandbox|Mystic Regeneration}}: Health bonus increased from +40 to +50 | |||
* {{LVL/Sandbox|Mystic Regeneration}}: Duration increased from 5s to 6s | |||
* {{LVL/Sandbox|Rusted Barrel}}: Cooldown reduced from 20s to 16s | |||
* {{LVL/Sandbox|Arcane Surge}}: Spirit Power increased from +15 to +20 | |||
* {{LVL/Sandbox|Slowing Hex}}: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values | |||
* {{LVL/Sandbox|Slowing Hex}}: Projectile speed increased from 53m/s to 80m/s | |||
* {{LVL/Sandbox|Slowing Hex}}: Cooldown reduced from 30s to 27s | |||
* {{LVL/Sandbox|Suppressor}}: Debuff duration increased from 4s to 5s | |||
* {{LVL/Sandbox|Spirit Sap}}: Spirit Power loss increased from -24 to -30 | |||
* {{LVL/Sandbox|Spirit Sap}}: Cooldown reduced from 32s to 18s | |||
* {{LVL/Sandbox|Decay}}: Healing Reduction increased from -45% to -50% | |||
* {{LVL/Sandbox|Silence Wave}}: Damage spirit scaling increased from 0.6 to 1.0 | |||
* {{LVL/Sandbox|Silence Wave}}: Cooldown reduced from 35s to 30s | |||
* {{LVL/Sandbox|Knockdown}}: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster) | |||
* {{LVL/Sandbox|Radiant Regeneration}}: Health bonus increased from +65 to +90 | |||
* {{LVL/Sandbox|Radiant Regeneration}}: Duration increased from 5s to 6s | |||
* {{LVL/Sandbox|Radiant Regeneration}}: Healing on Ability Cast boon scaling increased from 1.5 to 2.0 | |||
* {{LVL/Sandbox|Tankbuster}}: Current Health Bonus Damage increased from 7.5% to 8% | |||
* {{LVL/Sandbox|Torment Pulse}}: Damage spirit scaling reduced from 0.28 to 0.25 | |||
* {{LVL/Sandbox|Torment Pulse}}: No longer hits sleeping enemies to avoid waking them up | |||
* {{LVL/Sandbox|Disarming Hex}}: Cooldown reduced from 20s to 16s | |||
* {{LVL/Sandbox|Magic Carpet}}: Duration increased from 8s to 12s | |||
* {{LVL/Sandbox|Magic Carpet}}: Bonus health increased from 75 to 125 | |||
* {{LVL/Sandbox|Ethereal Shift}}: Cooldown reduced from 45s to 35s | |||
* {{LVL/Sandbox|Cursed Relic}}: Damage penalty increased from -8% to -10% | |||
* {{LVL/Sandbox|Vortex Web}}: Now has a unit target option where it will vacuum enemies around that target | |||
{{ | === Heroes === | ||
* {{LVL/Sandbox|Abrams}}: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} DPS reduced from 29 to 22 | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} range reduced from 10m to 7.5m | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} is now circular rather than just in front of him | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} range no longer increases with Spirit Power | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} visual range FX fixed to show larger than default radius values | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} Lifesteal against heroes increased from 66% to 80% | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40% | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6 | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} T1 increased from -19s to -20s | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} T3 now also increases radius by +3.5m | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Siphon Life}} T3 DPS reduced from 20 to 18 | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} damage reduced from 37 to 30 | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge|l1=Should Charge}}{{sic}} spirit scaling reduced from 1.9 to 1.4 | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T3 cooldown increased from -18s to -20s | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s | |||
{{ | * {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Infernal Resilience}} T2 increased from +150 Health to +200 | ||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Infernal Resilience}} T3 now also grants +20% Debuff Resistance | |||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Seismic Impact}} is a little faster to target the location when rising | |||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Seismic Impact}} damage increase from 75 to 100 | |||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Seismic Impact}} now allows you to use items during it | |||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Seismic Impact}} radius reduced from 10.5m to 9m | |||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Seismic Impact}} T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration" | |||
* {{LVL/Sandbox|Abrams}}: {{LVL/Sandbox|Seismic Impact}} T3 now also increases radius by 6m | |||
* {{LVL/Sandbox|Apollo}}: Fixed {{LVL/Sandbox|Riposte}} not leaving the ground when started on the ground | |||
* {{LVL/Sandbox|Apollo}}: {{LVL/Sandbox|Riposte}} no longer triggers from trooper or neutral damage | |||
* {{LVL/Sandbox|Apollo}}: {{LVL/Sandbox|Flawless Advance}} T2 no longer increases {{LVL/Sandbox|Apollo}}'s lunge speed | |||
* {{LVL/Sandbox|Apollo}}: {{LVL/Sandbox|Flawless Advance}} now gets interrupted by stun and sleep | |||
* {{LVL/Sandbox|Apollo}}: {{LVL/Sandbox|Itani Lo Sahn}} base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3 | |||
* {{LVL/Sandbox|Apollo}}: {{LVL/Sandbox|Itani Lo Sahn}}'s hit width no longer scales with radius increases | |||
* {{LVL/Sandbox|Bebop}}: Hook can now be canceled | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Bashdown}} radius reduced from 4.5m to 4m | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Bashdown}} T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Bashdown}} T3 now also reduces charge time by 2s | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} damage reduced from 55 to 40 | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9 | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} cooldown reduced by 50% on impact | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} charge duration reduced from 0.51s to 0.3s | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Rising Ram}} T3 increased from 6.5% Max Health to 8% | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Blasted}} spirit scaling reduced from 0.8 to 0.6 | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though) | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Blasted}} passive no longer reduces enemy fire rate by -14% | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Blasted}} tooltip simplified | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Blasted}} T3 now also increases spirit scaling by +0.6 | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} radius reduced from 13m to 12m | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} no longer grants +15% Spirit and Bullet Resist | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} cooldown increased from 125s to 150s | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} T3 no longer grants +90 damage | |||
* {{LVL/Sandbox|Billy}}: {{LVL/Sandbox|Chain Gang}} T3 now also increases the radius by +5m | |||
* {{LVL/Sandbox|Calico}}: Bullets no longer have gravity | |||
* {{LVL/Sandbox|Calico}}: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Gloom Bombs}} changed so the first grenade always lands in the middle | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Gloom Bombs}} projectile sticky radius increased from 10 to 15 | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Gloom Bombs}} cast delay reduced from 0.15s to 0.1s | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Gloom Bombs}} T2 changed from +16.2 damage to +75 bonus damage vs barriers | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Leaping Slash}} improved targeting of dash to end early if near enemy heroes | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Leaping Slash}} can now dash vertically, even while on the ground | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Leaping Slash}} T2 changed from +40 damage to +300 souls on hero kill | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Leaping Slash}} T3 changed from -50% CDR on hit to -50% CDR and +60 damage | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Leaping Slash}} radius reduced from 4.5m to 4m | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} can no longer manipulate movement if meleeing while midair | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} now uses healthbar modifier style for duration | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} fixed camera not being centered around {{LVL/Sandbox|Ava}} | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} melee attack delay reduced from 0.4s to 0.0s | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} melee attack cooldown increased from 0.75 to 0.85 | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} melee attack now goes the way you are looking | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} cooldown reduced from 45s to 30s | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} duration reduced from 16s to 15s | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} T1 duration increased from +14s to 15s | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} T2 changed from +45% Speed to +45% Speed and +15 Health Regen | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Ava}} T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Return to Shadows|l1=Return To Shadows}} now allows for some vertical flight movement during channel | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Return to Shadows|l1=Return To Shadows}} now has new channel bar | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Return to Shadows}} T2 reduced from 67.5 Damage to 65 | |||
* {{LVL/Sandbox|Calico}}: {{LVL/Sandbox|Return to Shadows}} T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead | |||
* {{LVL/Sandbox|Celeste}}: Gravity reduced from -20% to -28% (less gravity) | |||
* {{LVL/Sandbox|Celeste}}: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration) | |||
* {{LVL/Sandbox|Celeste}}: {{LVL/Sandbox|Shining Wonder}} bounce range reduced from 17m to 15m | |||
* {{LVL/Sandbox|Celeste}}: {{LVL/Sandbox|Shining Wonder}} linger duration reduced from 4.5s to 3.25s | |||
* {{LVL/Sandbox|Doorman}}: Gun now pierces through targets at 50% reduced damage | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} time between charges increased from 4s to 6s | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} no longer has Impact Damage (was 40 with 1.0 scaling) | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} explosion damage increased from 55 to 85 | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} explosion damage spirit scaling reduced from 1.7 to 1.4 | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} T1 increased from +2m to +2.5m | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} T2 no longer has Impact Damage | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} T2 Explosion Damage increased from 40 to 75 | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} T2 now increases spirit scaling by +0.6 | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Call Bell}} T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Doorway}} now has a timer icon above the ability | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Doorway}} T1 duration increased from +10s to +15s | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Doorway}} T2 barrier duration increased from 8s to 12s | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Doorway}} T3 doorway distance now also scales with Spirit Power (0.25) | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Luggage Cart}} is now 20% larger (20% wider hitbox as well) | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Luggage Cart}} T1 changed from "-8s Cooldown" to "+60 Damage" | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Luggage Cart}} T2 increased from +15m Cast Range to +20m | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Luggage Cart}} T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown" | |||
* {{LVL/Sandbox|Doorman}}: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} cast range increased from 6m to 7m | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} no longer goes on cooldown if the target dies during the cast | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} fixed enemies not always landing in the correct spot on return | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} now supports instant cast settings | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} returning guest now has a 100% time slow that decays to 0% over 1s | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} cost of stay damage reduced from 150 to 75 | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} failure to check-out damage reduced from 250 to 125 | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown" | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage" | |||
* {{LVL/Sandbox|Doorman}}: {{LVL/Sandbox|Hotel Guest}} T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Rend}} damage range reduced from 18m to 16m | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Rend}} cooldown increased from 13s to 16s | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Rend}} damage spirit scaling increased from 1.4 to 1.8 | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Rend}} "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Rend}} T1 bonus damage increased from +32 to +40 | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Rend}} T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Stalker's Mark}} duration reduced from 6s to 5s | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Stalker's Mark}} T1 changed from "+1% Bleed" to "-8% Bullet Resist" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Stalker's Mark}} T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Stalker's Mark}} T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Bloodscent}} now grants {{LVL/Sandbox|Drifter}} the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether {{LVL/Sandbox|Drifter}} gets the assist or the kill | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Bloodscent}} permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Bloodscent}} T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} now makes the targets be considered as isolated | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} Sprint reduced from +3m to +2m | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} no longer has 7 spirit damage proc | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} cooldown increased from 120s to 125s | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} duration reduced from 7s to 6.5s | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" | |||
* {{LVL/Sandbox|Drifter}}: {{LVL/Sandbox|Eternal Night}} T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" | |||
* {{LVL/Sandbox|Dynamo}}: Bullet damage increased from 12.2+0.44 to 12.6+0.5 | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} cooldown increased from 22s to 26s | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} damage increased from 90 to 115 | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} range reduced from 20m to 16m | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} range no longer increases with spirit scaling | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} spirit scaling increased from 1.7 to 2.1 | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge" | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Kinetic Pulse}} T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range" | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} no longer grants +26% Fire Rate | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} no longer reloads ammo | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} base ability now restores 1 stamina | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} ally distance increased from 10m to 13m | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} range increased from 9m to 10m | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} T1 increased from +4m Range to +6m | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} T2 changed from "+22% Fire Rate" to "-6s Cooldown" | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Quantum Entanglement}} T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies" | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Rejuvenating Aurora}} cooldown increased from 45s to 48s | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Rejuvenating Aurora}} now has a 1s linger on allies | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Rejuvenating Aurora}} now lets you jump while using it | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Rejuvenating Aurora}} T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel" | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Rejuvenating Aurora}} T2 cooldown from -14s to -20s | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Rejuvenating Aurora}} T2 now also increases duration by 1s | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Singularity}} no longer does 1.5% Max Health DPS | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Singularity}} DPS increased from 40 to 75 | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Singularity}} DPS spirit scaling increased from 0.19 to 0.28 | |||
* {{LVL/Sandbox|Dynamo}}: {{LVL/Sandbox|Singularity}} T3 increased from 4% Max Health DPS to 5.5% | |||
* {{LVL/Sandbox|Graves}}: {{LVL/Sandbox|Grasping Hands}} is now set up to work through proper alternate cast methods and be more responsive | |||
* {{LVL/Sandbox|Graves}}: {{LVL/Sandbox|Grasping Hands}} Immobilize duration reduced from 1.5s to 1.25s | |||
* {{LVL/Sandbox|Graves}}: {{LVL/Sandbox|Grasping Hands}} cooldown reduced from 38s to 34s | |||
* {{LVL/Sandbox|Graves}}: {{LVL/Sandbox|Grasping Hands}} T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length" | |||
* {{LVL/Sandbox|Graves}}: {{LVL/Sandbox|Grasping Hands}} T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown" | |||
* {{LVL/Sandbox|Haze}}: Spirit per boon reduced from 1.1 to 0.5 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} Sleep move speed reduced from 2m/s to 1.5m/s | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} Wake Up delay no longer increases with spirit scaling | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} cooldown increased from 26s to 30s | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} Sleep duration reduced from 3s to 2.75s | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s" | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown" | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Sleep Dagger}} T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup" | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} cooldown increased from 30s to 33s | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} duration spirit scaling reduced from 0.18 to 0.08 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} no longer has base +2m Invis Sprint Speed | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} T1 increased from +5m Invis Sprint Speed to +7m | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges" | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Smoke Bomb}} T3 now also grants +1 Charge | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Fixation}} reduced from +0.2 Weapon Damage per stack to +0.18 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Fixation}} T1 spirit scaling increased from 0.37 to 0.8 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Fixation}} T1 reduced from +50 Spirit Damage to +40 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Fixation}} T3 increased from +0.12 Weapon Damage to +0.14 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} Fire Rate bonus reduced from 30% to 20% | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} base ability now has 60% Evasion | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} duration spirit scaling increased from 0.06 to 0.08 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} Bonus Bullet Damage reduced from 10 to 7 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} T1 increased from +4 Bullet Damage to +7 | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} T2 now also increases Fire Rate by +10% | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} T3 no longer adds 60% Bullet Evasion | |||
* {{LVL/Sandbox|Haze}}: {{LVL/Sandbox|Bullet Dance}} T3 now also fires at an additional target | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Napalm}} damage reduced from 46 to 40 | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Napalm}} damage spirit scaling increased from 0.3 to 0.6 | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Napalm}} amplified damage taken reduced from 20% to 16% | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Napalm}} T2 lifesteal increased from 10% to 15% | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} DPS spirit scaling increased from 0.8 to 1.0 | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} T1 changed from "-25% Fire Rate" to "-12s Cooldown" | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} T2 DPS reduced from +27 to +20 | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} T2 DPS now also increases trail duration by 1s | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} T3 no longer reduces cooldown by 15s | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} T3 now also grants +1 Charge | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Flame Dash}} T3 time between charges reduced from 20s to 14s | |||
* {{LVL/Sandbox|Infernus}}: Melee can now buildup afterburn (20% for light melee, 35% for heavy) | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Afterburn}} T1 changed from "-20% Spirit Damage" to "+14 DPS" | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Afterburn}} T2 changed from +1s Burn Duration to -35% Spirit Damage | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Afterburn}} T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} cast now causes camera to move back a bit | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} delay increased from 3s to 3.25s | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} radius reduced from 13m to 12m | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} cooldown increased from 140s to 165s | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} damage reduced from 150 to 125 | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} T1 changed from "-35s Cooldown" to "+100 Damage" | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal" | |||
* {{LVL/Sandbox|Infernus}}: {{LVL/Sandbox|Concussive Combustion}} T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius" | |||
* {{LVL/Sandbox|Ivy}}: Now has -10% Gravity | |||
* {{LVL/Sandbox|Ivy}}: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Entangling Thorns|l1=Kudzu Bomb}} renamed to Entangling Thorns | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Entangling Thorns}} Recharge Time reduced from 8s to 5s | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Entangling Thorns}} spirit scaling reduced from 0.65 to 0.55 | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Entangling Thorns}} T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Entangling Thorns}} T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Kudzu Connection|l1=Watcher's Covenant}} renamed to Kudzu Connection | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Kudzu Connection}} Fire Rate spirit scaling reduced from 0.25 to 0.18 | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Kudzu Connection}} Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15 | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Kudzu Connection}} T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Kudzu Connection}} T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Kudzu Connection}} T3 changed from "+1 Tether Count" to "Ability is now always active" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Stone Form}} cooldown increased from 37s to 40s | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Stone Form}} damage spirit scaling reduced from 1.5 to 0.8 | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Stone Form}} T1 changed from "-19s cooldown" to "+7% Max Health Heal" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Stone Form}} T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Stone Form}} T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} spirit damage scaling reduced from 2.3 to 1.0 | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} Cooldown reduced from 100s to 65s | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} duration increased from 16s to 21s | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} base/max speed increased from 11/18m to 10/22m | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} bomb radius increased from 14m to 20m | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} buff duration reduced from 12s to 8s | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} ally cast range increased from 14m to 18m | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} now grants you and your ally +20% Outgoing Damage after dropping | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} bomb no longer has a fast explode expanding behavior | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} bomb no longer causes a knockup | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} bomb no longer slows on explode by default | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} bomb no longer provides barrier by default | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s. | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s" | |||
* {{LVL/Sandbox|Ivy}}: {{LVL/Sandbox|Air Drop}} T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0 | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} now impacts on {{LVL/Sandbox|Ice Path}} | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} radius reduced from 6.5m to 6m | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} cooldown increased from 20s to 30s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} now comes with 2 charges | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} now heals in the base ability (60 + 0.9 Spirit Scaling) | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} no longer has -40% Stamina regen reduction | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} T1 changed from "+1 Charge" to "Increases damage and heal by +30" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frost Grenade}} T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Ice Path}} is now cancelled on Ability Button Press instead of Space | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Ice Path}} cooldown increased from 46s to 50s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Ice Path}} incline/decline speed increased | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Ice Path}} T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on {{LVL/Sandbox|Ice Path}}" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Ice Path}} T2 increased from -17s Cooldown to -20s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Ice Path}} T3 now grants you +35% Spirit Power while on {{LVL/Sandbox|Ice Path}} | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} visual clarity on VFX improved | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} now lets you cast {{LVL/Sandbox|Frost Grenade}} and items while using it | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} Max Fire Rate Reduction reduced from -35% to -20% | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} Max Slow reduced from -40% to -20% | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} spirit scaling reduced from 0.8 to 0.5 | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} cooldown increased from 25s to 28s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Arctic Beam}} T3 now also reduces cooldown by 13s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frozen Shelter}} can now be canceled first without canceling Ice Beam | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frozen Shelter}} is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself. | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frozen Shelter}} duration reduced from 5.25s to 5s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frozen Shelter}} T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown" | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frozen Shelter}} T2 increased from +1s to +1.5s | |||
* {{LVL/Sandbox|Kelvin}}: {{LVL/Sandbox|Frozen Shelter}} T3 now also dispels non-ult debuffs on cast (affects you and allies) | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Essence Bomb}} self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling) | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Essence Bomb}} radius reduced from 9m to 7m | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Essence Bomb}} cooldown reduced from 14.5s to 14s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Essence Bomb}} T1 increased from -4s to -5s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Essence Bomb}} T2 also increases radius by +2m | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Life Drain}} cooldown increased from 30s to 34s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Life Drain}} break range reduced from 30m to 28m | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Life Drain}} T1 DPS increased from +16.2 to +18 | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Life Drain}} T2 duration increased from +2s to +2.5s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Life Drain}} T3 charges increased from +1 to +2 | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Life Drain}} T3 now also increases spirit scaling by +0.3 | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Soul Exchange}} cast time reduced from 0.2s to 0.1s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Soul Exchange}} post cast hold time reduced from 0.7s to 0.2s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Soul Exchange}} T1 cooldown increased from -35s to -60s | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Soul Exchange}} T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s" | |||
* {{LVL/Sandbox|Lady Geist}}: {{LVL/Sandbox|Soul Exchange}} T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s" | |||
* {{LVL/Sandbox|Lash}}: Increased Sparkles | |||
* {{LVL/Sandbox|Lash}}: Fixed {{LVL/Sandbox|Ground Strike}} against players brought down from mid air not doing damage | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Grapple}} T2 weapon damage increased from +6 to +7 | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Grapple}} T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} cooldown increased from 24s to 26s | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} Attack Angle no longer increases with Spirit Power | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} heal vs heroes reduced from 60% to 50% | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} T2 increased from -12s Cooldown to -16s | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} T2 now also reduces Fire Rate by 30% | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} T3 no longer reduces Fire Rate | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} T3 damage reduced from +86 to +80 | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Flog}} T3 now also increases Attack Angle by 40 and Heal by +20% | |||
* {{LVL/Sandbox|Lash}}: Fixed {{LVL/Sandbox|Death Slam}} camera sometimes being obstructed | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Death Slam}} throw distance no longer scales with Spirit Power (was 0.3) | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Death Slam}} cooldown increased from 145s to 150s | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Death Slam}} T1 throw distance increased from +8m to +12m | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Death Slam}} T2 cooldown increased from -25s to -40s | |||
* {{LVL/Sandbox|Lash}}: {{LVL/Sandbox|Death Slam}} T3 now also increases cast range by +10m | |||
* {{LVL/Sandbox|McGinnis}}: Stamina speed bucket 3 to 2 | |||
* {{LVL/Sandbox|McGinnis}}: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} duration increased from 24s to 35s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} base health and health growth reduced by 40% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret|l1=Mini Turrets}} initial fading resist start value increased from 60% to 80% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret|l1=Mini Turrets}} now have 35% melee resist | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} tracking, angle and projectile speeds significantly improved | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} on the minimap now flash/turn red when they are attacking | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS" | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges" | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Mini Turret}} T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime" | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} duration no longer scales with spirit power | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} radius no longer scales with spirit power | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} regen now scales with spirit power (+0.3) | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} cooldown increased from 48s to 50s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} no longer provides +15% Stamina Recovery | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance" | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} T2 increased from -17s Cooldown to -20s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} T2 now also increases Stamina Recovery by +100% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} T3 regen reduced from 2.5% Max HP to 2% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} T3 now also increases radius by 3m | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Medicinal Specter}} T3 now also increases duration by 1s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} that is midcast will now fire when you are interrupted, rather than continue to expand outward | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} segments can now be destroyed with 2 heavy melee hits (destroys an individual segment) | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} min range reduced from 6m to 5m | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} applies it's slow to enemies it passes through while being summoned | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} T1 no longer drains 1 stamina | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} T1 Damage Amp increased from 15% to 20% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} T2 also increases wall duration by +2s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Spectral Wall}} T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall) | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} duration reduced from 13s to 8s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} minimum range reduced from 9m to 8.5m | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T1 tooltip updated to clarify that it also reduces dash distance | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T1 move slow reduced from 40% to 30% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T1 dash slow increased from 20% to 30% | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T1 slow duration reduced from 2s to 1.5s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T2 cooldown reduction increased from -45s to -55s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T2 now also increases duration by 6s | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T3 damage increased from +21 to +25 | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T3 spirit scaling from +0.2 to +0.25 | |||
* {{LVL/Sandbox|McGinnis}}: {{LVL/Sandbox|Heavy Barrage}} T3 now also increases explosion radius by 2m | |||
* {{LVL/Sandbox|Mina}}: Stamina cooldown increased from 3.9s to 4.2s | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} cooldown increased from 10s to 16s | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} hero hit missing health as damage increased from 3% to 5% | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} heal per kill reduced from 30 to 25 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} heal per kill spirit scaling reduced from 0.43 to 0.3 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} T1 changed from "+20 Heal Per Kill" to "+60 Damage" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Rake}} T3 now also provides +1.2 Heal Per Kill spirit scaling | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Sanguine Retreat}} cast range reduced 10m to 9m | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Sanguine Retreat}} recast window increased from 3s to 3.5s | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Sanguine Retreat}} T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Sanguine Retreat}} T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Sanguine Retreat}} T3 changed from "-12s Cooldown" to "+1 Recast" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} Cooldown increased from 8s to 10s | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} damage reduced from 6 to 4 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} damage spirit scaling increased from 0.06 to 0.09 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} bonus damage reduced from 55 to 45 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} bonus damage spirit scaling increased from 1.6 to 1.85 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} T2 Damage/Bonus reduced from 3.6/50 to 3/45 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Love Bites}} T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s" | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Nox Nostra}} cooldown increased from 115s to 130s | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Nox Nostra}} damage reduced from 6 to 5.6 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Nox Nostra}} T1 increased from +1.8 to +2.2 | |||
* {{LVL/Sandbox|Mina}}: {{LVL/Sandbox|Nox Nostra}} T2 cooldown increased from -40s to -55s | |||
* {{LVL/Sandbox|Mirage}}: Bullet damage reduced from 15.2+0.5 to 14.8+0.3 | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} no longer have a limited duration to launch each one. Functions as a normal charged ability. | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} collision and model size increased a bit | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} base charges reduced from 4 to 2 | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} spirit scaling reduced from 1.0 to 0.8 | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} now immediately steal the health from the target | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} Max Health steal increased from 45 to 70 | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} cooldown increased from 40s to 45s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} T1 changed from "-15s Cooldown" to "+50 Max Health Steal" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} T2 changed from "-8% Bullet Resist" to "+2 Charges" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Fire Scarabs}} no longer has a reduced effect against non-heroes | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil|l1=Tornado}} renamed to Dust Devil | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} lift duration reduced from 1.0s to 0.4s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} spirit scaling reduced from 0.7 to 0.3 | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} now slows affected enemies by 30% for 3s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} bullet evasion duration increased from 3.5s to 4s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} bullet evasion increased from 25% to 30% | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} T1 changed from "+0.4s Lift Duration" to "+60 Damage" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Dust Devil}} T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} cooldown increased from 2.6s to 3s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} multiplier duration increased from 4.5s to 5s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} reveal duration increased from 3s to 6s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change) | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} T2 increased from +8.1 Damage to +20 | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} T3 cooldown increased from -0.75s to -1s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Djinn's Mark}} T3 now also stuns for 0.5s at max stacks | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} cooldown reduced from 155s to 145s | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} can now be cast while on the zipline | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s. | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} now targets a location on the minimap rather than units. Places you at the ground level of that location. | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} no longer grants +2m Move Speed and +26% Fire Rate | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} T2 changed from "Grants {{LVL/Sandbox|Traveler}} Buffs to Ally" to "400 Barrier for 12s" | |||
* {{LVL/Sandbox|Mirage}}: {{LVL/Sandbox|Traveler}} T3 "Unstoppable for 3s" to "-80s Cooldown" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Scorn}} damage reduced from 56 to 50 | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Scorn}} radius reduced from 10m to 9m | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Scorn}} spirit scaling increased from 0.42 to 0.75 | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Scorn}} T1 changed from "-3.75s Cooldown" to "+35 Damage" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Scorn}} T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Burrow}} now lets you enter the tunnels | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Burrow}} cooldown increased from 37s to 40s | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Burrow}} T1 changed from "+3s Duration" to "+50 Spin DPS" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Burrow}} T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s {{LVL/Sandbox|Burrow}} Time" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Burrow}} T3 increased from +2 m/s Move Speed to +4 | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Burrow}} T3 increased from -19s Cooldown to -20s | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Sand Blast}} cooldown reduced from 42s to 40s | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Sand Blast}} duration reduced from 3s to 2.5s | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Sand Blast}} range reduced from 35m to 25m | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Sand Blast}} T1 changed from "+1s" to "+50 Damage and +5m Range" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Sand Blast}} T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Sand Blast}} T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Combo}} cooldown increased from 90s to 150s | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Combo}} DPS increased from 35 to 60 | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Combo}} T1 changed "+30% Bullet Resist During {{LVL/Sandbox|Combo}}" to "+100% Lifesteal" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Combo}} T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist" | |||
* {{LVL/Sandbox|Mo & Krill}}: {{LVL/Sandbox|Combo}} T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown" | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm|l1=Conjure Dragon}} renamed to Bookwyrm | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm}} fixed initial location not starting where you click it | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm}} cooldown increased from 30s to 33s | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm}} T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width" | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm}} T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range" | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm}} T3 Damage/DPS rescaled from 104/27 to 100/30 | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Bookwyrm}} T3 now also grants +1 Charge | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Plot Armor|l1=Defend and Fight!}} renamed to Plot Armor | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Plot Armor}} barrier spirit scaling reduced from 1.6 to 1.3 | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Plot Armor}} T3 now also increases spirit scaling (+0.3) | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Captivating Read}} height area no longer increases with range bonuses | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Captivating Read}} cooldown increased from 25s to 30s | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Captivating Read}} immobilize duration reduced from 1.25s to 1s | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Captivating Read}} T1 cooldown increased from -6s to -11s | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Captivating Read}} T2 immobilize duration increased from 0.75s to 1s | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Captivating Read}} T3 now also increases radius by 1m | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Rallying Charge}} T2 now also reduces cooldown by 30s | |||
* {{LVL/Sandbox|Paige}}: {{LVL/Sandbox|Rallying Charge}} T3 now also increases Max Amp from +100% to +150% | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} radius reduced from 6m to 5.5m | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} radius increases by +1m per Pulse | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} Amp Per Stack reduced from 6% to 4% | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} cooldown increased from 28s to 32s | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} spirit scaling reduced from 0.6 to 0.4 | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} T1 changed from +0.8s Duration to -12s Cooldown | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling" | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Pulse Grenade}} T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration" | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} duration reduced from 6s to 5.5 | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} no longer damages enemies going through it | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} now increases allied bullet speeds going through it by 100% | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} T1 increased from +2m Width to +3m | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage" | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Time Wall}} T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Kinetic Carbine}} cooldown increased from 27s to 30s | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Kinetic Carbine}} speed spirit scaling increased from 0.09 to 0.13 | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Kinetic Carbine}} base damage scale increased from 100% to 125% | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Kinetic Carbine}} T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown" | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Kinetic Carbine}} T3 now also increases charge hold by 2s | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Paradoxical Swap}} cooldown increased from 75s to 95s | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Paradoxical Swap}} no longer has 80% Spirit Lifesteal | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Paradoxical Swap}} damage changed from 115 (0.6 spirit scaling) to 10% Current Health | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Paradoxical Swap}} T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)" | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Paradoxical Swap}} T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown" | |||
* {{LVL/Sandbox|Paradox}}: {{LVL/Sandbox|Paradoxical Swap}} T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage" | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Barrage}} projectile speed increased by 15% | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Barrage}} now lets you use stamina during the ability | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Barrage}} now lets you use {{LVL/Sandbox|Flying Cloak}} during the ability | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Barrage}} T1 increased from +12.6 Damage Per Projectile to +16 | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Barrage}} T2 cooldown increased from -14s to -16s | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Barrage}} T3 increased from +2m Radius to +3m | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Flying Cloak}} cooldown reduced from 32s to 26s | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Flying Cloak}} damage reduced from 70 to 60 | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Flying Cloak}} duration increased from 3.4s to 3.8s (travels slower, same total distance) | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Flying Cloak}} T1 changed from "-14s Cooldown" to "+70 Damage" | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Flying Cloak}} T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s" | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Flying Cloak}} T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown" | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Enchanter's Satchel}} spirit scaling increased from 0.61 to 0.9 | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Enchanter's Satchel}} T3 now also reduces movement speed by 40% | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Enchanter's Satchel}} T3 Fire Rate slow increased from 35% to 40% | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Enchanter's Satchel}} T3 Escape duration increased from +0.5s to +1.5s | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Enchanter's Satchel}} T3 now also increases radius by 4m | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} no longer applies 12% Current Health Damage | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} DPS increased from 28 to 32 | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} spirit scaling increased from 0.17 to 0.2 | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} cooldown increased from 140s to 150s | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} T1 increased from -25s Cooldown to -40s Cooldown | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} T2 no longer reduces healing by 40% | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} T2 now also increases radius by 4m | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} T3 no longer increases radius by 6m | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} T3 now prevents all healing on targets | |||
* {{LVL/Sandbox|Pocket}}: {{LVL/Sandbox|Affliction}} T3 increases spirit scaling by +0.1 | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Lil Helpers}} trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Lil Helpers}} trooper healing spirit scaling increased from 0.125 to 0.14 | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Naptime}} sleep move speed reduced from 2m/s to 1.5m/s | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Naptime}} sleep duration decreased from 4.25s to 4s | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Naptime}} radius decreased from 20m to 17.0m | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Naptime}} T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius" | |||
* {{LVL/Sandbox|Rem}}: {{LVL/Sandbox|Naptime}} T3 now also grants +50% damage resist while channeling | |||
* {{LVL/Sandbox|Seven}}: Move Speed no longer scales with spirit power | |||
* {{LVL/Sandbox|Seven}}: Sprint speed increased from 0.6m to 1.8m | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Lightning Ball}} slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Lightning Ball}} fixed now doing damage if another ball was already hitting a target | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Lightning Ball}} T2 now also increases lifetime by 1s | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Static Charge}} damage reduced from 38 to 35 | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Static Charge}} cast range reduced from 16m to 15m | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Static Charge}} cast range no longer increases with spirit power | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Static Charge}} T1 increased from -19s Cooldown to -20s | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Static Charge}} T2 now also increases cast range by +5m | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Static Charge}} T3 now also increases damage by +160 | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Power Surge}} duration no longer scales with spirit power | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Power Surge}} cooldown increased from 48s to 50s | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Power Surge}} max jumps increased from 3 to 4 | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Power Surge}} T1 increased from -15s to -18s | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Power Surge}} T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)" | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Power Surge}} T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration" | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Storm Cloud}} allows movement in the base ability (1.5m) | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Storm Cloud}} bullet resistance reduced from 20% to 0% | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Storm Cloud}} T1 bullet resist increased from 35% to 55% | |||
* {{LVL/Sandbox|Seven}}: {{LVL/Sandbox|Storm Cloud}} T3 increases move speed by +3m (was +3.8m before) | |||
* {{LVL/Sandbox|Shiv}}: Stamina reduced from 3 to 2 | |||
* {{LVL/Sandbox|Shiv}}: Stamina movement speed reduced from 6.7 to 6.5 | |||
* {{LVL/Sandbox|Shiv}}: Bullet damage growth increased from 0.154 to 0.165 | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} no longer has impact damage | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} Bleed DPS per knife increased from 4 to 10 | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} Bleed DPS spirit scaling increased from 0.13 to 0.15 | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} T1 changed from "+1 Charge" to "+2s Duration" | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} T2 changed from "+2s Duration" to "+2 Charges" | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} T3 no longer has +30 Impact Damage | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} T3 DPS increased from +5.5 to +12 | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Serrated Knives}} T3 increases spirit scaling by +0.10 | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Slice and Dice}} cooldown increased from 15s to 16s | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Slice and Dice}} Impact damage reduced from 75 to 60 | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Slice and Dice}} reduces Spirit Resistance by 6% for 16s. Multiple instances stack. | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Slice and Dice}} T1 increased from -3s Cooldown to -6s Cooldown | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Slice and Dice}} T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range" | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Slice and Dice}} T3 now also grants +50 Impact Damage | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Killing Blow}} is no longer unit targeted, you jump in the direction forward with some small control | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Killing Blow}} Damage Amp reduced from 15% to 14% | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Killing Blow}} T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp" | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Killing Blow}} T3 now grants you 20s to recast the ultimate, rather than removing the cooldown | |||
* {{LVL/Sandbox|Shiv}}: {{LVL/Sandbox|Killing Blow}} T3 now also increases enemy health threshold by +5% | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Mauling Leap}} damage scaling reduced from 1.9 to 1.5 | |||
* {{LVL/Sandbox|Silver}}: Fixed {{LVL/Sandbox|Tail Whack}} being considered a movement ability | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Tail Whack}} disarm duration reduced from 2.5s to 2s | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Tail Whack}} slow duration increased from 1.5s to 2s | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Tail Whack}} T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration" | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Lycan Curse}} cooldown increased from 35s to 50s | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Lycan Curse}} base health bonus reduced from 100 to 75 | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Lycan Curse}} no longer grants +14% Bullet and Spirit Resistance | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Lycan Curse}} no longer grants +2m Move Speed | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Lycan Curse}} T1 resist increased from +14% to +15% | |||
* {{LVL/Sandbox|Silver}}: {{LVL/Sandbox|Lycan Curse}} T2 bonus health increased from 125 to 150 | |||
* {{LVL/Sandbox|Victor}}: Bullet damage increased from 12.3 to 12.5 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Pain Battery}} now starts charged | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Pain Battery}} range increased from 20m to 28m | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Pain Battery}} reduced randomness on the projectile paths | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Pain Battery}} bolt count from 5 to 7 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Pain Battery}} T2 increased from +36 to +50 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Pain Battery}} T3 now also increases spirit scaling by +0.6 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} cooldown increased from 23s to 30s | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} Move Speed reduced from 4m to 3m | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} spirit scaling reduced from 1.8 to 1.2 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} T1 increased from +1.5m to +3m Move Speed | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} T2 now also reduces cooldown by -8s | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} T3 now also provides +1 Charge | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} T3 no longer reduces cooldown | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Jumpstart}} T3 now also increases spirit scaling by 0.8 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} time to max DPS reduced from 10s to 6s | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} radius increased from 7.7m to 10m | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} toggle cooldown reduced from 2.5s to 2s | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} Min DPS reduced from 16 to 12 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} Min DPS spirit scaling reduced from 0.18 to 0.135 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} Max DPS reduced from 70 to 54 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} Max DPS spirit scaling reduced from 0.9 to 0.67 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} T2 Min/Max DPS reduced from 8/36 to 6/26 | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} Text Progress bar indicates time to Max DPS | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Aura of Suffering}} T3 reduced from +13% Damage to +15% | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Shocking Reanimation}} radius reduced from 13m to 12m | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Shocking Reanimation}} rebirth health reduced from 60% to 50% | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Shocking Reanimation}} T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)" | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Shocking Reanimation}} T2 rebirth health increased from 40% to 50% | |||
* {{LVL/Sandbox|Victor}}: {{LVL/Sandbox|Shocking Reanimation}} T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown" | |||
* {{LVL/Sandbox|Vindicta}}: Fire Rate no longer scales with Spirit Power | |||
* {{LVL/Sandbox|Vindicta}}: Bullet damage now scales with spirit power (0.022) | |||
* {{LVL/Sandbox|Vindicta|l1=Vindcita}}{{sic}}: Ammo reduced from 22 to 19 | |||
* {{LVL/Sandbox|Vindicta}}: Bullet Velocity increased from 557 to 660 | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Stake}} damage reduced from 55 to 40 | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Stake}} damage spirit scaling increased from 0.37 to 0.5 | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Stake}} projectile speed increased from 20m/s to 25m/s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Stake}} T1 changed from "-35% Fire Rate" to "+65 Damage" | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Stake}} T3 Tether Duration increased from +0.5s to +0.75s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Stake}} T3 capture radius increased from +1m to +2m | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} now allows you to use melee | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} now allows parry to be used | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} now grants you +50% Item Cast Range | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} spirit damage scaling reduced from 0.22 to 0.18 | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} duration reduced from 15s to 13s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} T2 duration increased from +8s to +10s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} T3 Spirit Damage Per Bullet reduced from 12.6 to 10 | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} T3 now increases spirit scaling by 0.1 | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Flight}} T3 now also refreshes duration on hero kill | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} now releases a swarm of crows in a cone forward, hitting all enemies along the path | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} debuff duration no longer scales with spirit power | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} debuff duration increased from 4s to 5s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} bleed damage reduced from 2.7% to 2.2% | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} damage increased from 37 to 40 | |||
* {{LVL/Sandbox|Vindicta|l1=Vindcita}}{{sic}}: {{LVL/Sandbox|Crow Familiar}} cooldown increased from 28s to 32s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%" | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} T2 now also increase bleed damage by +0.5% | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Crow Familiar}} T3 now also increases debuff duration by 2s | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Assassinate}} while scoped no longer un-scopes when using items | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Assassinate}} now has a 4s buffer on impact for bonus credit | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Assassinate}} while scoped now plays a sound for you when the it is fully charged | |||
* {{LVL/Sandbox|Vindicta}}: {{LVL/Sandbox|Assassinate}} weapon damage bonus increased from 5% to 6% | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} bounces once by default | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} cooldown reduced from 30s to 26 | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} spirit scaling reduced from 1.77 to 0.8 | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} ground effect now increases slide distance by 60% for you and your allies | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} multiple hit damage value reduced from 50% to 50/38/26% | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} T1 radius increased from +1m to +2m | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} T2 cooldown increased from -12s to -14s | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} T3 spirit scaling increased from +0.4 to +1.3 | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Splatter}} T3 still adds 2 bounces | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|The Cube}} now has a very brief period where allies cannot cancel to prevent accidental cancels | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|The Cube}} healing spirit scaling increased from 0.14 to 0.3 | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|The Cube}} T3 increased from -21s Cooldown to -25s | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Puddle Punch}} now grants +30% Air Control when affecting yourself or allies | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Puddle Punch}} Charge Time increased from 1.5s to 1.7s | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Puddle Punch}} Slow increased from 15% to 20% | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Puddle Punch}} now acts as if its close range with respect to item procs (like {{LVL/Sandbox|Point Blank}}) | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Puddle Punch}} radius reduced from 4.5m to 4m | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Puddle Punch}} T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage" | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} no longer can carry Urn | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} turn rate improved a bit | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} can now use abilities and items (rather than being locked behind T3) | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} cooldown increased from 115s to 130s | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} duration increased from 9s to 10s | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} Bullet and Spirit resist reduced from 60% to 35% | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} T1 changed from "+5s Duration" to "-30s Cooldown" | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} T2 reduced from +72 Damage to +70 | |||
* {{LVL/Sandbox|Viscous}}: {{LVL/Sandbox|Goo Ball}} T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration" | |||
* {{LVL/Sandbox|Warden}}: Bullet growth per boon reduced from 0.44 to 0.38 | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Alchemical Flask}} Weapon Damage reduction reduced from -30% to -25% | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Alchemical Flask}} T2 damage increased from +36 to +40 | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Alchemical Flask}} T2 now also increases Weapon Damage Reduction by -20% | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Alchemical Flask}} T2 no longer increases radius by 1m | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Alchemical Flask}} T3 cooldown increased from -6.5s to -7s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Alchemical Flask}} T3 now also increases radius by 2m | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Willpower}} duration reduced from 7s to 5s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Willpower}} cooldown reduced from 42s to 40 | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Willpower}} barrier now scales with spirit power in the base ability (+0.5) | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Willpower}} T2 cooldown from -19s to -22s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Willpower}} T2 now also increases duration by +2s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Willpower}} T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)" | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Binding Word}} cast range reduced from 20m to 15m | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Binding Word}} cooldown decreased from 37s to 34s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Binding Word}} T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s" | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Binding Word}} T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range" | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Binding Word}} T2 now increases trap duration by 0.75s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Binding Word}} T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped" | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Last Stand}} Channeling bullet and spirit resist increased from 30% to 60% | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Last Stand}} radius reduced from 13m to 12m | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Last Stand}} T1 increased from +3m Radius to +4m | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Last Stand}} T3 no longer grants +50% Bullet and Spirit Resist | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Last Stand}} T3 duration increased from +2.5s to +3s | |||
* {{LVL/Sandbox|Warden}}: {{LVL/Sandbox|Last Stand}} T3 now also grants you Unstoppable while channeling | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} cards now have specific suites with special bonuses. | |||
** Card Types: | |||
*** Spades: +70% Damage | |||
*** Diamond: Cuts enemy resistances by -8% for 5s. Does not stack. | |||
*** Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal no non-heroes) | |||
*** Clubs: 30% Slow for 3s | |||
*** Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} base charge count increased from 1 to 2 | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} base damage reduced from 60 to 45 | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} spirit scaling reduced from 1.0 to 0.55 | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} buildup now takes 20% longer | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} cooldown reduced from 0.75s to 0.5s | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} post cast time reduced from 0.2s to 0.1 | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} now highlights the card that will be throw next. | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} now has unique sounds for each card suite that is summoned. | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} T1 increased from "+1 Charges" to "+2 Charges" | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)" | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Card Trick}} T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance) | |||
* {{LVL/Sandbox|Wraith}}: Fixed {{LVL/Sandbox|Project Mind}} interaction with stuns | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} no longer affects allies (previously gave half fire rate to allies) | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} duration no longer scales with Spirit Power | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} cooldown reduced from 48s to 45s | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} T1 increased from -14s Cooldown to -20s | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration" | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Full Auto}} T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)" | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} cooldown increased from 110s to 120s | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} cast range reduced from 20m to 14m | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} cast time increased from 0.1s to 0.3s | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} T1 changed from "-25s Cooldown" to "+100 Damage" | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown" | |||
* {{LVL/Sandbox|Wraith}}: {{LVL/Sandbox|Telekinesis}} T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} being held down no longer automatically fires it | |||
* {{LVL/Sandbox|Yamato}}: You can now cast Parry directly while channeling {{LVL/Sandbox|Power Slash}} to fire the {{LVL/Sandbox|Power Slash}} and parry | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} base ability now has +60% Bullet Resist while channeling | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} cooldown increased from 10.5s to 12s | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} Slash Length reduced from 25m to 22m | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Power Slash}} T3 now also grants +8m Range | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash|l1=Flying Strike}} renamed to Flying Slash | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} is now light melee damage rather than spirit | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} slow increased from -30% to -50% | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} cooldown increased from 21s to 36s | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} range increased from 20m to 25m | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown" | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." | |||
* {{LVL/Sandbox|Yamato}}: Fixed {{LVL/Sandbox|Flying Slash}} T3 ally cast stopping too soon before reaching the player | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} cooldown increased from 15s to 16s | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} Fire Rate reduction increased from -18% to -30% | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} T3 increased from -9s Cooldown to -10s | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Crimson Slash}} T3 now also increases spirit scaling (+0.6) | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} cooldown increased from 110s to 130s | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30% | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} T2 now also reduces cooldown by 25s | |||
* {{LVL/Sandbox|Yamato}}: {{LVL/Sandbox|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30% | |||
}} | |||