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An '''Update''' is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. This page only lists changes mentioned on the [https://forums.playdeadlock.com Official Deadlock forum] patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington. | |||
''Deadlock'' is currently in a [[Early Development Build|closed beta]] state.<ref>Listed as ''"Deadlock - Closed Beta Access"'' under Steam user licenses</ref> | |||
From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time. | |||
== Previous Updates == | |||
This is a list of all documented updates to the current build. | |||
{| class="wikitable mw-collapsible" | |||
|- style="text-align: center;" | |||
| style="text-align:center; width:20%;" |'''Update''' | |||
| style="text-align:center; width:50%;" |'''Summary''' | |||
| style="text-align:center; width:30%;" | '''Hero Changes''' | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|23|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero kill bounty split reduced | |||
* More health and armor for Guardians | |||
* Global 50 HP increase | |||
* Item changes | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|22|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Gun base damage reduced by 5% | |||
* Medic Pack missing health healing reduced by 2% | |||
* Stamina regen change reverted | |||
* Neutrals bounty increased by 5% | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{HeroIcon|Warden}} | |||
* {{User:LVL/Tag|Nerf}} {{HeroIcon|Drifter}} | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|21|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Trooper bounty mechanics rework. | |||
* Medic Troopers now drop a healing pack on death instead of pulsing heals. | |||
* Player camera FOV changed. | |||
* Neutrals bounty, HP and resists increased. | |||
* Global gun damage increase. | |||
* Global reduction to Cooldown Reduction stats on items. | |||
* New Investment Bonuses added at 4,800 Souls. | |||
* Changes to stamina regen and wall jump stamina usage. | |||
* Guardian and Walker resistance/scaling changes. | |||
* Changes to Blue lane Walker area. | |||
* Base slot count increased to 9; Extra slot count reduced to 3. Extra slots are now unlocked only by destroying Walkers. | |||
* Changes to Mid-Boss, Rejuv buffs, Soul Urn buffs and Bridge buffs. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Billy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|The Doorman|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Drifter|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mina|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paige|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|7|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Anti-cheat system updated. | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|24|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Taking damage during the initial launch of a [[Jump pad]] now stuns the player. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|The Doorman|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Drifter|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|10|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Rank redistribution. | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|5|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Victor|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|3|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|2|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Weapon item investments increased. | |||
* Nerf to [[Crowd Control]] effects. | |||
* Matchmaking adjustments. | |||
* Movement nerfs (multiple wall jumps now cost [[Stamina]]). | |||
* [[Mid-Boss]] and [[Soul Urn]] changes. | |||
* Unsecured [[soul]] bags now have to be punched with heavy melee. | |||
* Extra [[Boon]] level added (now max at 33 boons and 30 AP). | |||
* Distance to attack [[Walkers]] reduced. | |||
* Changes to bullet item procs. | |||
* Hero changes. | |||
* Item changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Billy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|The Doorman|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mina|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paige|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Victor|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|September|11|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|The Doorman|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|September|8|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paige|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|September|4|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* [[Rejuvenator|Rejuv]] now only heals the person hitting the crystal. | |||
* Dying to a non-player unit now adds 10 seconds to the respawn timer. | |||
* [[Patron]]'s first death timer is now a constant 12 seconds. | |||
* Various item balance changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Billy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|The Doorman|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mina|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Paige|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|29|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* New hero: {{PageRef|Victor|size=20px}} | |||
* New artwork and animations for {{PageRef|Drifter|size=20px}} | |||
* New UI font | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Victor|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|28|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Billy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|The Doorman|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Drifter|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mina|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Paige|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|27|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* New hero: {{PageRef|Drifter|size=20px}} | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|25|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* New hero: {{PageRef|Paige|size=20px}} | |||
* New option to disable custom hero crosshairs. | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|22|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* New hero: {{PageRef|The Doorman|size=20px}} | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Billy|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|20|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* New hero: {{PageRef|Billy|size=20px}} | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|19|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mina|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|18|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* New hero: {{PageRef|Mina|size=20px}} | |||
* Added [[Hideout|The Hideout]] | |||
* Map Updates | |||
* Various visual overhauls | |||
* [[Hero Labs]] gamemode removed from the game | |||
** {{PageRef|Fathom|size=20px}}, {{PageRef|Raven|size=20px}}, {{PageRef|Trapper|size=20px}}, and {{PageRef|Wrecker|size=20px}} removed from the game | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|8|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Rejuv reworked, drops 1 crystal again and grants credits to the team after multiple melees | |||
* Rejuv buff reduced to 4 minutes and values nerfed, now applies to the entire team | |||
* "Bucket 3" heroes dash speed increased | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|August|1|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Rejuv duration reduced to 5 minutes | |||
* Walkers HP increased | |||
* Parry bonus damage reduced | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|July|29|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Mid Boss HP changes and Rejuvenator rework; Rejuv now grants an in-place revive and stat buffs to the heroes who have it. | |||
* Melee system adjustments including reduced light melee damage, increased heavy melee cooldown, and parry changes. | |||
* Hero dash speeds are now categorized into different tiers. | |||
* Rope climbing is now slowed after taking player damage. | |||
* Various economy adjustments to hero bounties, trooper bounties, neutral camps, and comeback mechanics. | |||
* Objective Spirit Resistance removed; some abilities now do reduced damage to objectives. | |||
* Walker teleporters and some bounce pads removed from the map. | |||
* Various item balance changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|July|4|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Global bullet DPS reduced by 5% and ability base damage reduced by ~8% | |||
* Spirit from leveling reduced; ultimate cooldowns increased; spirit bonus from souls spent increased | |||
* Souls boons swapped (300 souls gives AP, 600 gives Ability Unlock) | |||
* Small neutral camp bounty increased; zip line improvements after taking base guardians | |||
* Rejuv duration changed and trooper health bonus reduced | |||
* Mid Boss bounty, shield regeneration, and HP adjusted; warning sound at 70% HP | |||
* Walker and Guardian resistance and bounty changes | |||
* Hero kill bounty: early reduced, late increased | |||
* Lifesteal vs creeps increased | |||
* Various item adjustments including a new T4 spirit item {{ItemIcon|Transcendent Cooldown}} | |||
* Various gameplay changes and bug fixes | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|June|17|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Major Mid Lane and Mid Boss layout reworks | |||
* Extra Slots increased to 3 Guardians and 3 Walkers | |||
* Hero kill bounty increased | |||
* Walker HP buffed; Trooper damage vs. Walkers reduced | |||
* Urn adjustments | |||
* Soul and boon reward system rebalanced | |||
* Various item balance changes | |||
* Soul orb pickup radius and headshot multiplier reduced | |||
* Bug fixes and visual improvements | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|May|27|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Breakable souls rescaled | |||
* Trooper resistance near base reduced from 40% to 35% | |||
* Map structure additions and lighting improvements | |||
* Fixed Urn carry bug and Neutral camp resistance bug | |||
* Various item balance changes | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|May|21|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers base resistance reduced | |||
* Breakables added to soul graph | |||
* Melee PI scaling reduced by 5% | |||
* Base map adjustments | |||
* Item balance changes | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|May|19|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers get 50% resistance at enemy base | |||
* Walker buffs | |||
* Base Guardian position changed | |||
* Item balance changes | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|May|13|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers get 30% resistance at enemy base | |||
* Rejuvenator buffs | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|May|11|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Weapon item tree rebalanced | |||
* Spirit scaling globally reduced by 7% | |||
* Item balance changes | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|May|8|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Shop rework, full item rebalance and new items | |||
* Universal item slots, reduced from 16 to 12 | |||
* Map art pass, new base design | |||
* New {{HeroIcon|Dynamo}} and {{HeroIcon|McGinnis}} models | |||
* Soul orb rebalance | |||
* Improved movement mechanics | |||
* Various gameplay changes and bug fixes | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|April|17|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Soul Orb changes | |||
* Trooper & Guardian stats/behavior changes | |||
* Urn changes | |||
* Item balance changes | |||
* Hero changes | |||
* Bug fixes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|April|4|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Soul orb adjustments | |||
* Outer lane teleporters removed | |||
* Wall jump changes | |||
* Item balance changes | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|March|19|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Global sprint speed increase | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|March|16|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Neutral camp bounty increased | |||
* Sinner's Sacrifice spawns earlier | |||
* Item balance changes | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|March|13|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Soul orb adjustments | |||
* Neutral camp rebalance | |||
* Golden statue buff rebalance | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Sinclair|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|February|25|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Map overhaul (3 lanes) | |||
* Soul orb changes | |||
* Gameplay changes | |||
* Various visual and audio improvements | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|February|11|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|January|27|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* All objectives take 50% less damage from Spirit Damage | |||
* Shrines are no longer vulnerable to Spirit Damage when out of range | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vyper|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|January|19|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* All heroes' base gun damage and growth reduced by 10% | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Calico|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Holliday|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Sinclair|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vyper|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|January|17|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* '''New Heroes:''' '''{{PageRef|Calico|size=20px}}, {{PageRef|Holliday|size=20px}}, {{PageRef|THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|Vyper|size=20px}}''' moved from Hero Labs to the main roster. | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|January|12|2025}}''' | |||
| style="vertical-align:text-top;" | | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|December|31|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Rapid Recharge buffs | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|December|21|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Fixed move speed bugs near minimum (2 m/s) | |||
* T4 [[Item]] cost reduced from {{Souls|6,200}} to {{Souls|6,000}} | |||
* Various item rebalances | |||
* Various ability rebalances | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|December|17|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Winter-themed visual [[Seasonal events|update]] | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|December|6|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
*Added Raven to Hero Labs. | |||
*Map changes. | |||
**Added park theming to purple lane | |||
**Added park backdrop to park side of map | |||
**Updated tree models to new visual style and added player collision to canopies | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|29|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Guardians take more damage from [[Trooper]]s and [[Hero]]es | |||
* Guardians deal more damage to Troopers | |||
* Soul sharing range reduced | |||
* Respawn time adjustment | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|21|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Matchmaking rework. | |||
* Heal/Anti-heal rebalance. | |||
* General gameplay changes. | |||
** Walker attacks deal additional max HP damage, provide nearby heroes with 25% resistance and has resistance based on nearby enemy heroes. | |||
** Powerups require heavy melee to claim, and now scales from 10 minutes to 40 minutes. | |||
* Map changes. | |||
** Moved rooftop neutral camp closer to the Guardian | |||
** Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings | |||
** Redesigned Radio Station interior to be more open | |||
** Changed entrance to the Armory/Warehouse to be more direct | |||
** Moved the side lane teleporters to the crawl space under the Hard camp | |||
** Removed Rope inside the Police Station/Garment Building | |||
* Item changes. | |||
** New items: Spellslinger Headshots, Spirit Snatch, Arcane Surge. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|13|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers now do 20% more damage to each other | |||
* Post-lane soul sharing ratios reduced | |||
* First Urn of the game now always has the neutral delivery location | |||
* Guardian resistance changes | |||
* Heavy Melee cancelling can no longer be done with certain abilties | |||
* Team vs Team NW comeback formula toned down | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Haze}} {{AbilityIcon|Bullet Dance}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox}} {{AbilityIcon|Time Wall}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta}} {{AbilityIcon|Assassinate}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato}} {{AbilityIcon|Shadow Transformation}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|10|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Post-lane soul sharing ratios reduced | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato}} {{AbilityIcon|Shadow Transformation}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox}} {{AbilityIcon|Paradoxical Swap}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|8|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* {{PageRef|Trapper}} bug fix | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Trapper}}'s {{AbilityIcon|Silktrap}} | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|7|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Added Trapper to Hero Labs. | |||
* Added Quickbuy. | |||
* General gameplay changes. | |||
** Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) | |||
** Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min) | |||
** Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian | |||
* Map changes. | |||
** Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes | |||
** Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out | |||
** Redesigned warehouse interior | |||
** Various changes to stairs and roof props | |||
* Item changes. | |||
** Removed Soul Rebirth | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} . | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|November|1|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s | |||
* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff | |||
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Damage threshold requirement reduced from 200 to 175. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|27|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Urn net worth lead requirement increased from 8% to 10% | |||
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}} {{AbilityIcon|Killing Blow}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|24|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician). | |||
* Added Commends. | |||
* General gameplay changes. | |||
** AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line) | |||
** Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side. | |||
** Guardian resist vs troopers scales from 60% to -35% at 8 minutes. | |||
** Guardians resist vs players scales from 40% to -35% at 8 minutes. | |||
** Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes. | |||
* Map changes. | |||
** Redesigned stairs from central canal to the outer lanes (near Urn spawn). | |||
** Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor. | |||
** Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|18|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Ranked Matchmaking Update: | |||
**Adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component. | |||
**Ranked now has weekend specific hours (starts 5 hours earlier) | |||
** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|15|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Urn now reveals you after 20s from initial pickup | |||
* Urn sprint changed from +3/5 for winning/losing team to +2/6 | |||
* First flex slot is now granted after 3 Guardians die instead of 4 | |||
* Base kill bounty reduced from 225 to 150 (still scales to 1400 over time) | |||
* Respawn time at 20 minutes reduced from 45s to 40s | |||
* T3 Golden Statues spawn time moved from 25 min to 30 min | |||
* Range to attack lane Guardians increased from 19m to 20m | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}} {{AbilityIcon|Lightning Ball}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}} Rage. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|11|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes) | |||
* {{ItemIcon|Torment Pulse}} now scales with cooldown again | |||
* {{ItemIcon|Torment Pulse}} power scaling reduced from 0.33 to 0.3 | |||
* Fixed {{ItemIcon|Ethereal Shift}} scaling with duration | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''{{Update link|October|10|2024}}''' | |||
| style="vertical-align:text-top;" | | |||
* Added Ranked mode. | |||
* Added 3rd casting mode, Quick Cast. | |||
* Added input buffering. | |||
* General gameplay changes. | |||
** Players need to be above the ramp to attack Lane Guardian. | |||
** Medium camp spawn times changed to 5 minute mark. | |||
** Hard camp spawn times, teleporters and trooper bounty ltime changed to 8 minute mark. | |||
** Urn causes runner to be revealed on minimap, heavy melee makes it drop, bouty increaesd by 15%. | |||
* Map changes. | |||
** Moved teleporters to travel between outer lane Walker. | |||
** Moved Guardians back slightly futher from stairs. | |||
** Added upper level connection through the Subway Entrance Building. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|October|7|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* {{ItemIcon|Shadow Weave}}. Ambush Fire Rate reduced from +40% to +30% | |||
* {{PageRef|Wraith|size=20px}}: {{AbilityIcon|Card Trick}} Spirit scaling reduced from 1.5 to 1.2 | |||
* Fixed various cases where you could target/select units behind walls with abilities (like {{PageRef|Yamato|size=20px}}'s {{AbilityIcon|Flying Strike}}) | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}} {{AbilityIcon|Card Trick}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|October|2|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Respawn time at 20min reduced from 50s to 45s (was 40s previous patch) | |||
* Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min) | |||
* Fixed certain player name lengths not being reportable | |||
* {{PageRef|Ivy|size=20px}}, {{PageRef|Mirage|size=20px}}, {{PageRef|Pocket|size=20px}} changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}} {{AbilityIcon|Kudzu Bomb}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Pocket|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|29|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Outer ziplines hero speed increased by 20% relative to inner lanes. (same as [[trooper]]s on outer lanes zipline being faster) | |||
* Initial respawn reduced from 12s to 8s. | |||
* Urn now drops when teleporting with {{PageRef|Mirage}}'s {{AbilityIcon|Traveler}} | |||
* Fixed {{PageRef|Wraith}} Cards, {{PageRef|Shiv}} Rage and lifesteal from increasing by shooting the shop. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|27|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
*{{PageRef|Mirage|size=20px}} changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mirage|size=20px}} {{AbilityIcon|Tornado}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mirage|size=20px}} {{AbilityIcon|Djinn's Mark}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|26|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* '''New hero: {{PageRef|Mirage|size=20px}}.''' | |||
* Added an initial anti-cheat to the game. | |||
* Added custom matches and private lobbies enhancements. | |||
* General gameplay changes. | |||
** Lane setup now always 1-2-2-1 | |||
* Map changes. | |||
** Side lanes farther from Middle lanes | |||
** Added connection from canal near the urn platforms through the Radio Station and Apartment buildings | |||
** Reworked interior corridors of Fish Market/Nursery | |||
** Redesigned outer lane path from Walker to Guardian on Amber Yellow and Sapphire Purple | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|19|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Replaced the recent soul duplication hotfix with new solution. | |||
* Private lobbies can now assign players to duo and solo lanes. | |||
* Fixed {{PageRef|Vindicta|size=20px}}'s Flight bugs. | |||
* Nerf to {{ItemIcon|Veil Walker}}. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|17|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Fix for a [[Soul]] sharing exploit across multiple lanes. | |||
* Fixed [[Trooper|troopers]] sometimes not dying after doing their death flash state. | |||
* Fixed {{ItemIcon|Unstoppable}} state not preventing fire rate reductions. | |||
* Fixed {{PageRef|Grey Talon|size=20px}}'s Charge Shot and {{PageRef|Vindicta|size=20px}}'s Assassinate cameras not working properly. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|14|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Item Changes. | |||
* {{PageRef|Bebop|size=20px}}, {{PageRef|McGinnis|size=20px}} Changes | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}{{AbilityIcon|Hyper Beam}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}} {{AbilityIcon|Medicinal Specter}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|12|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Matchmaking Open 24/7. | |||
* New Minimap and Hero icons. | |||
* New behavior system. | |||
* Changed Orange Lane to Green Lane | |||
* General gameplay changes. | |||
** Flex Slot moved from "First Walker" to "Two Walkers" | |||
** All ability and item cooldowns increased by 6% globally | |||
* Map changes. | |||
** Changes to cover and connections at Inner Lane. | |||
** Changes to walkway and added juke closets in Base. | |||
** Removed exterior ropes and replaced interior stairway with ropes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} Gun {{PageRef|Lash|size=20px}} | |||
* {{User:LVL/Tag|Buff}} Spirit {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|September|1|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Changes to Rope climbing. | |||
* {{PageRef|Infernus|size=20px}}, {{PageRef|Ivy|size=20px}}, {{PageRef|Seven|size=20px}} and {{PageRef|Viscous|size=20px}} changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|29|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added Profile Page. | |||
* Added Wall Jumping & Ropes. | |||
* General gameplay changes. | |||
** Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians" | |||
** Guardians no longer give 1 AP, now at Soul levels: 3500, 5200, 8000, 9700 | |||
* Map changes. | |||
** Buildings made taller and shorter to allow rooftop access. | |||
** Teleporters moved. (and closed for the first 10 minutes) | |||
* Item changes. | |||
**New Item: {{ItemIcon|Headhunter}}. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}} {{AbilityIcon|Static Charge}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}} {{AbilityIcon|Storm Cloud}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|New}} alt fire to {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Viscous|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|23|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
*Deadlock is announced and restriction on sharing game footage is lifted. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|22|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* General fixes. | |||
* Nerfs to {{ItemIcon|Silence Wave|l1=Silence Glyph}}, {{ItemIcon|Reactive Barrier}} & {{ItemIcon|Return Fire}}. | |||
* {{PageRef|Ivy|size=20px}} & {{PageRef|Shiv|size=20px}} changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released, | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Shiv|size=20px}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35%. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|18|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Nerfs to {{ItemIcon|Restorative Locket}}. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|16|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* General fixes. | |||
* {{PageRef|Ivy|size=20px}} & {{PageRef|Shiv|size=20px}} changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}: {{AbilityIcon|Air Drop}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}: {{AbilityIcon|Serrated Knives}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|15|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* '''New Hero: {{PageRef|Shiv|size=20px}}.''' | |||
* General gameplay changes. | |||
* Map changes. | |||
* Item changes. | |||
* New Items: {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}} & {{ItemIcon|Magic Carpet}}. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|New}} Ultimate for {{PageRef|Ivy|size=20px}}: {{AbilityIcon|Air Drop}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}: {{AbilityIcon|Arctic Beam}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}:{{AbilityIcon|The Cube}} | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Puddle Punch}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Goo Ball}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|6|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* General gameplay changes and fixes. | |||
* {{PageRef|Viscous|size=20px}} changes and fixes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Splatter}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Viscous|size=20px}}: {{AbilityIcon|Puddle Punch}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|August|1|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* '''New Hero: {{PageRef|Viscous|size=20px}}.''' | |||
* Hero Builds System rework. | |||
* Added Oceania matchmaking region. | |||
* General gameplay changes. | |||
** Minimum hero roster requirement from 4 to 3 | |||
* Map changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Shiv|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|July|23|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
*General fixes | |||
*Changes to Mid Boss | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|July|18|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
*General gameplay changes. | |||
*Map changes. | |||
**Reworked mid temple area and upper area's drop down entrances to the pit. | |||
*Item changes. | |||
*Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|July|11|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
*Reworked Weakened Patron to low terrain pit. | |||
*General gameplay changes. | |||
*Map changes. | |||
*Item changes. | |||
*Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|July|4|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added Asia and South America matchmaking region. | |||
* Reworked top bar HUD. | |||
* Added damage report feature, shows incoming and outgoing damage. | |||
* General gameplay changes. | |||
* Map changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|27|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added hero based mmr system. | |||
* General gameplay changes. | |||
* Map changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|New}} ability for {{PageRef|Wraith|size=20px}}: {{AbilityIcon|Card Trick}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|23|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Nerfs to {{ItemIcon|Spirit Strike}}, {{ItemIcon|Melee Charge}} and {{ItemIcon|Veil Walker}}. | |||
* {{PageRef|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} change. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}: {{AbilityIcon|Shadow Transformation}} now causes you to be unable to die during the buff. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|20|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added EU matchmaking region. | |||
* General gameplay changes. | |||
* Map changes. | |||
* Item changes. | |||
* New Items: {{ItemIcon|Infuser}}, {{ItemIcon|Ammo Scavenger}}, {{ItemIcon|Active Reload}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Melee Charge}}, {{ItemIcon|Colossus}} | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|16|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Carrying the Soul Urn no longer causes your hero to be revealed to enemies. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|14|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* This update reverts the communication changes from yesterday. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|13|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Voice/Text chat is now opt-in, with a prompt pre-match for joining the chat. | |||
* General gameplay changes. | |||
** Rejuvinator is no longer area pickup, requires heavy melee. | |||
* Map changes. | |||
** Added two new underground tunnels. | |||
** Added two new teleporters. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|7|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Rejuv buff to candle troopers reduced from +100% HP to +50%. | |||
* Fixed rejuv buff applying to objectives. | |||
* Fixed various performance related issues. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|6|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added Match History link. | |||
* General gameplay changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|June|1|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Changes to {{ItemIcon|Return Fire}}. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|30|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Reworked Watch tab. | |||
* Added temporary matchmaking ban for leaving games. | |||
* General gameplay changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|24|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Nerfs to {{ItemIcon|Decay}} and {{ItemIcon|Rusted Barrel|l1=Withering Whip}}. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|23|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added in-game custom item build support. | |||
* General gameplay changes. | |||
* Map changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Wraith|size=20px}}. | |||
* {{User:LVL/Tag|New}} ultimate for {{PageRef|Yamato|size=20px}}: {{AbilityIcon|Shadow Transformation}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|19|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Nerfs to {{ItemIcon|Kinetic Dash}} and {{ItemIcon|Silence Wave|l1=Silence Glyph}}. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|16|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* General gameplay changes. | |||
* Map changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|13|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added matchmaking, match no longer starts when 12 players in queue. | |||
* Parties of too high skill gap will have pop-up warning. | |||
* Fixed a bug when combining shields and resistance. | |||
* Nerf to Alchemical Fire. | |||
| style="vertical-align:text-top;"| | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|10|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* General gameplay changes. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Ivy|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Paradox|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Pocket|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Seven|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Warden|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''{{Update link|May|3|2024}}''' | |||
| style="vertical-align:text-top;"| | |||
* Added Recommend a Friend button. | |||
* Added Resources page with browsable item shop. | |||
* General gameplay changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;"| | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Abrams|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Bebop|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Dynamo|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Grey Talon|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Haze|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Infernus|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Kelvin|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Lady Geist|size=20px}}. | |||
* {{User:LVL/Tag|Fix}} {{PageRef|Lash|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|McGinnis|size=20px}}. | |||
* {{User:LVL/Tag|Buff}} {{PageRef|Mo & Krill|size=20px}}. | |||
* {{User:LVL/Tag|Nerf}} {{PageRef|Vindicta|size=20px}}. | |||
* {{User:LVL/Tag|Adj}} {{PageRef|Yamato|size=20px}}. | |||
|} | |||
[[Category:Updates]] | |||
== References == | |||
<references />{{#seo: | |||
|description=Updates for Deadlock are new versions of the game that adjusts, adds, or removes content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. | |||
|keywords=Deadlock, Updates, Patches, Patch Notes, Patch, Update, Shooter, Game, Heroes, Valve, Cursed Apple, MOBA, Items, Spirit | |||
|image=DeadlockWikiSEO.png}} | |||