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Use the inputs above the table to adjust [[Spirit Power]] and [[Boons]] and see how stats scale in real-time. | Use the inputs above the table to adjust [[Spirit Power]] and [[Boons]] and see how stats scale in real-time. | ||
{{#invoke:LVL/Sandbox|write_hero_comparison_table|0|0|35|500}} | {{#invoke::LVL/Sandbox|write_hero_comparison_table|0|0|35|500}} | ||
Notes: | Notes: | ||
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. | ||
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. | ||
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained values are at max spin up. | * {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up. | ||
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload. | |||
{{Stat Navbox}} | {{Stat Navbox}} | ||