User:LVL/Sandbox

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This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock.

Track Name Audio Notes
Main Menu Loop The primary menu theme

In-Match Music

Category Track / Cue Audio Notes
Shop Music
Shop – Standard Standard Shop Theme Music played from standard shops
Shop – Secret Secret Shop Theme Music played from the two secret shops on the map
Situational Loops
Situational Loop Team Attacking Base Song that plays when a team is attacking the other team's base and the Patron is in its weakened state
Ambient Map Music
Environmental Sinner's Sacrifice Plays on loop from Sinner's Sacrifice
Building Ambience – Hotel Hotel (near) / Hotel (far)
Looping tracks heard near the hotel building in Blue lane

Event Stingers

Category Music Cue Audio Notes
Match Flow
Match Flow Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes
Match Flow Victory Plays at the end of the game after a win
Match Flow Defeat Plays at the end of the game after a loss
Combat & Player Events
Combat & Player Events First Blood Plays when the first kill of the match occurs
Combat & Player Events Player Death Plays when the player character dies
Combat & Player Events Player Respawn Plays when the player character respawns
Combat & Player Events Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer
Combat & Player Events Killstreak (Generic) A generic stinger for achieving a killstreak
Combat & Player Events Killstreaks (1–10)
Show files
|| Stingers that play for each kill in a killstreak; intensity increases with each stinger
Objective & Map Events
Objective & Map Events Guardian/Walker Destroyed Plays when a Guardian or Walker is destroyed
Objective & Map Events Shrine Destroyed Plays when a Shrine is destroyed
Objective & Map Events Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated
Objective & Map Events Soul Urn Delivered Plays when the Soul Urn is successfully delivered to its drop-off point
Objective & Map Events Mid-Boss Arrived Plays when Mid Boss spawns
Objective & Map Events Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn
Rejuvenator Event
Rejuvenator Event Rejuvenator Drop Plays when the Rejuvenator drops after Mid-Boss kill
Rejuvenator Event Rejuvenator Secured Plays when your team secures the Rejuvenator
Rejuvenator Event Rejuvenator Lost Plays when the enemy team secures the Rejuvenator

Seasonal Music

Event Track Audio
Winter Main menu File:Music menu lp winter.mp3
Winter Standard shop
Winter Secret shop

Unused Music

Intended Purpose Audio
Alternate standard shop music track
Ambient Choir music
Ambient Waltz music
Rejuvenator drop variant (6.5 s)
Rejuvenator drop variant (7.5 s)
Rejuvenator drop variant (8 s)
Rejuvenator drop variant (9 s)
Teleporter music
Show files


Trivia

  • Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the Deadlock soundtrack.[1] It is speculated that the Deadlock composer is Tim Larkin, who did the soundtrack for Dota 2 and Artifact.

References

  1. Mike Morasky on X"I am not responsible for the music in deadlock"