User:LVL/Sandbox

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Revision as of 17:09, 17 September 2025 by LVL (talk | contribs)
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Items with Stacking Effects

Name Souls Cost Category Stat change per stack Max stacks Max stat change
Split Shot 1,600 Weapon +8%% Weapon Damage per stack 5 +60% Weapon Damage at max stacks
Berserker 3,200 Weapon +7%% Weapon Damage per stack 10 +70% Weapon Damage at max stacks
Escalating Resilience 3,200 Weapon +2%% Bullet Resist per stack 30% +30% Bullet Resist at max stacks
Spirit Rend 3,200 Weapon -7% Spirit Resist on Headshot per stack on target 4 -28% Spirit Resist at max stacks on target
Crushing Fists 6,400 Weapon -5% Bullet Resist per stack on target 6 -24% Bullet Resist at max stacks on target
Glass Cannon 6,400 Weapon +7%% Weapon Fire Rate per stack 8 +56% Fire Rate at max stacks
Spellslinger 6,400 Weapon +11% Weapon Fire Rate and -10% Reload Time per stack 6 +60% Fire Rate and -60% Reload Time at max stacks
Restorative Locket 1,600 Vitality +16 Boonx0.5 Heal per stack 25 +400 Heal at max stacks (before Spirit Scaling)
Trophy Collector 1,600 Vitality + Bonus Health
+0.15m Sprint Speed
+0.75% Ability Range
+18 Souls per minute
16 +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks
Siphon Bullets 6,400 Vitality Max HP steal per bullet 9999 -
Mystic Regeneration 800 Spirit 4HP/s Health Regeneration per stack 6 24HP/s Health Regeneration at max stacks
Radiant Regeneration 3,200 Spirit 4 x0.04HP/s Health Regeneration per stack 6 30HP/s Health Regeneration at max stacks (before Spirit Scaling)
Escalating Exposure 6,400 Spirit +4.5% Spirit Amp per stack 12 +56% Spirit Amp at max stacks

While not stacking in a definition sense, Toxic Bullets and Spiritual Overflow have build up effects that stack over time by shooting enemy players.