User:LVL/Sandbox

Revision as of 17:09, 17 September 2025 by LVL (talk | contribs)

Items with Stacking Effects

Name   Cost Category Stat change per stack Max stacks Max stat change
  Split Shot 1,600 Weapon +8%% Weapon Damage per stack 5 +60% Weapon Damage at max stacks
  Berserker 3,200 Weapon +7%% Weapon Damage per stack 10 +70% Weapon Damage at max stacks
  Escalating Resilience 3,200 Weapon +2%% Bullet Resist per stack 30% +30% Bullet Resist at max stacks
  Spirit Rend 3,200 Weapon -7% Spirit Resist on Headshot per stack on target 4 -28% Spirit Resist at max stacks on target
  Crushing Fists 6,400 Weapon -5% Bullet Resist per stack on target 6 -24% Bullet Resist at max stacks on target
  Glass Cannon 6,400 Weapon +7%% Weapon Fire Rate per stack 8 +56% Fire Rate at max stacks
  Spellslinger 6,400 Weapon +11% Weapon Fire Rate and -10% Reload Time per stack 6 +60% Fire Rate and -60% Reload Time at max stacks
  Restorative Locket 1,600 Vitality +16  x0.5 Heal per stack 25 +400 Heal at max stacks (before Spirit Scaling)
  Trophy Collector 1,600 Vitality + Bonus Health
+0.15m Sprint Speed
+0.75% Ability Range
+18 Souls per minute
16 +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks
  Siphon Bullets 6,400 Vitality Max HP steal per bullet 9999 -
  Mystic Regeneration 800 Spirit 4HP/s Health Regeneration per stack 6 24HP/s Health Regeneration at max stacks
  Radiant Regeneration 3,200 Spirit 4  x0.04HP/s Health Regeneration per stack 6 30HP/s Health Regeneration at max stacks (before Spirit Scaling)
  Escalating Exposure 6,400 Spirit +4.5% Spirit Amp per stack 12 +56% Spirit Amp at max stacks

While not stacking in a definition sense,   Toxic Bullets and   Spiritual Overflow have build up effects that stack over time by shooting enemy players.