This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock.
Track Name
Audio
Notes
Main Menu Loop
The primary menu theme
In-Match Music
Category
Track / Cue
Audio
Notes
Shop Music
Shop – Standard
Standard Shop Theme
Music played from standard shops
Shop – Secret
Secret Shop Theme
Music played from the two secret shops on the map
Situational Loops
Situational Loop
Team Attacking Base
Song that plays when a team is attacking the other team's base and the Patron is in its weakened state
Ambient Map Music
Environmental
Sinner's Sacrifice
Plays on loop from Sinner's Sacrifice
Building Ambience – Hotel
Hotel (near) / Hotel (far)
Looping tracks heard near the hotel building in Blue lane
Event Stingers
Category
Music Cue
Audio
Notes
Match Flow
Match Flow
Match Countdown
Plays during the countdown before a match begins and while players are ziplining into their lanes
Match Flow
Victory
Plays at the end of the game after a win
Match Flow
Defeat
Plays at the end of the game after a loss
Combat & Player Events
Combat & Player Events
First Blood
Plays when the first kill of the match occurs
Combat & Player Events
Player Death
Plays when the player character dies
Combat & Player Events
Player Respawn
Plays when the player character respawns
Combat & Player Events
Respawn Countdown
Plays during the final ~7 seconds of the player's respawn timer
Combat & Player Events
Killstreak (Generic)
A generic stinger for achieving a killstreak
Combat & Player Events
Killstreaks (1–10)
|| Stingers that play for each kill in a killstreak; intensity increases with each stinger
Objective & Map Events
Objective & Map Events
Guardian/Walker Destroyed
Plays when a Guardian or Walker is destroyed
Objective & Map Events
Shrine Destroyed
Plays when a Shrine is destroyed
Objective & Map Events
Patron Defeated (Stage 1)
Plays when the first stage of the Patron is defeated
Objective & Map Events
Soul Urn Delivered
Plays when the Soul Urn is successfully delivered to its drop-off point
Objective & Map Events
Mid-Boss Arrived
Plays when Mid Boss spawns
Objective & Map Events
Carrying Soul Urn
A looping track that plays while a player is carrying the Soul Urn
Rejuvenator Event
Rejuvenator Event
Rejuvenator Drop
Plays when the Rejuvenator drops after Mid-Boss kill
Rejuvenator Event
Rejuvenator Secured
Plays when your team secures the Rejuvenator
Rejuvenator Event
Rejuvenator Lost
Plays when the enemy team secures the Rejuvenator
Seasonal Music
Unused Music
Intended Purpose
Audio
Alternate standard shop music track
Ambient Choir music
Ambient Waltz music
Rejuvenator drop variant (6.5 s)
Rejuvenator drop variant (7.5 s)
Rejuvenator drop variant (8 s)
Rejuvenator drop variant (9 s)
Teleporter music
Trivia
Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the Deadlock soundtrack.[ 1] It is speculated that the Deadlock composer is Tim Larkin, who did the soundtrack for Dota 2 and Artifact .
References