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== Map Timings and Events == {{User:Lera/Sandbox |color=#31281a |filename=Midtown.gif |caption=0 -> 2 -> 5 -> 6 -> 8 -> 10 Minutes }} {{User:Lera/Sandbox |color=#31281a |filename=Midtown0min.png |size=240 |caption=The map at 0 minutes. }} {{User:Lera/Sandbox |color=#31281a |filename=Midtown2min.png |size=240 |caption=The map at 2 minutes. }} === 2:00 === * '''Easy [[Denizen]] camps''' ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated. ** '''Count:''' 4 * '''[[Breakables|Crates/Boxes]]''' ** '''Respawn Time:''' 3 minutes after being broken. ** '''Drops:''' [[Souls#Unsecured Souls | Unsecured Souls]] (50-100 Souls on average, scales with game time). ** '''Usage:''' *** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. *** If the player die with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls. *** Denizens also drop Unsecured Souls. * '''[[Golden Statue|Golden Statues]] (Tier 1)''' ** '''Respawn Time:''' 3 minutes after being broken. ** '''Buffs Granted:''' *** +1.5% Fire Rate *** +3% Ammo Capacity *** +0.75% Cooldown Reduction *** +3% Weapon Damage *** +15 Health *** +2 Spirit * '''Note:''' The boxes and statues in the room above [[Mid-Boss]] only spawn with Mid-Boss at 10:00. {{User:Lera/Sandbox |color=#31281a |filename=Midtown5min.png |size=240 |caption=The map at 5 minutes. }} {{User:Lera/Sandbox |color=#31281a |filename=Midtown6min.png |size=240 |caption=The map at 6 minutes. }} === 5:00 === * '''Powerups''' ** '''Spawn and Respawn:''' Every 5 minutes thereafter. *** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00. *** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon. === 6:00 === * '''Medium [[Denizen]] Camps''' ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated. ** '''Count:''' 22 {{User:Lera/Sandbox |color=#31281a |filename=Midtown8min.png |size=240 |caption=The map at 8 minutes. }} === 8:00 === * '''Hard [[Denizen]] Camps''' ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated. ** '''Count:''' 12 * '''Vault Camp''' ([[Sinner's Sacrifice]] machines) ** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed heavy melee attack will dispense four Golden Statue buffs. It will dispense one buff if killed with a light melee attack. ** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. ** '''Count:''' 10 locations (some locations have 2 machines). * '''[[Troopers]]''' '''Post-Lane Soul Mechanics:''' ** The initial kill on a Trooper no longer grants Souls. Instead, all Souls are contained in the [[Soul Orb]]. {{User:Lera/Sandbox |color=#31281a |filename=Midtown10min.png |size=240 |caption=The map at 10 minutes. }} === 10:00 === * '''Soul Urn''' ** '''Descent:''' Begins at 10:00 and rotates to the opposite side of the map. ** '''Landing Time:''' 12.5 seconds after it begins descending. ** '''Respawn Time:''' Every 5 minutes after 10:00. * '''Mid-Boss''' ** '''Buff Granted:''' 4-minute [[Rejuvenator]] buff for all allies. ** '''Effects:''' *** Grants {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}/{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}/{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x (kill 1/2/3+) additional health to Troopers. *** Reduces respawn time by {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}/{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}/{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x (kill 1/2/3+) for the next death. *** Grants 20% additional Fire Rate to Heroes. *** Grants 200 additional Health to Heroes. *** Grants 1m/s additional Move Speed to Heroes. ** '''Respawn Time:''' 7/6/5 minutes* after being defeated, decreasing with each respawn. * '''Mid Crates and Golden Statues''' (in the room above Mid-Boss) *'''Golden Statues Upgraded (Tier 2)''' **'''Buffs Granted:''' *** +2% Fire Rate *** +5% Ammo Capacity *** +1% Cooldown Reduction *** +4% Weapon Damage *** +25 Health *** +3 Spirit === 30:00 === * '''Golden Statues Upgraded (Tier 3)''' ** '''Buffs Granted:''' *** +2.5% Fire Rate *** +7% Ammo Capacity *** +1.5% Cooldown Reduction *** +6% Weapon Damage *** +35 Health *** +4 Spirit
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