User:Monster Domosed/Sandbox2: Difference between revisions

test
Testing (via update-page on Domosed MCP)
 
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<tabber>
{{3D_Model|Bebop}}
Default=
{{Infobox item
| item_name            = Headshot Booster
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Health|Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headshot_booster_desc|item_name={{#var:item_key_or_en}}}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|HeadShotBonusDamage}} Head Shot Bonus Damage
| iscomponentof1_name  = Headhunter
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Headshot Booster
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Health|Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headshot_booster_desc|item_name={{#var:item_key_or_en}}}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HeadShotBonusDamage|prefix=+|suffix=|noicon=true}} Head Shot Bonus Damage
| iscomponentof1_name  = Headhunter
}}
</tabber>
 
'''Headshot Booster''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that grants Bonus Health and causes headshots to deal bonus [[Weapon Damage]].
 
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Notes ==
* The bonus headshot damage does not apply to enemy [[Trooper]]s, or any other NPC in possession of a headshot hitbox.
* The bonus headshot damage is affected by your Hero's '''Damage Falloff''' variables.<!--what about neutrals and structures?-->
 
== Update history ==
{{Update history}}
 
{{Item Navbox}}