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| ===== {{AbilityIcon|Infernal Resilience}} ===== | | ===== {{AbilityIcon|Infernal Resilience}} ===== |
| * T1 changed from "<span style="color:red;">+1.5 Health Regen</span>" to "<span style="color:green;">+200 Max Health</span>" | | * T1 changed from +1.5 Health Regen to +200 Max Health {{User:kai/change|adj}} |
| * T2 changed from "<span style="color:red;">200 Max Health</span>" to "<span style="color:green;">+18% Melee Lifesteal</span>" (40% effective vs non-heroes) | | * T2 changed from 200 Max Health to +18% Melee Lifesteal (40% effective vs non-heroes) {{User:kai/change|adj}} |
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| ===== {{AbilityIcon|Seismic Impact}} ===== | | ===== {{AbilityIcon|Seismic Impact}} ===== |
| * T2 increased from <span style="color:red;">+0.7s</span> Stun Duration to <span style="color:green;">+0.8s</span> | | * T2 increased from +0.7s Stun Duration to +0.8s {{User:kai/change|buff}} |
| * T3 Unstoppable duration increased from <span style="color:red;">5s</span> to <span style="color:green;">6s</span> | | * T3 Unstoppable duration increased from 5s to 6s {{User:kai/change|buff}} |
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| ===== General ===== | | ===== General ===== |
| * Improved the hero's hitboxes (<span style="color:green;">easier to hit</span>) | | * Improved the hero's hitboxes (easier to hit) {{User:kai/change|nerf}} |
| * Base regen reduced from <span style="color:green;">2</span> to <span style="color:red;">1</span> | | * Base regen reduced from 2 to 1 {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Riposte}} ===== | | ===== {{AbilityIcon|Riposte}} ===== |
| * No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m. | | * No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m {{User:kai/change|adj}} |
| * No longer triggers on damage auras (things like {{AbilityIcon|Flame Dash}}) | | * No longer triggers on damage auras |
| * No longer triggers off of objective damage | | * No longer triggers off of objective damage |
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| ===== {{AbilityIcon|Flawless Advance}} ===== | | ===== {{AbilityIcon|Flawless Advance}} ===== |
| * Hitbox reduced by <span style="color:green;">10%</span> | | * Hitbox reduced by 10% {{User:kai/change|buff}} |
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| ===== General ===== | | ===== General ===== |
| * Bullet damage per boon reduced from <span style="color:green;">0.139</span> to <span style="color:red;">0.115</span> | | * Bullet damage per boon reduced from 0.139 to 0.115 {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Exploding Uppercut}} ===== | | ===== {{AbilityIcon|Exploding Uppercut}} ===== |
| * T2 weapon damage reduced from <span style="color:green;">+40%</span> to <span style="color:red;">+30%</span> | | * T2 weapon damage reduced from +40% to +30% {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Sticky Bomb}} ===== | | ===== {{AbilityIcon|Sticky Bomb}} ===== |
| * T2 increased from <span style="color:red;">+75 Damage</span> to <span style="color:green;">+85 Damage</span> | | * T2 increased from +75 Damage to +85 {{User:kai/change|buff}} |
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| ===== General ===== | | ===== General ===== |
| * Health per boon increased from <span style="color:red;">+48</span> to <span style="color:green;">+59</span> | | * Health per boon increased from +48 to +59 {{User:kai/change|buff}} |
| * Bullet damage per boon reduced from <span style="color:green;">0.165</span> to <span style="color:red;">0.142</span> | | * Bullet damage per boon reduced from 0.165 to 0.142 {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Rising Ram}} ===== | | ===== {{AbilityIcon|Rising Ram}} ===== |
| * Cooldown increased from <span style="color:green;">30s</span> to <span style="color:red;">32s</span> | | * Cooldown increased from 30s to 32s {{User:kai/change|nerf}} |
| * T2 increased from <span style="color:red;">+0.3s Duration</span> to <span style="color:green;">+0.4s Duration</span> | | * T2 increased from +0.3s Duration to +0.4s {{User:kai/change|buff}} |
| * T3 increased from <span style="color:red;">-10s Cooldown</span> to <span style="color:green;">-13s Cooldown</span> | | * T3 increased from -10s Cooldown to -13s {{User:kai/change|buff}} |
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| ==== {{HeroIcon|Calico}} ==== | | ==== {{HeroIcon|Calico}} ==== |
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| ===== {{AbilityIcon|Gloom Bombs}} ===== | | ===== Gloom Bomb ===== |
| * T2 changed from "<span style="color:red;">+75 Damage to Barriers</span>" to "<span style="color:green;">-5% Melee Resist for 5s Per Bomb</span>" (stacks) | | * T2 changed from +75 Damage to Barriers to -5% Melee Resist for 5s Per Bomb (stacks) {{User:kai/change|adj}} |
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| ===== General ===== | | ===== General ===== |
| * Improved the hero's hitboxes (<span style="color:green;">easier to hit</span>) | | * Improved the hero's hitboxes (easier to hit) {{User:kai/change|nerf}} |
| * Stamina cooldown increased from <span style="color:green;">4.5s</span> to <span style="color:red;">5s</span> | | * Stamina cooldown increased from 4.5s to 5s {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Radiant Daggers}} ===== | | ===== {{AbilityIcon|Radiant Daggers}} ===== |
| * T2 changed from "<span style="color:red;">-18s Cooldown and +70 Damage</span>" to "<span style="color:green;">-22s Cooldown and +80 Damage</span>" | | * T2 changed from -18s Cooldown and +70 Damage to -22s Cooldown and +80 Damage {{User:kai/change|buff}} |
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| ===== {{AbilityIcon|Shining Wonder}} ===== | | ===== {{AbilityIcon|Shining Wonder}} ===== |
| * T2 increased from <span style="color:red;">+50 Damage</span> to <span style="color:green;">+70 Damage</span> | | * T2 increased from +50 Damage to +70 {{User:kai/change|buff}} |
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| ===== {{AbilityIcon|Call Bell}} ===== | | ===== {{AbilityIcon|Call Bell}} ===== |
| * Radius reduced from <span style="color:green;">6m</span> to <span style="color:red;">5.5m</span> | | * Radius reduced from 6m to 5.5m {{User:kai/change|nerf}} |
| * T3 radius increased from <span style="color:red;">+4m</span> to <span style="color:green;">+4.5m</span> | | * T3 radius increased from +4m to +4.5m {{User:kai/change|buff}} |
| * Explosion damage spirit scaling reduced from <span style="color:green;">1.4</span> to <span style="color:red;">1.3</span> | | * Explosion damage spirit scaling reduced from 1.4 to 1.3 {{User:kai/change|nerf}} |
| * Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second | | * Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second {{User:kai/change|adj}} |
| * Inaccuracy debuff reduced from <span style="color:green;">-100%</span> to <span style="color:red;">-40%</span> | | * Inaccuracy debuff reduced from -100% to -40% {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Doorway}} ===== | | ===== {{AbilityIcon|Doorway}} ===== |
| * Doorways close sub ability now starts on cooldown for <span style="color:red;">8s</span> | | * Doorways close sub ability now starts on cooldown for 8s {{User:kai/change|nerf}} |
| * Is no longer unsilenceable | | * Is no longer unsilenceable {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Luggage Cart}} ===== | | ===== {{AbilityIcon|Luggage Cart}} ===== |
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| ===== {{AbilityIcon|Rend}} ===== | | ===== {{AbilityIcon|Rend}} ===== |
| * T3 no longer increases scaling by <span style="color:red;">0.4</span> | | * T3 no longer increases scaling by 0.4 {{User:kai/change|nerf}} |
| * T3 now also deals <span style="color:green;">Heavy Melee Damage (0.55 scale)</span> | | * T3 now also deals Heavy Melee Damage (0.55 scale) {{User:kai/change|buff}} |
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| ===== {{AbilityIcon|Kinetic Pulse}} ===== | | ===== {{AbilityIcon|Kinetic Pulse}} ===== |
| * T2 reduced from <span style="color:green;">-18% Bullet Resistance</span> to <span style="color:red;">-15%</span> | | * T2 reduced from -18% Bullet Resistance to -15% {{User:kai/change|nerf}} |
| * Spirit scaling reduced from <span style="color:green;">1.65</span> to <span style="color:red;">1.55</span> | | * Spirit scaling reduced from 1.65 to 1.55 {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Quantum Entanglement}} ===== | | ===== {{AbilityIcon|Quantum Entanglement}} ===== |
| * T3 changed from "<span style="color:red;">dispelling non-ult debuffs</span>" to "<span style="color:green;">reducing the duration of non-ult debuffs by 50%</span>" | | * T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50% {{User:kai/change|adj}} |
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| ===== General ===== | | ===== General ===== |
| * Sprint speed increased from <span style="color:red;">1.6</span> to <span style="color:green;">2.2</span> | | * Sprint speed increased from 1.6 to 2.2 {{User:kai/change|buff}} |
| * Bullet damage and growth reduced by <span style="color:red;">10%</span> | | * Bullet damage and growth reduced by -10% {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Grasping Hands}} ===== | | ===== {{AbilityIcon|Grasping Hands}} ===== |
| * Now spawns a ghoul in the base ability | | * Now spawns a ghoul in the base ability {{User:kai/change|buff}} |
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| ===== {{AbilityIcon|Jar of Dead}} ===== | | ===== {{AbilityIcon|Jar of Dead}} ===== |
| * Spirit scaling reduced from <span style="color:green;">0.35</span> to <span style="color:red;">0.31</span> | | * Spirit scaling reduced from 0.35 to 0.31 {{User:kai/change|nerf}} |
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| ===== {{AbilityIcon|Rain of Arrows}} ===== | | ===== {{AbilityIcon|Rain of Arrows}} ===== |
| * Cooldown reduced from <span style="color:red;">30s</span> to <span style="color:green;">22s</span> | | * Cooldown reduced from 30s to 22s {{User:kai/change|buff}} |
| * Cast delay reduced from <span style="color:red;">0.5s</span> to <span style="color:green;">0.2s</span>
| | * Cast delay reduced from 0.5s to 0.2s {{User:kai/change|buff}} |
| * Duration reduced from <span style="color:green;">7s</span> to <span style="color:red;">4s</span>
| | * Duration reduced from 7s to 4s {{User:kai/change|nerf}} |
| * Moving ability in air improved
| | * Moving ability in air improved {{User:kai/change|buff}} |
| * Stamina distance changed from <span style="color:red;">-9%</span> to <span style="color:green;">+25%</span>
| | * Stamina distance changed from being -9% to +25% {{User:kai/change|buff}} |
| * Weapon Damage bonus reduced from <span style="color:green;">+4</span> to <span style="color:red;">+3</span>
| | * Weapon Damage bonus reduced from +4 to +3 {{User:kai/change|nerf}} |
| * T1 changed from "<span style="color:red;">-14s Cooldown</span>" to "<span style="color:green;">+3 Weapon Damage and +30% Slow for 1.5s</span>"
| | * T1 changed from -14s Cooldown to +3 Weapon Damage and +30% Slow for 1.5s {{User:kai/change|adj}} |
| * T2 changed from "<span style="color:red;">+5 Weapon Damage and +40% Slow for 1.5s</span>" to "<span style="color:green;">-13s Cooldown</span>"
| | * T2 changed from +5 Weapon Damage and +40% Slow for 1.5s to -13s Cooldown {{User:kai/change|adj}} |
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| ==== {{HeroIcon|Haze}} ====
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| ===== {{AbilityIcon|Fixation}} =====
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| * T3 increased from <span style="color:red;">+0.12</span> to <span style="color:green;">+0.14</span>
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| ==== {{HeroIcon|Holliday}} ====
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| ===== General =====
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| * Base bullet damage increased from <span style="color:red;">18.8</span> to <span style="color:green;">19.7</span> | |
| * Health regen increased from <span style="color:red;">1</span> to <span style="color:green;">2</span>
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| ==== {{HeroIcon|Infernus}} ====
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| ===== General =====
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| * Bullet size increased from <span style="color:red;">3</span> to <span style="color:green;">4</span>
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| ===== {{AbilityIcon|Concussive Combustion}} =====
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| * T3 increased from <span style="color:red;">+0.75s Stun Duration</span> to <span style="color:green;">+0.9s Stun Duration</span>
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| ==== {{HeroIcon|Kelvin}} ====
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| ===== {{AbilityIcon|Frost Grenade}} =====
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| * Damage spirit scaling reduced from <span style="color:green;">0.7</span> to <span style="color:red;">0.6</span>
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| ===== {{AbilityIcon|Ice Path}} =====
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| * When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
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| ===== {{AbilityIcon|Arctic Beam}} =====
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| * DPS spirit scaling reduced from <span style="color:green;">0.5</span> to <span style="color:red;">0.38</span>
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| ==== {{HeroIcon|Lash}} ====
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| ===== General =====
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| * Bullet damage per boon reduced from <span style="color:green;">0.341</span> to <span style="color:red;">0.31</span> | |
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| ===== {{AbilityIcon|Ground Strike}} =====
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| * Damage per meter spirit scaling increased from <span style="color:red;">0.0372</span> to <span style="color:green;">0.04</span>
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| ===== {{AbilityIcon|Grapple}} =====
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| * T2 bonus damage no longer stacks with itself, but instead refreshes the duration
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| * T3 now also grants <span style="color:green;">+1 Charge</span>
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| ==== {{HeroIcon|McGinnis}} ====
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| ===== General =====
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| * Bullet damage per boon increased from <span style="color:red;">0.17</span> to <span style="color:green;">0.18</span>
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| ===== {{AbilityIcon|Heavy Barrage}} =====
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| * Fixed not triggering {{ItemIcon|Diviner's Kevlar}}
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| ===== {{AbilityIcon|Medicinal Specter}} =====
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| * Radius increased from <span style="color:red;">5.5m</span> to <span style="color:green;">6m</span>
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| ==== {{HeroIcon|Mina}} ====
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| ===== General =====
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| * Innate <span style="color:green;">-8% Debuff Resist</span>
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| ===== {{AbilityIcon|Rake}} =====
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| * Fixed sometimes not working with high ping
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| ===== {{AbilityIcon|Love Bites}} =====
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| * T3 increased from <span style="color:red;">-4s Cooldown</span> to <span style="color:green;">-5s Cooldown</span>
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| * No longer applies the flat on hit damage to abilities
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| ===== {{AbilityIcon|Nox Nostra}} =====
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| * T3 reduced from <span style="color:green;">1%</span> Current HP to <span style="color:red;">0.5%</span>
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| ==== {{HeroIcon|Mirage}} ====
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| ===== {{AbilityIcon|Djinn's Mark}} =====
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| * Updated visuals | |
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| ==== {{HeroIcon|Mo & Krill}} ====
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| ===== General =====
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| * Getting hit with a melee no longer knocks you up when burrowed
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| ===== {{AbilityIcon|Sand Blast}} =====
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| * T3 increased from <span style="color:red;">+1s Duration</span> to <span style="color:green;">+1.5s Duration</span>
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| ==== {{HeroIcon|Paige}} ====
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| ===== {{AbilityIcon|Bookwyrm}} =====
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| * T2 improved from <span style="color:red;">-8s Cooldown</span> to <span style="color:green;">-12s Cooldown</span> | |
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| ===== {{AbilityIcon|Rallying Charge}} =====
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| * T3 increased from <span style="color:red;">+135 Damage</span> to <span style="color:green;">+160 Damage</span>
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| * Now has half cooldown if it hits no allies or enemies
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| ==== {{HeroIcon|Paradox}} ====
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| ===== {{AbilityIcon|Time Wall}} =====
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| * T1 duration increased from <span style="color:red;">+2.5s</span> to <span style="color:green;">+3.5s</span>
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| * T3 increased from <span style="color:red;">+1 Charge</span> to <span style="color:green;">+2 Charges</span>
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| * T3 Charge Delay reduced from <span style="color:red;">4s</span> to <span style="color:green;">2s</span>
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| ===== {{AbilityIcon|Kinetic Carbine}} =====
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| * T3 increased from <span style="color:red;">+50%</span> Max Damage Scaling to <span style="color:green;">+55%</span>
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| ===== {{AbilityIcon|Paradoxical Swap}} =====
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| * Damage increased from <span style="color:red;">125</span> to <span style="color:green;">150</span>
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| ==== {{HeroIcon|Pocket}} ====
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| ===== {{AbilityIcon|Flying Cloak}} =====
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| * T2 weapon damage duration reduced from <span style="color:green;">8s</span> to <span style="color:red;">6s</span>
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| ===== {{AbilityIcon|Affliction}} =====
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| * Cooldown increased from <span style="color:green;">140s</span> to <span style="color:red;">150s</span>
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| ==== {{HeroIcon|Rem}} ====
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| ===== {{AbilityIcon|Pillow Toss}} =====
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| * Charge time reduced from <span style="color:red;">9s</span> to <span style="color:green;">8s</span>
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| * T3 increased from <span style="color:red;">+90 Damage</span> to <span style="color:green;">+100 Damage</span>
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| ===== {{AbilityIcon|Tag Along}} =====
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| * Burst heal now also applies to secondary allies that you jump to
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| * Lingering heal duration reduced from <span style="color:green;">3s</span> to <span style="color:red;">2s</span>
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| * T2 Barrier and Item Duration/Range effectiveness increased from <span style="color:red;">25%</span> to <span style="color:green;">35%</span>
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| * T3 Missing Health Heal increased from <span style="color:red;">0.03</span> to <span style="color:green;">0.05</span>
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| * T3 Regen Per Second increased from <span style="color:red;">0.66</span> to <span style="color:green;">1.0</span>
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| * Can now be cast through veils
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| * Time to fly to your ally is now <span style="color:green;">50%</span> faster
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| ===== {{AbilityIcon|Naptime}} =====
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| * Now provides <span style="color:green;">+30% damage reduction</span> in the base ability
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| ==== {{HeroIcon|Seven}} ====
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| ===== General =====
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| * Bullet damage growth reduced from <span style="color:green;">0.374</span> to <span style="color:red;">0.337</span> | |
| * Crit reduction increased from <span style="color:red;">35%</span> to <span style="color:green;">55%</span>
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| ==== {{HeroIcon|Shiv}} ====
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| ===== {{AbilityIcon|Slice and Dice}} =====
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| * T2 reduced from <span style="color:green;">-8% Spirit Resist</span> to <span style="color:red;">-6%</span>
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| ===== {{AbilityIcon|Bloodletting}} =====
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| * Deferred Damage Cleared reduced from <span style="color:green;">40%</span> to <span style="color:red;">35%</span>
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| * T3 increased from <span style="color:red;">+45%</span> Deferred Damage Cleared to <span style="color:green;">+50%</span>
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| ===== {{AbilityIcon|Killing Blow}} =====
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| * Cooldown increased from <span style="color:green;">105s</span> to <span style="color:red;">125s</span>
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| * Full rage damage bonus reduced from <span style="color:green;">14%</span> to <span style="color:red;">12%</span>
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| * T2 increased from <span style="color:red;">+8%</span> Full Rage Damage Bonus to <span style="color:green;">+10%</span>
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| * T2 now also reduces cooldown by <span style="color:green;">-30s</span>
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| ==== {{HeroIcon|Silver}} ====
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| ===== General =====
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| * Bullet Cycle Time reduced from <span style="color:red;">0.9s</span> to <span style="color:green;">0.85s</span>
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| ===== {{AbilityIcon|Entangling Bola}} =====
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| * No longer prevents you from jumping and mantling | |
| * T2 changed from "<span style="color:red;">+0.75s Duration</span>" to "<span style="color:green;">-5s Cooldown</span>"
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| * T3 changed from "<span style="color:red;">-5s Cooldown and Ricochet to 2 additional targets</span>" to "<span style="color:green;">+0.75s Duration and Ricochet to 2 additional targets</span>"
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| ===== {{AbilityIcon|Lycan Curse}} =====
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| * Fire Rate reduced from <span style="color:green;">80%</span> to <span style="color:red;">65%</span>
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| * Fire Rate spirit scaling increased from <span style="color:red;">0.25</span> to <span style="color:green;">0.45</span>
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| ==== {{HeroIcon|Venator}} ====
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| ===== General =====
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| * Health increased from <span style="color:red;">790+43/boon</span> to <span style="color:green;">830+48/boon</span>
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| ===== {{AbilityIcon|Hex-Lined Snap Trap}} =====
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| * T3 increased from <span style="color:red;">+25%</span> Damage Against Revealed Targets to <span style="color:green;">+30%</span>
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| * T3 now also grants <span style="color:green;">+1 Charge</span>
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| ==== {{HeroIcon|Victor}} ====
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| ===== General =====
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| * Bullet damage reduced from <span style="color:green;">13+0.3135</span> to <span style="color:red;">12+0.26</span>
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| ===== {{AbilityIcon|Jumpstart}} =====
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| * T3 spirit scaling increased from <span style="color:red;">+0.6</span> to <span style="color:green;">+0.9</span>
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| ===== {{AbilityIcon|Aura of Suffering}} =====
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| * Now does <span style="color:green;">50%</span> damage to objectives
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| ==== {{HeroIcon|Viscous}} ====
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| ===== {{AbilityIcon|Puddle Punch}} =====
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| * T1 now also increases damage by <span style="color:green;">+20</span>
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| * T2 no longer increases damage by <span style="color:red;">+30</span> | |
| * T2 now also grants <span style="color:green;">+40% Lifesteal</span>
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| ==== {{HeroIcon|Vyper}} ====
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| ===== {{AbilityIcon|Screwjab Dagger}} =====
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| * T2 bullet resist per stack from <span style="color:red;">-5%</span> to <span style="color:green;">-6%</span>
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| * T3 now also increases max stacks by <span style="color:green;">2</span>
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| ==== {{HeroIcon|Warden}} ====
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| ===== General =====
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| * Bullet damage per boon reduced from <span style="color:green;">0.38</span> to <span style="color:red;">0.34</span>
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| ===== {{AbilityIcon|Willpower}} =====
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| * T3 debuff resistance now retroactively applies to existing debuffs when cast
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| ===== {{AbilityIcon|Binding Word}} =====
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| * T2 no longer increases cast range by <span style="color:red;">+12m</span>
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| ==== {{HeroIcon|Yamato}} ====
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| ===== {{AbilityIcon|Power Slash}} =====
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| * Post cast time reduced from <span style="color:red;">0.4s</span> to <span style="color:green;">0.2s</span>
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| * Spirit scaling increased from <span style="color:red;">1.86</span> to <span style="color:green;">2.1</span>
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| ===== {{AbilityIcon|Flying Slash}} =====
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| * Range increased from <span style="color:red;">25m</span> to <span style="color:green;">30m</span>
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| * T2 no longer grants <span style="color:red;">+20m Cast Range</span>
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| * T3 now also grants <span style="color:green;">+15m Cast Range</span>
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| * T3 increased from <span style="color:red;">+1 Charge</span> to <span style="color:green;">+2 Charges</span>
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| ===== {{AbilityIcon|Crimson Slash}} =====
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| * Fixed not being able to hit anything if the player is aimed too high or low
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| ===== {{AbilityIcon|Shadow Transformation}} =====
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| * T1 increased from <span style="color:red;">+5 Weapon Damage</span> to <span style="color:green;">+7 Weapon Damage</span>
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