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| Movement is of paramount importance in ''[[Deadlock]]'' as players traverse [[The Cursed Apple]], dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. [[Stamina]] management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution.
| | [[Module:Sandbox/Monster_Domosed/AbilityTable/ComplexRenderers]] |
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| == Basic Movement ==
| | [[Module:Sandbox/Monster_Domosed/AbilityTable]] |
| Walking is the most basic part of movement in ''[[Deadlock]]''.
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| Walking allows your character to move around the map and play the game.
| | {{#invoke:Sandbox/Monster Domosed/AbilityTable|render|scalingspirit}} |
| When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the [[Vitality Item|Vitality items]] {{ItemIcon|Sprint Boots}} and {{ItemIcon|Enduring Speed}}, and the Active [[Spirit Item]] {{ItemIcon|Slowing Hex}}.) When you stop walking, you will begin to decelerate down to 0 u/s.
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| For characters that cannot sprint, firing while moving reduces move speed to 70%.
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| Certain characters have move speed that scales with [[Spirit]] (signified by this symbol: [[File:Spirit scaling.png|25px]]); move speed increases by a set coefficient that depends on character.
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| {| class="wikitable sortable"
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| ! Character
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| ! Base Move Speed (m/s)
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| ! [[File:Spirit scaling.png|25px]] Scaling Coefficient
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| |-
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| | {{HeroIcon|Grey Talon}}
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| | {{#invoke:HeroData|get_hero_var|hero_orion|MaxMoveSpeed|2}}
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| | {{Ss|0.025}}
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| |-
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| | {{HeroIcon|Seven}}
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| | {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}
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| | {{Ss|0.023}}
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| |-
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| | {{HeroIcon|Sinclair}}
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| | {{#invoke:HeroData|get_hero_var|hero_magician|MaxMoveSpeed|2}}
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| | {{Ss|0.023}}
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| |-
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| | {{HeroIcon|Vyper}}
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| | {{#invoke:HeroData|get_hero_var|hero_viper|MaxMoveSpeed|2}}
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| | {{Ss|0.023}}
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| |}
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| Certain items that have the +Move Speed stat increase walk speed:
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| {| class="wikitable sortable"
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| ! Price ({{Souls|Souls}})
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| ! [[File:Boon icon.png|25px]] Type of Item
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| ! Item Name
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| ! Move Speed Increase (m/s)
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| |-
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| | {{Souls|1250}}
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| | [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>
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| | {{ItemIcon|Fleetfoot}}
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| | +3 (Active)
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| |- | |
| | {{Souls|1250}}
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| | [[File:Vitality Icon.png|25px|link={{#invoke:Dictionary|translate|Armor Item|lang_code_override=en}}]] <b>[[Vitality Item|{{#invoke:Dictionary|translate|Armor Item}}]]</b>
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| | {{ItemIcon|Divine Barrier}}
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| | +2 (Active)
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| |-
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| | {{Souls|1750}}
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| | [[File:Vitality Icon.png|25px|link={{#invoke:Dictionary|translate|Armor Item|lang_code_override=en}}]] <b>[[Vitality Item|{{#invoke:Dictionary|translate|Armor Item}}]]</b>
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| | {{ItemIcon|Enduring Speed}}
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| | +1.1
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| |-
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| | {{Souls|3000}}
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| | [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>
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| | {{ItemIcon|Burst Fire}}
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| | +2 (Conditional)
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| |-
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| | {{Souls|3000}}
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| | [[File:Vitality Icon.png|25px|link={{#invoke:Dictionary|translate|Armor Item|lang_code_override=en}}]] <b>[[Vitality Item|{{#invoke:Dictionary|translate|Armor Item}}]]</b>
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| | {{ItemIcon|Fortitude}}
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| | +2 (Conditional)
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| |-
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| | {{Souls|3000}}
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| | [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>
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| | {{ItemIcon|Heroic Aura}}
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| | +1
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| |-
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| | {{Souls|3000}}
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| | [[File:Spirit icon.png|25px|link={{#invoke:Dictionary|translate|Tech Item|lang_code_override=en}}]] <b>[[Spirit Item|{{#invoke:Dictionary|translate|Tech Item}}]]</b>
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| | {{ItemIcon|Surge of Power}}
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| | +2 (Conditional)
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| |-
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| | {{Souls|3500}}
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| | [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>
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| | {{ItemIcon|Headhunter}}
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| | +2 (Conditional)
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| |-
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| | {{Souls|6000}}
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| | [[File:Spirit icon.png|25px|link={{#invoke:Dictionary|translate|Tech Item|lang_code_override=en}}]] <b>[[Spirit Item|{{#invoke:Dictionary|translate|Tech Item}}]]</b>
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| | {{ItemIcon|Echo Shard}}
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| | +1
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| |-
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| | {{Souls|6000}}
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| | [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>
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| | {{ItemIcon|Glass Cannon}}
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| | +1
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| |-
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| | {{Souls|6000}}
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| | [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b>
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| | {{ItemIcon|Vampiric Burst}}
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| | +2
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| |-
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| | {{Souls|6000}}
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| | [[File:Vitality Icon.png|25px|link={{#invoke:Dictionary|translate|Armor Item|lang_code_override=en}}]] <b>[[Vitality Item|{{#invoke:Dictionary|translate|Armor Item}}]]</b>
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| | {{ItemIcon|Veil Walker}}
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| | +4 (Conditional)
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| |}
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| Certain items have the -Move Speed stat. This decreases walking speed.
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| {| class="wikitable"
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| ! Price ({{Souls|Souls}})
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| ! [[File:Boon icon.png|25px]] Type of Item
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| ! Item Name
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| ! Move Speed Increase (m/s)
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| |-
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| | {{Souls|3000}}
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| | [[File:Vitality Icon.png|25px|link={{#invoke:Dictionary|translate|Armor Item|lang_code_override=en}}]] <b>[[Vitality Item|{{#invoke:Dictionary|translate|Armor Item}}]]</b>
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| | {{ItemIcon|Metal Skin}}
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| | -1.5 (Active)
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| |}
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| You are able to sprint if:
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| *You aren’t zooming in,
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| *You haven’t taken damage in the last five seconds.
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| When characters are sprinting:
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| *If they have been damaged by an enemy, they will move at their base speed, which can be significantly slower.
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| *If they are firing, they will move significantly slower (around ~70% of their base walk speed).
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| **With the [[File:Weapon Icon.png|25px|link={{#invoke:Dictionary|translate|Weapon Item|lang_code_override=en}}]] <b>[[Weapon Item|{{#invoke:Dictionary|translate|Weapon Item}}]]</b> {{ItemIcon|Fleetfoot}}, they will move at their base walk speed if they hit a target.
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| When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
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| {{HeroIcon|Ivy}} has the passive attribute of ignoring the slowdown while firing; she can attack while walking and sprinting without slowing down.
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| Some characters have their sprint speed scale with Spirit Power; this is signified with the symbol .
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| The equation for sprint speed scaling with Spirit Power is
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| FinalSSpeed = BaseSSpeed + (SpiritPower Coefficient)
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| ; Double jump
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| * Heroes can perform a ''double jump'' by jumping while in mid air, which cost 1 [[Stamina]]. Without items, Heroes can perform a single ''double jump'' in the air.
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| ; Dash and Air Dash
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| * Pressing the dash button (Default key: '''Shift''') performs a quick evasive maneuver, which costs 1 [[Stamina]]. It can be used to evade enemy attacks, escape fights, or chase enemies.
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| * Pressing dash while in the air performs an ''air dash'' which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single ''air dash'' while in the air.
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| ; Dash Jump
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| * A ''Dash jump'' is a fast long jump, which can be performed during a dash and costs 1 [[Stamina]], for a total of 2 including the Stamina spent ''dashing''. The timing of a ''dash jump'' is visualized by the crosshair turning blue while ''dashing.'' While the crosshair is blue, the player can press jump to ''dash jump''.
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| ** If hero has {{ItemIcon|Kinetic Dash}} or {{ItemIcon|Arcane Surge}} ''Dash jump'' will only cost 1 stamina if items are not on cooldown.
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| ; Slide
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| * Heroes can slide by holding crouch while moving faster than 9.6m/s (such as with high move/sprint speed, after dashes, etc) or while going down slopes, preserving momentum and giving infinite ammo for the duration of the slide. This can improve overall DPS by increasing the time before needing to reload when fighting around stairs or slopes, such as the ones seen in every lane next to the [[Guardian]].
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| * Heroes cannot jump during slides performed from a ground dash. All other slides (including from air-dashes/dash jumps) do not have this restriction.
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| ; Down Dash
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| * Heroes can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 [[Stamina]].
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| ; Wall Jump
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| * Heroes can perform a ''wall jump'' by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[Stamina]].[[File:Wall_Jump.gif|frame|center|Wall Jumping]]
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| == Advanced Movement ==
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| ;Melee Jump
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| * Melee jumping is the technique of using a heavy melee timed with a jump against a wall to go up without double jumping, thus saving a Stamina bar.[[File:Melee_Jump.gif|frame|center|Melee Jumping]]
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| ;Corner Boost
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| *''Corner Boost'' is a technique of very tight wall jumping on edges or corners to gain extra height without using stamina. [[File:Corner_Boost.gif|frame|center|Corner Boosting]]
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| ;Dropdown Corner Boost
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| *Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.gif|frame|center|Dropdown Corner Boosting]]
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