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'''Movement''' is of paramount importance in ''[[Deadlock]]'' as players traverse [[The Cursed Apple]], dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. [[Stamina]] management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution. | '''Movement''' is of paramount importance in ''[[Deadlock]]'' as players traverse [[The Cursed Apple]], dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. [[Stamina]] management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution. | ||
= Basic Movement = | |||
Walking is the | == Walking and Sprinting== | ||
Walking is the fundamental movement in ''[[Deadlock]]''. | |||
It allows your character to navigate the map and engage in gameplay. When you begin walking, your character accelerates toward a maximum speed, which varies depending on the character. This speed can be enhanced with items such as {{ItemType|Armor}} {{ItemIcon|Sprint Boots}}, {{ItemIcon|Enduring Speed}}, and the Active {{ItemType|Tech}} {{ItemIcon|Slowing Hex}}. When you stop moving, your character gradually decelerates until they come to a complete stop. | |||
When you | |||
For characters that cannot sprint, firing | For characters that cannot sprint, moving while firing reduces movement speed by 30%, bringing it down to 70% of normal speed. Some characters have movement speed that scales with [[Spirit]] (indicated by the [[File:Spirit scaling.png|25px|link=Spirit Power]] symbol); the movement speed increases based on a coefficient unique to each character. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{#invoke:HeroData|get_hero_var|hero_yamato|SprintSpeed|2}} | | {{#invoke:HeroData|get_hero_var|hero_yamato|SprintSpeed|2}} | ||
|} | |} | ||
== Dashing == | |||
Dashing is a fundamental part of movement in [[Deadlock]]. Dashing allows you to quickly evade attacks, reposition fast and efficiently, and serves as a basic building block for other basic and advanced movement techniques. | |||
Dashing consumes one bar of stamina. You can dash both on the ground and in the air. When done in the air, it is called an '''Air Dash'''. At the start of the game, you are permitted one Air Dash per jump; this can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}. | |||
To dash, press any movement key and press the dash key (by default, the left shift key). Your character will quickly move in that direction. | |||
=== Ground Dash Directions === | |||
On the ground, you can dash in four directions: the four cardinal directions. | |||
=== Air Dash Directions === | |||
While in the air, you can dash in nine directions: the eight inter-cardinal directions plus directly down. | |||
=== Downdash === | |||
While in the air, you also have access to one additional direction to dash: down towards the ground. This is called a '''Downdash'''. To perform a Downdash, double-tap the duck key.[[File:Downdash.mp4|center|450px]]<center>'''Downdashing'''</center> | |||
== Jumping == | |||
Jumping is a fundamental part of movement in [[Deadlock]]. It allows you to reposition to higher places. In [[Deadlock]], you can jump both on the ground and in the air. A jump in the air is called an '''Air Jump''' or '''Double Jump'''. | |||
=== Ground Jump === | |||
Jumping on the ground does not consume stamina. Ground jumping propels you at a peak speed of 295 u/s, reaching a maximum height of +45 units. | |||
=== Air Jump === | |||
Jumping in the air, or '''Air Jumping''' costs one bar of stamina. At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}. | |||
[[File:Air_Jump.mp4|center|450px]]<center>'''Air jumping'''</center> | |||
; Double jump | ; Double jump | ||